FoD Portfolio BW

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PORTFOLIO

Foundations of Design : Representation, Sem 1, 2017 Bailey Williamson 910482 Studio 25 - Nina Tory


M1

MEASURED DRAWING OF A CROISSANT

How to measure a Croissant? Elevation and plan photographs were taken of the croissant and then aligned with a plan scan to ensure they were to the correct scale. The outline could then be traced and the light and shadow could be hatched in. Sections of the croissant were cut so that an axonometric projection could be drawn. This was done by rotating the plan 45 degrees and projecting grids in which the section outlines were plotted. The task taught the fundamentals of orthographic drawing, construction of an axonometric projection, and proper use of equipment such as rulers, T-squares and set squares.

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Shaded sections

Axonometric

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M2

NEW MARIO WORLD

The making of a new Mario world. My initial aim with creating the new Mario world was to stay as true to the original as possible. While this purist approach was not maintained entirely, it was kept as a basis for my exploration of the hidden space. I wanted to focus not on what i could fit in the area that isnt seen in the elevations but rather on what would probably exist there. This led to the creation of rows of mountains and trees which cover up most of the world. The simplicity of the world allowed me to then focus on smaller details and patterns. Such as, the question block, the wooden blocks, the spiked blocks and the pipe.

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Sketch of the back half of the axonometric, horizontal positions were ruled straight from the elevations

Sketch of the front half of the axonometric, on a separate sheet of tracing paper overlaid on top of the first.

Finelined linework on a third sheet of tracing paper in order to easily scan it to trace in illustrator.

Scanned linework which was then used as a base to trace over in illustrator.

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M3

PAPER LANDSCAPE

The making of a new landscape My initial desire was to create a 3D model using the TriBasic 2D pattern, so I had to use custom 3D panels which fit exactly on top of the 2D. To create differentiation through surface I increased the height of the 3D panels in the direction the triangles were pointing. My second aim, mainly due to my inexperience and cautiousness but also my desire to keep a thorough clean aesthetic throughout my work, was to create a very simple structure that is easy to unroll and physically make. While this left me conflicted in regards to the differentiation of 2D pattern I could create, I believe I achieved my aims.

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A gradient from light to dark was created due to the increase in heights of the pyramids as they get further away from both light sources.

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Design Process The surface was panellised in Rhino by creating two grids of points, one which followed the curvature of the surface, and another which was vertically offset to create height for the 3D panels. The TriBasic 2D panelling preset was chosen and applied to the surface. Two custom 3D panels were applied in alternating columns so that they perfectly aligned with the TriBasic Pattern. The surface was then unrolled and tabbed in strips. These nets were then printed, cut, scored and folded into the desired shapes. Then the strips were glued together by the tabs.

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M4

INVISIBLE CITY

Trading Cities 1: Euphemia Euphemia is described as a market place where goods are traded in the same fashion as all other trading cities, however where it differs is that by night, travellers and merchants gather around fires and share their memories. So the city is one that trades goods by day and memories by night. I decided to make this split as apparent as possible through my notation. The marketplace side has a light mood with crowds of people lined up. Whereas the story-telling on the other side has a much heavier mood, tense and suspenseful as travellers share their stories. Marco polo makes his journey in a straight line through the middle glancing at the market place, then as he traverses the middle it turns to night and he can see the gatherings around the fire places.

Key Movement Light Heavy Light/dark Day/night Crowds Glance Perspective 1

0

1m

2.5m

5m

Perspective 2

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Perspective 1: Day The perspective of the city at daytime depicts the open marketplace and the light atmosphere that encompasses it.

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Perspective 2: Night The perspective of the city at night time focuses on the travellers and merchants which tell of their stories, with one conjuring an image of a wolf. The scene is much darker, with only small fires and a setting sun illuminating it.

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REFLECTION The set of projects has taught me the various methods a designer can use to visually represent what they desire. The methods being: orthographic projection, axonometric and isometric projection, physical models, notation and perspective. From the lectures I gained an understanding of the complexity and subjectivity of attempting to represent something in pictorial space. While this brought to light a confusing (and almost pointless discussion), it did help further my interpretations relating to the use of anamorphic and isometric optical illusions in art (on which I wrote multiple essays for a fine art subject). The lectures and readings served as a very philosphical introduction as to why we were doing the projects. Now I can gladly say I understand a cubists point of view but unfonrtunately I am not so presumptuous to dare say I can understand anything about Deleuze’s ideas of perception. By creating each of the projects I have learnt the various skills needed to undertake each form of representation. Such as: using a T-square and set square to draw axonometric projections; panelling in Rhino, unrolling and tabbing nets and precisely cutting, scoring and folding paper; and how to utilise notation to describe the intangible and create photo-collage perspectives within a space. Through the implementation of journals I have also acquired a basic understanding of design layout using Adobe InDesign. My aim was to create a consistent simple and clean aesthetic throughout my work. I would consider this aim to have been achieved but that is not to say it could not be improved upon. My work is lacking creativity or identity for the most part, and the desired aesthetic could be created in a more imaginitive way, or creatively extended upon. More detail could be added in areas of the mario world, perforations could have been added to the model and more fitting images could have been chosen for the final perspectives. I will keep this in mind for all my future design endeavours.

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