M4 journal: Frame vs Field

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Foundations of Design : REPRESENTATION, SEM1, 2018 M4 JOURNAL - FRAME vs FIELD Celine Jyanti

1000565 Mitchell Ransome - Studio 17

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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM

Question 1: What are Durer’s rules for perspectival projection? Durer explains perpectival view through the use of a pyramid with the point as the eye and the base as the picture plane. There are three rules stated based on this aplication. First, there is a central vanishing point, which is perpendicular from the seeing eye to the picture plane, where all orthogonals meet. Second, parallel elements in any direction have a common vanishing point which lies on the horizon. Finally, as the projection goes deeper into the plane, all dimensions will diminish progressively which allows every portion to be calculable in relation to the other.

Question 2: Describe homogenous space?

Homogenous space is produced by construction instead of being given directly. It expresses the idea of ideal relations in the similarity of structure, common logic, purpose, and meaning. Therefore, it shows a space through relations instead of individual elements. If released from this relation, all elements possess no independet content and are just notations of position.

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INVISIBLE CITY: EUPHEMIA

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OLD QUAD ISOMETRIC

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1m

2.5m

5m

Isometric view of the Old Quad structure without notations.

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OLD QUAD ISOMETRIC WITH NOTATIONS

Key: Characters Stare Slow Steps Fast Steps

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1m

2.5m

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Time Jump

Mood - Light

Fire Light

Mood - Heavy

Fire

Perspective 1

Animals

Perspective 2

Isometric view of the Old Quad with notations relating to the story and perspectives.

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QUAD PERSPECTIVE 1 + 2 Perspective 1 Linework The camera view is set within the first few steps of Marco Polo as seen in the notations. This side receives the most sunlight which describes the perspective as a daytime scene. The view is on the South East corner of the Old Quad. The corner or edge view is to describe a relationship with the exterior of the building which is framed by the arches.

Perspective 2 Linework The view is set to the opposite corner of the first perspective. This is to describe a complete story from beginning to end. The use of a corner is to suggest a secluded and intimate atmosphere.To avoid showing a trapped secluded area, the arches help to show the open air outside the building.

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PERSPECTIVE SCENE 1 + 2

Perspective 1: “Trading Wares” Overall, this perspective describes the expected scene of a market. The use of market objects include produce items, sacks, and barrels. The scene also shows people in the middle of trading activities and a crowded background to emphasise the busy atmoshphere.

Perspective 2: “Trading Memories” This is a laid back scene and a much quieter one compared to the first scene. The scene shows people gathering around a fire to share stories. As it is set during night time, lighting is created by fire points. The camel along with the starry sky are used to imply a travel activity which is expected to happen after the night passed.

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WEEK 10 READING: MAPPING THE UNMAPPABLE - ON NOTATION

Question 1: What is the difference between autographic and allographic practice?

Autographic is a term given for arts in which their authenticity heavily depends on the direct contact with the original creator. On the other hand, allographic is when the authenticity is in the internal structure. This allows the art to create new realities through a series of interpretaions. Interpretations of the intangibles are done by the use of notations which can be produced without a direct contact with the original creator.

Question 2: Why do architects need new representational techniques? As the development of a space creates a more complex interactions of information, architects are met with challenges which are beyond the level of image. To tackle these challenges, architects need to be aware of the intangible aspects of design which are all relation based. The need to invent new techniques is especially important to address the social or relational implications of a design. As architectural documents shift from being mere artifacts to being a cause of an effect, architects need new tools to communicate immaterial networks and systems.

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FINAL DRAWINGS

The notations used in the isometric include movement, objects, characters, mood, and time. All notations have to be considered in relation to each other instead of being isolated. The use of notations in relation to the two perspective is very important to create a journey. The perspectives, no matter how clear they are, are limited to only one particular moment in time. In terms of the story interpretation, the perspective describes the main idea of Euphemia which is a place to trade not only physical goods but also stories from visiting people. As the first perspective shows the beginning of the day and the secon shows the end, the walking path goes in sync with time, going from one end to the opposite end of the quad.

Final isometric view of the Old Quad with notations and the two perspectives arranged according to the pin up template.

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APPENDIX - CHARACTERS

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APPENDIX - OBJECTS

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APPENDIX - TEXTURES, OBJECTS, AND REFERENCE IMAGE

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