Pro 2022

Page 8

6

INTRODUCTION

Esports: Leveling Up The window is now for broadcasters and other investors to make smart, welltimed esports plays.

20 years of this century, the age of the average viewer has risen from 40 to 43 for the National Basketball Association, from 44 to 52 for the National Football League and from 52 to 58 for Major League Baseball. Meanwhile, the average esports fan is 31.

Esports has been growing in popularity

Covid has had a mixed impact on

and is now at an inflection point where

esports, which has not experienced

the market structure and economics

the unilateral uplift that might be

make it a mainstream platform for

expected from any digital-centric

millennials and those targeting them.

product. As with other sports,

Today’s esports teams compete in

esports saw cancelled events

front of massive global audiences. In

with associated loss of associated

fact, the most popular events attract

revenues. Merchandise and ticketing

the same size audiences as traditional

revenues were down 30% in 2021

top-tier sporting events. As far back as

vs. 2018. However, sponsorship

2014, the NBA Finals drew an average

and media rights remained strong

of 15 million viewers while more

and a rapid overall rebound is

than 20 million people watched The

expected in the coming years.

International Dota 2 Championships, a multiplayer online video game

The Bottom Line

tournament. By 2018 the global

As viewership has grown, so has

esports audience had reached 380

the financial side of the industry,

million and in 2021 hit 474 million with

with total revenues reaching over

an annual growth rate of 10 percent. And yet, many companies are

$1 billion in 2021 (see figure 1) — a revenue pool approaching the scale

still ignoring this growing tidal

seen in some traditional sports.

wave, despite the world’s leading

Just as in traditional sports, esports

broadcasters losing hundreds of

competitions regularly sell out and

thousands of viewers each month

fans purchase a range of merchandise,

as younger generations turn their

such as team apparel. The primary

attention to non-traditional sports.

difference is the involvement of game

As the average age of viewers for

publishers (Anyone can monetise

mainstream sports creeps up, esports

sports such as football or basketball,

is rushing to fill that void. In the first

but digital game publishers have


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Special Recognition – KSA Project

1min
pages 136-139

Satellite Solutions Provider of the Year

1min
pages 132-135

Qvest Media FZ LLC

4min
pages 124-127

Outstanding Sports Initiative

1min
pages 128-131

Assendive Communications

3min
pages 122-123

Red Bee Media

3min
pages 116-117

SAWA Group of Companies

3min
pages 118-121

Amagi

3min
pages 112-113

Limelight Networks

2min
pages 114-115

Al Aan Television

2min
pages 110-111

STN

3min
pages 104-107

ABS Network

3min
pages 108-109

ST Engineering iDirect

3min
pages 102-103

Es’hailSat, Qatar Satellite Company

3min
pages 100-101

White Peaks Solutions

3min
pages 88-91

IPSTUDIOS

3min
pages 94-97

ARABSAT

2min
pages 98-99

Viu

3min
pages 86-87

Comcast Technology Solutions

3min
pages 82-83

Viaccess.Orca

3min
pages 84-85

VITEC

3min
pages 74-77

Pebble

3min
pages 66-67

RCS MENA

3min
pages 68-69

Riedel Communications

3min
pages 70-71

Ross Video

3min
pages 72-73

Nautel Ltd

3min
pages 64-65

Lawo

3min
pages 62-63

Guntermann & Drunck GmbH

3min
pages 60-61

FOR-A Company Limited

3min
pages 58-59

EditShare

3min
pages 56-57

Blackmagic Design

3min
pages 48-49

Clear-Com

3min
pages 52-53

Dolby

3min
pages 54-55

Brainstorm

3min
pages 50-51

Ateme Middle East

3min
pages 46-47

Appear AS

3min
pages 44-45

TAG Video Systems

3min
pages 40-43

Esports: Leveling Up

18min
pages 8-19

BS Broadcast

3min
pages 26-27

NMK Electronics Trading LLC

3min
pages 28-31

disguise

3min
pages 32-35

Advanced Media Trading LLC

3min
pages 24-25

LiveU

3min
pages 36-39
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