Digital Design - Module 02 Semester 1, 2019 Yaqin Ni (980897) Siavash Malek Studio11
SURFACE AND WAFFLE STRUCTURE Surface Creation
Critical Reading: Kolerevic B. 2003. Architecture in the Digital Age script of the panel
Kolerevic described three fundamental types of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)
The overall script
The three technics: 1. Two-dimension fabrication (mostly laser cutting ad water - jet): cut sheet material through moving two-axis cutting head. 2. Subtractive fabrication: remove the specifed volume of material form solid which is called milling process. 3. Additive fabrication: create form by adding layers by layers and the model is sliced into two-dimensioned layers. computer numeric controlled fabrication gives designers a chance to generate complex disign efficiently. Paramatric design gives more possiblity through the highly organised computation system. They also encourage mass production due to its high efficiency. it’s very useful for designers to generate ideas through the paramatric process.
When I looked at the script, I started to think about what does the “parametric design” indicates and what it can offer to us through the exploration process. During the process of making surface and waffle structure, I found that it is a very interesting process which will trigure and inspire the design outcome. Since the parametric design is so efficient and variable that I can generate many different outcomes in a short time and comparing them, forming a concept gradually.
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SURFACE AND WAFFLE STRUCTURE Surface Creation
Generating surfaces using grasshopper is a exploring process. At first, I did not try to control the script that I just made random numbers and created random surfaces. Later I found the ramdom surfaces look very interesting with the curled shpes and I came up with the idea of creating two surfaces pointing inward and outward, making them look like two canopies. Then I looked into the points within the bounding box and started to cotrol the script by creating something exactly I want. In the end, I get the result and shapes I want with only three points on the ground, forming strong responsive surfaces.
Iteration1
Iteration 2
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Iteration 3
Iteration 4
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SURFACE AND WAFFLE STRUCTURE
Isometric View
Laser Cutting
When creating panels, I thought about developable surfaces and I hope to unroll them in a row so that the intersections are more fluid and connected. When unrolling the panels, they can be unrolled in rows. Making the model does not cost me too much time and the panels are very connected and fluid.
When generating the two panelled surfaces, my main concept is to give people different experiences through controling the different sizes of the opennings. The left panel follows the shape of the surface that it has extruded triangles on the top to create canopy and shades for people. I put the biggist opennings on one side and smallest on the other side to give people different perspecives and visual connections no matter inside or outside of the pavillion. 6
Because of the curved surfaces, the waffle structure is following the flow of the surfaces and feels like floating in the air. When people enter into the space, they feel like they are walking into a smaller and more narrow space, this also indicates the circulation and the direction of the thresholds.
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SURFACE AND WAFFLE STRUCTURE Matrix and Possibilities
The 1.1 is quite normal, I tried to adjust the points to get curly surfaces which is 1.2. But I want to create a more diverse experience for peope so that I want to have two surfaces pointing towards inward and outward seperately. So I get 1.3. To make the right curved surface more obvious and considering the waffle structure, I made the the area of the surface and the canopy bigger. I choose 2.4 as the final attractor points to get the “extruded canopy” effect. Each panel has used two attractor points to control both of the height of the closed triangles and the size of the triangles with opennings. For the selection of panels, I have explored different technichs when generating panels. 3.1 used bounding box to create the overlapping effect and to make the pavillion look private from one side and public from the other side. Later I think the panel lacks of diversity and didn’t follow the shape of my surfaces so I used “construct domain” to exaggerate the effect I want to achive and adjust the size of the opennings as well.
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SURFACE AND WAFFLE STRUCTURE Photography of Model
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SOLID AND VOID
Visual Scripting of Parametric Model
Surface Creation
Scrript of the boolean geometry
Overall scrript
Task b is more straight-forward compared to task a. I have used lunchbox, weaverbird and waterman to explore different geometries and outcomes. Experimenting with the booleaned geometries at first and gradually comming out of the idea of creating a pavillion with different quality of light and various experience from outside to inside.
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When creating the boolean geometry, I tried to combine two different geometries together. The left one is booleaned by a harsh geometry and then rebooleaned by sphere. I found it looks like a double floor structure that gives people the opportunity to have different visual connections to landacape through the change of levels. I also considered the iterations in different scale that the right one can be regarded as a rounded chair equipped with a canopy for shading.
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SOLID AND VOID Isometric view
From the iterations I made, I decided to keep the idea of using harsh and soft geometries to create a juxtaposed experience of harsh edges and soft edges for people. So I combined the platonic octahedron and sphere together and made them intersect with each other to create the effect of a harsh edge pavillion with soft sunkened circular forms inside. When walking into the pavillion, the circular shapes are forming an archlike geometry which gives the people a different experience. The sunkened circle on the ceiling can concetrate lights which will cast a memorial and aethetic beam through the hole.
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SOLID AND VOID Matrix and Possibilities
As seen in the matrix, I explored many different shapes. I chose to use two different geometries to create a various experience for people which are 2.4 and 3.4. The selection of attractor points is based on how I want the sphere and platonic geometry intersect. So I concentrated the medium size geometries in the center so that they will intersect to boolean a circular shape inside of the harsh edges but also not damage the completed shape of each geometry. Through boolean process, it creates different sizes of holes which provide various quality of lights. For instance, the front side of the pavillion has more diffused light and when moving towards the other side, the light becomes more concentrated. Also, I intentional made the circular forms inside the pavilion into different sizes . It becomes smaller when you walking toward, this addresses the circulation in the pavillion, and also gives people the illusion of walking into a smaller space.
Task B Matrix
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SOLID AND VOID
Photography of Model
The transition from harsh shapes to soft shapes is interesting that provide people different experiences. When the pavillion is viewed from outside, it is harsh shape, Whereas it becomes soft circular forms when entering into the pavillion. Moreover, the light penetrates the void and cast graceful sparkles on the ground.
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Appendix Process
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