Digital Fabrication Portfolio Volume IV | Casey M. Stamm

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PORTFOLIO VOLUME.IV

DIGITAL.FAB PORTFOLIO 2023 SELECTED ARCHITECTURAL WORK DERIVED FROM BALL STATE UNIVERSITY CASEYM.STAMM

Casey M. Stamm

122 S Walnut St. Apt. 306 Muncie, IN 47305

cmstamm@outlook.com

317.491.4381

EDUCATION

University of Pennsylvania | Applying*

MSD.Robotics and Autonomous Systems | 2024-TBD

Weitzman School of Design

Ball State University

Bachelor of Architecture | 2017-2023

Minor in Urban Planning & Development | 2020-2023

R. Wayne Estopinal College of Architecture and Planning

EXPERIENCE

Ball State CAP Digital Fabrication Lab (DFL)

Lab Technician and Consultant | 2020-2023

Head of Robotics and CNC Milling Lab. Consultant and Fabricator of student and professor: CNC milling, FDM.SLA printing, and laser cutting requests

Ball State CAP Makercorp

Digital Design Mentor | 2022-2023

Assisted students with CAD.CAM software inquires, visualization advice, critiques, and rendering workshops upon request

Mak Studio | Houston, Texas

Lead Fabricator | 2021-2022

Designed, mocked-up, scripted, fabricated, and finished products for clients; held meetings with clients and contractors + brought in tacos every Friday

SKILLS | SOFTWARE

3D Modeling

Rhino7 + Grasshopper + Python + Karamba3D + Ladybug Tools, ZBrush, Houdini, Unity + C#, Unreal Engine, Mesh Mixer, Blender, Sketchup, Revit, VisualARQ (Rhino), Gaea (terrain generator), Meshroom, Reality Capture, Polycam, ShapeDriver, Speckle

Graphics

Keyshot (6-11), V-Ray for Rhino, Substance Painter; Topaz Labs: Photo AI, Gigapixel AI, Sharpen AI, DeNoise AI; Adobe CC: Photoshop, Illustrator, Indesign, Premiere Pro, After Effects, Lightroom

Fabrication

RhinoCAM, CNC Milling, Laser Cutting, 3D Printing (Creality, Prusa, Ultimaker, Makerbot), KUKAprc, Glass Blowing, Ceramics, General Woodcraft

Office

Google Suite, Microsoft Suite, Slack, Discord, Miro, Figma

PUBLICATIONS

Ball State CAP | GLUE Vol. 16

School journal publishing of student projects and selected works

Routledge | Progressive Studio Pedagogy

Illustrations used for a professor’s chapter on pedagogical approaches to teaching design

EXHIBITIONS

BSU Immersive Learning Showcase | Brownfields Brightfields

An exhibit of the work done on the project ‘Brownfield to Brightfields’. The project involved analyzing solar potentials for underdeveloped and unused Brownfield sites within East Central Indiana

Group Gallery Exhibition | Degrees of Certainties

Public exhibition of selected ephemeral-structures and rendered conceptualizations that challenge some presumed or prescriptive notion, such as suppleness and physicality, within the architectural discourse

Group Gallery Exhibition | Familiar Objects

A collection of work on photogrammetry scanning and design methods that showcase high resolution referential workflows

CAP Lecture Exhibition | Machined Assemblies

Fabricator and Machine Operator for exhibition models displayed at the Estopinal College of Architecture and Planning’s: Design Innovation Fellow lecture series, in collaboration with Patrick Danahy

COMPETITIONS

IHLA | Indiana Hardwood Lumber Association

Finalist 2019

MKM | Steel Competition

Finalist 2021

TEG Architects Design Prize

Finalist 2023

REFERENCES

Patrick Danahy

Ball State University | Professor | email: pdanahy@design.upenn.edu

James Kerestes

Ball State University | Professor | email: jfkerestes@bsu.edu

Jose Aguilar

Mak Studio | Co-Founder CEO | email: jose@makstudio.us

Daniel Eisinger

Ball State University | Former DFL Services Manager | dmeisinger@bsu.edu

Janice Shimizu

Ball State University | Professor | email: jhshimizu@bsu.edu

I.

PERSONAL WORK

no.8 collection(wip) | entertainment center | 2020-2022

Rhino7 + Grasshopper

Keyshot 11 | V-Ray

I.

KINETIC FACADE DESIGN

Professor Dan Eisinger | CAP.498 | 2020

Rhino7 + Grasshopper

Keyshot 11 | V-Ray

II.

MACHINED SEMIOTICS

Professor Patrick Danahy | ARCH.591 | 2021

Polycam | Rhino7 + Grasshopper | Karamba3D | ZBrush

Keyshot 11

III. SUBDIVIDED COLUMN

Professor Sean Burns | ARCH.201 | 2019

Rhino7 + Grasshopper

Keyshot 9

IV. PROFESSIONAL WORK

Mak Studio + Other Collaborations | 2021-2022

Rhino7 + Grasshopper | ShapeDriver | Speckle

RhinoCAM.22

Keyshot 9

Slack

RESUME Profile | Education | Experience | Skills | Publications Exhibitions | Competitions | References
CONTENTS
F.20 - S.22

PERSONAL WORK

no.8 collection(wip) | common entertainment center | Fall 2020 - Spring 2022

“Good design is thorough down to the last detail. Nothing must be arbitrary or left to chance. Care and accuracy in the design process show[s] respect towards the user.” - Dieter Rams: 10 Timeless Commandments for Good Design

PERSONAL PROJECTS | CASEY M. STAMM F.20 | S.22
S.22 NO.8 COLLECTION | THE COMMON CHAIR01
S.22 NO.8 COLLECTION | THE COMMON CHAIR02
S.22 NO.8 COLLECTION | NOT A COFFEE TABLE
S.22 PERSONAL WORK | ENTERTAINMENT CENTER 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 Y-AXIS60.00" X-AXIS120.00" 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
COMP. DESIGN TOOLS + TECHNIQUES | F.20

KINTETIC FACADE DESIGN | CAP498

This course overview was to introduce computational design and to cover tools + techniques that primary focus on using Grasshopper (the computational design tool embedded in Rhino), Grasshopper’s plugin ecosystem, and techniques for interactive/parametric design, visualization, and preparation for digital fabrication. For this course, the primary subtopic for the final project involved conceptualizing and digitally constructing an adaptive skin, or facade system with NURBS based geometry. The point of focus for this design was to demonstrate how the fictional building’s skin could incorporate realistic: folding, raising, or closing mechanisms; that would respond to attractor points or vector data representative of real world weather information via Ladybug inputs such as: solar patterns, wind patterns, noise pollution, etc.

COMP. DESIGN TOOLS + TECHNIQUES | ARCH.498 F.20
Professor Dan Eisinger | Computation Design Elective | Fall 2020
ROTATION VARIATION
PRELIMINARY EXPLORATION
INITIAL
INPUT | GRID LAYOUT POINT B, C, AND Z | DIRECTION OF CELLS
PANEL ORIENTATION

PANEL ROTATION | VIA ATTRACTOR POINT

MACHINED SEMIOTICS | CONTEMPORARY GOTHIC | S.22

MACHINED SEMIOTICS | ARCH583

“Veils are delicate and fragile. In the history of ornament there are many techniques that embody such qualities. . . Ruskin’s third way occupies a middle ground between structure and ornament [Like the Gothic]. . . It is not strong skeletal structure being draped with refined webs of textile, but structure becoming ornamental itself”

This research based elective aimed to address multiple scales of design by focusing on a range of topics from structural performance to iconography and systems of enclosure. The course utilized software applications like Reality Capture, Meshroom, and or Polycam for 3D Scanning of selected historical facades. The scanned artifacts were then interpreted as the bases for our design development and engagement throughout the course. Students were then introduced to OpenCV in Google Colab for image segmentation as a means of visual analysis and discretization to parts, followed with tutorials on Diffusion AI Models in Google Colab, Rhino3D for Nurbs Modelling, and ZBrush for Advanced Mesh Modelling workflows.

The work provided explores topics of historical context, form, and structure using computational design workflows in parallel with integration of optional programmatic requirements and building systems. Innovative material developments were encouraged throughout the semester and so was the utilization of 2D imagebased machine learning toolkits to develop tectonic expression and structural solutions. Throughout the course students were asked to rebuild these speculum facade objects and to study their newly found representations through the lens of speculative realist philosophies and ‘Object Oriented Ontology’. As a result of continous research and mediating between the perspectives of an architectural historian and the contemporary artist, the final theoretical output of this project attempted to provide a contemporary outlook on gothic architecture, and how its seemingly simple method of design could be reinterpreted and or superimposed with today’s modern machine learning and structural engineering tools.

MACHINED SEMIOTICS | CONTEMPORARY GOTHIC | ARCH.583 S.22
Professor Patrick Danahy | Design Research Elective | Spring 2022
I II III IV
VIRTUAL SURVEYING orienting views towards interesting experiencesalong the scanned facade
WATERSHED SEGMENTATION MAPPING !python segment.py --threshold 0.6 --r 100 --g 200 --b 200
WATERSHED | GRAFFITI OVERLAY overlay specific architectural conditions that reveal gothic ornamental value with local street art
STYLE TRANSFER GANS OUTPUT --style_imgs_weights .7 --max_size 1200 --max_iterations 1000 --img_output_dir img_output --style_scale 0.7 --content_weight 0.4 --style_weight 100000
| WORKFLOW
I.
II.
III.
IV.
IMAGE PROCESSING

STYLE GANS OUTPUT | RELIEFS

I.

--style_imgs_weights .6 --max_size 1200 --max_iterations 2000 --img_output_dir img_output --style_scale 0.7 --content_weight 0.3 --style_weight 100000

II.

--style_imgs_weights .2 --max_size 1200 --max_iterations 1000 --img_output_dir img_output --style_scale 1.0 --content_weight

--style_weight 100000

III.

--style_imgs_weights .2 --max_size 1200 --max_iterations 3000 --img_output_dir img_output --style_scale 0.7 --content_weight

--style_weight 1000000

IV.

--style_imgs_weights .7 --max_size 1200 --max_iterations 3000 --img_output_dir img_output --style_scale 0.7 --content_weight

--style_weight 100000

I. II. III. IV.
0.9
0.8
0.4

ORIGINAL MESH

VERTICAL STRESS LINES

HORIZONTAL STRESS LINES

DISPLACEMENT
SECOND
PRINCIPAL STRESS
UTILIZATION
ARCH.583 | MACHINED SEMIOTICS | CONTEMPORARY GOTHIC S.21 | CASEY M. STAMM
SUBDIVIDED COLUMN | F.19

SUBDIVIDED COLUMN | ARCH201

“it’s about expanding the language of design, expanding what kinds of forms one can produce and what kinds of systems of ornament one can generate.” - Michael Hansmeyer, “Sci-fi ‘gothic’ architecture brought to life”

While drawing inspiration from Micheal Hansmeyer’s series of Subdivided Columns, this project experiments with the same underlying recursive algorithmic processes. Only through the utilization of NURBS geometry, rather than mesh modeling processes, so that specific fabrication processes can be extracted and utilized.

Professor Sean Burns | Design Studio | Fall 2019
SUBDIVIDED COLUMN | ARCH.201 F.19
HEURISTIC PROCESS ALGORITHMIC

Set 3D Superformula

Define UV Divisions Set R Param Set T Param Scale Parameter Construct U and V Domain Define V Domain Interval: -0.5Pi To 0.5Pi Define U Domain Interval: -Pi To Pi

Brep

Translate Brep To Mesh Geometry

Subdivide Faces

Deconstruct Mesh

Perform Pyramid-Augmentation To Mesh Faces

Define Plane in xyz Coordinates

Join All Faces

Mirror Cut Defined Mesh

Polar Array From Center

Stretch Z-Axis

Cage Edit

PROFESSIONAL WORK | S.22

PROFESSIONAL WORK

Selected Works With Mak Studio + Other Professional Collaborations | Spring 2022

Māk studio is a furniture manufacturing company that creates customizable furniture and specialty millwork for a variety of programmatic interiors. Mak Studio works directly with designers, dealers, and property owners to make any desired design possible. The following works are just a few selected projects that I had been involved with during my time spent as one of the Lead Fabricators of the Mak team. My overall involvement within the initial design stages of each project varied, however I was majorly involved with the entire documentation, rendering, scripting, fabricating, finishing, and delivery phase of each project. Separate projects from Mak involve working with an award winning design firm, thing of two (designer: Angel Malave), in which I assisted in some early initial scripting and iterative product renderings.

PROFESSIONAL PROJECTS | COMPLETED WORKS S.22
0'-6" F1 SECTION DETAIL 4 SECTION DETAIL 0'-3" 0'-1 3/4" 0'-6" 0'-4 3/4" 0'-61/4" 2 SECTION DETAIL 3 F1 F1 *WITHIN MATERIAL CONSTRAINTS VENEER GRAIN DIRECTION " 8 3 10'-10 " 8 5 4'-1 1'-8" " 8 1 3'-4 14'-3" 2'-4" 0'-6" " 4 3 0'-1 " 8 5 4'-1 LANDING LEVEL 19 LEVEL 18 2'-4" " 8 1 3'-4 2'-2" 3'-0" 1'-8" " 8 1 19'-3 " 8 1 1'-7 9 ELEVATION F1 P29 P30 P3 P22 P24 P11 P32 P8 P4 P6 P36 P12.1 P18 P7 1/2" P19 P34 P16 P35 P10 P5 P33 P1 P2 P25 P12.2 P21 P26 P31 P17 P28 P7 P23 P13 P20 P9 P27 P14
SELF TAPPING MOUNT HARDWARE FRAME (MF) POWDER COATED METAL (WV) QUARTERED OAK VENEER PANEL OVER 1/4" MDF 4" HIGH DENSITY FOAM 3/4" PLYWOOD VERTICAL BACK PANELS 0'-6" PANELS 3/4" FRONT STRUCTURE PLYWOOD F1 SECTION DETAIL 4 SECTION DETAIL 0'-3" SELF TAPPING MOUNT HARDWARE LOCATION EXISTING HANDRAIL VERIFY 0'-1 3/4" 4" HIGH DENSITY FOAM 3/4" PLYWOOD FRONT STRUCTURE PANELS 3/4" PLYWOOD VERTICAL BACK PANELS STRUCTURE EXISTING STAIR SEE:SHEET F2 EXISTING WALL BY GC: PROVIDE BLOCKING LANDING 0'-6" 0'-4 3/4" 0'-61/4" PANEL OVER 1/4" MDF QUARTERED OAK VENEER 3/4" PLYWOOD VERTICAL CLEATS 2 SECTION DETAIL 3 F1 F1 *WITHIN MATERIAL CONSTRAINTS VENEER GRAIN DIRECTION " 8 3 10'-10 " 8 5 4'-1 1'-8" 8 1 3'-4 14'-3" 2'-4" 0'-6" 4 3 0'-1 " 8 5 4'-1 LANDING LEVEL 19 LEVEL 18 2'-4" " 8 1 3'-4 2'-2" 3'-0" 1'-8" 8 1 19'-3 " 8 1 1'-7 9 ELEVATION F1 P29 P30 P3 P22 P24 P11 P32 P8 P4 P6 P36 P12.1 P18 P7 1/2" P19 P34 P16 P35 P10 P5 P33 P1 P2 P25 P12.2 P21 P26 P31 P17 P28 P7 P23 P13 P20 P9 P27 P14 SELF TAPPING MOUNT HARDWARE FRAME (MF) POWDER COATED METAL (WV) QUARTERED OAK VENEER PANEL OVER 1/4" MDF 4" HIGH DENSITY FOAM 3/4" PLYWOOD VERTICAL BACK PANELS 0'-6" PANELS 3/4" FRONT STRUCTURE PLYWOOD F1 SECTION DETAIL 4 0'-3" LOCATION EXISTING HANDRAIL VERIFY 0'-6" PANEL OVER 1/4" MDF QUARTERED OAK VENEER SECTION DETAIL 3 F1
DIGITAL.FAB PORTFOLIO 2023 SELECTED ARCHITECTURAL WORK WORK DERIVED FROM BALL STATE UNIVERSITY AND PROFESSIONAL COLLABORATIONS
PORTFOLIO VOLUME.IV CASEY STAMM

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