RICKY AMOS
MEDIA LABORATORY
Media Laboratory
Ricky Amos
The Docklands Media Lab is a laboratory for innovation, ideas, and experiments in the field of film, television, games, and audio production. Within the building, programs are intermingled and mixed together, creating a sensation of freedom and experimentation. Some spaces, such as the green screen studios, are isolated due to specific requirements such as noise and light, while other programs sit side-by-side in the ‘long room’. The long room contains studying zones, game production spaces, editing suites, and start-up spaces. On the peripheries of the long room are offices, a maker space, and a physical effects workshop. The long room winds through the building, and functions as its circulation. There is parallel circulation in other parts of the building which is more rational, enabling quick and easy cirulation around the building. In order to accommodate all the programs and their varied noise and light requirements, the room is flexible. Sliding walls can isolate certain spaces and can be slid away when not required. Dynamic opportunities and potentials are generated within the long room. The mixing of different programs enables interdisciplinary activity. Graduates or startup companies can utilise the space and work with students on professional projects. The long room facilities cross-disciplinary networking and creates a level of openness which encourages experimentation. The idea of the sticky campus was also an important factor in the design of the building. During breaktime, students can retreat to certain parts of the buildings which contain kitchens, toilets, lounge areas, and sleeping pods. The public areas of the building comfortably interact with the learning areas of the building without getting in the way. Both areas share the same courtyard and theatre, and are accessible to each other, however they are not mixed together. On occasions where
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Project Introduction
public interaction is desired, this can take place within the STEAM hub and maker space, which sits on the periphery of the long room. There is also a rooftop space which, while normally used for studying and relaxing, can also host public events. The design process for the Media Lab involved the procedural modification of the cantilever bridge typology and the library typology. The cantilever bridge had a number of transformations acted upon it which were derived from a game of tetris. The library was transformed based on a random number generator. The end result of these experiments was a number of building segments, which were then pieced together on the site using an online darts game to determine the location and rotation of the segments. Each procedural experimentation was performed with a specific typology behaviour in mind. The behavior of occupying the space within a steel frame was amplified in the bridge experiments, and the balcony circulation was amplified in the library experiments. The facade of the building expresses the building’s program. Certain programs require certain shaped spaces, which were slotted into the appropriate part of the frame. For example, on top of the building in the centre is the theatre, which is slotted within a bridge segment that slopes upwards. The shape of the segment is appropriate to the theatre program. The building connects with the civic landscape through program and appearance. Art galleries and exhibition spaces attract visitors and showcase the talents of RMIT students, graduates, and local artists. The central courtyard provides a meeting place for the community, is wheelchair accessible, and contains a cafe. The building itself also acts as a landmark to attract visitors to Docklands.
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Image. Description of project view describing the ideas and propositions being exhibited.
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Media Laboratory
Ricky Amos
The public entrance is located on the southern corner of the site. An art gallery is located near the reception area, showcasing student work. Another exhibition space continues up the tower on the left.
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Project Images
Image: Stairs lead down to the central outdoor area, in which there is a cafe and an entrance for students and start-up employees. The sunken central area is also accessible via wheelchair. Elevated walkways are located above, connecting different parts of the building.
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Media Laboratory
Ricky Amos
Above: The central area can be accessed from the southern end of the site. Above are central walkways, along with a public exhibition space and auditorium.
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Project Images
Below: The domestic space on the right opens up to an outside terrace where students can relax. Terraces above are accessible via a staircase within the vertical component on the left.
Image Top: Spaces for game production, video editing, studying, start ups, and more are mixed together in one long room, creating a dynamic environment for collaboration and idea sharing.
Image Bottom: The maker space opens up into the long room, enabling the interaction between students and the public.
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Media Laboratory
Ricky Amos
A. PREPARATION - GOD 1. Extract the atrium part of the GOD and represent it as a simplified 2D plan. B. MANIPULATE 1. Using the random number generator, adjust the width, length, and position of each bay within the atrium. Do this five times 2. Select the bays on the right side of each plan and represent them as rectangles. 3. Shift the rectangles so that the right sides are aligned. 4. Stack each of the five parts on top of each other. Represent these as bays. Also extend the right side outwards 1m. 5. Use the random number generator to generate numbers between two and seven. Divide the bays up into four segments, each containing two to seven bays. 6. Use the same cut lines to split up the remaining bays. 7. shift the bays so that they match the width of the cuts. 8. Flip the bays on the right and align them with each other. 9. Bring them together. 10. Rotate the bay walls between -15째 and 15째. 11. Rotate each segment between -10째 and 10째.
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Design Process
GENERIC OPERATIVE DIAGRAM
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A1.
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Media Laboratory
Ricky Amos
A. PREPARATION - GOD 1. Transform the GOD to resemble different tetris pieces. There should be seven in total. Each part will need to be scaled and skewed to fit. Consider that each tetris pixel is equivalent to 4 x 4 metres. B. DATA/BEHAVIOUR GATHERING 1. In illustrator or a similar program, create the seven tetris blocks using four squares, and a tetris board 10 blocks wide. 2. Record a video of the tetris game so that you can gather data from it. In tetris, when a row fills up with blocks, it will be cleared. For your diagram, you will want to show these rows which have disappeared. 3. Follow each move in the video recording by placing the tetris blocks onto the board. Do not delete rows that have been cleared. You want to show what the board would look like if none of the rows disappeared. If two pieces intersect, place the new piece over the old piece. 4. Flip the board on its side. 5. Write down the points that each tetris piece earned. a. As each tetris piece falls, you can press the spacebar to drop it down and move on to the next piece. Points are gained depending on the height from which the piece is dropped. b. The score is recorded cumulatively, meaning you will have to subtract each score from the previous to figure out the points each piece earned. c. When you clear a line you will also score points. Subtract these points from the score. C. MANIPULATE - SCALING AND STACKING 1. Replace each tetris piece with the ones derived from the GOD. 2. Scale each GOD piece based on the score associated with it. a. The score represents a percentage. Times that percentage by three. b. If the score is 30, scale it to 190%. If it is 24, scale it to 178%, etc. 3. Looking at the old tetris board, delete all the pieces that are not within three pieces of the bottom edge. a. Look from the centre of each piece. If there are more than two pieces below it, then the piece should be deleted. 4. Do the same for the GOD pieces. 5. Stack each GOD piece on top of each other. Use the centre-line of each piece to determine which piece it should be stacked on top of. D MANIPULATE - EXTRUSION AND SEGMENTING 1. Represent the pieces in 3D as 6m wide. 2. Extrude the bottom layer so that it becomes 12m wide. Extrude the middle layer to be 8.5m wide. 3. Use a random number generator to shift the bottom row between -6m and 6m, shifting the blocks directly above with it. 4. Divide the building into six segments.
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Design Process
GENERIC OPERATIVE DIAGRAM
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26 28 26 22 26 18 30 14 30 20 26 34 26 26 30 26 28 1222 16 28 26 2632 26 26 26 22 26 28 18 30 30 24 20 34 24 14 28 26 30 3026 26 30 26 26 826 12 26 26 26 2626 24 28 22 18 2430 24 24 30 30 3034 28 26 30 26 8 26 26 26 26 24 22 24 28 24 24 30 30 26 8 26 24 22 24 2632
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Media Laboratory
Ricky Amos
A. COLLATING 1. Play an online dart game and record it so that you can view it later. Record the score for each dart thrown. Three darts are thrown each turn. The first measures direction, the second measures the distance along that direction, and the third determines the rotation. Map this out on a circular field as such. 2. The first six turns determine the position of the bridge segments. The rest of the turns determine the position of the library segments. 3. Use a random number generator to assign each of the six bridge segments with a corresponding location in D2. Do not assign the library segments with a location. Instead, use a placeholder. 4. Overlay the segments over one another 5. Delete excess library segments according to your judgement so that you are left with four. 6. Use a random number generator to assign each of the four library segments with a corresponding location in D5. This is the final raw result. 7. The final result after the raw result has been processed and modified to fit the requirements of the building.
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Design Process
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Media Laboratory
Ricky Amos
Ground Floor
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Legend 1. Long Room a. Game Production Space b. Study Space c. Start-up Space d. Editing Suites e. STEAM hub & Maker Space 2. Green Screen Studio 3. Control Room 4. Physical Effects Workshop 5. Flexible Worshop Space 6. Reception 7. Event Exhibition Space 8. Permanent Art Exhibition Space 9. Cafe 10. Domestic Space a. Kitchen b. Lounge 11. Toilet 12. Server Room 13. Loans and Storage Space 14. Office Space 15. Object Preparation and Preservation Space 16. Equipment Storage 17. Tower (Void) 18. Flexible Outdoor Space
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Media Laboratory
Ricky Amos
First Floor
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Legend 1. Long Room a. Game Production Space b. Study Space c. Start-up Space d. Editing Suites e. STEAM hub & Maker Space 2. Green Screen Studio 3. Control Room 4. Physical Effects Workshop 5. Flexible Worshop Space 6. Reception 7. Event Exhibition Space 8. Permanent Art Exhibition Space 9. Cafe 10. Domestic Space a. Kitchen b. Lounge 11. Toilet 12. Server Room 13. Loans and Storage Space 14. Office Space 15. Object Preparation and Preservation Space 16. Equipment Storage 17. Tower (Void) 18. Flexible Outdoor Space
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Media Laboratory
Ricky Amos
Second Floor
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Legend 1. Long Room a. Game Production Space b. Study Space c. Start-up Space d. Editing Suites e. STEAM hub & Maker Space 2. Green Screen Studio 3. Control Room 4. Physical Effects Workshop 5. Flexible Worshop Space 6. Reception 7. Event Exhibition Space 8. Permanent Art Exhibition Space 9. Cafe 10. Domestic Space a. Lounge b. Kitchen 11. Toilet 12. Server Room 13. Loans and Storage Space 14. Office Space 15. Object Preparation and Preservation Space 16. Equipment Storage 17. Tower (Void) 18. Flexible Outdoor Space
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Media Laboratory
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Ricky Amos
Longitudinal Section
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Ricky Amos
[PROJECT TITLE]
Procedural Explorations. Appendix.
APPENDIX
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Media Laboratory
Ricky Amos
Procedural Explorations. Appendix.
[TYPOLOGICAL PROCEDURAL EXPLORATIONS 1]
CITY SQUARE
B
A. PREPARATION - GENERIC
OPERATIVE DIAGRAM PROCEDURAL EXPLORATION 1. Place the GOD on the site, and scale PROCEDURAL EXPLORATION APPLICATION
A1-B4
it to 30% so that there is enough room APPLICATION around the building and inside the square. 2. Divide the surface so that each subbuilding and floor is marked out.
ER ER RN RN CO CO O O IC IC RT RT PO PO ER ER RN RN CO CO O O IC IC RT RT PO PO R R E E RN RN CO CO O O IC IC RT RT PO PO ER ER RN RN CO CO O O IC IC RT RT PO ER ER RN RN CO CO
A. PREPARATION - GENERIC OPERATIVE DIAGRAM 1. Place the GOD on theOPERATIVE site, and scale it to 30% so that there is A. PREPARATION - GENERIC DIAGRAM enough around thesite, building the square. 1. Place room the GOD on the and and scaleinside it to 30% so that there is 2. Divideroom the surface each sub-building floor is marked enough aroundso thethat building and inside theand square. out. 2. Divide the surface so that each sub-building and floor is marked
B. DATA/BEHAVIOUR GATHERING 1. Mark out each floor of the GOD and divide it into sections of 10m length. 2. Create a 10 x 52 grid, which represents the 2D net of the GOD. Certain rectangles will be blank where they represent the inner edges of the building’s corners. Also make blank the grids which represent the entrance within it. Some cells may have multiple earthquakes. C. MANIPULATE - EXTRUDE Do HORIZONTALLY porticos. not make blank the 1. Each white grid marked on the surface will be extruded a C. MANIPULATE - EXTRUDE HORIZONTALLY permeable parts of with the building. particular length atmarked a particular angle, these being 1. Each white grid on the surface will be figures extruded a derived the at spreadsheet. 3. from Extract a angle, map displaying the particular length a particular with these figures being 2. The data is to be interpreted so that the date is a measurement of derived from the spreadsheet. locations of inApril the anThe angle between and earthquakes 135°.so March 2015 = 45°, 2015North = of 2. data is to be45° interpreted that the date is a measurement 46.5°, March 2020 = 135°. The magnitude is a measurement of an angle between 45° andZealand 135°. March 2015 = 45°,the April 2015 Island New from last= five length such that a magnitude 3.5 = 0m. is a measurement of 46.5°, March 2020 = 135°. Theofmagnitude a. For the half of athe grid representing years. length such that magnitude of 3.5 = the 0m.inner side of the GOD, each increase in the magnitude of 0.1 is equal to 0.5m. a. For the half of grid representing inner side of of the GOD, 4. Lay out the 2D netthe on top the map, b. For the half of grid representing the outer side of the GOD, each increase in the magnitude of 0.1 is equal to 0.5m. each increase in the magnitude of 0.1 is equal to to 1m. skewing and rotating fit.of the GOD, b. For the half of grid representing the it outer side 3. The angle of extrusion extends in a clockwise direction along the each increase in magnitude of 0.1 is equal to 1m. 5. Create a extends spreadsheet to represent horizontal plane, beginning parallel the edge of the building. 3. The angle of extrusion in to a clockwise direction along the 4. The portico entrances not betoextruded. horizontal beginning the edge of thecell, building. write the plane, 2D net.shallparallel Inside each 4. The portico entrances shall not be extruded. D. MANIPULATE - EXTRUDE DOWNWARDS down the date and magnitude of each 1. Each new- EXTRUDE extrusion shall be extruded downwards to that it D. MANIPULATE DOWNWARDS earthquake that falls within it. Some reaches the ground. 1. Each new extrusion shall be extruded downwards to that it 2. Cut away the parts of the building outside the site boundary. cells may have multiple earthquakes. reaches the ground. 2. Cut away the parts of the building outside the site boundary. E. PERMEATE 1. Tunnels of 3m in height and 2.88m in width shall be extruded E. PERMEATE along and of cut3m outinwhere original passageways 1. Tunnels heightthe and 2.88mpermeable in width shall be extrudedwere. along and cut out where the original permeable passageways were.
PO
out. B. DATA/BEHAVIOUR GATHERING 1. Mark out eachGATHERING floor of the GOD and divide it into sections of 10m B. DATA/BEHAVIOUR length. 1. Mark out each floor of the GOD and divide it into sections of 10m 2. Create a 10 x 52 grid, which represents the 2D net of the GOD. length. Certain rectangles bewhich blankrepresents where theythe represent thethe inner edges 2. Create a 10 x 52will grid, 2D net of GOD. of the building’s corners. blank grids which represent Certain rectangles will be Also blankmake where theythe represent the inner edges the entrance porticos. Do not make blank the permeable parts of the of the building’s corners. Also make blank the grids which represent building. the entrance porticos. Do not make blank the permeable parts of the 3. Extract a map displaying the locations of earthquakes in the North building. Island Newa Zealand from thethe last five years. 3. Extract map displaying locations of earthquakes in the North 4. Lay out 2D netfrom on top thefive map, skewing and rotating it to fit. Island Newthe Zealand theoflast years. 5. spreadsheet to represent theskewing 2D net. Inside each cell, 4. Create Lay outathe 2D net on top of the map, and rotating it to fit. write down the date and magnitude of each that falls 5. Create a spreadsheet to represent the 2D earthquake net. Inside each cell, withindown it. Some cells and may magnitude have multiple earthquakes. write the date of each earthquake that falls
B5
11/16 4.8 1/18 4.3 9/16 4.7 7/17 4.1 9/16 4.7 7/17 4.1 x x x x x x x
11/17 4.3 9/16 4.1 6/16 4.6 11/17 4.3 9/16 4.1
9/18 4.2
1/18 4.7
9/19 4.5
12/15 4.8 1/18 4.7
1/20 4.1 3/15 4.3 9/19 4.5
8/16 4.4 2/17 4.2
10/15 4.2 3/16 4.3 12/15 4.8
1/20 4.1 1/20 5.1 3/15 4.3
8/16 4.4 11/19 3.6 2/17 4.2 10/16 4.3
9/19 3.7 11/16 4.3 3/17 4.4 10/15 4.2 3/16 4.3
1/20 5.1
1/20 4.5 11/19 3.6
10/15 4.6 9/19 3.7 7/17 4.0 11/16 4.3 3/17 4.4
10/16 4.3
1/20 4.5
4/17 4.2
11/16 4.6
x
4/17 4.2
11/16 4.6
7/15 4.3
9/18 2/18 5/16 4/16 9/18 5/16 2/18 5/16 4/16 5/16
10/15 4.6 7/17 4.0
6/16 4.6
5/18 4.3
4.3 4.3 4.4 4.8 4.3 4.8 4.3 4.4 4.8 4.8
10/19 4.3 12/17 4.5 10/17 4.6
6/19 4.1
6/19 4.1
5/18 4.3 9/18 4.2
1/18 4.3
x x
5/18 4.5
5/18 4.5
1/16 4.1
1/16 4.4 3/16 4.3
3/17 4.3 11/17 4.6 1/19 4.9 1/16 4.1
1/16 4.4 3/16 4.3
3/17 4.3 x x 11/17 4.6 1/19 4.9
1/18 4.2 7/15 4.3
x x x x
1/18 4.2
x x x x
9/19 4.3 12/17 4.2 9/18 4.3 9/19 4.2 8/16 4.4 12/17 4.2 9/18 4.3 9/19 4.2 8/16 4.4
9/19 4.6 9/17 4.1 2/19 4.1 9/19 4.6 9/17 4.1 9/19 5.1 2/19 4.1 11/15 4.5 9/19 5.1
x x x x x x x x x
5/19 1/17 4/17 9/19 5/18 5/19 1/17 4/17 5/18
4.2 4.5 4.1 4.3 4.5 4.2 4.5 4.1 4.5
11/15 4.5 5/16 4.4
5/16 4.4
8/15 4.3
8/15 4.3
7/16 4.5
5/16 4.4 9/15 4.6 7/15 4.4 3/17 4.2
1/16 4.6 10/15 5.6 11/17 4.3 1/17 4.1 10/15 4.3 5/18 4.5
7/15 4.4
x x
x x
x x
1/19 4.3
x
x
1/19 4.3
10/19 4.9
9/19 4.5 1/16 4.7
2/18 4.7 3/17 4.3 1/17 4.4
3/17 4.5 4/17 4.4
2/18 4.7 3/17 4.3 11/17 4.2 10/19 5.1 12/15 4.5 1/17 4.4
x
x
11/16 5.0 12/16 4.6 x x
x x
4/17 5.0
11/16 5.0 4/19 4.2 x 12/16 4.6 x
x x
4/17 5.0
5/19 5.1 4/19 4.2
x x
x x
5/19 5.1
x x
x x
x
x
1/16 4.7
9/16 4.5 6/18 4.6
11/15 5.3 9/16 4.4 7/18 4.4
2/18 4.7 10/17 4.6 5/19 4.4
5/19 4.0 9/16 4.4
x x
2/18 4.7
6/15 4.0 5/19 4.0
4/17 4.2 11/18 4.7 x x
6/18 4.1
5/19 4.0
8/16 4.2 6/15 4.0
4/17 4.2 x 11/18 4.7 x
6/18 4.1
11/16 5.9 2/16 4.5 11/16 4.3 5/19 4.0 8/16 4.2
x x
9/19 4.0 8/15 4.3 11/16 5.1 1/20 5.1 11/16 4.7 3/18 4.3
3/16 4.2
3/16 4.2
2/17 4.9 1/17 5.0 1/17 4.9 10/15 4.8
10/15 4.8
9/19 4.0 8/15 4.3 8/19 4.1 11/16 5.1 1/20 5.1 11/19 5.8 10/17 5.0 3/16 4.3 5/16 5.1 3/19 4.6 6/18 4.3 8/19 4.1 4/18 4.5 11/19 5.8 10/17 5.0 3/16 4.3 1/19 4.5 5/17 4.9 4/16 4.2 5/16 5.1 3/19 4.6 6/18 4.3 4/18 4.5 11/17 4.8 1/19 4.5 5/17 4.9
9/16 4.5 12/19 5.0 6/18 4.6 12/19 5.0
4/16 4.2
5/16 4.6 2/16 4.5 5/16 4.6 5/17 4.6 3/17 4.9 5/17 4.6 3/17 4.9
11/17 5.5 8/17 4.3
3/19 4.6 2/16 4.4 10/15 4.2 2/20 4.4 2/19 4.7 7/15 4.4 3/19 4.6 10/18 4.9 2/16 4.4 12/18 4.3 2/17 4.3 10/15 4.2 2/20 4.4 4/15 4.2 5/17 4.3 2/19 4.7 7/15 4.4 7/19 4.0 10/18 4.9 7/15 4.5 12/18 4.3 2/17 4.3 10/16 4.8 4/15 4.2 5/17 4.3 7/19 4.0 7/15 4.5 10/16 4.8
11/17 5.5 8/17 4.3
6/16 4.6
6/16 4.6 9/16 4.2
8/19 4.8 10/16 4.2 x 8/19 4.8 x 10/16 4.2 x
9/17 4.7
4/15 4.4
4/15 4.5 9/16 4.2
9/17 4.4 9/17 4.7
4/15 4.4
4/15 4.5
9/17 4.4
x
x
2/16 4.5
11/17 4.8 11/17 4.8 11/17 4.8
3/17 4.6
10/17 4.6 5/19 4.4 5/16 4.4
6/19 4.7
11/16 5.9 2/16 4.5 11/16 4.3
12/19 5.1 6/19 4.4 4/19 4.3 10/17 5.0 11/16 4.7 3/18 4.3 11/17 4.2 6/18 4.7 12/19 5.1 9/16 4.5 6/19 4.4 4/16 4.8 3/17 4.8 4/19 4.3 10/17 5.0 2/17 4.9 11/17 4.2 6/18 4.7 1/17 5.0 9/16 4.5 1/17 4.9 4/16 4.8 3/17 4.8
3/17 4.6
5/16 4.4
11/17 4.3
10/17 4.2
6/18 4.3 6/19 4.4
2/16 4.2
11/15 5.3 7/18 4.4
5/16 4.4 9/15 4.6 3/17 4.2
8/17 4.4 12/18 4.4 4/19 4.4 1/16 4.6 10/15 5.6 1/17 4.1 10/15 4.3 5/18 4.5 12/15 4.8 8/17 4.4
11/16 4.7 4/19 4.6 12/19 4.2 9/19 4.5 4/17 4.2 2/20 5.1 11/19 4.1
12/15 4.5
11/17 4.2 10/19 5.1
12/15 4.8
10/19 4.3 6/18 4.3 5/15 4.2 12/16 4.4 5/15 4.7 6/19 4.4 6/19 4.3 6/17 4.1 3/18 4.1
4/17 4.4
3/17 4.5
9/17 4.5 6/15 4.3 8/19 4.3
2/16 4.2
7/18 4.9 6/19 4.7 10/18 6.1 7/18 4.9
12/18 4.4 4/19 4.4 6/19 4.2
x x
10/19 4.9
4/19 4.5
11/17 4.0 6/19 4.2 7/17 4.1
9/17 4.5 6/15 4.3 8/19 4.3
11/16 4.7 4/19 4.6 12/19 4.2 4/17 4.2 2/20 5.1 11/19 4.1 7/19 4.2 10/17 4.2
5/15 4.2 6/19 4.3
4/17 4.2 6/19 4.0
4/16 4.4 11/17 4.0 7/17 4.1
10/19 4.3 12/16 4.4 5/15 4.7 6/17 4.1 3/18 4.1
7/16 4.5
5/16 4.9
1/16 4.1 11/16 4.0
7/19 4.2
10/18 4.3 1/18 4.4 9/19 4.2 10/19 4.4 4/18 4.6 1/17 4.0 7/18 4.3 12/16 4.1 11/19 4.1 5/19 3.7 9/18 4.8 10/18 4.3 12/16 4.6 8/17 4.1 9/15 5.0 1/16 4.5 1/18 4.4 9/19 4.2 6/15 4.2 4/18 4.6 1/17 4.0 7/18 4.3 12/16 4.1 11/19 4.1 5/19 3.7 9/18 4.8 4/16 4.3 5/16 4.9 12/16 4.6 8/17 4.1 9/15 5.0 1/16 4.5 6/15 4.2 4/16 4.3
1/16 4.1 11/16 4.0
11/17 4.3
4/17 4.2 10/19 4.3 6/19 4.0 4/19 4.5 10/18 6.1 12/17 4.5 10/17 4.6 11/17 4.3
4/16 4.4
10/19 4.4
x
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11/16 4.8
x x 8/16 4.6
8/16 4.6
x x x x x
PROCEDURAL EXPLORATION C. MANIPULATE EXTRUDE
APPLICATION HORIZONTALLY
1. Each white grid marked on the surface will be extruded a particular A. PREPARATION - GENERIC OPERATIVE DIAGRAM a scale particular angle, 1. Place thelength GOD on the at site, and it to 30% so that there is with enough room around the building and inside the square. from the these figures being derived 2. Divide the surface so that each sub-building and floor is marked spreadsheet. out. 2. The data is to be interpreted so that B. DATA/BEHAVIOUR GATHERING is GOD a measurement of an angle 1. Mark outthe each date floor of the and divide it into sections of 10m length. between 45° and 135°. March 2015 = 2. Create a 10 x 52 grid, which represents the 2D net of the GOD. 45°, April 2015 =they 46.5°, March Certain rectangles will be blank where represent the inner 2020 edges = of the building’s corners. make blank theis grids which represent 135°. TheAlso magnitude a measurement the entrance porticos. Do not make blank the permeable parts of the building. of length such that a magnitude of 3.5 3. Extract a = map0m. displaying the locations of earthquakes in the North Island New Zealand from the last five years. a. For the of the grid 4. Lay out the 2D net on top half of the map, skewing and representing rotating it to fit. 5. Create a the spreadsheet to represent 2D net. InsideGOD, each cell, each inner sidetheof the write down the date and magnitude of each earthquake that falls increase in magnitude of 0.1 is equal within it. Some cells may have multiple earthquakes. to 0.5m. C. MANIPULATE - EXTRUDE HORIZONTALLY b.grid For theonhalf of the grid representing 1. Each white marked the surface will be extruded a particular length particular side angle, with figuresGOD, being the at aouter ofthesethe each derived from the spreadsheet. in magnitude 0.1 is equal 2. The data increase is to be interpreted so that the date is aof measurement of an angle between 45° and 135°. March 2015 = 45°, April 2015 = to 1m. 46.5°, March 2020 = 135°. The magnitude is a measurement of angle length such3. that aThe magnitude of 3.5 =of 0m. extrusion extends a. For the half representing the inner side of thealong GOD, inof the a grid clockwise direction the each increase in magnitude of 0.1 is equal to 0.5m. horizontal plane, beginning parallel to B1 b. For the half of the grid representing the outer side of the GOD, each increase in magnitude to 1m. the edge ofof 0.1 theis equal building. 3. The angle of extrusion extends in a clockwise direction along the 4. The portico shall not be horizontal plane, beginning parallel toentrances the edge of the building. 4. The portico entrances shall not be extruded. extruded.
C. 1. C1
D. 1. D1
D. 2. D2
D. MANIPULATE - EXTRUDE DOWNWARDS 1. Each newD. extrusionMANIPULATE shall be extruded downwards it - to thatEXTRUDE reaches the ground. DOWNWARDS 2. Cut away the parts of the building outside the site boundary.
PROCEDURAL 1. Each EXPLORATION new extrusion shall
be
E. PERMEATE extruded downwards to that it reaches 1. Tunnels of 3m in height and 2.88m in width shall be extruded along and cut outground. where the original permeable passageways were. the
APPLICATION
2. Cut away the parts of the building
A. PREPARATION - GENERIC OPERATIVE DIAGRAM outside the site boundary. 1. Place the GOD on the site, and scale it to 30% so that there is enough room around the building and inside the square. 2. Divide the surface so that each sub-building and floor is marked E. PERMEATE out.
D. 2. D2
1. Tunnels of 3m in height and 2.88m
B. DATA/BEHAVIOUR GATHERING in width shall be extruded along and 1. Mark out each floor of the GOD and divide it into sections of 10m length. cut out where the original permeable 2. Create a 10 x 52 grid, which represents the 2D net of the GOD. passageways were. Certain rectangles will be blank where they represent the inner edges of the building’s corners. Also make blank the grids which represent the entrance porticos. Do not make blank the permeable parts of the building. 3. Extract a map displaying the locations of earthquakes in the North Island New Zealand from the last five years. 4. Lay out the 2D net on top of the map, skewing and rotating it to fit. 5. Create a spreadsheet to represent the 2D net. Inside each cell, write down the date and magnitude of each earthquake that falls within it. Some cells may have multiple earthquakes.
C. MANIPULATE - EXTRUDE HORIZONTALLY 1. Each white grid marked on the surface will be extruded a particular length at a particular angle, with these figures being derived from the spreadsheet. 2. The data is to be interpreted so that the date is a measurement of an angle between 45° and 135°. March 2015 = 45°, April 2015 = 46.5°, March 2020 = 135°. The magnitude is a measurement of length such that a magnitude of 3.5 = 0m. a. For the half of the grid representing the inner side of the GOD, each increase in magnitude of 0.1 is equal to 0.5m. b. For the half of the grid representing the outer side of the GOD, each increase in magnitude of 0.1 is equal to 1m. 3. The angle of extrusion extends in a clockwise direction along the horizontal plane, beginning parallel to the edge of the building. 4. The portico entrances shall not be extruded.
D. MANIPULATE - EXTRUDE DOWNWARDS 1. Each new extrusion shall be extruded downwards to that it reaches the ground. 2. Cut away the parts of the building outside the site boundary.
E. PERMEATE 1. Tunnels of 3m in height and 2.88m in width shall be extruded along and cut out where the original permeable passageways were.
E. 1. E1
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[TYPOLOGICAL PROCEDURAL EXPLORATIONS 2]
Procedural Explorations. Appendix.
AIRPORT TERMINAL A. PREPARATION - GENERIC OPERATIVE DIAGRAM 1. Transform the GOD into a linear strip. B. MANIPULATE - LASER REFLECTION SYSTEM 1. Start with the 90m x 55m site. 2. Randomly rotate the edges of the site. 3. Starting in the centre of the bottom edge. Shoot the laser beam at 20 degrees away from perpendicular of the bottom line. The beam should reflect off the edges of the site. Once the site is sufficiently full, stop the beam. 4. To create a height variation, each beam will be angled 5 degrees up. When if reflects, it will angle 5 degrees down, then once it reflects again it will be angled at 5 degrees up, etc. 5. Align the linear GOD along the laser beams. 6. The spaces between could be filled with program.
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GOD
A1
B1
B2
B3
B4
B5
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Procedural Explorations. Appendix.
[TYPOLOGICAL PROCEDURAL EXPLORATIONS 3]
PARLIAMENT BUILDING A. DATA/BEHAVIOUR GATHERING 1. On a piece of paper, mark out a large circle and divide it into segments of 10°. Mark out 0° on the left side and then, going clockwise, mark out the measurements to 180°. Copy the same thing on the bottom side of the circle, from 0° to 180°. 2. On another sheet of paper, create a grid consisting of roughly 4cm x 4cm squares. Mark out M1 to M4 three times, T1 to T3 five times, and S five times. You should have 32 squares. a. Mark out the centre point of each square with a small cross. b. Starting from the left and going clockwise, mark each side from 1 to 4. c. For M5, mark out 1A and 1B for the bottom and top of side 1. 3. Randomly shuffle each small square and then one by one drop them onto the large piece of paper. 4. For each square, write down the number on the top, which side is closest to the centre point of the paper, and the angle of the location of the centre of the square. Write down the results for each square in order. a. For S, only write down the number on the top.
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GOD
B1 M1
M5
M1
S
S
T1 M2
T1 M2
T2
M5
T3 M3
T2 T3 M3
A1
A4 Type S T2 T3 M1 T2 S M3 T1 S T1 M4 S M1 T3 M1 T1
Which side faces last Angle of next 4 3 2 1 4 2 3 2 1 1A 2 3 2 4 4
58 34 27 39 53 168 126 125 27 62 48 118 176 44 45
Type M2 T3 M4 M3 T3va M3 T2 T1 T2 T2 M2 S T1 M4 T3 M2
Which side faces last 1 2 1B 2 4 4 2 1 4 4 1
Angle of next 20 168 98 49 40 36 138 135 92 165 112
2 1B 4 4
105 144 152 97
A3
3
B. PREPARATION GENERIC OPERATIVE DIAGRAM 1. Divide the GOD up into its separate rooms. Label each main room M1, M2, etc. Label each threshold T1, T2, etc. Label the stairs S. C. MANIPULATE 1. Take the first three rooms (outdoors / M1, stairs / S, portico / T1) and lay them facing the short edge of the site. 2. Each room will be placed in a linear series, starting at T1, using the data we have collected before. 3. The first piece of data, the label, determines the type of room used. The second piece of data, the sides labeled 1-4, determines which side of the room will connect to the last room. The last piece of data, the angle, determines the angle that the last room will join at. a. If the angle is between 0° and 45°, then the new room will join to the left side wall, and the angle of the wall will be adjusted accordingly. The base point at which the angle of the wall is changed is in the centre of the door. b. If the angle is between 45° and 135°, then the new room will join to the wall in the middle, and the angle of the wall will be adjusted accordingly. c. If the angle is between 135° and 180°, then the new room will join to the right side wall, and the angle of the wall will be adjusted accordingly. 4. Continue the process until you get to stairs / S. Copy and paste the stairs, then continue the process. 5. Once you have completed the process for each of the 30 rooms, connect each staircase together in order. You can then modify the stairs to go either up and down, and they can go forwards or turn backwards. Try and fit the building onto the site. 6. Scale the building to fit the site, if necessary. 7. Extend each room downwards along the vertical axis, to add more floors below. If two rooms intersect, the room that was there first takes precedence, cutting through the other room. C6 Consider the empty space above stairs and outdoor areas as rooms, which can cut away at other rooms. a. Extrude the main rooms down to the first floor. b. Extrude the threshold rooms down to the ground floor.
C1-4
C5
C7
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[TYPOLOGICAL PROCEDURAL EXPLORATIONS 4]
Procedural Explorations. Appendix.
LIBRARY A. PREPARATION - GOD 1. Extract the atrium part of the GOD and represent it as a simplified 2D plan.
GOD
B. MANIPULATE 1. Using the random number generator, adjust the width, length, and position of each bay within the atrium. Do this five times. 2. Split each plan down the centre. 3. Rotate each segment a random amount. 4. Use the random number generator to create ten coordinated on a 41.25m x 67.5m grid (75% of 55M x 90m). 5. Add the 10 segments onto the site. The first segment goes on the first coordinate, etc. A1
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B1
B3
B4
B5
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Procedural Explorations. Appendix.
[TYPOLOGICAL PROCEDURAL EXPLORATIONS 5]
CANTILEVER BRIDGE A. PREPARATION - GOD 1. Transform the GOD to resemble different tetris pieces. There should be seven in total. Each part will need to be scaled and skewed to fit. Consider that each tetris pixel is equivalent to 4 x 4 metres.
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B. DATA/BEHAVIOUR GATHERING 1. In illustrator or a similar program, create the seven tetris blocks using four squares, and a tetris board 10 blocks wide. 2. Record a video of the tetris game so that you can gather data from it. In tetris, when a row fills up with blocks, it will be cleared. For your diagram, you will want to show these rows which have disappeared. 3. Follow each move in the video recording by placing the tetris blocks onto the board. Do not delete rows that have been cleared. You want to show what the board would look like if none of the rows disappeared. If two pieces intersect, place the new piece over the old piece. 4. Flip the board on its side. 5. Write down the points that each tetris piece earned. a. As each tetris piece falls, you can press the spacebar to drop it down and move on to the next piece. Points are gained depending on the height from which the piece is dropped. 28
26 24
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26 22 2630 22
16 16 20
14
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1418 20 22 16 26 24 12
1824 14 20 30 26 22 28 16 28 243432 26 28 12 26 22 26 26 26 26 18 20 26 14 30 16 2822 2224 3432 2426 24 24 26 12 26 26 30 22 30 26 826 14 26 18 26 30 26 34 24 26 28 22 26 24 24 12 26 30 30 26 826 26 18 26 30 34 28 22 26 24 24 24 30 30 26 826 2626 22 24 24 24 30 30 8 26 22 24
8 828
1822 26 14 20
26 28 18 26 26 20 30 26 2818 30 2226 26 20 12 30 28 26 28 10 3026 26 26 20 30 26 24 28 3026 26 30 24 28 30 26 24 28 26 24
14
12
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16 16 8
14 8
0 8
12
14
8 10 6 8 8 1816 14 18 12 16 14 8 0 16 16 14 18 8 14 16 8 12 6 4 181618 8 12 16214 4 14 18 0 24 8 16 16 12 18 8 14 16 4 14 20 24 20 16 8 181618 64 8 20 16 0 18 14 18 12 16 144 0 12 24 28 16 16 22 128 18 816 14 20 14 12 8 20 24 20 16 4 18 18 6 24 16 22 12 20 16 18 18 4 10 24 28 16 16 22 12 18 816 14 20 14 12 20 24 20 16 4 18 24 18 22 12 16 18 4 10 24 28 16 16 22 12 16 20 12 24 20 16 24 18 22 12 16 4 10 28 22 16 20 12 24 22 12 16 10
4 20 12 20 20
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00
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418 8
10 0
1210 0 18 8 0 180 8 0 180 0 00
410 1210 0 88 12104 12 4
0
0 8
4 0
8
8 10
2
8 0
2
88
8 0
8
8
8
0
8 0
2 2
8
4
0
4
0
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0
0 8 8
0 0 0 0
0 0 4
b. The score is recorded cumulatively, meaning you will have to subtract each score from the previous to figure out the points each piece earned. c. When you clear a line you will also score points. Subtract these points from the score.
C4
C5
C. MANIPULATE - SCALING AND STACKING 1. Replace each tetris piece with the ones derived from the GOD. 2. Scale each GOD piece based on the score associated with it. a. The score represents a percentage. Times that percentage by three. b. If the score is 30, scale it to 190%. If it is 24, scale it to 178%, etc. 3. Looking at the old tetris board, delete all the pieces that are not within three pieces of the bottom edge. a. Look from the centre of each piece. If there are more than two pieces below it, then the piece should be deleted. 4. Do the same for the GOD pieces. 5. Stack each GOD piece on top of each other. Use the centre-line of each piece to determine which piece it should be stacked on top of. D. MANIPULATE - SHIFTING AND ORIENTING 1. Assign values from 0 to 6 for each of the 7 GOD pieces. 2. Shift each piece forwards or backwards depending on its value between 0 and 6. A value of 1 is equivalent to 500mm. For example, 6 is equivalent to 3000mm. 3. Lay the building out on the site, with the leftmost edge touching the site boundary. 4. Take the part of the building that extends over the other part of the site and rotate it 180 degrees so that it fits behind the first part of the building. 5. If there is any other part of the building hanging over the edge, delete it. 6. Scale the building in the latitudinal direction so that is is twice as wide. 32
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B5
2 3 4 5 6 D2 8
10 16 8
4 16
12
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0 1
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C5
8 4
8
0 4
2 0
1:1250 D6
1:1000
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FIVE POSSIBILITIES
TYPOLOGICAL ECOLOGIES
1. Extrusions could be used to create form. 2. Each extrusion could hold a different program, and by intersecting the extrusions, we can create new hybrid programs. 3. Extrusions can help bring separate parts of the building together, in terms of circulation 4. Intersection of multiple courtyards could create a variety of outdoor spaces. 5. Roof spaces could be used for outdoor learning. 6. Courtyard area could be used for public activities.
1. Spaces in between circulation could be used to house classrooms, etc. 2. Roof area can be used for program and also circulation 3. Roof could potentially be accessible from the ground. 4. Different parts of the circulation correspond to different program, and their intersection could create hybrid spaces. 5. Could provide the circulation for a different experiment
1. Primary idea is a central plaza surrounded by a permeable ground floor. This results in a space which is enclosed yet also accessible and inviting. 2. A cafe or event space on the ground floor would be necessary to attract visitors from the public and the surrounding complex. It could potentially be a nice resting place for people to have lunch in. 3. Signs and images can convey a sense of meaning. The columns of the parliamentary building typology create a civic presence. 4. Circulation works by walking on the ground floor, then taking the stairs or a lift up to your destination, as opposed to taking a lift and then walking to your room. This brings people together on the ground floor.
1. The circulation works similarly to the last experiment, where you walk on the ground floor and then take the stairs upwards. 2. The circulation involves balconies which wrap around the outside of the rooms, and connect the people walking to class to the people in the atrium 3. The experiment would work well in combination with another experiment which would attach on to the circulation.
1. The facade is articulated by and holds the program. 2. The shapes all carry different programs, and intersect to form hybrid programs. 3. These shapes determine the facade, thus the facade reflects the program. 4. There is potential for a variety of outdoor spaces on top of these shapes, and also within the facade. 5. There is the potential for outdoor circulation within the facade, which parallels the interior circulation. This could blur the distinction between interior and exterior 6. The facade could attach to a different program which provides circulation.
Outdoor Atriums Balcony Circulation Facade Articulation Public Access Potentially Permeable Ground Plane
Permeable Plaza Public Access
Intersecting Circulation Building on a Platform
Outdoor Spaces Multilevel Circulation
Insulated Courtyard Intersecting Programs
Image. Aerial view showing the relationship between the building and its surroundings.
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