BOOK - THE GAME AS A DIDACTIC TOOL TO DEVELOP ENGISH ORAL SKILLS OF THIRD GRADERS

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THE GAME AS A DIDACTIC TOOL TO DEVELOP ENGLISH ORAL SKILLS OF THIRD GRADERS


CUNDINAMARCA UNIVERSITY LICENCIATURA EN EDUCACIÓN BASICA CON ÉNFASIS EN HUMANIDADES: LENGUA CASTELLANA E INGLÉS

AUTHORS Leidy Durán

Audrey Reina William Silva Stefania Prado

2015

WELCOME: EXPERIENTIAL LEARNING


This book is a didactic tool to teach and learn a foreign language across classroom games and field games. These are students thinking skills of the third graders.

The book has games that find to develop the orality skills. Each page has its title, players, ages of players and the things that you need to develop each activity.

The content of this book, the games were developed

during twelve weeks with children of third grade to develop the orality skills. We hope that you can use it in your classes or the teaching and learning process with kids.


CONTENTS PART 1 CLASSROOM GAMES Ting Tango Game ……………………………………………………

1

Broken telephone with images………………………………………

2

Ladders and Snakes………………………………………………….

3

Stop Game…………………………………………………………….

4

Relate the word with the image……………………………………...

5

Rock, Paper or Scissors game………………………………………..

6

Pictureka……………………………………………………………...

7

Circle the pictures……………………………………………………

8

Looking for couples…………………………………………………..

9

Fall into the musical note…………………………………………….

10

Charades……………………………………………………………....

11

Hangman……………………………………………………………...

12


PART 2 FIELD GAMES

Relay race……………………………………………………….

14

Run Game……………………………………………………….

15

Encostalados games…………………………………………….

16

Wheelbarrow game…………………………………………….

17

Clues…………………………………………………………….

18

Looking for the correct flag……………………………………

19

Searching the clues……………………………………………..

20

…………………………………………

21


C L A S S R O

O M

G A M E S


1. “TINGO TANGO GAME”  

Ages: From 8 years old How many players? : 10 people or more.

What do we need? : It could be a ball, a teddy bear a marker or any object.

Everybody has to do a circle except one person, he or she has to separate of the group and he or she has to count saying tingo tingo tingo until he or she wants to stop. In the circle people will pass the object hand by hand until the person who counts stop saying the word tango. When the person says tango, the person who has the object has to introduce him/herself. He or she say his/her name, hometown, school, grade, age and favorite color.

ONE


2. “BROKEN TELEPHONE WITH IMAGES”  

Ages: From 8 years old How many players? : 10 people or more.

What do we need? : A board and images.

How to play it

The kids have to be divided in two groups and the teacher has to put images on the board. Each group has to be organized in front of the board while the teacher tells a word as a secret to the last person of each team. The kids have to tell the words one by one until the first person and the person has to choose the correct image that teacher said. The principal rule is don’t speak aloud. If one team speaks aloud that team lost the point and teacher changes the word.

TWO


3. “LADDERS AND SNAKES”  

Ages: From 8 years old How many players? : 8 people max.

What do we need? : A game board, game pieces and a die.

How to play it

The board game has ladders and snakes. When someone is on a square with a ladder that person will advance until the ladder ends but if the person is on square with a snake that person will descend until ends the snake. Each square has an activity to solve, the person who respond each question correctly will have the chance to throw the die again.

THRE E


4. “STOP GAME”   

Ages: From 8 years old How many players? : 2 people or more. What do we need? : A paper, a pencil, a pen or any object for to write.

How to play it

Every competitor should have in a sheet paper drawn a square with some columns and rows. In each one them the competitors have to write a word that have relation with a topic in general. For example, a column could be colors, other fruits and so on until a maximum of seven columns. A person give the order to the competitors for that fill the first row. The first person that end of fill the row will say "STOP" and the other competitors cannot follow writing.

FOUR


5. “RELATE THE WORD WITH THE IMAGE”   

Ages: From 8 years old How many players? : From 1 people onwards. What do we need? : Images, sheet papers, tape.

How to play it

All players must agree on two issues that relate. For example, parts of the city with the professions. The person who is conducting the game, must stick around space, images related to the places in the city and on a sheet of paper that he or she should write some professions. That person will be given a sheet of paper to each player and have to find what image has more relation with to the written word on paper. Each time a player finds the relation the leader has to take another paper to the player and so on.

FIVE


6. “ROCK, PAPER OR SCISSORS GAME”   

Ages: From 6 years old How many players? : From 2 people until 5. What do we need? : Only say, “rock, paper or scissors”.

How to play it

The participants will make a circle and when they end to say "rock paper or scissors" the participants should represent each one of the words with their hands. The participants should take into account that the rock breaks the scissors. The scissors cuts the paper and the paper wraps the rock. This game can be played with any topic. For example, the fruits, the colors, among others.

SIX


7. “PICTUREKA”  

Ages: From 6 years old How many players? : 2 people or more.

What do we need? : A paper, a pencil, a pen or any object to draw.

How to play it

Kids have to make two teams; while one team is drawing a thing (animal, cartoon, profession, place of the city, fruits, etc.) the rival team has to guess what is drawing the other team. But, if the team cannot guess and then the point is for the team that is drawing. The idea is use the scores, the team that gets more points realize, this will be the winner.

SEVEN


8. “CIRCLE THE PICTURES”  

Ages: From 6 years old How many players? : From 1 person.

What do we need? : Images, sheet papers, colors, pictures.

How to play it

Children should enclose with different colors the images. In the first part of the sheet the children will find the correct color to enclose each image. Afterwards, teacher asks to the child how many professions, how much fruits find, how many places of the city and different things they get in the sheet.

EIGHT


9. “LOOKING FOR COUPLES” 

Ages: From 8 years old.

How many players? : 10 people or more.

What do we need? : Flashcards and tape.

HOW TO PLAY IT?

First, put the flashcards flipped and glue it on the board. Furthermore each player has to uncover a card and then searches for the other one similar to the first card, that is to say the couple, but the condition is each person has to say the correct pronunciation in English of the object drawn in the cards uncovered and then, the person who does not have mistakes is the winner.

NINE


10. “FALL INTO THE MUSICAL NOTE” 

Ages: From 8 years old.

How many players? : 8 people or more.

What do we need? : Songs and lyrics.

 HOW TO PLAY IT? A person has to play the video with the lyrics and the players choose a number to know the moment when he/she would sing, and then the person who have not many mistakes is the winner. The idea is that everybody sings in the karaoke and enjoys it.

TEN


11. “CHARADES” 

Ages: From 8 years old.

How many players? : 8 people or more.

What do we need? : Paper with words in English.

 HOW TO PLAY IT? In this activity, two teams are organized and a leader has to choose a player of each team so he/she does the action (as a mime) about whatever word in English. Then, the opposite team has five minutes for guessing but if they do not it, the other team has to guess. The idea is that each group guesses the mimic to become the winner team.

ELEVEN


12. “HANGMAN” 

Ages: From 8 years old.

How many players? : 10 people or more.

What do we need? : Words in English.

 HOW TO PLAY IT?

The leader has to write the amount of lines of the word and each player (in order) says a letter in English until the word is guessed. But the other team has to keep the calm while the other person thinks of the letter. If they do not it they would lose. The winner is the first player who guesses the word.

TWELVE


F

I E L D

G A

M E S THIRTEEN


1. “RELAY RACE”  

Ages: From 8 years old How many players? : 10 people or more.

What do we need? : An obstacle field with balloons, sacks and papers.

How to play it

The kids have to divide in two groups and one participant of each team has to stay in a specific station of the obstacle race. Each team will choose a leader who receive a word in a paper. A leader who receives has to run throw the first station and tell to his/her/ partner the word as a secret. And that person has to run to the other partner and pass the voice through the field until the last person of the team. The principal rule is “don’t aloud. The winner will be the team that has the most number of correct words.

FOURTEEN


2. “RUN GAME”  

Ages: From 8 years old. How many players? : 10 people or more.

What do we need? : Flashcards, tape and a chart.

How to play it

Each student has stuck on his/her back many flashcards with words wrote on them. The teacher will stick on the wall or floor a chart with categories to classify the flashcards. Each student has to run and catch the most number of flashcards of their partners. Then each student has to classify each flashcard and it will win the student that classify correctly his/her papers.

FIFTEEN


3. “ENCOSTALADOS GAME”  

Ages: From 8 years old. How many players? : From 2 people until 10.

What do we need? : Sacks.

How to play it

The players should make groups of three people. The first player should wrap with a sack and jump until arrive where the second player he or she should do the same until arrive to a third player. Each player will be from a meter of distance. At the same time the first player say softly a word to the second player. The second player say the same word to the third player and he or she will say the word aloud.

SIXTEEN


4. “WHEELBARROW GAME”  

Ages: From 8 years old How many players? : From 2 people until 20.

What do we need? : Sheet of papers.

How to play it

In this game players should make groups of two. From three meters of distance, the person who is conducting the game will put some piece of paper on the hand. Each group will go for them of a singular form. A person will put his/her hands on the ground and the other will lift the feet of your companion and together will walk until arrive at the place where is the papers.

SEVENTEEN


5. “CLUES”  

Ages: From 7 years old. How many players? : From 2 people or more.

What do we need? : Clues, Images, Good shoes, Attitude.

How to play it

Organize groups. Kids together to their teachers have to find clues, these are reading clues, while the teachers are reading to the children, and they have to guess about read. If they know have to run to find the correct pictures. These will be around of a specific place. The winner group is the one that has more images.

EIGHTEEN


6.

“LOOKING FOR THE CORRECT FLAG. (JOIN THE PICTURE WITH THE WORD).”

Ages: From 6 years old.

 

How many players? : From one person or more people. What do we need? : Pictures, word in paper, good shoes.

How to play it

Everybody participates, the goal is to find the correct picture. In the field from side to side the children should run to catch a word and the other side the image that says the word. The one who achieves, catches more images, this will be the winner. The idea is that the student can understand commands and know more words across of the image.

NINETEEN


7. “SEARCHING THE CLUES” 

Ages: From 8 years old.

How many players? : 12 people or more.

What do we need? : Flashcards, paper, pencil and tape.

 HOW TO PLAY IT?

Organize four groups of three people, each one chooses a name, then each team has to read the clues and the players have to found the object or the image described on the clue. When everybody finds it, a leader has to count how many objects found each team and the winners are who have the majority of objects.

TWENTY


CREATE YOUR OWN GAME TITTLE: __________________________________________________ AGES: ________________________________ HOW MANY PLAYERS?______________________ WHAT DO YOU NEED?____________________________________

DRAW HERE:

HOW TO PLAY IT ____________________________________________________________ ____________________________________________________________

____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________

TWENTY-ONE


THE GAME AS A DIDACTIC TOOL TO DEVELOP ENGLISH ORAL SKILLS OF THIRD GRADE STUDENTS

AUTHORS: Leidy Durรกn, Audrey Reina, William Silva, Stefania Prado.


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