HYPERLIVING

Page 1

CYBORG ARCHITECTURE

KUBA JEKIEL



KUBA JEKIEL

HYPERLIVING Human-centered intelligent architecture for the future of automated cities

COMMISSION MEMBERS: BART BULTER DANA BEHRMAN GOVERT FLINT

AMSTERDAM ACADEMY OF ARCHITECTURE 2020


SCAN THE QR CODE OR VISIT THE WEBSITE:

WWW.HYPERLIVING.ONLINE


ABSTRACT: HYPERLIVING is an idea born from the observation of our reality, that rapidly changes because of technology and morphs into a seamless blend of physical and digital, called hyperreality. The project addresses the potentials and threats caused by the arising 4th Industrial Revolution, where the autonomous machines, big data, extended reality, and many other cuttingedge developments will redefine our economic and social future. The goal of HYPERLIVING is to use both soft- and hardware, to raise the use-efficiency of spaces and give people room and stimulant for daily life-long growth, using smarter the buildings and public spaces in constantly growing cities. The concept balances freely between utopic optimism influenced by characters like Cedric Price or Archigram and dystopic dangers of a technocratic bigbrother future, aiming to raise questions and trigger a discussion about the role of architects and architecture in shaping the new automated world. The proposed system minimizes the fixed ownership of space, offering access to a huge amount of various shared areas, available for living, working, playing, or learning, and connects people in activity-oriented circles. The areas can be extended by either private or shared pods, temporarily changing the character of common zones and enriching the program. For the flawless operation, the system is controlled by Artificial Intelligence that is fed by and analyses user data. The digital side is fully integrated into the actions of the physical space, creating a new mix between cybernetics and architecture – the cyborg architecture. The main goal of the assignment was to form a universal solution to earlier stated global challenges, however, it is represented by a prototype of a HYPERLIVING tower, tested in a soon-to-be-built smart district of Amsterdam. In its form, the building takes its inspiration from science fiction genres such as solaror cyberpunk and by using the newest technical tools creates a constantly changing representation of modern society. The tower, although integrated with the rest of the plan, stands out from its surroundings and works as an activity hub for the area and an integral part of a wider HYPERLIVING network.



The arising 4th industrial revolution sets a new era in human history where emerging breakthroughs in fields like artificial intelligence or robotics can make machines independent. It is also time when our contact with technology becomes closer and closer. With our digital extensions, now still in our pockets, but soon unavoidably as an integral part of our bodies, we have access to literally infinite amounts of information and we are given a tool to communicate with and control the machines. The state that we are heading towards is called hyperreality, a seamless blend of digital and physical realities. With this switch, a standardized human is no longer represented by Le Corbusier’s Modulor, but we have to design for an updated version of him. Modulor 2.0, a cyborg, with a digital limb that extends his reach beyond the physical realm, awaits for cyborg architecture to fully utilize his abilities. Although new technologies have the potential to raise global income levels and improve the quality of life for populations around the world, they also are a powerful disruptor, that will heavily impact the market, displacing workers across the entire economy. HYPERLIVING looks into how architecture can address the potentials and threats of the changing reality, offering an interactive and adaptable living environment, that supports societies in staying resilient.

How can architecture use emerging technologies to respond to the new reality of the Fourth Industrial Revolution?


Technology has transformed our relationship with ownership, enormously stimulating the peer-to-peer model, showing that it is possible to successfully split the ownership between thousands of strangers and therefore have access to more goods for less. At the same time, a similar thing has happened to the workplace, where broadband internet and mobile devices erased the physical borders, enabling efficient and comfortable remote work and turned cafes, parks or living rooms into potential temporary offices. By limiting and detaching the fixed ownership, HYPERLIVING blends living with working, making it possible for different users in different periods of time to use the same spaces to live, work, learn and play in. Such massive utilization of unused square meters can lower the costs, raise flexibility, and make extra room for an additional program, that addresses the threats of the 4th industrial revolution. In the dynamically changing economy, architecture should help people and give them the possibility of life-long growth.




Although we are not able to compete with A.I. or robots in tasks that require excellent memory, precision, or stamina, and therefore many jobs like drivers or manufacturing workers will disappear, we can definitely expect the appearance of many new occupations that will need trades typically characteristic to humans. I distinguished 5 pillars, Emotional Intelligence, Creativity, Entrepreneurship, Mental Stability and STEM, which the building helps people to nourish and keep an advantage over the machines.


Welcome to HYPERLIVING, the first generation of cyborg architecture, that uses the typology of a skyscraper to stand out and bring attention to the issues of the future.


“If you want to see what a society really believes in, look at what the biggest buildings on the horizon are dedicated to.” - Joseph Campbell

CYBORG ARCHITECTURE


APPROACH IT’S A MOONSHOT

hyperliving possible before the end of the decade

1960: JFK sets the goal to land on the moon

Technological development

1969: Moonlanding

2020: Hyperliving prototype concept

Technological development

2029: Official launch

WE HAVE TO START ACTING EARLY new challanges brought by cyborg architecture DATA PRIVACY

USER INTERFACE

DATA SECURITY

BUILDING’S SOFTWARE

DATA STORAGE

VIRTUAL ASSISTANTS

With the speed technology is developing, it is important to initiate the discussion about the use of digital data in architecture before it is too late.


TESTING GROUND finding the right location

AMSTERDAM HAVEN-STAD

One of the new extensions, planned as a smart city district

Cornelis Douwes NOW Built-up area: 869.300 m2 Houses: 0 Workplaces : 4.420 Schools: 0 Care facilities: 0 Sport grounds: 0 m2

CORNELIS DOUWES

Area where new development can start only from 2029

Cornelis Douwes SOON Built-up area: 1.650.000 m2 Houses: 16.500 Workplaces: 11.000 Schools: 11 schools PO/VO Care facilities: 12 Sport grounds: 82.500 m2


LOCATION



PRINCIPALS

1

The fixed ownership is minimized and detached from the rest, leaving a flexible shared space

2

Users are linked by the operating system into activity based circles and temporarly occupy the shared space

3

Intelligent management divides the buidling between different people and activities using the space in the most effective way



BASIC INGREDIENTS

PRIVATE POD smallest ownership unit

size: 2.8 m x 5.4 m x 3.4 m surface: 15 m2

5.

4

m

3.4 m

2.8

m


2.6 m

connector technical appliences

Depending on the needs, different clusters of people can own more than one pod


BASIC INGREDIENTS

SHARED CIRCLE flexible base bookable living space temporarily attaching pods

docking station


CIRCLE S 8m

CIRCLE M 10 m

CIRCLE L 12 m


BASIC INGREDIENTS

MAGLEV ELEVATOR SYSTEM unrestrained movement

cables shaft

tracks

cabin

cabins

Traditional cable elevator system

MAGLEV (magnetic levitation) elevator system, replaces shaft and cables with tracks, allowing multiple cabins to move in 2 directions


tracks

pods

Placing tracks on the outside allows pods to travel in 3 dimensions on the surface of the facade

tracks

integrated pods

Using pods integrated with the building, they can become temporary extensions of the tower


BASIC INGREDIENTS

SOFTWARE

digital layer of the building


USER INTERFACE Through the interface, every user of HYPERLIVING can not only decide which spaces and activities they are interested in, but also have a live insight into their activity in the building, monitoring the costs and development within the 5 pillars. Therefore they can easier set goals and fulfill them, one day at the time.



DESIGN PRINCIPLES

3 circles are connected together and stacked to form a tower of over 150 m

Curved facade of the tower allows the pods to travel freely in 4 directions

To provide different views and sun access to all the circles, the tower is cut in 3 segments, rotated to each other

Technical belts include temporary storage and maintainance of pods and connect the 3 segments, allowing pods to travel through

On the ground floor tower connects with the context using an additional circle to create public space, working within the system

pods

structural facade with maglev tracks

main exoskeleton structure

stacked circles

staircase

centrally grouped technical installations

underground pods storage, automated car & bicycle parking


direction switch

RENDER

docking station

MOVIE FACADE DETAILS MOVING PODS

technical belt

free line

fast track

see the building move at https://youtu.be/JJzUaCA8qIg or www.hyperliving.online



TYPES OF CIRCLES SOLO 50 m2

80 m2

2

110 m2

3

4

TWIN 160 m2

130 m2

5

6

190 m2

7

DUPLEX 135 m2

85 m2

4

190 m2

6

8

TOWNHOUSE 85 m2

2

135 m2

190 m2

3

4

SPECIALS

80% LIVE

80% LIVE

WORK

20% SAVED UP SPACE

20% WORK

SPECIALS 80 m2

50 m2

2

3

110 m2

4

SPORT COURT / THEATRE / WORKSHOP / CONFERENCE HALL / PARK / SWIMMING POOL

TOTAL NUMBER OF CIRCLES: 60 MAX. NUMBER OF PODS: 261 SURFACE WITHOUT PODS: 7035 m2 SURFACE WITH MAX. NR OF PODS: 10950m2




TYPES OF PODS B LA

E IL

ST U M FAR

M

M

O RO

N BA

BEDROO

T

NT TME

TS

FF

EE

M

OO HR

M

AGE TOR YM

M

G

N FE R E N C CO E

R

O OM

OP SH

SA

DELIV ER Y

/S

O RO

P SHO

BA T

CO

KI DS

TO

QU IE

Users can pick from a variety of spaces and decide themselves what are the ingrediens of their hyperliving configurations

AR AP

DI

O

UR

FA B

Next to typically residential and office pods, in the catalogue we can also find pods that address the 5 qualities.

A UN

T LIF

S IC US

TUDIO






CO-LIVING 2ND FLOOR [10:25 25/08/2020]



m ro o nf er en ce co oc k pt yd em

empty

toilets

lift s

pot

dock

private office

io

stud

o

di

stu b fa

urb

an

farm

b

la

CO-LIVING 2ND FLOOR [10:25 25/08/2020]

gym

co-living

co-living for pets enthousiasts



CO-WORKING 26TH FLOOR [13:56 25/08/2020]



o

di

stu

friends house

stu

empty dock

ts

le

i to

kid

s ro

om

dio

m

bedroo

quiet room

hro bat

a

un sa

co-working

om

family house

CO-WORKING 26TH FLOOR [13:56 25/08/2020]





POP-UP CAFE AT THE PUBLIC SQUARE GROUND FLOOR [17:16 25/08/2020]



conference

workshop

POP-UP CAFE AT THE PUBLIC SQUARE GROUND FLOOR [17:16 25/08/2020]



SKY-PARK 22ND FLOOR [20:30 25/08/2020]



ic us m di

stu o

empty

office drinks

dock con

fere

nce

roo

m

bar

iet

empty dock

qu

office by the pool

m

roo

toile

ce

r ba

ren nfe

thie

ts

co

oo sm

yoga class

m

roo

SKY-PARK 22ND FLOOR [20:30 25/08/2020]



EXPERIENCE HYPERLIFE

SCAN THE QR CODE OR VISIT THE WEBSITE:

WWW.HYPERLIVING.ONLINE



The tower, although integrated with the rest of the plan, stands out from its surroundings and works as an activity hub for the area and an integral part of a wider HYPERLIVING network.


NEXT STEPS:

MUNICIPAL NETWORK

GLOBAL NETWORK


HYPERLIVING Human-centered intelligent architecture for the future of automated cities



HYPERLIVING HYPERLIVING HYPERLIVING HYPERLIVING HYPERLIVING HYPERLIVING HYPERLIVING

KUBA JEKIEL


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