Studio Air Journal

Page 1

UNIF CATHERINE KHO - 813073 S2, 2017 - TUTOR: JULIUS EGAN


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Table of Contents

Introduction

Part A: Conceptualisation

A1. Design Futuring

A2. Design Computation

A3. Composition/Generation A4. Conclusion

A5. Learning outcome

Part B: Conceptualisation

B.01. Research Field

B.02. Case Study 1.0

B.03. Case Study 2.0

B.04. Technique Development

B.05. Technique: Prototype

B.06. Technique: Proposal

Part C: Detailed Design

C.01. Design Concept

C.02. Tectonic Element & Prototype

C.03. Final Detail Model

C.04. Learning Objective and Outcome

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A

CONCEPTU

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A

UALISATION

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INTRODUCTION

My name is Catherine Kho, and I am a second year undergraduate student, studying architecture in University of Melbourne, under the Bachelor of Environment. My interest towards architecture has been starts early since I was young, however it was merely admiration. As I get older, I wanted to become an architect who able to design amazing buildings. While studying in university, I gain more understanding about how design should be produced, little did I know there are a lot of reasoning and concept behind a design. Since then, I began to develop my skill to understand those rationale behind a design, and it helps me to design a more meaningful outcome rather than what is merely looks ‘cool’.

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During my study in university, I learn the skill to design using a digital tool, like Rhinoceros. I have an advance understanding of Rhino through my experince on doing ‘Digital Design and Fabrication’ subject. This subject allows me to understand the process from digital design to the fabrication, which allow me to experience laser cut. This skill helps a lot in my studio subject. In Studio Air, I am introduced to a whole new level of digital design which involving scripting, using Grasshopper. I am looking foward to to learn the skill as it offer much more opportunity to design with great potential.


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A1

Design Futuring In this modern era, as technology are more advance, people are slowly neglecting the environment and focusing more on developing the technology. This is happen due to this technology are utillised to fulfill human demands. As mentioned in Design Futuring: Sustainability, Ethics and New Practice (2008), Fry believes that design plays important role as a desicive factor to challenge our current unsustainable way of living.1

1

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Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 8.


Fig. 1: Zaha Hadid Architects, Dongdaemun Design Plaza - Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/

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ase Study 1.0

Project: Habitat Architect: Moshe Safdie Date: 1967 Location: Montreal, Canada

Habitat, is one of many unique housing complex. This is also one of the built structure which is adopting the idea of metabolism, where buildings work fluidly according to humans need. The fact that this building is built means that architects are trying to achieve the idea of movable living space. It may not be as what architects are expecting, however this is indicating that architecture is one step closer to achieve the idea of fluid living space that could be change according to human needs.

With this housing complex Safdie also tries to break the conventional housing complex where when people get out from the building, they are in contact with corridors. Therefore, Habitat will be all about gardens, contact with nature to allow people in touch with nature more as more building are interacting less with nature and focusing more on the high technology. With this project, it influence on international contemporary architecture on how urban housing project should be.2

Domus, Habitat 67, 2017 <http://www.domusweb.it/en/news/2017/05/31/habitat_67.html>, accessed 30 July 2017. 2

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Fig. 2:Habitat67, Habitat 67 - Montreal, 1967 http://www.habitat67.com/en/information/

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Architecture is not impossible, which w enough money and enough computers. It i is appropriate and ab through such an app premise as ‘inheren believe it is cent - Moshe

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about building the we can do if we have d enough tools and is about building what bout attaining beauty proach. I describe this nt buildability’, and I tral to what I do. Safdie -

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ase Study 2.0

Project: Dongdaemun Design Plaza Architect: Zaha Hadid Date: 2007 - 2013 Location: Seoul, South Korea

Dongdaemun Design Plaza is an exhibition place for many design event. The design of this building itself breaking the conventional appearance on how building should looks like, where there is roof and wall. With this DDP project, Hadid makes this building’s roof/ceiling and wall are actually connected to each other without any boundaries to identify which portion are belongs to wall or ceilings. This way of thinking may be applied to design in the future, where

people could try to break the conventional building basic appearance, where there should be floor with wall attach to it and roof. With the more advance technology, someday it may be possible to break any conventional buildings shape to create a more unique building but yet still functional and aesthetically pleasing. The way Dune and Raby put it, there is no such thing as prediction, what exist is only a set of scenario of what possible future might be.3

Anthony Dunne& Fiona Raby, Speculative Everything: Design Fiction, and Social Dreaming (Cambridge, MA: MIT Press, 2013) pp. 44. 3

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Fig. 4: Zaha Hadid Architects, Dongdaemun Design Plaza - Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/

STUDIO AIR JOURNAL Fig. 5: Zaha Hadid Architects, Dongdaemun Design Plaza --UNIF Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/


A2

Design Computation These days, more people are using computer to helps architect to design. This challenges people opinion regarding whether computer are killing people creativity to design or actually part of the creative process itself. As mentioned by Rivka and Robert, they believe that the relationship between people and computer are merely computer as a medium that supports a continuous logic of design thinking and making.4 With that being said, the digital in architecture has begun to enable architects to develop more solution towards the current problem, for instance over population, global warming or pollution. This is enhancing the outcome of a design becoming richer and more meaningful. In term of design itself, as computer offers formulative thinking, it helps people to respond better with a more complex situation. However, as computers alone is very logical, it lack of creativity and intuition, whereas human has those qualities, but having difficulty to respond to a more complex situation. Therefore, human with computer as the partner will results in better outcome.

Rivka Oxman and Robert Oxman, Theories of the Digital in Architecture , (London; New York: Routledge, 2014), pp. 1–10 4

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ase Study 1.0

Project: Hypar Vaults Computational Design: Maurizio Barberio Computational Engineering: Daniele Malomo Date: 2017 Location: Troyes, France

Hypar vaults, a recent experimental of fabricating vaulted stone structure fabricated with near zero waste of material.5 This successful experiment of using hyperbolic paraboloid results in a more sustainable method of fabricaton contributes the idea of how building a design should be fabricated, which is with less waste or even better, near zero waste. The fact that researcher are able to built this almost with no waste indicating that people are getting better at problem solving with the help of technology.6

The method of fabricating this sculpture could be applied to building as well which might helps with the one of the most concered issue, waste.

Domus, ‘Hypar Vault’, 2017 < http://www.domusweb.it/en/news/2017/07/26/hypar_vault.html>, accesssed on 5 August 2017. 6 Yehuda E. Kalay, Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press, 2004), pp. 5-25 5

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Fig. 6b:Maurizio Barberio, Giuseppe Scaltrito, Giuliano Pugliese, Hypar Vaults - Troyes, 2017, http://www.domusweb.it/en/news/2017/07/26/hypar_vault.

STUDIO AIR JOURNAL - UNIF Hypar Vaults Fig.7: Maurizio Barberio, Giuseppe Scaltrito, Giuliano Pugliese, Troyes, 2017, http://www.domusweb.it/en/news/2017/07/26/hypar_vault.html


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ase Study 2.0

Project: Wunderbugs Design: OFL Architecture, Francesco Lipari Interaction designer: Marco Scalet Date: 2016 - 2017 Location: Rome, Italy

Wunderbug, a wooden pavilion that produced digitally. Using machines to produce the pattern helps to produce an accurate results with shorter amount of time, which makes people have more time to brainstorm about the details of the design, where in this pavilion, it is how this pavilion interacting with nature. With computation, it is easier for people to input additional data and also to have it collecting data on its own automatically, where here can be seen from this pavilion that it can sensor motion, humidity, temperature and sunlight intensity.7 With sensors that collects environmental stimuli earlier,

it allows insects to modulate digital music. This makes a rather simple geometry has much more meaning and complexity in it. The way the geometry are formed and how it is arranged are precisely designed by computer and controlled by human. With the flexibility where people could alter the specific component of the design could change the appearance of it, just like how Grasshopper works with algorithmic sequence. With this design, people could learn more about how a pavilion interacting with natural habitat more as it is a concern that by having human intervene natural environment might harm the natural habitat of many living creatures.

Domus, ‘Wunderbugs’, 2017 < http://www.domusweb.it/en/news/2017/04/27/wunderbugs.html>, accesssed on 5 August 2017. 7

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Fig. 8: Anotherstudio,


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A3

Composition / Generation Architecture has a rather fluid norm where its aesthetic changes over time. The idea of symbolism, used to be very popular in society, and then someday many architects decide to evolve architecture to something that very different. That is when modernism occurs and then eventually post-modernism. Now as we are in 21st century, technology has been improve rapidly which means there is more opportunity in term of design. This mark the era of architecture generation from composition. With this new methods of design, it comes with computer as our partner in design rather than a tools to manipulate what we have designed. With this method of generating architecture, algorithmic method of thinking is introduced and makes computer actually do something in the design.8 This makes architects could deal with a more complex situation than ever and may generates new idea and thoughts.

Brady Peters, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, Volume 83, Issue 2, (2013), p.10. 8

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ase Study 1.0

Project: Louis Vuitton Foundation Architects: Frank Gehry Date: 2014 Location: Paris, France

With the invention of glass curved to the nearest milimeter for the 3600 panels that form the Foundation’s twelve sails to the 19,000 panels of Ductal (fibre-reinforced concrete) allows Frank Gehry to have a geometrically complex building built according to his design.9 This design pushes the potential of each material to its extreme, and this could not be possible with just human intelligence without any computational involved. In this design, the computational aspect are heavily used in the fabrication process of each individual which requires a high level of acuraccy, or otherwise, it will fail. This shows the influence of computation to pushes the potential of a design, and not only an unbuilt project, but it is actuallly built.

Foundation Louis Vuitton, ‘La Fondation’, 2017 < http://www.fondationlouisvuitton.fr/en.html>, accesssed on 10 August 2017. 7

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Fig. 10:Fondation Louis Vuitton, Louis Vuitton Foundation - Paris, 2014, http://www.fondationlouisvuitton.fr/en.html

STUDIO AIRFoundation JOURNAL - UNIF- Paris, 2014, Fig. 11: Fondation Louis Vuitton, Louis Vuitton http://www.fondationlouisvuitton.fr/en.html


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ase Study 2.0

Project: Esplanade - Theatres by The Bay Architect: Michael Wilford, Russell Johnson Date: 2002 Location: Singapore

Using computation, with a simple geometry like triangle could produce a building that have some complexity. With the logic of algorithm, it arranges the triangles to form a more fluid dome-shaped building where it acting as the wall and the ceiling of a building. With such level of details in the arrangement, it could create a smooth surface even though the materials chosen is glass which could not be bend as it will break. This will take a very long time and a lot of prototype to build if it did not include computers in the design process. This shows how significant computation is even with a rather simple design.

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Fig. 12: Esplanade, Esplanade - Theatres by the Bay - Singapore, 2002, https://www.esplanade.com/about-us/architecture-and-building-design

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A4

Conclusion

As technology is more advance every single days, it affecting the role of architecure in society. Architecture is no longer as a symbol of power or aesthetic, but becoming much more important in society. It may used to be considered an artist, but now it is also as the key to solve the contemporary issues, for instance issues regarding the degradation of environment. With the help of technology, it expand the possibilities of what architects could achieve. It widen up the opportunity for people to have a better environment to live in the future and having a steps closer to an utopian dream.

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A5

Learning Outcome

Since I learn to use computer, I know that computer is very helpful for human life. However, I never thought that the collaboration between computer and designer could be so powerful that it could connect present to the possible future. By the end of this Part A exercises, I gain more understanding regarding how computation works and why is important. Without computation as a part in the design process, as the technology is more advance, it may cause a bigger problem to the design as there will be more things to considerate, and as a human, we often make mistake. Therefore, having a computer as the part of the design process may reduce those mistakes and instead, solving a problem. This is very intriguing and I am very excited and fortunate to be able to learn more about this.

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B

CRITERIA

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B

A DESIGN

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B1

Research Field - Biomimicry Biomimicry is a technique that using the understanding of how nature works and use that to seek for a sustainable solution for design. This technique is chosen as it it not only relatable to current situation, but also in the future as it has the potential to be able to adapt with the constant changes of environment. With biomimicry, it is not merely ‘mimic’ the appearance natural environment, but rather took the qualities of a natural environment has as nature has the ability to restore themself and with human intervention, it often hinder the restoration of nature and ended up disturbing natural cycle of environment. With biomimicry, designer could have something that parallel to how nature works rather than hinder the progress of it.

Fig.1: ArchDaily, ICD | ITKE Research Pavilion 2011 STUDIO AIR JOURNAL - UNIF


Stuttgart, 2012, http://www.archdaily.com/200685/icditke-research-pavilion-icd-itke-university-of-stuttgart STUDIO AIR JOURNAL - UNIF


RESEARCH PAVILION 2011

BY ICD/ITKE

Location: Stuttgart

The concept of this research pavilion is based on biomimicry. As the name suggest, this pavilion is using biological principals of a sea urchin’s plate skeleton and tries to translate it to architecture using geometries with computer-controlled manufacturing methods for its building implementation. Not only appearance wise, but the behaviour of the geometries are also trying to mimic how living things adapting to its environment. The way this pavilion express it is by heterogeneity, where the cell sizes are not constant but adapting to the local curvature and discontinuities. Overall the fabrication of this pavilion is not a challenge as it is an developable geometries. The challenge for this pavilion is to enhance the effectiveness of the material used. As this pavilion is designed with computer, it will be easier to control the input in it, therefore the chances to have a fabricate the pavilion with an efficient amount of material and less waste is possible. This pavilion shows the high level of understanding by its success to fabricate a complex morphology of the pavilion using with extremely thin sheets of plywood (6.5 mm).

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Fig.2: ArchDaily, ICD | ITKE Research Pavilion 2011 - Stuttgart, 2012, http://www.archdaily.com/200685/icditke-research-pavilion-icd-itke-university-of-stuttgart STUDIO AIR JOURNAL - UNIF


B2 STUDIO AIR JOURNAL - UNIF


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ase Study 1.0

Project: Voltadom By: Skylar Tibbits Date: 2011 Location: MIT

Voltadom is an installation that fill the concrete and glass hallways in MIT campus. The inspiration of the shape is from vaulted cathedral ceilings to create articulated cone-like surface with an oculi, forming a walkway and a barrier between two spaces. An interesting aspect of this is how they fabricate undevelopable multiple curves as it is often become an obstacle to fabricate digitally. By understanding the principle of geometries, voltadom is fabricated with developable surfaces, which makes it the voltadom able to be fabricated digitally.

In this case study, I wanted to explore the possibilities of a basic voltadom shape, which is a trimmed cone and try to create complexity in it by altering its arrangement by changing its seed, the number of the cone component, height and changing the shapes of the cone into something else and try to experiment how far one grasshopper script could transform a model to something more meaningful by considering the external variables to a model.

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ITERATION SPECIES ONE: ORIGINAL NUMBER OF CONES

X=10

X=15

X=30

SEED=5

SEED=10

X=1.5

X=2

NUMBER OF SEEDS

SEED=0

VARYING CONE HEIGHT

X=0.5

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CONE RADIUS

X=0.5

X=0.75

X=1.0

SLIDER1=0.5

SLIDER1=0.75

SLIDER1=1.0

OPENING SIZE

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SPECIES TWO: CONES TO SPHERE QUANTITY

X=10

X=15

X=30

SEED=5

SEED=10

RADIUS=0.6

RADIUS=0.9

NUMBER OF SEEDS

SEED=0

SPHERE RADIUS

RADIUS=0.3

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OPENING #1

SLIDER1=0

SLIDER1=0.5

SLIDER1=1.0

SLIDER2=0.5

SLIDER2=0.8

SLIDER2=0.9

OPENING #2

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SPECIES THREE: POINT ATTRACTOR POINT ATTRACTOR

LOWER BOUND= 0.5 UPPER BOUND=1.0

LOWER BOUND= 1.0 UPPER BOUND=0.5

LOWER BOUND=1.5 UPPER BOUND=1.0

HEIGHT RATIO=1.0

HEIGHT RATIO=2.0

X=0.4

X=0.4

CONE HEIGHT

HEIGHT RATIO=0.5

OPENING SIZE

X=0.1

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HEXAGON GRID

LOWER BOUND= 0.5 UPPER BOUND=1.0

LOWER BOUND= 1.0 UPPER BOUND=0.5

LOWER BOUND=1.5 UPPER BOUND=1.0

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SPECIES FOUR: CONES TO CYLINDER QUANTITY

X=10

X=15

X=30

SEED=5

SEED=10

RADIUS=0.6

RADIUS=0.9

NUMBER OF SEEDS

SEED=0

SPHERE RADIUS

RADIUS=0.3

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HEIGHT

SLIDER1=0

SLIDER1=0.5

SLIDER1=1.0

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SELECTION CRITERIA 1. Lights How much sunlight allowed to penetrate through? How much sunlight is blocked?

SPECIES TWO: CONE TO SPHERE

SPECIES THREE: POINT ATTRACTOR

This iteration has a rather big opening that could allow light to penetrate through well. With interaction aspect of it, this design did not capture any quality of. The possible design of this might be a stepping stones for the river, but with a transparent material in the opening to allow intersting experinece of crossing the river.

With the opening above the trimmed cone, it will allow light to penetrate through. In term of interation, this pods may isolate people to have their own personal space. This design could be used for a public toilet where it often just looks like a cuboid.

X=10 SEED=0 HEIGHT=0.3 SLIDER1=1.0 SLIDER2=0.5

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LOWER BOUND= 1.0 UPPER BOUND= 0.5 HEIGHT RATIO= 2.0 X=0.4


2. Interaction Will it help people to interact with each other? Will it isolate people to have their own personal space?

SPECIES THREE: POINT ATTRACTOR

SPECIES FOUR: CONE TO CYLINDER

In term of exposure to sunlight, this may provide a decent amount of light inside the pods. With this interesting arrangement, it could be an interesting space for children to play hide and seek around it, therefore the amount of sunlight may not matter in this case. This could bring more interaction in Merri Creek as it feels like there is minimum human interaction in it.

This may look different compare to previous successful outcome, however this iteration is considered successful as it generate a new pattern with the intersection between the cylinders. This generation of pattern might be useful in the upcoming design as the pattern.

HEXAGON GRID LOWER BOUND= 0.5 UPPER BOUND=1.0

X=30 SEED=0 RADIUS=0.9 SLIDER1=0

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We design this pavilion as a response to our experience while visiting Merri Creek. We often being disturb and disturb while we stop to rest in the Merri Creek. Therefore we intended to create a rest area for people to stop and also for cyclist to rest. Another possibilies to improve the pavilion is to scale down the pavilion appearance and have it as chairs. The inspiration behind this model is from a musical where it show a pattern where a group of gangster dance along gracefully following the leader. This quality that we notice is incorporated in the design by having the several pipes connected to one point.

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MERGING TECHNIQUES From the following part of the journal I will be pairing up, with Jessica who is using patternisation as her design techniques. While discusing about the techniques, we realise that biomimicy and patternisation is in a way is not significantly different in term of aesthetic as biomimicry is also a pattern, but it follows the behaviour of a living organism. Biomimicry in a way could be categorised as patternisation but patternisation could not be categorised as biomimicry as it did not adopting the behaviour of an organism. Even though both techniques are different, it often overlapped with each other. An example of this overlapping techniques is ZA11 Pavilion in Clug, which will be our precedent studies on the attempt of reverse engineering.

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Fig.4: Pinterest, De Young Museum - San Fransisco, https://id.pinterest.com/pin/398639004497024778/

STUDIO AIR JOURNAL - UNIF Fig.5: Arch20, Voltadom - MIT, 2011, http://www.arch2o.com/voltadom-by-skylar-tibbits-skylar-tibbits/


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ase Study 2.0

Project: ZA11 Pavilion By: Dimitrie Stefanescu, Patrick Bedarf, Bogdan Hambasan Date: 2011 Location: Clug, Romania

This pavilion is built by a group of design student to exhibit the strong representational of parametric design, which align with the other purpose of this pavilion, which is to attract passerby to an event that currently happening in Clug, Romania. This pavilion is possible to attract passerby due to its distinguishable appearance. The way this pavilion placed in the middle of a street also evoke peoples curiosity to get closer and explore the pavilion

I am interested to recreate this pavilion which made from a series of distorted hexagon which makes the appearance of the pavilion less ‘harsh’ and has more fluidity, which later on, will be the base for my further experimentation on exploring the possible outcome from it. The experimentation will be mainly focusing on the patternization.

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REVERSE ENGINEERING

1. Draw curve to imitate the outline of the pavilion in rhino, duplicate so it will create the top and the bottom of the pavilion.

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2. Use command curve in Grasshopper, then reference both curves. Use command Loft to create surface.

3. Use comm scaled down create the inn the ce


mand scale to the loft to ner surface in enter.

4. Using command in LunchBox plugin in Grasshopper, Hexagon Cells to create the hexagon in both surfaces

5. Use ruled surface to loft the hexagon together to create the connection between two hexagons

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In pa re qu ho ite

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Fig.7: ArchDaily, ZA11 Pavilion - Clug, 2011, http://www. archdaily.com/147948/za11-pavilion-dimitrie-stefanescu-patrickbedarf-bogdan-hambasan/img_5111

n the reverse engineering process, eventhough we did not nail every aspect of the ZA11 avilion like how it connected to each other and the holes in it, I think our attempt on the everse engineering still considered as successful due to the fact that we are able to potray the uality of ZA11 that we wanted to capture, which is how hexagonal grid is being distorted and ow it gives different impression to the building. This will be our base for the upcoming 50 erations.

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The connection between the site and the pavilion is that we feels that even though there are a lot of users in Merri Creek, there is no interation between the users. Therefore, this pavilion is intended to be a place for people to hang out, for children to play around through the gaps and also could be a conversation starter as it is has a very unusual appearance. The feedback given during this pin up is to have a specific purpose of the pavilion and think more about why this pavilion is better than other.

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B4

ITERATION

SPECIES ONE: PATTERN

TRIANGLE

RANDOM QUADS

TRIANGLE

RANDOM QUADS

HALF CYCLINDER

BOX WITH HOLES

SPECIES TWO: SPHERE

SPECIES THREE: BOX MORPHE

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HEXAGON

DIAMOND

SKEWED QUADS

HEXAGON

DIAMOND

SKEWED QUADS

EXTRUDED CURVE

TORUS

BOX MORPHE WITH SURFACE BOX

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SPECIES FOUR: KALEIDOSCOPE

KALEIDESCOPE

CHANGE DISTANCE #1

SPECIES FIVE: IMAGE SAMPLING

EXTRUDED IMAGE

USE EXPRESSION AND RU SURFACE

SPECIES SIX: SINGLE LOFT, MOVE AND EXTRUDED

TRIANGLE

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RANDOM QUADS


`

1

ULED

CHANGE DISTANCE #2

CHANGE DISTANCE #3

CHANGE DISTANCE #4

CHANGE Y-VALUE

DOUBLE IMAGE SAMPLING

DOUBLE EXPRESSION

SKEWED QUADS

DIAMOND

HEXAGON

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SPECIES SEVEN: VORONOI

VORONOI

CHANGE COUNT VALUE

VORONOI 3D

RULED SURFACE

ONE BASE PLANE

TWO BASE PLANE

SPECIES EIGHT: VORONOI 3D

SPECIES NINE: DATA GRID STRUCTURE

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`

E

CHANGE MAX FACTOR

CHANGE AND U-VALUE AND Y-VALUE

ADDING POINT ATTRACTION

PIPES

VORONOI 3D AND PIPES

OFFSET AND MOVE

THREE BASE PLANE

ADDING CIRCLE AND FLIP

ADDING CONE

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SPECIES TEN: QUALEA

HEXAGON

DIAMOND

We som effe mo tim as w the som not som as w

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`

RANDOM QUAD PANELS

TRIANGLE PANELS

SKEWED QUAD

e are interested in exploring the possibilities from this rigid hexagon grids transform into mething more flexible like a bimetric design by having the grids distorted. This shows the ect of patternization to the whole overall appearance of a design. Therefore our iteration ostly focusing on how the pattern is generated rather than the shape of it. It takes such a long me to figure out which script could works and it takes a lot of trial and error in the Grasshopper we both are beginner in grasshopper. While we are experimenting with more complex script, e computer often not responding which makes us have to forced closed the app and losing me iteration that we made or when the computer is responding fine, suddenly the script could t do what we have been scripted and when we check the balloon messages, it mentioned mething like ‘could not be loft, Grasshopper don’t know why’ which very frustating. However, we work together, we managed to finish all iterations.

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SUCCESSFUL

VORONOI - POINT ATTRACTOR

VORONOI 3D - PIPES

We always attracted to how voronoi looks as it is an upredictable but yet there are some sort of beauty in the pattern of it. Initially, we thought that it could only be applied in a flat surfaces, however while we are testing a lot of script in Grasshopper, we found out that voronoi could be mapped into a surface. This outcome will carried further to the design proposal.

As our design technique are biomimicry and paternisation, this is very interesting as the pipes component that made up the voronoi has a very flexibility in term of expanding the pattern unlimitedly. This suits to both our technique biomimicry and patternisation. The pipes also could act as the main structure that could support a design in further design proposal.

Complexity: 3/5 Fluidity:2/5 Light: 3/5

Complexity: 3/5 Fluidity:2/5 Light: 4/5

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`

L OUTCOME

DATA GRID STRUCTURE - ADDING CONE

QUALEA - HEXAGON

We found this is very interesting as it is pushes the outcome of a distorted hexagon becoming a very interesting model with a very different looks to its initial appearance. The appearance of this would not be included to the design proposal, however, this is considered as successful because it allow us to witness how Grasshopper script could change the whole appearance of a model.

As we were experimenting with new plugin, we came across with Qualea and it transform the hexagonal grid into something very angular with a lot of component extruded to different direction. Compare to previous chosen outcome, it shows how Grasshopper could transform one object to two significantly different appearance. This technique may be considered to be used in the upcoming design

Complexity: 5/5 Fluidity:2/5 Light: 2/5

Complexity: 2/5 Fluidity:2/5 Light: 1/5

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THE UNSEEN

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This building is made up entirely glass. The idea of this come up during a conversation with friends regarding Mies van der Rohe’s Glass Skyscrapper Project of 1922 where the idea of it was revolutionary. Until these days, there is no building to be made in such way. And while reading the passage from Zora, we were thinking of how a transparent pavilion that is barely visible, but yet will be remembered by people who visit it. Not the appearance, but the presence of it.

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B5 P

ROTOTYPE

FIRST ATTEMPT

As we are pleased with the combination of voronoi and point attractor, we are trying to fabricate what we did by having it laser cut. The sequence of the fabrication is rather simple as we are using laser cut to fabricate the component of the model. We unroll, gives tabs in each component as the joint and put on etch so we could fold the joint. While processing the model to have it prepared for laser cut, we lose sense of scale which results our model is bigger than what we expected which is fine, but having a very thin component which makes it prone to tearing up.

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SECOND ATTEMPT

BEFORE MODEL MANIPULATED FURTHER

Another attempt on fabricating the voronoi pattern, but this time we are trying to be more aware on the scale and we also change the way we fabricate the pattern, which is by having each cells laser cut individually instead of holes cut in one piece of paper to gives the model more fluidity in term of arrangement and also depth to it.

TABS ARE RIPPING WHEN MODEL ARE BEND FURTHER

The problem with this second attempt is when we are trying to bed the material we used is too thin and when we folded the tabs, it was ripping into 2 sheets eventhough we did put etching on it to prevent ripping. This makes the whole appearance of the prototype look messy.

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B6 STUDIO AIR JOURNAL - UNIF

The problem with this second attempt is when we are trying to bed the material we used is too thin and when we folded the tabs, it was ripping into 2 sheets eventhough we did put etching on prevent ripping. This makes During our visitittotoMerri Creek, we exploring through the pathways given. the whole appearance of the Most activities that happen in there are people cycling, jogging and walking. looksite, messy. As it is our first prototype time visit that we often stop and enjoy the site, however as most people are using the same laneway, we often disturbing other people activities and we are also disturbed.


S

ITE ANALYSIS

SUN PATH

VEGETATION DENSITY

MOVEMENT

RIVER FLOWS

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W

HAT?

We are proposing a path for pedestrian to walk without being disturb by cyclist and vice versa. The way each component of the bridge will adapt to its surrounding environment. This will be placed in the area where most circulation. The size of it will not be very large however the span is rather long as it will allow pedestrian to experience Merri Creek without the annoyance of being disturbed by cyclist or vice versa.

W

HY?

The design that we are proposing is a response to the experience that we have in Merri Creek. This to make the experience for both site users more pleasant and also to increase the safety in the site as there are a lot of cyclist and also children in site as there is school nearby the site. Cyclist may not be aware of them and could hit them accidentally. With this proposed pedestrian path, it will separate both site users and minimise the chances of the accident happen.

H

OW?

The way the path is arranged is according to the existing path in the site in order to minimise the difference experience from both path. Not only from the movement, but also the vegetation density and sun path. The integration of site analysis are reflected in the materiality that we use. We are considering to use material that has transparency to it as it allow light to penetrate through the site instead of shades the area as the site is already well shaded with trees in it.

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EXPLODED IMAGE

This explode image shows how we apply the techniques that we learn during the research field. The patternisation techniques is applied in the way repetition of the path elements and the biomimicry side of the techniques is how we made this adaptable in environment. As we wanted to split the movement our given site, we are proposing this pedestrian path. However, as Merri Creek is much more beyond our site, and may have similiar issue, having a component that allow it to be extendable gives the opportunity to expand its benefit to the other side of Merri Creek.

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CONSPICIOUS

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STUDIO AIR JOURNAL - UNIF


In our first pin-up as a team, we are mentioning about our frustation of being disturbed by cyclist, and we are proposing a pavilion in there. However, we realise that we did not come up with a solution to the issue that we are addressing directly. In this design proposal, we wanted to directly addresing the frustation we have by proposing a pedestrian path that divides the users of the site.

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STUDIO AIR JOURNAL - UNIF


As I w to pro away Most ment startin under still h more

Peters, Brady. 61

1

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was reviewing the reading again, I found passage saying ‘very often teams use these tools ove that their building is located in a good way, that it is working, and this takes the focus from the main design idea’1. It made me thinking how we always explains our design. of the time we are trying to convince other that our pavilion will works, and only briefly tioning the design and where the inspiration from. With this proposed project, we are ng to incorporate the design aspect of it and explaining how the design came from our rstanding of both techniques and try to apply it to our proposed design. Even though we have a long way, but I think it is such a fortunate that could notice now as it will make us e aware about our design more for the upcoming project.

(2013) ‘Realising the Architectural Intent: Computation at Herzog & De Meuron’. Architectural Design, 83, 2, pp. 56-

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mistakes have the power to turn you into something better than you were before

Our feedback given were lacking of connection between the qualities of references and the pavilion designed. What we explained regarding the building is very general, in term of the qualities of a bird, and focusing more towards something that as a designer could not control. This made me realise about the thinking behind a design, what is more important is the idea that trigger the design and the stories behind it rather than appearance of it. What may aesthetically pleasing may be meaningless without any explanation. Even though it is such a shame as there is guests during this pin-up, but I’m glad that I could realise this and will keep in mind all the feedback given and will carry that though out my studies and further. STUDIO AIR JOURNAL - UNIF


B7

Learning Outcome

As the previous part of the journal we are doing research about parametric design and I learn a lot regarding what can designer do in collaboration with computer, however it is a whole new level experience when personally experimenting with it. It is very exciting (and frustrating as the computer often not responding) to see the different design produced just by altering, changing or adding another script and trying to guess what how it will transform the current model. Another thing that I learn mostly apart from Grasshopper, is the importance of thought and ideas behind a design rather than what merely looks good. It makes me realise no matter how good the design looks or how it presented on a paper, it will be meaningless without a story behind it.

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Learning Objective

My aim for the upcoming part of the journal will be trying to explain better thought and ideas regarding a design and be more experimental in term of design. Other thing that I would like to do from the next upcoming project is to be more aware and thoughtful towards process rather than the end results of it.

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‘jump off the roof

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`

f (but not literally)’

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C

DETAILED

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C

D DESIGN

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As the previous part of the interim presentation we are not focusing on the quality of the bird. In is pin-up we are more more specific to our chosen bird. This time are focusing on the aggresive and teritorial behaviour of wedge-tailed bird. The function that we propose is as a place of worship.

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The aggresiveness shown in the way the pavilion placed in the site, where the pavilion seems like ‘eating’ the bridge.

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STUDIO AIR JOURNAL - UNIF


The dark interior with mostly natural light to light up the room to create a solemn and tranquil feels to the pavilion

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STUDIO AIR JOURNAL - UNIF


STUDIO AIR JOURNAL - UNIF


Several iteration we did to potray the behaviour that we wanted, which is agressive and teritorial. We decide to present the third iteration as it has the most interesting geometry to the pavilion.

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STUDIO AIR JOURNAL - UNIF


During the break, I tried to learn watercolour caligraphy. Then for the colouring, I suggest using watercolour. As Jessica and I never use watercolour to do colouring before, we decide to practice a bit in a scrap paper.

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STUDIO AIR JOURNAL - UNIF


Another attempt on expressing territorial and aggresiveness. This time we tried to do research on territorial and we came up something that it is commonly related to military. As we like the way our previous territorial work, which is when people inside the building, no matter who they are, they are equal once they are inside. Then we came up idea of designing a bunker. As bunker is often in a very boxed shaped, we wanted to have people the idea of having bunker that is not only functional, but also stylish at the same time. In the previous work, the feedback we receive is to think about the opening more rather that just putting a door in it. In this bunker, we decide to create the opening by having the point dragged into the site and created an opening by having it sunken to the site.

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C2 STUDIO AIR JOURNAL - UNIF

Prototype


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As the previous prototype we are using ivory card, this time we wanted to experiment with other material, which is polypropylene. Initially we are using a UHU glue for plastic. It work fine until the part where the triangle panels are bended upward or downward, the glue that are peeling from the polypropylene. We realise we could not use glue to stick them together, unlike using ivory card which could be joined by using glue. Therefore we decide to join them using stapler. Eventhough the model is not as neat as using ivory card, we really like the outcome of the prototype as it offer more movement compare to using ivory card due to the material is prone to tearing.

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STUDIO AIR JOURNAL - UNIF


STUDIO AIR JOURNAL - UNIF


Then we tried another method to joint the polypropylene tabs using paper fasterner and the result neater and sturdier more than stapler. We really like the outcome from our second attempt on using polypropylene.

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As prototype is not the main focus for our design as it helps us to have the rough idea of how our design could be built in real life, we actually do not plan to do another prototype. We are careless not to read the whole task requirement and just realise that we have to submit the prototype after the throw it away. Then we decide to make another prototype. However in the positive note, as we already know our previous mistake, it allow us to think another alternative ideas of the joinery and it turn out to be better than our initial prototype. Without us throwing the model away, we would not try another method to join the tabs. Therefore we are actually grateful that we throw it away as we learn more from it rather than keeping our previous prototype.

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C3

Final Design As we like our previous geometry, we decide to use the same grasshopper with the same reference, but this time we decide to do the iteration directly into the site. We realise how powerful of surrounding consideration could alter the appearance of a design. It become visually more powerful and more meaningful compare to do the iteration separately from the site.

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STUDIO AIR JOURNAL - UNIF


Nature

The idea behind this design is from the realisation of the birds behaviour. The birds tend to be aggresive and teritorial in order to protect food, which is essential for them to be alive. We tried to apply our understanding towards merri creek and try to think the ‘food’ to keep merri creek alive. Then we realise its the activities that happening in merri creek at the same time. From that we tried alter the reference model in rhino. We tried to unify the river, site users like joggers and cyclist, train and residential.

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STUDIO AIR JOURNAL - UNIF


STUDIO AIR JOURNAL - UNIF


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This pavilion could be used as a moving seating area that the design could be used as in stadium in a concert, rather than a typical seating area for a stadium. The way this pavilion is by unifiying and enhance the interaction between the key essential elements of merri creek. The form of it could allow sunlight to be reflected and hits the residential area to mark it as its own territorial. This also could allow sunlight to penetrate through the residential area as we realise the trees in merri creek are blocking the sunlight, then the river, the seating area will alternate its seating position based on the water cycle; train to marks the timing for the seating to change and site users like pedestrian, cyclist and joggers will the one who experience the interaction between this pavilion and the elements in merri creek

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As we finished our final presentation, we were ask presentation done, most of the time I will just con asked what could be developed further and wha design do not end just because one studio end. It to next studio even though it will not be related d considered finished when the designer decide to s design is

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ked what to develop next. To be honest, after final nsider it as finished. However, this time as we were at should we focus more. This makes me realise a could be develop further and probably be helpful directly to the current design project. A design is stop, not because an external factor telling that the finished.

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C4

Learning Outcome

As I’m compiling previous journal, I realised how much I learn from this subject over the last 12 weeks. From not knowing anything about designing using scripting to designing using it still mind-blowing to me. The fact that I’m getting better at explaining my design is also great. Initially it is overwhelming to know that we need to do presentation every week with different model from different source of inspiration, however as we doing it, we gradually enjoy it especially when we are given the freedom to do whatever we want to, which most studio will not allow us to. This makes this subject enjoyable yet very useful as I learn a lot from this subject. Unfortunately, this studio is over, however I will definitely apply what I learned in this subject to my next studio and also further.

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You’ve done it once you can do it forever, so they say. - Peter Corrigan

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STUDIO AIR JOURNAL - UNIF


REFERENCES Anthony Dune and Fiona Raby, Speculative Everything: Design Fiction, and Social Dreaming, (Cambridge, MA: MIT Press, 2013), p. 44. Arch20, ‘Voltadom by Skylar Tibbits’, n.d. <http://www.arch2o.com/voltadomby-skylar-tibbits-skylar-tibbits/>, accessed on 13 August 2011. Brady Peters, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, Volume 83, Issue 2, (2013), p.10 Dezeen, ‘ICD/ITKE Research Pavilion at the University of Stuttgart’, 2011 < https://www.dezeen.com/2011/10/31/icditke-research-pavilion-at-theuniversity-of-stuttgart/>, accessed on 15 August 2017. Design Play Ground, ‘CLJ02: ZA11 PAVILION’, n.d <http://designplaygrounds. com/deviants/clj02-za11-pavilion/>, accessed on 24 August 2017. Domus, Habitat 67, 2017 <http://www.domusweb.it/en/news/2017/05/31/ habitat_67.html>, accessed 30 July 2017. Domus, ‘Hypar Vault’, 2017 < http://www.domusweb.it/en/news/2017/07/26/ hypar_vault.html>, accesssed on 5 August 2017. Domus, ‘Wunderbugs’, 2017 < http://www.domusweb.it/en/news/2017/04/27/ wunderbugs.html>, accesssed on 5 August 2017. Foundation Louis Vuitton, ‘La Fondation’, 2017 < http://www. fondationlouisvuitton.fr/en.html>, accesssed on 10 August 2017.

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Peters, Brady. (2013) ‘Realising the Architectural Intent: Computation at Herzog & De Meuron’. Architectural Design, 83, 2, pp. 56-61 Rivka Oxman and Robert Oxman, Theories of the Digital in Architecture , (London; New York: Routledge, 2014), pp. 1–10 Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 8. Yehuda E. Kalay, Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press, 2004), pp. 5-25.

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Figure List Part A Fig. 1: Zaha Hadid Architects, Dongdaemun Design Plaza - Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/ Fig. 2: Habitat67, Habitat 67 - Montreal, 1967 http://www.habitat67.com/en/information/ Fig. 3: Habitat67, Habitat 67 - Montreal, 1967 http://www.habitat67.com/en/information/ Fig. 4: Zaha Hadid Architects, Dongdaemun Design Plaza - Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/ Fig. 5: Zaha Hadid Architects, Dongdaemun Design Plaza - Seoul, 2007-2013 http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/ Fig. 6a & 6b: Maurizio Barberio, Giuseppe Scaltrito, Giuliano Pugliese, Hypar Vaults - Troyes, 2017, http://www.domusweb.it/en/news/2017/07/26/hypar_vault. html Fig. 7: Maurizio Barberio, Giuseppe Scaltrito, Giuliano Pugliese, Hypar Vaults Troyes, 2017, http://www.domusweb.it/en/news/2017/07/26/hypar_vault.html Fig. 8: Anotherstudio, Wunderbugs - Rome, 2017, http://www.domusweb.it/en/news/2017/04/27/wunderbugs.html Fig. 9: Anotherstudio, Wunderbugs - Rome, 2017, http://www.domusweb.it/en/news/2017/04/27/wunderbugs.html Fig. 10: Fondation Louis Vuitton, Louis Vuitton Foundation - Paris, 2014, http://www.fondationlouisvuitton.fr/en.html Fig. 11: Fondation Louis Vuitton, Louis Vuitton Foundation - Paris, 2014, http://www.fondationlouisvuitton.fr/en.html Fig. 12: Esplanade, Esplanade - Theatres by the Bay - Singapore, 2002, https://www.esplanade.com/about-us/architecture-and-building-design Fig. 13: Esplanade, Esplanade - Theatres by the Bay - Singapore, 2002, https://www.esplanade.com/about-us/architecture-and-building-design

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Figure List Part B Fig.1: ArchDaily, ICD | ITKE Research Pavilion 2011 - Stuttgart, 2012, http://www. archdaily.com/200685/icditke-research-pavilion-icd-itke-university-of-stuttgart Fig.2: ArchDaily, ICD | ITKE Research Pavilion 2011 - Stuttgart, 2012, http://www. archdaily.com/200685/icditke-research-pavilion-icd-itke-university-of-stuttgart Fig. 3: Arch20, Voltadom - MIT, 2011, http://www.arch2o.com/voltadom-by-skylartibbits-skylar-tibbits/ Fig.4: Pinterest, De Young Museum - San Fransisco, https://id.pinterest.com/ pin/398639004497024778/ Fig.5: Arch20, Voltadom - MIT, 2011, http://www.arch2o.com/voltadom-by-skylartibbits-skylar-tibbits/ Fig.6: ArchDaily, ZA11 Pavilion - Clug, 2011, http://www.archdaily.com/147948/ za11-pavilion-dimitrie-stefanescu-patrick-bedarf-bogdan-hambasan/110322night-render Fig.7: ArchDaily, ZA11 Pavilion - Clug, 2011, http://www.archdaily.com/147948/ za11-pavilion-dimitrie-stefanescu-patrick-bedarf-bogdan-hambasan/img_5111

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