WORKSHOP
Computational Exploration of the Spatial City Tutor: Jeroen Coenders. www.jlcoenders.nl Introduction: Cities all over the world become every day denser as more people work, live and recreate on tiny amounts of land. Especially in cities with high-rise the density per square meter is large, leading to all kinds of problems, such as pollution, social problems, traffic congestion, etc. Especially the last problem is of our interest as creation of a spatial, three-dimensional city, where you cannot only move vertically in the buildings and horizontally on the ground level, but also horizontally between the buildings on higher or lower levels than the ground level. Perhaps even diagonal movement would be a possibility. Also structurally this could be beneficial as structural connected buildings could provide better structural properties and therefore buildings (perhaps we should see the entire city here as one large building) would be able to become higher. Three-dimensional transportation can also help in the solution of the problem that elevators are currently the limiting factor in high-rise design. These ideas are not completely new as many views of Utopia have already sketched this picture, but in this workshop the challenge is to forget what is not possible and to open yourself to the question: why wouldn’t this be possible? And what would it take to make it possible? Challenge: The challenge for the workshop participants is to dream about, envision, design, engineer, investigate and research The Spatial City of the future while seriously considering aspects of design such as quality, aesthetics, sustainability, integration of disciplines, etc. Tasks could be to sketch the utopian view of such a city, to investigate of how high we can go with the proposal structural systems, to develop a philosophy about how people should live, recreate, communicate and transport in the spatial city, to engineer the foundation, to integrate other architectural and engineering ideas, to design the structural system, to design a three-dimensional transportation plan, to design places (houses, offices, etc.) in the spatial city, to design the three-dimensional transportation systems, etc. etc. Technology: The technology used for the design of the spatial city will be the latest of digital design: generative and algorithmic design strategies to harness quick design iterations and fast communication. Requirements: Ideally, the participants should have experience with parametric design, associative design, algorithmic design and/or scripting and/or programming. A short course of Generative Components and parametric structural model building can be given if required. Biography: Jeroen Coenders is a structural engineer for Arup in Amsterdam, involved in geometrical complex projects and advanced computational design strategies, and a combination of researcher and lecturer at Delft University of Technology on the topic of new design tools for structural engineers. He leads the Structural Design Lab, which is a group involved in innovative topics in structural engineering research. His main expertise lies in the combination of complex geometry, parametric associative technology, structural engineering and programming and his interests cover a wide field of innovative topics, science, architecture and technology. Although he is usually not involved in architecture on a city scale, Jeroen is interested to explore the possibilities for the application of computational design strategies on the urban scale and would like to see if it is possible to un-utopify Utopia. Keywords: Keywords of the workshop should be innovation, out-of-the-box thinking, Un-utopifying Utopia, design, integration of disciplines, quality, sustainability, generative and algorithmic design strategies.