Wiring vs “Guayering” Explorations with Interactive Kinetic Environments in Latin America

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Proceedings of the First Conference Transformables 2013.In the Honor of Emilio Perez Piñero 18th-20th September 2013, School of Architecture Seville, Spain EDITORIAL STARBOOKS. Felix Escrig and Jose Sanchez (eds.)

Wiring vs “Guayering”: explorations with interactive-kinetic environments in Latin-America Carolina M. STEVENSON RODRIGUEZ1 1

Lecturer, Departamento de Arquitectura, Universidad de Los Andes, Bogotá, Colombia, Tel. (57+1) 3394949 Ext. 4882, cm.rodriguez@uniandes.edu.co

Summary: This paper aims to study characteristics present in the development of interactive-kinetic environments in Latin-America, for this purpose, a variety of examples are examined. These serve to illustrate and evidence means employed in Latin-America to appropriate and apply foreign technology, as well as, strategies used to innovate with local resources. It is argued here that two different design approaches are identifiable in the way projects deal with interactions between audience and environment. One focuses on the direct relation subject-object/architecture and the other underlines the connection subject-subject by the means the object/architecture. The paper begins with a brief introduction of the existing heritage of interactive-kinetic environments in Latin-America and their links to architecture. It supports the argument through examples and finishes with a reflection on future horizons for the field. Keywords: transformable structures, interactive environments, kinetic systems, Latin American architecture ROOTS Contemporary Latin American architecture is very diverse and heterogeneous, which challenges the existence of a uniform continental identity. However, since the second half of the 20th century architectural production in Latin American countries has shared a common aspiration to satisfy both the quest for modernity, as well as, the call for local identity. With the advent of globalisation, European and North American narratives of modernity have greatly influenced the work of Latin American architects [1]. As a result, architecture has become more intricately connected with the rest of the world. Nonetheless, foreign influences still tend to transform when they take root in Latin American cultural, geographic, socioeconomic and climatic conditions, and when they are interpreted by Latin-American people. The notion of ‘appropriateness’, often emerging in architectural discourses, continues to highlight the need to embrace the evolving universal scientific-technical knowledge. This is as long as it is suitably absorbed, digested and criticised to fulfil the pressing Latin American necessities, values and realities. More importantly, there is a belief that beyond the mere adoption and adaptation of foreign ideals to local circumstances, its transformation within the Latin American context must also contribute with new perspectives of what contemporary architecture might be. The concepts of appropriateness and transformation of influences are present in all types of architecture, including interactive and kinetic architecture. Over the past decade, the design of interactive-kinetic environments in Latin America has rapidly advanced in complexity, both theoretically and technically. Furthermore, its inclusion as a topic of research and experimentation within architectural academic fields is becoming stronger. Interactive-kinetic environments

create conditions where the architectural space and/or building fabric can engage in communication with its inhabitants through the use of kinetics. This type of architecture has its origins in interactive and kinetic art sculptures and installations of the beginning of the 20th century. One of the earliest examples was Rotative Plaques Verre, Optique de Précision (1920) by French artist Marcel Duchamp, a sculpture where the viewer was required to initiate a mechanism and stand at a distance in order to see an optical illusion generated by its movement. Further development of kinetic art mobiles and sculptures took place during the 1950s with the work of Russian artists Vladimir Tatlin and Aleksander Rodchenko and American sculptor Alexander Calder. Their experimental endeavours introduced ways to control movement through the use of technological enhancements. However, it was during the 1950s and 1960s when kinetic art conceptually flourished, giving the moving objects attributes that emulated living entities. This allowed to establish a more direct and reciprocal relationship between the objects and the observers and between the objects and their environments. European and North American pioneers in this area included Peter Vogel, Nicolas Schöffer, Vassilakis Takis, James Seawright and Wen-Ying Tsai. Numerous Latin American artists (many of whom were working in Paris) were also at the forefront of the interactive-kinetic art movement of this period. It has been argued that the conceptual background behind kinetic art developments was influenced by different factors in each part of the world. In North America, motion was linked to the dynamicity of trends in the upcoming visual arts, cinema and television. European endeavours were more driven by technological experimentation with novel mechanisms and materials. Latin American proposals, on the other hand, were

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Wiring vs “Guayering” Explorations with Interactive Kinetic Environments in Latin America by Carolina (Stevenson) Rodriguez - Issuu