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YIFEI FANG

ENTERTAINMENT DESIGN

FALL 2020

MORPHOSIS

YIFEI FANG

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In year 2084, Earth’s desertification has reached to a horrifying percentage of 90%. Humankind tries their final luck to bring back the green, gathering elite scientists worldwide to come up with a liquified catalyst designed to accelerate the growth of plants. However, an unexpected leakage to the catalyst happens; a nightmare spuns across the globe, bringing a mutation that slowly morphs living creatures’ bodies into raging plant-form monsters, hence splitting the society into two halves, turning friends into foes, as neither side is willing to accept the other…

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REFERENCE I LING Ling’s character design inspiration mainly came from South American ancient tribal cultures. I took emphasis on the unique skin textures from the people and tried to integrate it into the leaf like structures on Ling’s body.

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CHARACTER DESIGN Ling, former biologist, one of the first affected being, present radcial branch leader.

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FACE VARIATIONS To decide how exotic his appearance will be was interesting; lastly I kept a light skin but also an eastern feeling on his features.

OUTFIT VARIATIONS I tried different color combinations firstly from seasons—but then I realized giving him a body covered in red leaves would lose the green impression of this character; so I merged the maroon into his body parts instead.

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PROP DESIGN - ARKUS’S TOOL BOX I tried to piece mechanic parts of different objects to give of an old industrial looking. It’s vital functions are the air & water filters attached on the sides.

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REFERENCE I ARKUS Arkus’s character design came from pilots during WWII and steampunk fashion from the industralism period. I wanted him to be a representation from a post-acolapyse, yet still technological wise time period, where people are still fighting for a better future that seems long lost to them.

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CHARACTER DESIGN Arkus, former bio project chief, now a machinist searching for a way to discard the mutated (plant) parts from his body.

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FACE VARIATIONS Arkus, former bio project chief, now a machinist searching for a way to discard the mutated (plant) parts from his body.

OUTFIT VARIATIONS Finding the best color match for Arkus was tricky—it couldn’t be too bright or saturated—lastly I lightened the jacket to a leathery touch and emphasized the metallic finish of his mechanic arm.

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PROP DESIGN - ARKUS’S TOOL BOX I tried to piece mechanic parts of different objects to give of an old industrial looking. It’s vital functions are the air & water filters attached on the sides.

ENTERTAINMENT DESIGN

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ARKUS’S RIFLE

PROPS DESIGN I started off with basic outer designs of rifles; to pick out the right shape for Arkus’s gun and to merge it with an eastern design, I took inspiration from traditional japanese textures.

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MONSTER DESIGN I wanted to include a non-human creature in the story, but not something too monstrous. Morphing parts of the animal into plants was a fun process.

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REFERENCE I chose my story’s environment setting to be post-apocalyptical, and researched on city structures after major wars, which consisted of debris from fallen buildings, crashed airplanes, water deprived earth grounds and desert like climates.

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REFERENCE I ARKUS’S RESEARCH LAB I started off with researching plant-based living structures of different cultures, such as Indiana teepee tents, and also grass, bamboo-made structures from other civilizations. I wanted to aim for an unusual esearch lab impression, as I thought having an exotic exterior shape, but with a steampunk industrial inside would be interesting.

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ARKUS’S RESEARCH LAB Since this is a post-apocalypse setting, I couldn’t make the research lab too futuristic. Therefore I went for a ‘built out of scratches’ design, to show that despite the environment itself being destroyed, the peopleincluding Arkus himself hasn’t completely given up hope yet. I used an organic style for the exterior; although it looks like a hut, but the walls are made of metal peels, one for sturdiness, and also to ward off sandstorms. The top of the huts is designed to collect solar energy and generate it into power used for electricity, etc.

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YIFEI FANG - kazehaya1124@gmail.com ENTERTAINMENT DESIGN

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