Our Architectural Process
GOULD TURNER GROUP
Design Process Overview.
Comparative Design Process.
Construction Photos.
VR / Drone / BIM Technology.
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
2
Design Process Overview
RESEARCH
Program Budget Analysis Zoning Review Existing Documents Concept Development
EARLY SITE PLAN Floor Plans Contractor Recommendation Prelim. Cost Estimate 3D Massing Concept Development Consider Prefabrication
OUTLINE SPECS. 3D Model Ceiling Plans Cost Estimate by GC Interior Finish Palette Refine Layouts FFE Selections
TECHNICAL
Incorporate Hardware Lighting, HVAC, IT/AV Casework Detail Drawings Value Engineering
BUILDING PERMIT Contractor Pricing Agency Comments
OBSERVATION Review Shop Drawings Answer RFI Questions Punchlist OAC Meetings
Canyon Vista Medical Center GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
3
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization
FIELD HOUSE
Comparative Design Process. Research, the Arts, Experimentation, and Technology used Use of shadows to create depth in facade
to develop the design process for a Field House and a Windows sized for suitable Consistant proportions of Public Library. interior daylighting
durable material
PUBLIC LIBRARY
Strategically Placed Conference Rooms
GOULDTURNER Architecture . Planing . Interiors
Suitable material treatment on the south orientation
Shade trees to reduce the ‘heat-island effect’ + Stormwater reduction
STEAM Bootcamp
Inviting Entry
4
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization
FIELD HOUSE EXTERNAL CONSTRAINTS
LANDSCAPE FOLIAGE . TREES CONTOUR LINES BUILDING VOLUME WARNING TRACK
PUBLIC LIBRARY PROGRAM ORGANIZATION
ADMINISTRATION CHILDREN’S PROGRAMS ELEM. COLLECTIONS ADULT COLLECTIONS STUDY . MULTIPURPOSE
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
CORRIDOR
5
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE ‘JELLO MOLDING’
VIEW ARROWS MEETING SPACES FIELD ORIENTED SUPPORT CORRIDOR LANDSCAPE FOLIAGE . TREES CONTOUR LINES BUILDING VOLUME WARNING TRACK
PUBLIC LIBRARY NODE / VIEW DIAGRAM
VIEW ARROWS NODES / MEETING CORRIDOR ADMINISTRATION CHILDREN’S PROGRAMS ELEM. COLLECTIONS ADULT COLLECTIONS STUDY . MULTIPURPOSE
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
CORRIDOR
6
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE SITE STRATEGY
VIEW ARROWS PEDESTRIANS . PLAZA BRANDING SPACE GREEN ROOF SCREEN WALL ALLEN ARENA VIEW VIEW ARROWS MEETING SPACES FIELD ORIENTED SUPPORT CORRIDOR LANDSCAPE FOLIAGE . TREES CONTOUR LINES BUILDING VOLUME WARNING TRACK
PUBLIC LIBRARY REFLECTED CEILING
CEILING HEIGHTS
VIEW ARROWS NODES / MEETING CORRIDOR ADMINISTRATION CHILDREN’S PROGRAMS ELEM. COLLECTIONS ADULT COLLECTIONS STUDY . MULTIPURPOSE
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
CORRIDOR
7
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE MATERIAL OPTIONS
PUBLIC LIBRARY NARNIA CONCEPT SET IN 1940, WHEN MANY CHILDREN EVACUATED FROM LONDON DURING WWII
THE LIGHT POLE IS USED AS A WAYFINDING DEVICE
ONE OF THE BEST SELLING BOOKS OF ALL TIME. ADAPTED TO PLAYS, FILM, COLORING BOOKS, ETC.
AS A BOOK ABOUT ADVENTURE, THE LION, WITCH, AND WARDROBE IS TRANSLATED TO AT LEAST 48 LANGUAGES
GOULDTURNER Architecture . Planing . Interiors
THE MAGICAL DOORWAY SUGGESTS A TRANSFORMATION FROM THE REAL TO THE MAGICAL WORLDS
STEAM Bootcamp
8
The Design Process FIELD HOUSE
‘SNOW-LIKE’ FIELD COLOR
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
CEILING GRID
‘ACTIVE AREA’ ACCENT FAMILY
‘ADULT AREA’ ACCENT FAMILY
PUBLIC LIBRARY DISTILLED COLORS
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
9
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE OPTION A: ‘3 STRIKES’
PUBLIC FIELD HOUSE LIBRARY OPTION B: ‘HOME RUN’
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
10
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
11
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
FIELD HOUSE
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
12
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
PUBLIC LIBRARY
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
13
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
PUBLIC LIBRARY
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
14
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
PUBLIC LIBRARY
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
15
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
PUBLIC LIBRARY
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
16
The Design Process
Research | Organization | Asset Diagram | Concept Development | Visualization | Construction
PUBLIC LIBRARY
GOULDTURNER Architecture . Planing . Interiors
STEAM Bootcamp
17