A6: Vessel
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A6: Vessel •
For this assignment you are required to create a 3D vessel using clay.
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The vessel could take any form/shape but should be inspired/de using at least ONE of the following themes: Aquatic (Ocean, Water, Sea, Fish, Coral) Asia (China, Japan, India) Food (Herbs/Spices, Vegetables, Fruit, Meat, Wheat/Bread) Plants (Flowers, Grass, Trees, Leaves, Algae) Animals (Insects, Birds, Mammals, Reptiles)
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You should begin your Vessel assignment by conducting thorough research, exploration and planning, which should be presented thoughtfully inside your sketchbook/journal. Your sketchbook developments will serve as evidence for assessment objectives 1,2 and 3. • The main outcome of this assignment will provide you with marks and evidence for assessment objective 4. •
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CLICK HERE to learn more about the assessment objectives.
Guidance: •
Explore a couple of possible themes (initially).
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Consider combining two themes/ideas together.
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Your final outcome should be a large (50cm+) 3D object.
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Discuss your ideas with friends, family and teachers.
Tips: •
Try to be original. You will get more marks if your work is unlike anything else others have done or intend to do! Consider the scale (size) of your work too. Don't do anything too small but be realistic, if you plan to work too big you may not finish the work in time for the deadline (TBA).
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Ensure that you prepare and plan for your work with care. Don't leave anything to chance. Keep organised, and be sure that you have all required equipment/resources for each lesson.
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Make sure you do your research before you begin this task. Visit/use the assignment page (Sculpture/A6 Vessel), and check out all the supporting resources.
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Begin this work in your sketchbook and develop a few ideas on a small scale first of all. Experiment with form, shape, proportion, medium and colour. Above all show your ideas thoroughly, using annotations that explain what/ how you intend to develop your ideas into your final work of art.
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Make sure you have read the assessment objectives so that you know what you will be marked on.
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Before you commence work on your final vessel, create/ make a maquette (smaller version), so that you can experience the making process.
Task 1: Initial ideas Like any good/ strong work of art you will need a 'solid' idea and/or theme for your work. To help you begin your work, and to generate evidence in your sketchbook, consider drawing out a mind-map that illustrates a range of possible ideas/ outcomes. • You can present your mind-map however you like, but you should consider using a mind-mapping tool like www.bubbl.us for strong presentation. •
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Your mind-map should fill a full/ double page in your sketchbook and include: ◦ A range (3-4) of different outcomes. ◦ An indication of size/scale ◦ An indication of possible mediums/ materials ◦ WHAT? - Your idea(s) is ◦ WHY? - Your idea is appropriate to this assignment ◦ HOW? - You will develop/create your idea
Task 2: Research •
After you have illustrated a range of ideas (mind-map), you should then conduct research to help you develop your idea(s).
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Initially, research at least TWO of your possible ideas for this assignment. This will help you generate plenty of evidence for your sketchbook (more marks), and will also serve as a useful 'back-up' or 'plan b' should anything go wrong with your 1st idea.
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With your ideas in mind, find a range of possible starting points such as images and examples of artwork which are relevant to your ideas/themes.
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Present your findings on full (separate) pages in your sketchbook and add annotations and explanations for all. (include titles/dates on each page)
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You need to include the 'sources' of your research too, this is likely to be a website address (URL) or a book title. Be specific, for example 'Google' is not specific enough, you need to find and include the exact website address of the research that google provides.
Task 3: Development. •
You need to include examples of how your idea(s) have developed from an initial starting point (mind-map) into possible final ideas.
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To do this you should illustrate each idea in your sketchbook.
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Aim to illustrate each idea using different/ alternative 'elevations', 'compositions' and 'layouts'. Play about with a range of alternative colour options.
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If your idea(s) are based on photographs, take a set of alternative photographs experimenting with view-points and light.
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Try to have at least 3-4 pages of development work for each idea.
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After your initial ideas have been developed, it is time to select your strongest idea/work and create 'maquette' items that you can work from for your main/final outcome.
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Produce a full-page illustration (drawing) of your chosen idea showing/using alternative colour and layout options.
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Produce one Maquette (mini version) of your final idea/outcome.
Task 4: Artist Links/ connections with your own work The work that you produce/ create for this assignment should have a clear link/ connection to the work of an artist. Your ideas may have originated from other artists work, or you may need to find an artist that has created work similar to your own ideas/work. •
Using new sketchbook pages: Make a title-page - 'Links to my Portrait Response' A mind-map page - which illustrates how your own work will 'link' to the artist(s) that you explored during this assignment. ◦ Include examples of art created by your chosen artist(s), which has inspired your own idea/ work, or that is similar to your own idea/work. Explain why this work was/ is inspirational/ relevant/ similar, and what elements you could/will try to use within your work, and why. ◦ Create/ produce some initial examples/ studies that illustrates how your idea/ work is linked to the work of your chosen artist(s). ◦ ◦
Task 5: The Final Outcome When all of the above tasks are completed in your sketchbook (the more you do, the more marks you can gain!), you should be ready to begin work on your final/main outcome for this assignment. Tips: •
As this is a main item of coursework, be brave and work BIG!
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Ensure you bring in a large plastic bag to cover/protect your sculpture while it is still wet/workable.
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Be organised and ensure that you have your sketchbook and all/ any source imagery to hand for every lesson.
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Work directly from your sketchbook development pages and maquette.
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Prepare your work area to ensure that you have all required equipment to hand.
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Reflect on your work periodically (often), so that you can spot/ identify any errors or mistakes early on.
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Consider attending Art Clinic for extra time on your work, and should you fall behind, ensure that you catch-up any missed lessons/time.
Do you have a smart phone? If so you can use the camera on your phone to access online resources to help you with this assignment. All you need is a QR code reader app, point your phone web browser to one of readers below: • • • • •
http://reader.kaywa.com http://get.beetagg.com http://www.quickmark.com.tw/En/basic/download.asp http://europe.nokia.com/support/product-support/nokia-n80/phone-software/smartphone For iPhone users. Go to iTunes and search for: QR Code reader
Once you have a reader/ app on your smart phone. Simply take a quick snap of the code(s) below, and you will be redirected to the required resource, directly on your phone.
AFL: Assessment for Learning. •
Learn about the assessment objectives. http://bit.ly/gsMMUl
eGallery: •
Take a look at some examples of work for this assignment. http://bit.ly/oec4qJ
YouTube: •
Go to the Visual Arts YouTube channel and watch some amazing drawing tutorials. http://bit.ly/nrhLYq
BritArt Calendar: •
Keep up to date, and stay organised. http://bit.ly/dlwP1K
Colour Prints: •
Request Colour print outs here. http://bit.ly/gBCGxv
Weblinks: •
A set of useful weblinks
http://bit.ly/mU3j8A
Visual Arts FB page:
http://bit.ly/khk1Nl
Twitter: •
Follow us on twitter and keep up to date with news and events. http://bit.ly/m6q4Z6