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“The emphasis is on the communities that form within the game, and the relationships within and between them.�
PLAY IS THE HIGHEST FORM OF RESEARCH ALBERT EINSTEIN
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.
However, the distinction is not clear-cut, and many games are also considered to be work. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role
“Typically, videogames create ‘worlds’, ‘lands’ or ‘environments’ for players to explore, traverse, conquer, and even dynamically manipulate and transform…”
JAMES NEWMAN
Nowadays, the gaming industry is rising as one of the most popular entertainment in the world and Malaysia specifically. E-sport has been introduced worldwide as an official sport competition with among the highest price pool recorded.
Esport (electronic sport) can be defined as a form of sports where the primary aspects of the sport are facilitated by electronic systems; the input of players and teams as well as the output of the eSports system are mediated by humancomputer interfaces. This proved that how important is the games nowadays as one of the major entertainment in this era.
Today, games are not merely for children they constitute a major adult business, and major architecture is created through them.
Steffen Walz
issues and potential INSUFFICIENT FACILITY TO CATER VARIOUS ESPORT EVENT
LOW AWARENESS OF GAMING INDUSTRIES IN MALAYSIA GROWING GAMING COMMUNITIES IN MALAYSIA AND EXCELLENT PERFORMANCE BY MALAYSIAN GAMERS INTERNATIONALLY
ESPORT TOURNAMENT PROVIDE A LARGE POOL OF PRIZE MONEY MORE THAN OTHER SPORT
LACK OF R&D FOR GAMING INDUSTRIES IN MALAYSIA TO PRODUCE OUR OWN ESPORT GAMES LACK OF GAME DESIGNER EXPERT IN MALAYSIA
MALAYSIA ARE STILL FAR TO PRODUCE OUR OWN ESPORT GAMES
LACK OF PHYSICAL EXERCISE ON GAMERS LEAD TO HEALTH PROBLEM GAMERS OFTEN SPEND MOST OF THE TIME SITTING IN FRONT THE PC OR CONSOLE
NEW TECHNOLOGY OF GAMING PROVIDE A PHYSICAL GAMING FOR THE GAMER
“
GAMES HAVE BECOME THE BIGGEST UNOFFICIAL SPORT LEAGUE IN THE WORLD RIGHT NOW. CEO of Activision
“
Eric Hirshberg
“It really amazed me to see how many people attended the event and how large eSports has grown,� a partnership between esm and ministry was forged to build up malaysian esport as an industry with economic importance
Nowhere in the world is there a national league for eSports, so we want to start that. We want to get the private sector involved in this as well
There should be no reason why they [private sector companies] should not invest. They will be able to reach the market segment aged 13 to 35, one of the hardest demographics to reach
Datuk Latt Shariman Abdullah
Founding President of eSport Malaysia
Now, teams are owned by cyber cafes because they already have the infrastructure and eSports being part of their core business. But once the scene grows to a large enough scale, then it would make business sense for the private sector to own teams
3 billion
hours/week spend playing video games
AVERAGE
13
hours/week
5.5
hours/week
north america
europe
$224
$172
million
million
america latin
$29 million
GLOBAL GAMES MARKET BY REGION (2015, BILLION $) SOURCE : NEWZOO.COM
e
2 asia
$321 million
In 2014 eSport finally reaches critical mass. Over worldwide watched competitive gaming
71 MILLION
eSport viewers are dedicated viewers. An average eSport viewer watches
19 times
a month, with a session length of
2.2 hours
The client for the project is I-Berhad which is a public company listed on the main market of Bursa Malaysia Securities Berhad which is principally involved in property development, property investment, leisure and reits.
The client will be also collaborated with Esport Malaysia (ESM) which is the governing body for electronic sports in Malaysia and is registered under the Malaysian Sport Commission.
The programs injected in this building is based on the four type of gamer which is the maker, the achiever, the socialiser and the explorer. The so-called Bartle Quotient is the result of research which was first discussed in a paper by Richard Bartle called Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs1, and is quite simply an attempt to partition MUD players into four distinct gaming archetypes: Killer, Explorer, Achiever, and Socializer. Every player contains at least part of each, but most lean heavily toward one or two of these four.
vvv
According to Bartle Quotient, gamer can be divided into four type which are the maker, achiever, explorer and socializer
MAKER
SOCIALIZER
ACHIEVER
EXPLORER
Each of the gamer’s type have different aim when gaming. Therefore, their nature of playing couldn’t be disturbed. But, the injection of program before the start to play can be done to ensure and increase the gamer ethuatiasm.
cyber
realm
While the spaces for the building is based on the analogy of game space. The idea of making a game space into a playable world is done by applying the same setting into the program and space for the building
the spaces are then distributed into four type which is tourism, training, public facilities and administration. The tourism is the majority spaces as the building is intended to give return of investment to the client.
As an ent Envisioned by Tan Sri Lim Kim Hong, i-City is the adaptation of a Digital City that is designed as an international business hub by day and lifestyle haven by night.
Strategically located along Federal Highway with direct access, the RM9.0 billion freehold Ultrapolis is a data centres, residences, hotels, performing arts centre, a 1.5 million sq. ft. shoppingmall jointly developed with Thailand’s Central Retail Group and a theme park. The theme park currently draws an average of 90,000 visitors weekly.
i-City is a MSC Malaysia Cybercentre certified development, a world reference site for Cisco’s Smart+Connected Community (CSCC), endorsed as a Tourism Destination by the Ministry of Tourism and Culture as well as declared an International Park by the Selangor State Government.
A
B
C
D
F
G
E
H
RADIUS STUDIES
RESIDENTIAL
NODES
MOVEMENT
COMMERCIAL
SEEDING PEOPLE ATTRACTIONS
ACCESIBILITY & NETWORKING
PERMEABILITY : PEDESTRIAN LINKAGES
EDUCATION AND PUBLIC BUILDING
GREEN AND WATER ELEMENT
VARYING OPENING HOURS & STIMULATING EVENING COMPANY
GROWING FINE GRAINED ECONOMY
LEISURE PARK AS A POTENTIAL AXIS
POTENTIAL HIDDEN SERVICES
PROPOSED SITE
FUTURE PLAN : SHOPPING MALL POTENTIAL SERVICE ENTRANCE
POTENTIAL CROWD SOURCE SUN PATH
VIEW TO THE SITE
VIEW OUTSIDE
POTENTIAL SERVICE ENTRANCE
POTENTIAL PUBLIC PARK TO CONNECT SURROUNDING BUILDING
FUTURE PLAN : HOTEL
FUTURE PLAN : OFFICE TOWER
WATER ELEMENT
BLOCKED VIEW TRAFIC NOISE
site section
SOHO (UNDER CONSTRUCTION)
FUTURE SHOPPING MALL
PUBLIC PARK
FUTURE HOTEL
FUTURE OFFICE
Games are played to win but the important thing in gaming is what the gamer learn along the way thorugh his ‘journey’ in order to win
hence, various type of program according to the gamer type are injected along their journey to play their game. the player are architecturally directed along the journey for them to be ethuatiast
VISUAL PERMEABILITY
ROUTES
INTERLOCKING NODES
SUNKEN
INSIDE OUT
HIERARCHY
1
CONNECTOR
4
OPEN PLAZA AS THE BACKBONE
Open plaza will act as the main meeting place and centralise the spatial organisation of the space thus act as the back bone for the building
5
WORLD INSIDE
Connect the Proposed Shopping Mall to the leisure park thus allow people to visit the Cyber Gridiron
2
6
ARCHITECTURE
SUSTAINABLE DESIGN
The design will be respecting the I - City concept
Fully utilize the natural energy to cater i city 24 hours living city and to achieve green building
3
SEPARATION OF PROGRAM
SEMI
PUBLIC
Open plaza at the ground for public
Building orientation
7
OUTDOOR SPACES
10
THE PATH
Amphitheatre facing the leisure park as crowd vacum
11 8
ELEVATED ARENA The arena are elevated in order to catch the view from the main road
MULTI HEIGHT CEILING AND FLOOR
Floor height and ceiling height are to be design in variety to enhance the interaction among the user
12 9
The building will be provide natural lighting through the skylight
FLEXIBLE ARENA
Full Arena Mode
SKYLIGHT
Division Mode
Arena can be divided into smaller space to fully utilize the usage of the arena
The design concept is based on the four-player type that generates spaces and programs. The planning and the massing are generated from that.
The initial massing is organized base on the site forces and architectural principal which is the linear arrangement, cluster, hierarchy and the combination.
study model
massing study
VIEW
INGRESS
VEHICULAR
REORGANIZING CONTEXT AS A GAMING CENTRE, EACH FUNCTIONS ARE CATEGORIZED AND RELOCATED BY SITE CONDITION OF ADJACENT CIRCUMSTANCES, RESULTING IN SATISFYING SITE REQUIREMENT
MAXIMIZING OPEN SPACE THE NEW ESPORT ARENA AND GAMING CENTRE SERVES AS SOCIAL CATALYST AMONG THE GAMER BY MAKING AN IN - BETWEEN SPACE
THE LINK THE CENTRE WILL ACT AS THE CONNECTOR BETWEEN PUBLIC PARK AND THE MALL. HENCE WILL VACUUM THE PUBLIC TO GO INTO THE CENTRE
OPTIMIZING SHAPING THE MASS MORPH TO UTILIZE MAXIMUM VIEW AND CREATE SENSE OF WELCOMING
Open Plaza
UNIFIER THE GAMER PLAZA WILL UNIFY THE SEPARATED SPACES AND PROGRAMS
THE ENVELOPE THE LONG SPAN ROOF WITH SKYLIGHT WILL ENVELOPED THE BUILDING THAT WILL PROVIDE SHADE AND NATURAL LIGHT
FINAL FORM THE FORM ARE INFLUENCE BY THE FUTURISTIC AND SCI-FI DESIGN STYLE
Hidden services Because of the retaining wall beside the site, services are hidden in between it. The service road are near to the m ain road and easy to be transport but remain hidden
A
Open theatre The amphitheatre can be use for various outdoor event such as live watching tournament, outdoor carnival, public talk, outdoor performance and others.
B
Public Park The public park act as the green lung and connector between the adjacent site and also promote green and healthy environment
B’
A’
Open Plaza The open plaza become the backbone of the building where it will unify the spaces and programe and promote permeability among users. Various event are also can be done here.
In between Garden The constraint to be in between a large building are overcome with the in between garden. Where the road will become more pedestrian friendly.
basement f Loor plan
FIRST f Loor plan
SECOND f Loor plan
third f Loor plan
Fourth f Loor plan
To encourage gamer to move around the building, programmatic activities which gamer can use have been spread across it. A game library, arcade, training room, virtual reality room, office and cafe are spread across the building to maximise the chance of meeting other gamers and for daily physical movement between various activities.
To make access to the training facilities, the rooms have been provided at the second floor and third floor that can only be accessed from the second floor. Thus, the gamer will be forced to walk through the ground level before taking up the escalator to the first and second floor.
To participate for tournament, the arena entrance located at the top floor level. The audience will go to the pre-function area before going down into the hall.
1 5 6
1
5
5
1
6
STEEL BOX FRAME
CASE STUDY : BARCELONA DESIGN MUSEUM
construction system
CASE STUDY GUANGZHOU OPERA HOUSE
:
1
2
RIGID FRAME STRUCTURE
4
STRUCTURAL COMPONENT 1
3
1 STRUCTURAL CORE 2 DIAGRID STRUCTURE 3 STEEL COLUMN 4 STEEL BEAM 5 STEEL BOX FRAMING 6 PORTAL FRAME 6 STEEL FRAMING ROOF TRUSSES
PORTAL FRAME
DETAIL B : GLASS RAILING
TRAINING ROOM
TRAINING ROOM
TRAINING ROOM
TRAINING ROOM
DETAI
Section a-a’
IL C
0.5MM THICK PERFORATED ALUMINIUM BAFFLE PROFILES COMPLETE WITH SUSPENSION SYSTEM AND ACOUSTICS NON-WOVEN TEXTILE LINING BONDED TO INTERNAL SURFACES (LINE CEILING SYSTEM OR APPROVED EQUIVALENT)
25MM ALUMN. CAPPING (VERTICAL JOINT) BUTT JOINT (HORIZONTAL JOINT)
150MM HIGH 1.5MM THK BRUSH FINISH S/ STEEL SKIRTING TO MANUF’S DETAIL
RC KERB 20MM TERRAZO SKIRTING 1165MM HIGH LAMINATED TEMPERED HEAT SOAKED CLEAR GLASS BALUSTRADE COME WITH STAINLESS STEEL HANDRAIL
DETAIL A : COLUMN CLADDING ELEVATION
DETAIL C : INTERNAL CLADDING
SERVICE CORRIDOR
SERVICE CORRIDOR
SERVICE CORRIDOR
DETAIL A LOBBY
DETAIL B
SERVICE CORRIDOR
ROOF
CLADDING
FLOOR SLAB
SUPERSTRUCTURE
TRIANGLE TESSELLATION CLADDING AND GLASS PANEL
COMPOSITE FLOOR SYSTEM
WHITE ALUMINIUM ROOF PANEL
TECHNICAL DRAWINGS
PANEL COMPOSITION
1. PRE-COATED AND ROLL FORMED ALUMINUM EXTERNAL SKIN 2. ADHESIVE FILE 3. ALUMINUM EXTRUSION 4. ALUMINUM HONEYCOMB 5. PRE-COATED ALUMINUM INTERNAL SKIN
HOLLOW SECTION BEAM JOINTING WIH GIRDER
STEEL POST AND BEAM
elevation i
elevation ii
section b-b’
Conceptual Images showing inside outside interaction
ENERGY EFFICIENCY INDOOR ENVIRONMENTAL QUALITY SUSTAINABLE SITE PLANNING & MANAGEMENT MATERIALS & RESOURCES WATER EFFICIENCY INNOVATION
SM1
SITE SELECTION
DEVELOPED ON A SITE UNDER STRUCTURE PLAN
SM4
ENVIRONMENT MANAGEMENT 60 % GREEN AREA 40 % BUILDING
SM8
PUBLIC TRANSPORTATION ACCESS
PROJECT LOCATED WITHIN PLANNED SUBWAY STATION
IN1
INNOVATION IN DESIGN
MULTIPLE TYPOLOGIES OF ARENA THROUGH CENTRALISE STAGE AND FOLDABLE WALL TO CATER DIFFERENT SIZE OF ESPORT EVENTS
SM12
GREENERY
PROVIDE SHADE FOR 50% OF THE SITE HARDSCAPE
WE3
WATER EFFICIENT - IRRIGATION/ LANDSCAPING LANDSCAPE IRRIGATION USED THE RECYCLE WATER
SECTIONAL PERSPECTIVE B-B’
EQ8
WE1
ENCHANCE INDOOR AIR QUALITY THUS CONTRIBUTING TO THE COMFORT AND WELL BEING OF THE OCCUPANT
RAINWATER HARVESTING ARE USED TO REDUCE IN POTABLE WATER CONSUMPTION
DAYLIGHTING
WATER HARVESTING
EE2
LIGHTING ZONING
AUTO SENSOR LIFHTING AND MOTION SENSOR
WE2
WATER RECYCLING
WATER USED ARE RECYCLE TP REDUCE IN POTABLE WATER CONSUMPTION
EE4
RENEWABLE ENERGY
ENCOURAGE THE USAGE OF RENEWABLE ENERGY THROUGH PHOTOVOLTAIC GLASS PANEL
EQ2
ENVIRONMENTAL TOBACCO SMOKE CONTROL CONTROL
SMOKING ARE PROHIBITED IN THE BUILDING AND DESIGNATED SMOKING AREA ARE PROVIDE OUTSIDE AIR INTAKE AND OPERABLE WINDOW
EQ1
MINIMUM IAQ PERFORMANCE
ENCHANCE INDOOR AIR QUALITY THUS CONTRIBUTING TO THE COMFORT AND WELL BEING OF THE OCCUPANT
MR1, MR2
REUSED AND RECYCLED MATERIAL
BUIDLING AND FURNITURE MATERIAL ARE FROM REUSED AND RECYCLED MATERIALS
MR3
REGIONAL MATERIAL
REDUCE TRANSPORTATION COST BY USING LOCAL MATERIAL
EQ6, EQ7
THERMAL COMFORT
INDIVIDUAL COMFORT ARE PROVIDED TO SUIT INDIVUDUAL TASK NEEDS AND PREFERENCES
EQ9
DAYLIGHT GLARE CONTROL
GLAZING WITH LOW E ARE USED TO REDUCE DAYLIGHT GLARE
EQ12
EXTERNAL VIEWS GARDEN VIEW
Conceptual Images showing interior of tri arena
6
2
4 1
1
1
3
5 3
7
1
1
2 3
exploded section of tri arena
6
2
5
STRUCTURAL COMPONENT 4
2
4
CORE SHEAR WALL CASTELLATED FLOOR BEAM STEEL GIRDER CONCRETE SLAB CORRUGATED METAL DECKING QUADROCLAD WHITE ALUMINIUM PANEL ACOUSTIC WALL PANEL
1 2 3 4 5 6 7
FIRE PROTECTION FIRE STAIRCASE 1 HOSE REEL AND WET RISER 2 FIRE RATED DOOR 3 SPRINKLER SYSTEM 4
ARENA SPACE
2 3
ARENA 1 ARENA 2 ARENA 3 STAGE LIFT LOBBY PRE FUNCTION AREA
1 2 3 4 5 6
SERVICES AND SYSTEM AIR CONDITIONING DUCTING 1 ELECTRICAL TRUNCKING 2 LIFT 3
WHAT IF WE HAVE THE CENTRALISED STAGE THAT ARE DIVIDED WITH OPENABLE WALL PARTITION?
HOW CAN THE BUILDING PROVIDE SEPARATED SMALL ARENA FOR MINI EVENT, AT THE SAME TIME PROVIDE THE LARGE ARENA FOR THE MAIN EVENT???
HENCE, WE CAN HAVE VARIES TYPOLOGY TO CATER THE DIFFERENCE SIZE OF THE EVENT BY OPEN OR CLOSE THE WALL
TYPICAL ARENA ARE DESIGN TO PROVIDE SEPARATED HALL FOR SEPARATED SIZE OF EVENT
ARENA 2
ARENA 3
STAGE
The main concept for this special study is a combination of 3 separated wall that will combine together through a centralise stage.
CONCEPT
PRE FUNCTION
The public circulation for the arena is difference from typical. The audience have to go to the fourth floor where the pre-function area located. Then, they will take the stairs or elevator to go down to the arena
PUBLIC CIRCULATION
The arena will be separated by foldable wall. Thus, will divide the stage and arena into three separated arenas that can be used for different event. Every arena is provided with own screen and entrance.
SEPARATION OF ARENA
FOLDABLE WALL
OPENABLE ARENA
sectional perspective of tri arena
1
1
1
4
1
1
2
5
1
3
1
1
1 6 7
1
Fire Hydrant Wet Riser Hose Reel Tank
4 5 6
Sprinkler Tank
Bomba Lift
3
7
Sprinkler
Emergency Staircase
2
1
8 6 7
5
4
3
Cooling Tower AHU Cassette Unit Indoor Unit Outdoor Unit VRV
3 4 5 6 7 8
Zone C
1
Chiller Plant
2
Zone B
2
Water Tank
1
Zone A
1 3
4
6 7
TNB Sub-station Genset MSB Room Control Room PABX Riser ELV Riser BAS Riser BAS Riser
1 2 3 4 5 6 7 7
1
1
2
2
2
1
Elevator Escalator
1 2
3
3
2
3
4
5
1
Suction Tank Storage Tank Toilet Musolla Kitchen
1 2 3 4 5
MH7
MH6
MH6
MH5
MH5
3
MH4
3 MH3 MH2
3
4
MH1
5
1
Refuse Chamber Service Lift Toilet Musolla Kitchen
1 2 3 4 5
model making
AZIZ ADNI
AMIN
ANIS
DAHLIA DEE
AZRAA
AZLAN
DZUL
FIRDAUS
HAFEEZ HADZRI
HUZAI
IZZAT HASIB
PIJA
MAHIRA ZATY
ZAZA
NAZRI
BE’AH
SHAHRUL
SHASHA
QURSHIAH
ANNUR
SYED
PIQA
SYAZWAN
ZAI
ZHAFRAN
SPECIAL THANK TO BOTH OF MY PARENT
CHE HARUN BIN CHE CHAT hARNIZA BT IBRAHIM
MY my MY MY MY
FAMILIES supervisor LECTURERS STUDIOMATES SENIORS AND JUNIOR
DESIGN AND STORY BY cm hasib ch
AUTOGRAPH