CYBORG ARCHITECTURE
KUBA JEKIEL
KUBA JEKIEL
HYPERLIVING Human-centered intelligent architecture for the future of automated cities
COMMISSION MEMBERS: BART BULTER DANA BEHRMAN GOVERT FLINT
AMSTERDAM ACADEMY OF ARCHITECTURE 2020
SCAN THE QR CODE OR VISIT THE WEBSITE:
WWW.HYPERLIVING.ONLINE
ABSTRACT: HYPERLIVING is an idea born from the observation of our reality, that rapidly changes because of technology and morphs into a seamless blend of physical and digital, called hyperreality. The project addresses the potentials and threats caused by the arising 4th Industrial Revolution, where the autonomous machines, big data, extended reality, and many other cuttingedge developments will redefine our economic and social future. The goal of HYPERLIVING is to use both soft- and hardware, to raise the use-efficiency of spaces and give people room and stimulant for daily life-long growth, using smarter the buildings and public spaces in constantly growing cities. The concept balances freely between utopic optimism influenced by characters like Cedric Price or Archigram and dystopic dangers of a technocratic bigbrother future, aiming to raise questions and trigger a discussion about the role of architects and architecture in shaping the new automated world. The proposed system minimizes the fixed ownership of space, offering access to a huge amount of various shared areas, available for living, working, playing, or learning, and connects people in activity-oriented circles. The areas can be extended by either private or shared pods, temporarily changing the character of common zones and enriching the program. For the flawless operation, the system is controlled by Artificial Intelligence that is fed by and analyses user data. The digital side is fully integrated into the actions of the physical space, creating a new mix between cybernetics and architecture – the cyborg architecture. The main goal of the assignment was to form a universal solution to earlier stated global challenges, however, it is represented by a prototype of a HYPERLIVING tower, tested in a soon-to-be-built smart district of Amsterdam. In its form, the building takes its inspiration from science fiction genres such as solaror cyberpunk and by using the newest technical tools creates a constantly changing representation of modern society. The tower, although integrated with the rest of the plan, stands out from its surroundings and works as an activity hub for the area and an integral part of a wider HYPERLIVING network.
The arising 4th industrial revolution sets a new era in human history where emerging breakthroughs in fields like artificial intelligence or robotics can make machines independent. It is also time when our contact with technology becomes closer and closer. With our digital extensions, now still in our pockets, but soon unavoidably as an integral part of our bodies, we have access to literally infinite amounts of information and we are given a tool to communicate with and control the machines. The state that we are heading towards is called hyperreality, a seamless blend of digital and physical realities. With this switch, a standardized human is no longer represented by Le Corbusier’s Modulor, but we have to design for an updated version of him. Modulor 2.0, a cyborg, with a digital limb that extends his reach beyond the physical realm, awaits for cyborg architecture to fully utilize his abilities. Although new technologies have the potential to raise global income levels and improve the quality of life for populations around the world, they also are a powerful disruptor, that will heavily impact the market, displacing workers across the entire economy. HYPERLIVING looks into how architecture can address the potentials and threats of the changing reality, offering an interactive and adaptable living environment, that supports societies in staying resilient.
How can architecture use emerging technologies to respond to the new reality of the Fourth Industrial Revolution?
Technology has transformed our relationship with ownership, enormously stimulating the peer-to-peer model, showing that it is possible to successfully split the ownership between thousands of strangers and therefore have access to more goods for less. At the same time, a similar thing has happened to the workplace, where broadband internet and mobile devices erased the physical borders, enabling efficient and comfortable remote work and turned cafes, parks or living rooms into potential temporary offices. By limiting and detaching the fixed ownership, HYPERLIVING blends living with working, making it possible for different users in different periods of time to use the same spaces to live, work, learn and play in. Such massive utilization of unused square meters can lower the costs, raise flexibility, and make extra room for an additional program, that addresses the threats of the 4th industrial revolution. In the dynamically changing economy, architecture should help people and give them the possibility of life-long growth.
Although we are not able to compete with A.I. or robots in tasks that require excellent memory, precision, or stamina, and therefore many jobs like drivers or manufacturing workers will disappear, we can definitely expect the appearance of many new occupations that will need trades typically characteristic to humans. I distinguished 5 pillars, Emotional Intelligence, Creativity, Entrepreneurship, Mental Stability and STEM, which the building helps people to nourish and keep an advantage over the machines.
Welcome to HYPERLIVING, the first generation of cyborg architecture, that uses the typology of a skyscraper to stand out and bring attention to the issues of the future.
“If you want to see what a society really believes in, look at what the biggest buildings on the horizon are dedicated to.” - Joseph Campbell
CYBORG ARCHITECTURE
APPROACH IT’S A MOONSHOT
hyperliving possible before the end of the decade
1960: JFK sets the goal to land on the moon
Technological development
1969: Moonlanding
2020: Hyperliving prototype concept
Technological development
2029: Official launch
WE HAVE TO START ACTING EARLY new challanges brought by cyborg architecture DATA PRIVACY
USER INTERFACE
DATA SECURITY
BUILDING’S SOFTWARE
DATA STORAGE
VIRTUAL ASSISTANTS
With the speed technology is developing, it is important to initiate the discussion about the use of digital data in architecture before it is too late.
TESTING GROUND finding the right location
AMSTERDAM HAVEN-STAD
One of the new extensions, planned as a smart city district
Cornelis Douwes NOW Built-up area: 869.300 m2 Houses: 0 Workplaces : 4.420 Schools: 0 Care facilities: 0 Sport grounds: 0 m2
CORNELIS DOUWES
Area where new development can start only from 2029
Cornelis Douwes SOON Built-up area: 1.650.000 m2 Houses: 16.500 Workplaces: 11.000 Schools: 11 schools PO/VO Care facilities: 12 Sport grounds: 82.500 m2
LOCATION
PRINCIPALS
1
The fixed ownership is minimized and detached from the rest, leaving a flexible shared space
2
Users are linked by the operating system into activity based circles and temporarly occupy the shared space
3
Intelligent management divides the buidling between different people and activities using the space in the most effective way
BASIC INGREDIENTS
PRIVATE POD smallest ownership unit
size: 2.8 m x 5.4 m x 3.4 m surface: 15 m2
5.
4
m
3.4 m
2.8
m
2.6 m
connector technical appliences
Depending on the needs, different clusters of people can own more than one pod
BASIC INGREDIENTS
SHARED CIRCLE flexible base bookable living space temporarily attaching pods
docking station
CIRCLE S 8m
CIRCLE M 10 m
CIRCLE L 12 m
BASIC INGREDIENTS
MAGLEV ELEVATOR SYSTEM unrestrained movement
cables shaft
tracks
cabin
cabins
Traditional cable elevator system
MAGLEV (magnetic levitation) elevator system, replaces shaft and cables with tracks, allowing multiple cabins to move in 2 directions
tracks
pods
Placing tracks on the outside allows pods to travel in 3 dimensions on the surface of the facade
tracks
integrated pods
Using pods integrated with the building, they can become temporary extensions of the tower
BASIC INGREDIENTS
SOFTWARE
digital layer of the building
USER INTERFACE Through the interface, every user of HYPERLIVING can not only decide which spaces and activities they are interested in, but also have a live insight into their activity in the building, monitoring the costs and development within the 5 pillars. Therefore they can easier set goals and fulfill them, one day at the time.
DESIGN PRINCIPLES
3 circles are connected together and stacked to form a tower of over 150 m
Curved facade of the tower allows the pods to travel freely in 4 directions
To provide different views and sun access to all the circles, the tower is cut in 3 segments, rotated to each other
Technical belts include temporary storage and maintainance of pods and connect the 3 segments, allowing pods to travel through
On the ground floor tower connects with the context using an additional circle to create public space, working within the system
pods
structural facade with maglev tracks
main exoskeleton structure
stacked circles
staircase
centrally grouped technical installations
underground pods storage, automated car & bicycle parking
direction switch
RENDER
docking station
MOVIE FACADE DETAILS MOVING PODS
technical belt
free line
fast track
see the building move at https://youtu.be/JJzUaCA8qIg or www.hyperliving.online
TYPES OF CIRCLES SOLO 50 m2
80 m2
2
110 m2
3
4
TWIN 160 m2
130 m2
5
6
190 m2
7
DUPLEX 135 m2
85 m2
4
190 m2
6
8
TOWNHOUSE 85 m2
2
135 m2
190 m2
3
4
SPECIALS
80% LIVE
80% LIVE
WORK
20% SAVED UP SPACE
20% WORK
SPECIALS 80 m2
50 m2
2
3
110 m2
4
SPORT COURT / THEATRE / WORKSHOP / CONFERENCE HALL / PARK / SWIMMING POOL
TOTAL NUMBER OF CIRCLES: 60 MAX. NUMBER OF PODS: 261 SURFACE WITHOUT PODS: 7035 m2 SURFACE WITH MAX. NR OF PODS: 10950m2
TYPES OF PODS B LA
E IL
ST U M FAR
M
M
O RO
N BA
BEDROO
T
NT TME
TS
FF
EE
M
OO HR
M
AGE TOR YM
M
G
N FE R E N C CO E
R
O OM
OP SH
SA
DELIV ER Y
/S
O RO
P SHO
BA T
CO
KI DS
TO
QU IE
Users can pick from a variety of spaces and decide themselves what are the ingrediens of their hyperliving configurations
AR AP
DI
O
UR
FA B
Next to typically residential and office pods, in the catalogue we can also find pods that address the 5 qualities.
A UN
T LIF
S IC US
TUDIO
CO-LIVING 2ND FLOOR [10:25 25/08/2020]
m ro o nf er en ce co oc k pt yd em
empty
toilets
lift s
pot
dock
private office
io
stud
o
di
stu b fa
urb
an
farm
b
la
CO-LIVING 2ND FLOOR [10:25 25/08/2020]
gym
co-living
co-living for pets enthousiasts
CO-WORKING 26TH FLOOR [13:56 25/08/2020]
o
di
stu
friends house
stu
empty dock
ts
le
i to
kid
s ro
om
dio
m
bedroo
quiet room
hro bat
a
un sa
co-working
om
family house
CO-WORKING 26TH FLOOR [13:56 25/08/2020]
POP-UP CAFE AT THE PUBLIC SQUARE GROUND FLOOR [17:16 25/08/2020]
conference
workshop
POP-UP CAFE AT THE PUBLIC SQUARE GROUND FLOOR [17:16 25/08/2020]
SKY-PARK 22ND FLOOR [20:30 25/08/2020]
ic us m di
stu o
empty
office drinks
dock con
fere
nce
roo
m
bar
iet
empty dock
qu
office by the pool
m
roo
toile
ce
r ba
ren nfe
thie
ts
co
oo sm
yoga class
m
roo
SKY-PARK 22ND FLOOR [20:30 25/08/2020]
EXPERIENCE HYPERLIFE
SCAN THE QR CODE OR VISIT THE WEBSITE:
WWW.HYPERLIVING.ONLINE
The tower, although integrated with the rest of the plan, stands out from its surroundings and works as an activity hub for the area and an integral part of a wider HYPERLIVING network.
NEXT STEPS:
MUNICIPAL NETWORK
GLOBAL NETWORK
HYPERLIVING Human-centered intelligent architecture for the future of automated cities
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KUBA JEKIEL