Cybernetic Art Research Project Nr 4

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diabolus

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carp second life virtual art space

cybernetic art research project


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The metaverse symbol


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The word: „Cyberspace“ is known now as an artword, its born from the word „Cyber“ (a shortform from the english word „Cybernetic“ that again comes from the greek word „Kybernetike“; „The art of navigate“ and the word „Space“. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the modern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual time-space-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we „surf around„ with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve the name „Avantgarde“

This e-book dedicated to the pioneer of the Cybernetic Art

Nicolas Schöffer.

He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called „interactivity“, he wanted to bring a prospective and non-backward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative and liberating possibilities of our times.

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diabolus second life virtual art space (benvolio)

carp 4 cybernetic art research project 2008.03.15- 2008.04.31 texts: josina burgess edited by velazquez bonetto & caravaggio bonetto created by the carp team: caravaggio bonetto velazquez bonetto josina burgess juria yoshikawa calimera lane debbie trilling junivers stockholm kourosh eusebio elfod nemeth duggy bing special exhibitors: ux hax & maria grot marion rickenbacker eden toll

(naomi devil) (lรกszlรณ รถrdรถgh diabolus) (jose den burger) (lance shields)

(kourosh dini)

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6 carp 3 CARP 4 (cybernetic art research project) Programm Progam starting at 2008-03-15 ending at 2008-04-30 First I would like to thank you all so very much for the work you did and the way you all participated in CARP 3. The Audio Artists: noiz Papp, Junivers Stockholm, and Kourosh Eusebio The Visual Artists: Juria Yoshikawa, Debbie Trilling, Caravaggio Bonetto, Josina Burgess, Eden Toll, Abstract Baroque and Velazquez Bonetto. Special Exhibitions: Kaarl Merlyn & Eifachfilm Vacirca In CARP 3 our group concentrated on the creative techniques, creative collaborations and what we did with all that in CARP before. The outcome was in many themes extreme surprising. Especially the digestion of the “Collaborative Audiovisual Improvisation” in short” VJAZZ showed a very creative potential.. A special THANK YOU to Calimera Lane, Josina Burgess, Caravaggio Bonetto, Eden Toll, Abstract Baroque, Kourosh Eusebio and Junivers Stockholm for the incredible involvement. The VJAZZ sessions were planned upfront to be performed in 30 minutes. But in many sessions we still were improvising after 4 hours and this fully enthusiastic. For all of us it worked as a narcotic. We became addicted to VJAZZ. A great Thank You to Olga Wunderlich for her engagement to our group and specially for the presentation in the Directors Lounge (Improvisation (Virtual Jazz) by Juria Yoshikawa, visual artists and Noizz Papp sound artist/musician) And a special Thank You to Debbie Trillling who took a very difficult assignment on her shoulders: Organizing The Wall Mega production and build that on many occasions herself and program it. This production will be ready in CARP 4. Also many Thanks to Kaaarl Merlyn for his Village Installation in the Diabolus Galery and to Eifachfilm Vacirca for his wonderful 444 Performance. Theme proposal for the CARP 4 Project: Our CARP 4 program will be very simple. Finally we want to express something with all that we have learned in the CARP projects before. This time its about the content. In

the carp 4 idea tree this program The Wall project will be performed direct for an audience. And we want to give more dimension on the VJAZZ sessions what we will show at the Global Justice Gala; a Protest show of the 21st century. The quintessence in CARP 4 is to bring our knowledge into a Global Common Communication. Of course every spontaneous idea will be welcomed and worked out as far our resources let us. Just like in all the other CARP projects. The CARP 4 Team: The Audio Artists: Junivers Stockholm, Kourosh Eusebio The Visual Artists: Calimera Lane, Debbie Trilling, Caravaggio Bonetto, Josina Burgess, Velazquez Bonetto Elfod Nemeth Duggy Bing, Juria Yoshikawa, How we Work: 1. Open communication, co-laboration and co-operation 2. Open idea and know-how exchange 3. Open audiovisual component and script exchange Rules: 1. There are no rules. Inovation is not bind to any rules. 2. Out of the first rule there are no further rules. Location: Virtual Art Space Diabolus (benvolio) Owners: Josina Burgess, Caravaggio Bonetto & Velazquez Bonetto. Land : 14336 qm Prim : 3276 Website: www.diabolus.ning.com


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carp 3 H.J.Krysmanski Power Structure Research: Descriptions model of the ruling class today A Version was published in ‚Wissenschaft und Frieden‘ 4/2004: http://www.uni-muenster.de/PeaCon/global-texte/ globalws0203.htm „Four Authority’s In general you can deduce a certain description model out of the Power Structure Research of the ruling class or elite. Beyond there are 4 groups linked by a function covenant where you find 4 sub systems of systems like: functional relation - ownership – administration – distribution and employer relations. In the heart of this functions covenant is the group of the personal richness. For example the Super Rich: they represent the Power of Money. In every occasion and through micro – networks, or “Philanthropy”, or the power machine of Foundations an Institutions this group has a huge influence in businesses and worldwide community’s in live. This new form of Philanthropy stands above the normal capital market in their way of functioning. They cant be ordered in somehow capital fractions and is mostly busy with trans capitalistic forms of capital destruction to withhold power competition. With the disappearing of the Sovereign forms of the modern time still this group, as the only ones, can use a upper sovereign state form to reduce “the Regime of private removal , universally. (Hardt u. Negri 2002, 313) The next group represents the power of the companies. There are the Chief Executive Officers of Industry, Finance and Militairy, that form a kind of securing wall around the core of the super rich and form together with them the pact of „Corporate Community/ Upper Class“ (Domhoff). This company-elite has a priority in increasing and administration of the capital of the super rich and has many multi millionaires between them. The can be seen as the Capitalistic class in the traditional form.

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In between this administration elite there are of course capital fractions and economic grounded interest contradistinctions, specially between the big trans national companies that go beyond national borders and function as connections in global systems and the restricted modern economy of earlier years. (Hardt u. Negri 2002, 165) The third group, already more derive, represents the Distribution Power. Here it is commonly the political class, a real serving class, able to preserve the distribution rightouseness of the company-elite and their appearance. In the core of this political class the Oligarchy’s or the “Political Management` (Mills) are acting. Election wars mostly to get people on certain positions. Further the distribution politics has reached a step in the global, conditions where the universal values of justice cant play any role anymore and the “art of governance” exist.. “ Do not integrate conflicts, only when they submit to a coherent social dispositiv, or when the differences can be controlled(Hardt u. Negri 2002, 348) The complex ring on the outside builds finally the layer of Technocrats and Services. Here the power of Science and communication are used. In this army of Assemblers, Experts, Helpers from all dimensions of the society. (Science, Media, Culture, Technique and so on) is the real knowledge of the real functioning of the capital world systems and their sub systems with critical and maybe subversive tendency mixed, so contradictions can be changed into actions. All together this 4 ring system shows and describes the worldwide experimenting to re-organize of the ruling class, that without a strong state and under the conditions of regulation of economic, collective forms, have to survive. The absolutely designated personnel of this “Ring castle”. In fact a few thousand in the outside ring, operates more and more in a environment of absolute corruption: “The relation of corruption in the Antiques and in Modern times towards world-relations were named as falsifications. Corruptions (as a statement) cant play any role in the governance forms of today, because they themselves are the substance and the totality of the Empire. Corruption is


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carp 3 the true performing of commands, without any relation or adequate subscription to the Demimonde (Hardt u. Negri 2002, 398)“

H.J.Krysmanski Power Structure Research: Deskriptionsmodelle der herrschenden Klassen heute Eine Version erschien in ‚Wissenschaft und Frieden‘ 4/2004: http://www.uni-muenster.de/PeaCon/global-texte/ globalws0203.htm „Vier Machteliten Verallgemeinernd kann aus dem Power Structure Research ein bestimmtes Deskriptionsmodell herrschender Klassen oder Machteliten abgeleitet werden Danach gibt es vier Gruppen, die in einem Funktionszusammenhang stehen, den man aus den vier Subsystemen des Systems der Produktionsverhältnisse – Eigentums-, Verwertungs-, Verteilungs- und Arbeitsverhältnisse – ableiten kann. Im Kern dieses Funktionszusammenhangs findet sich die Gruppe des privaten Reichtums bzw. der Superreichen; sie repräsentiert die Geldmacht. Über Mikro-Netzwerke, über ‘Philanthropie’ und über die Machtmaschine des Stiftungswesens übt diese Gruppe auf alle (auch die abseitigen) Bereiche des gesellschaftlichen und weltgesellschaftlichen Lebens einen enormen Einfluss aus. Diese neue Form des Gottesgnadentums steht, was seine gesellschaftliche Funktionsweise angeht, oberhalb der üblichen Kapitalverwertungsprozesse, kann nicht bestimmten „Kapitalfraktionen“ zugeordnet werden und ist vornehmlich mit transkapitalistischen Formen der „Kapitalvernichtung“ zwecks Verhinderung von Machtkonkurrenz beschäftigt. Mit dem Verschwinden der Souveränitätsformen der Moderne verfügt nur diese Gruppe, als einzige, noch über Souveränität; denn „das Regime privater Enteignung [tendiert dazu], universell zu werden.“ (Hardt u. Negri 2002, 313)

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Die nächste Gruppe repräsentiert Verwertungsmacht. Sie besteht aus den Chief Executive Officers aus Industrie, Finanz und Militär, die gewissermaßen einen Schutzring um den Kern der Superreichen formen und mit ihnen gemeinsam den Komplex der „Corporate Community/Upper Class“ (Domhoff) ausmachen. Diese „Verwertungselite“ ist vorrangig mit der Mehrung und Verwaltung des Vermögens der Superreichen beschäftigt und weiß ihrerseits viele Multimillionäre unter sich; sie kann als Kapitalistenklasse im traditionellen Sinne begriffen werden. Innerhalb der Verwertungselite gibt es selbstverständlich Kapitalfraktionen und folglich ökonomisch begründete Interessengegensätze, insbesondere zwischen den „großen transnationalen Konzernen, die nationale Grenzen übergreifen und als Bindeglieder im globalen System fungieren“ und den „begrenzten modernen Unternehmen früherer Jahre“. (Hardt u. Negri 2002, 165) Die dritte Gruppe, bereits erheblich differenzierter, repräsentiert Verteilungsmacht. Hier handelt es sich. allgemein gesprochen, um die politische Klasse, eine echte Dienstklasse, zuständig für gesellschaftlichen Konsens und für die Aufrechterhaltung eines Anscheins von Verteilungsgerechtigkeit. Im Kern der politischen Klasse agieren Oligarchien oder „politische Direktorate“ (Mills). Wahlkämpfe drehen sich im allgemeinen nur um die Besetzung dieser Positionen. Im übrigen hat Verteilungspolitik unter Globalisierungsbedingungen eine Stufe erreicht, in welcher universelle Werte wie Gerechtigkeit überhaupt keine Rolle mehr spielen (können) und ‘Regierungskunst’ darin besteht, „Konflikte nicht zu integrieren, indem sie sie einem kohärenten sozialen Dispositiv unterwirft, sondern indem sie die Differenzen kontrolliert.“ (Hardt u. Negri 2002, 348) Den komplexen Außenring schließlich bildet die Schicht der Technokraten und Dienstleister, hier wäre Wissens- und Kommunikationsmacht zu verorten. In diesem Heer von Beratern, Experten, Helfern aus allen Bereichen der Gesellschaft (Wissenschaft, Medien, Kultur, Technik usw.) sind genaue Kenntnisse über die Funktionsweisen des kapitalistischen Weltsystems und seiner Subsysteme mit kritischen und zum Teil subversiven Tendenzen vermischt, so dass hier Widersprüche zur Handlungsreife gelangen können.


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Insgesamt veranschaulicht und beschreibt dieses VierRinge-System heute weltweit stattfindende Versuche einer Reorganisation von herrschenden Klassen, die sich ohne einen starken Staat und unter den Bedingungen einer Umstellung der Regulierung von ökonomisch-kollektiven Formen zu individuellen Formen das Überleben sichern müssen. Das durchaus benennbare Personal dieser ‘Ringburg’ – im Kern wenige Tausende, im Außenring einige Millionen – operiert zunehmend in einem Milieu absoluter Korruption: „Während Korruption in der Antike und in der Moderne im Verhältnis zu den [...] Wertrelationen bestimmt wurde und als deren Falsifikation galt, [...] kann Korruption heute [als Begründung] der Transformation von Regierungsformen gar keine Rolle spielen, weil sie selbst ja Substanz und Totalität des Empire ist. Korruption ist die reine Ausübung des Kommandos, ohne jeden verhältnismäßigen oder angemessenen Bezug zur Lebenswelt.“ (Hardt u. Negri 2002, 398) „


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carp 3 Name: José den Burger. SL name: Josina Burgess José studied at the Famous Artists Schools of America and graduated in illustration, advertisement,free painting and drawing. She studied under Ben Stahl, Al Parker, Jon Witcomb, Fred Ludekens, Peter Helck, got her papers in 1967 and then decided to become a ...........singer! As a singer she worked successfully in the Netherlands especially in the 70ties (was the first female protestsinger) . She made several albums , was a member of the Knokke Songfestival Team and had her own radio and personality show on the Dutch Television. She worked with the well known Ted de Braak in all Dutch Theaters and was a guest in many radio and television shows. She traveled around the world and performed in the Intercontinental Hotels,Theatershows, on Cruiseships and in many International Television Shows. In Spain she was appearing for 4 years on Spanish television and in the years after that she became the leading lady of the well known close-harmony trio „The New Shepherds“ and after that of „Close Encounter“ and was leader of her own 7 mans band „September“. Made several albums again and performed on Dutch radio and television. During all these years of traveling she continued painting and drawing and was inspired by the countries she visited. The work has many facets, just like a human has many sides in his or her personality. Feelings and impressions, sometimes subtile, but also powerful and above all the use of bright colors are specific for her Art. Non-figurative, abstract as well as figurative paintings, explosions of color, gold and bronze, memories and feelings are telling their story. In the end of 2006 I started Secondlife, after seeing something about it on the Dutch television. I was really interested to find out what happened there with Art. I Found that many galleries interested to exhibit my Art and started from there. But just showing images of my real life paintings was not enough and I started to search for new challenges. So I went into to making dresses using the images of my real paintings as textures on them and called them “Wearable Art”. It was an immediately success and after I met Velazques Bonetto I started to experiment more with different textures I made from images of projects in SL as well as images or designs I made specially for the dresses or other projects. From Velazques I learned how to use scripts and started to animate the dresses as well. Going from there I went into building sculptures and installations using scripts in an ”Innocent” way and some times the effects were amazing. It has my total interest now and I love the new challenges and possibilities to create a total NEW ART that never existed before elsewhere. www.josina.eu

diabolus art space

josina burgess

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carp 3 Name: Naomi Devil Lives and studies in: Budapest, Stuttgart, Wien E-mail: naomidevil@naomidevil.com www.naomidevil.com Studies: 2002-2003-2006: Sommerakademie für Bildende Kunst Salzburg 2004-2007: Akademie der bildenden Künste Wien, Kontextuelle Malerei: prof. Muntean/Rosenblum prof. Elke Krystufek prof. Angela Hans Schreil 2006-7: Technisches Universität Wien Architecture BA Solo exhibitions: 1.Gallery Tetõ: The Digital Oil, 2004,Budapest 2.Gallery Mucius, The PINKFERNO, 2005, Budapest 3.Gallery Nagyhàzy, Happy Birthday, 2005, Budapest 4.Galery Art Position, 2005, Wien 5.MOYA (Museum Of Young Art), Einzelaustellung Naomi Devil, 20052006, Wien 6.Gallery Mucius, DOWNLOAD::MEDIA, 2006, Budapest 7.Hungaryan Cultural Center Prague,SACE WARP, 2007, Prague 8.Gallery Bast-Art,Du bist was du siehst (You are what you se), Wien, 2007 9.The first SL solo exhibition 2007 Group exhibitions: 1.The closing exhibition of prof. Caroline Broadhead‘s class, 2002, Salzburg 2.The closing exhibition of prof. Rivka Rinn‘class, 2003, Salzburg 3.Gallery Vertigo: The Vertigo Chronicle, 2003-2004, Canada 4.Artshole / Vinopolis: Art In MIND Part 4, 2004,London 5.Gallery Zsidró: Zsuzsa Gesztelyi Nagy‘s, Márta Kucsora‘s, Naomi Devil‘s and Melitta Németh‘s paintings , 2004, Budapest 6.Mucius Gallery Coffee: 9 artists of Gallery Mucius, 2004, Budapest 7.Selfportait UK 14-19 2005 Touring exhibition: Sunderland Museum & Winter Gardens, Manchester Art Gallery, National Museum & Gallery Cardiff, Peterborough Digital Arts Museum & Gallery, The New Art Gallery Walsall, National Portrait Gallery London, London Underground 8.Gallery Mucius, Budapest, 2005 A könyv utóélete 9.Art Position 2005, Ottakringer Brauerei, Wien 10.II. Keruleti Alkotok Tarlata 2005, Budapest (Exhibition of the artists from the 2. district) 11.MOYA (Museum Of Young Art)- New Romantics- from 2005 AugustWien 12.IZD Tower Vienna- Devil, Garcia Pozo, 2005 13.With Adrien Kiss and Istvan Szanto, Akademie der Bildenden Künste Wien, Projektraum, 2005, Wien 14.Mucius & Diabolus Contemporary Fine Art Gallery (László Fehér, András Halász, András Koncz, Mucius, Naomi Devil, István Orosz), 2006, Budapest 15.Exhibition Room of Ernst Museum Budapest: Dorottya Galeria, Dorottya Open Show, 2006 JUne 6-10., Budapest 16.II. Keruleti Alkotok Tarlata 2006, Budapest (Exhibition of the artists from the 2. district) 17.Galerie Exner: Junge Sommer 2006, Wien 18.Art Fair KÖLN 2007 19.Öszi tárlat Köszeg 2007

diabolus art space

caravaggio bonetto

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carp 3 RL Name: László Ördögh Diabolus What motivates a designer, human engineer and virtual reality software developer to go to Second Life and getting involved in this incredible world? Playfulness, the happy Homo Ludens? Maybe that too. But I have much more serious motivations: 1: - What I enjoy in SL is the pioneer spirit that rules in this world. In my daily real life working with industrial virtual reality I am also pioneering. But in RL you cannot make everything what you could imagine in your fantasy. There the discussion goes about much money, resources, management, hierarchy, organisation, economical efficiency and so on, not really about things that really matter. SL is a dematerialised world with a high degree of abstraction to realize all possible and impossible associations . It’s the perfect playground, for thinking „Bioavatars“, to experiment with substantial subjects without the material consequences. 2: - I started in SL with the idea to build a Avatar Museum there, had to be there because SL is the Future and its useless to stay in the past being busy with that. 3: - The most valuable what I got from SL are the good friends I have there: Josina the best Muse ever and the most reliable Partner in all the adventures, Caravaggio, Jan, Juria, Noizz, Terri, Whyzzer, Manax and all the others in my friends list. 4: - An Avatar in SL is the real metacommunication. Behind every avatar there is people and the avatars are very able to present or show their mentality and norms. 5: - SL is a concept for creative competence, the ideal platform to research and experiment art of the future. 6: - SL is also in the Social Surroundings with simple rules and a Global Community without any borders. Maybe an example for our RL community. Short RL bio:

Research and development: Human Engineering Simulation, Industrial Avatars (1981-1988 OMFB IFTI) (1989-1998 IST GmbH. ) Human Symulation Technology Project DFKI German Research Center for Artiffical Intelligence (1999-2002). Senior Software Developer: Virtual Reality Industrial Avatars (ICIDO GmbH 2002-) Experience in: Industrial design, graphical design, corporate design, system design and organisation, software development and programming. Languages: C++, LSL Special skills: Traditional Art Technics Computer Graphics 3D Visualising & Special Effects+ Computer Aided Design CAD Engeneering Data Management (EDM) in Intranet and Internet environment. Advanced Information Technology (AIT) (Digital Mock-Up) Ergonomics Virtual Reality & Simulation Technology Design and manufacturing of medical appliances Design of comunication systems (2000-2001)

diabolus art space

velazquez bonetto

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juria yoshikawa

After two decades of creative pursuits - ranging from conceptual art, installation, poetry, performance, computer art, animation, photography and digital design - Juria Yoshikawa (a.k.a. Lance Shields, Tokyo-based new media artist and designer) arrived in Second Life in the winter of 2007 looking for a new artistic spark. Rather than bringing in rl artwork, Juria is compelled to use mainly the elements that make up sl itself. A typical Juria Yoshikawa virtual artwork mixes kinetic objects, light sources, animated texture, ambient noise and av animations. She inevitably chooses scales larger than conventional gallery work because she is interested in people experiencing the work in a physical way - flying through them, riding on them and socializing within the art. To Juria virtual art is about freeing oneself up to create in ways she finds impossible in real life. In my real life, I am Lance Shields, a new media artist, creative director, interactive designer and social media specialist. Graduating with a BFA in new media from San Francisco Art Institute in 1992, sculpture and installation are where I started my rl creative career but I became progressively more involved in the digital and interactive. I see Second Life as a return back to my artistic roots yet at the same time combines my newer interests in the phenomenology in the virtual world. Phenomenology is defined as “the reflective study of the essence of consciousness as experienced from the first-person point of view�. In my commercial life, I am a social media strategist a global company embrace social networking, blogging and Second Life.


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debbie trilling Debbie Trilling entered Second life in October 2006, and immediately began creating. As a Technical Artist she combines the elegance of mathematics with the visual aesthetics of colour, movement and shape to produce work unique to Second Life. Within the Second Life virtual metaverse Debbie has found the medium of Particles a perfect outlet to bring these visualizations to life, and her particle work has been acclaimed for its sophistication and imagination. ‚The Particle Garden‘, Debbie‘s installation for CARP2, combines traditional SL particle techniques with complex coding algorithms to produce never-before-seen visual effects breathtaking in their beauty. Debbie also works with a number of Real-World science museums with a Second Life presence, including ‚Exploratorium - The Museum of Science, Art and Human Perception‘ and ‚Sploland - The Museum of Science, Art and Human Imperfection‘. On 30th Jan 2008 she will be creating the particle effects for a meteor collision with Mars scheduled for that date.

Debbie hails from Cambridge, England. It rains a lot there.


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TheEvil Chemistry: Who are you? carp 3

MANAX: I am me.

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diabolus art space

TheEvil Chemistry: Why do you play sl?

calimera lane

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglecting to relax more than it would occour in rl. TheEvil Chemistry: What do you do on sl? Calimera Lane came to Second Life on May 6th, 2007. Having been used MANAX: I usually get myself into a bunch of messes that I can‘t work online my way out of, only, thensheI get banned then to textbased representation entered the grid atofew learn times, more about Jaron Lanier‘s concept of Virtual Reality. Her first 30 days she spent I build something. socializing and, being a musical mind, immersing herself into the live mu-

TheEvil Chemistry: How many times have you been banned?

sic scene that is there. She is interested in learning about online identity, the real and the virtual, selforganized creative collaboration.

In early April 2007 she was granted a piece of land for free in an island sim called Artemisia, „dedicated to serve the muse and the world of the mused“. In this extraordinary place--as all of its residents were there MANAX: Justly, twice. The third time was because I orbited someone me ofoncontent my land, for free--shewho made was herselftrying familiar to withgrief the basics creationbecause in Second Life: inworld building tools and modding free LSL [Linden Script eject wouldn‘t work. Recently, my account broke, and i had to Language] switch over to a fifth one. scripts that were around. First objects of hers being used in a public space she built for Tone Uriza‘s Blues Heaven live music venue which were animated seats, lights and a bar: a blues café furniture set. TheEvil Chemistry: Are you afraid of being banned? Since Jan 2008 she sells some of her objects at SLXchange.

MANAX: Not as much as I‘d expect myself to be. TheEvil Chemistry: How do you get your ideas for your

Living online in an artistic environment that encourages selforganized creativity and collaboration, she has organized three RL Art exhibitions in the Gallery of Life at Artemisia: Aug 2007: Webster Payne, ‚Faces in Red, Yellow and Lapizlazuli‘; Nov 2007: Josina Burgess (José den Burger), ‚Colors of Life‘; buildsJan on2008: sl? Aenigma Radek (Martijn de Beur). ‚Works‘.

MANAX: I ask native leprechauns their opinions. TheEvil Chemistry: What is your favorite thing to make in

Being dedicated to live music performed in Second Life she has organized four concerts at Artemisia‘s Treehouse live music venue: Jan 2008 Freestar Tammas, Jan 2008 Harper Messmer, Feb 2008 Jellyjellyjelly Benelli, Feb 2008 Tone Uriza. sl?

Josina Burgess in November 2007 put her in touch with the C.A.R.P [Cybernetic Arts Research Project] team around Velazquez Bonetto [Lazlo MANAX: Weapons and vehicles have usually proven the mostÖrdogh]. entertaining. Within this context she heavily got amazed by the Vjazz sessions [Virtual Jazz--visual and acoustic improvisation performed live that is] she attended at Gallery Diabolus at Benvolio and soon began to create her own TheEvil Chemistry: What skills do you have in sl? VJazz sets. In February 2008 she gave her debut as VJazzer, using a script by Velazquez Bonetto that time. After that she has modded VJazz scripts she was given by friends as well as using her very own sets composed of simple MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously. inworld tools as the Linden Lab building menu and free scripts that were around. She gratefully thanks Yom Karas, Darek Deluca and Velazquez Bonetto for the inspiration they gave her and their patient help.

TheEvil Chemistry: What are the favorite groups you are in?

On April 30th, 2008 she gave her solo debut as VJazzer at Artemisia Bay.

MANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs TheEvil Chemistry: Could you explain those groups to me?


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TheEvil Chemistry: Who are you? MANAX: I am me.

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diabolus art space

TheEvil Chemistry: Why do you play sl?

junivers stockholm

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglecting to relax more than it would occour in rl. TheEvil Chemistry: What do you do on sl?

email: junivers@gmail.com website: http://www.myspace.com/sevenjunivers junivers stockholm is an avatar in SL. He has an operater

MANAX: I usually get myself into a bunch of messes that I can‘t my wayjuni outa lot. of, The thenoperator I get banned a few and work he influences of junivers is times, then born in the early 50th. His influences started with classical I build something. music, but over the years all things he ever heard had some kind of impact. Sometimes he loved it and Toll (RL Janine Miller-Fritz) sometimes he didnt. junivers operator musicinfrom the TheEvil Chemistry: How many times have you been banned? Eden Artistic Summary: I am Technical Artist loved that works mixed very start of his life. Before he learned how to stand up and media (metal, wood, pyrotechnics, neon, fiber optics mowalk Armstrong stolevisual his heart. Then Elvis Presley saics,Louis glass, kinetics,trying and poetry) MANAX: Justly, twice. The third time was because I orbited someone who to grief me it. on my land, because stole it and thenwas he let The Beatles steal eject wouldn‘t work. Recently, my account broke, and i had toEducation: switch over to a fifth one. and Hardware Enginereeing Computer Science His life has been a journey in wich he saw many music styles being born. The musical revolution and fusion between Artist Statement music styles the thing thatUSA hadfor thethe greatest on TheEvil Chemistry: Are you afraid of being banned? I have lived inisBoise, Idaho last 30impact years and him. The ultimate king of collaboration, Miles Davis, finally worked in the high tech industry for over 18 years. Light brought together only theismusic but one. also the and electricity as not an art form not a styles common I found body, mind and soul of all cultures. The new born music MANAX: Not as much as I‘d expect myself to be. this to be a great way to integrate my love of technology from this time finally brought some of the greatest jazz with my love of art. My goal is to create art that is aumusiciansinteractive into the rock music. handled and andand canpop be touched, TheEvil Chemistry: How do you get your ideas for your buildstomated, on sl? Its hard to pick out some names Jaco and played with in a public arena. By but doing so Pastorious I believe I am Weather Report would be the choice if only one could be deliberately blurring the distinction between spectator and mentioned that had everlasting impact on the operator of participant, thus redefining the way we look at art. We find MANAX: I ask native leprechauns their opinions. junivers. ourselves as part of the art and the beauty of it junivers stockholm was born in SL 21th november 2006. I have found that my interests in second life are the He found thereal hyperinstrument right afterfor hethe waslast born in SL. same as my life pursuits. My focus several He started to jam and introduce the instruments for people have been on creating events to support local chariMANAX: Weapons and vehicles have usually proven the mostyears entertaining. he some people he formed SLopportuArt tiesmet. and Together non-profitwith foundations . I have found the Ensemble and composed for the SL instruments. They had nity to do so also in Second life, United Kingdom Cancer performances in SL and kept on inspire people to start and Research,, American Breast Foundation, Uthango, Virtual TheEvil Chemistry: What skills do you have in sl? play instruments and to join jam Africawith andvirtual Burningman\Burninglife are the some ofsessions. the event junivers also tried to jam on skype and had some expirithat have benefited from firework displays. ence from this technique when voice came to the first MANAX: Building, mostly. I‘m also a par scripter. I do customWhile charachters, too, obviously. currently working in pyrotechnics in the RL as look a viewer of SL.artist, SinceI then the jams Burningman havevoice foundwas thisintegrated real worldin application that juni participated in. juni also played with AOM and helpful while designing particles sculptures that utilize, inhyper instruments orchestra.I look The jams TheEvil Chemistry: What are the favorite groups you are in? troduced scripting ,the music and animation in in the cyberspace. forwas something more and more people wanted to ward to pushing the limits of this technologies andparticipadevelote in so juniinnovative formed thedesigns group world peace jammers. ping some with the Carp3 team. At the VJAZZ performances junivers uses stream for the MANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs first time and its also his first solo performance in SL. Second Life TheEvil Chemistry: What is your favorite thing to make in sl? About He is a guy that loves to learn things and push the limits.

TheEvil Chemistry: Could you explain those groups to me?


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TheEvil Chemistry: Who are you? MANAX: I am me. Kourosh Eusebio (aka Kourosh Dini) is a musician/artist

working in the medium of piano and synthesizer. The he creates has do been described TheEvilmusic Chemistry: Why you play sl?as relaxing and soothing, yet gripping and hypnotic. Performed in a state of concentration, Kourosh invites the listener to participate in a meditative to reflect upon the nature out of the MANAX: I get somemind-state sort of sick, twisted enjoyment of mind’s natural ebbs and flows.

to relax more than it would occour in rl.

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junivers stockholm kourosh eusebio

using virtual reality to make myself more busy and neglecting

His studies began at five years of age and progressed way of individual theon classical TheEvilby Chemistry: Whattutoring do youof do sl? composers. Influences during this early period of musical development included Chopin, Bach, Beethoven, and Rachmaninoff. He would also listen and improvise around of themesses music ofthat the I can‘t work my way out of, then I get banned a few times, then MANAX: I usually gettomyself into a bunch Beatles, Metallica, and Mike Patton. Later influences incluI build ded something. Phish, Tool, Simon Posford, Bill Laswell, Pete Namlook, James Bernard, among others. Toll (RL Janine Miller-Fritz) TheEvilThe Chemistry: How many times havelanguage, you beenand banned? Eden pursuit of understanding the mind, Artistic Summary: I am Technical Artist that works in mixed communication by way of sounds, symbols and words is media (metal, wood, pyrotechnics, neon, fiber optics moreflected in both his music as well as his real life occupasaics, glass, kinetics, and visual poetry) MANAX: Justly, twice. The third time was because I orbited someone who was trying to grief me on my land, because tion as a psychiatrist. His medical degree and residency in adult psychiatry were obtained throughbroke, the University eject wouldn‘t work. Recently, my account and i had toEducation: switch over to a fifth one. and Hardware Enginereeing Computer Science of Illinois at Chicago. He pursued further studies in child and adolescent psychiatry at the University of Chicago. Artist Statement TheEvilPresently, Chemistry: Are youtoafraid of being banned? he continues work and learn at the Institute for I have lived in Boise, Idaho USA for the last 30 years and Psychoanalysis, and maintains a private practice seeing worked in the high tech industry for over 18 years. Light clients in therapy and medication management. and electricity as an art form is not a common one. I found MANAX: Not as much as I‘d expect myself to be. this to be a great way to integrate my love of technology He is presently self-publishing a book describing the bewith my love of art. My goal is to create art that is aunefits and potential detriments of video games and virtual TheEvilspace Chemistry: HowGame do you ideas for yourfor buildstomated, on sl? interactive and can be touched, handled and called Video Playget andyour Addiction: A Guide played with in a public arena. By doing so I believe I am Parents. Kourosh also maintains a blog titled Mind, Music, deliberately blurring the distinction between spectator and and Technology reflecting his thoughts of this unique participant, thus redefining the way we look at art. We find MANAX: I ask native theirofopinions. intersection as he leprechauns continues his path artistry and healing ourselves as part of the art and the beauty of it through these media. TheEvilHeChemistry: What is your favorite thing to make in sl? About Second Life has done score for short films, both recorded and live I have found that my interests in second life are the MANAX: Weapons and vehicles usually proven the mostsame entertaining. and has collaborated on work have presented at the 4Arts Galleas my real life pursuits. My focus for the last several ry, Landmark Gallery, the Fast Forward Film Festival have been on creating events to support local chariMANAX: WeaponsArtand vehicles have usually proven theand mostyears entertaining. Chicago Indymedia. Music video/machinima collaboratiand non-profit foundations . I have found the opportuTheEvilons Chemistry: What skills do you have sl? “Beast” ties with SL’s Sitearm Madonna include thein tracks nity to do so also in Second life, United Kingdom Cancer “Impart.” What skills do you have in sl? Research,, American Breast Foundation, Uthango, Virtual TheEviland Chemistry: Africa and Burningman\Burninglife MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously. are some of the event Albums written and produced include, Turn of the Year that have benefited from firework displays. EP (2008), Live at Red Rock (2007), ILive MANAX: Building, mostly. I‘m(2007), also aSky parLily scripter. do customWhile charachters, obviously. currently too, working in pyrotechnics in the RL as a at Bliss Garden (2007), Ontogeny (2005), Fidelio (2003), Burningman artist, I have found this real world application TheEvilThe Chemistry: What are the favorite groups you are in? Color of Tea in Sunlight (1999), and The Beckoning of helpful while designing particles sculptures that utilize, TheEvilAgora Chemistry: (1998). What are the favorite groups you are in? scripting , music and animation in cyberspace. I look forward to pushing theand limitsPeople of this Against technologies and develoMANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, Negative Gormabs mmt@kouroshdini.com He performs music weekly as Kourosh Eusebio in the virtu- ping some innovative designs with the Carp3 team. MANAX: Probably the Life. ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs http://kouroshdini.com/ al world of Second

TheEvil Chemistry: Could you explain those groups to me? TheEvil Chemistry: Could you explain those groups to me? MANAX: Well, MEVco is my buisness. It‘s the group of peope I go to and pay to get things made, that I couldn‘t do,


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TheEvil Chemistry: Who are you? MANAX: I am me.

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TheEvil Chemistry: Why do you play sl?

junivers Elfod Nemeth stockholm

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglecting to relax more than it would occour in rl. TheEvil Chemistry: What do you do on sl? MANAX: I usually get myself into a bunch of messes that I can‘t work my way out of, then I get banned a few times, then I build something. Toll (RL Janine Miller-Fritz) TheEvil Chemistry: How many times have you been banned? Eden Artistic Summary: I am Technical Artist that works in mixed media (metal, wood, pyrotechnics, neon, fiber optics mo-

saics, glass, kinetics, and visual poetry) MANAX: Justly, twice. The third time was because I orbited someone who was trying to grief me on my land, because eject wouldn‘t work. Recently, my account broke, and i had toEducation: switch over to a fifth one. and Elfod Nemeth entered Second Life Hardware in FebruaryEnginereeing 2007, atComputer Science

TheEvil Chemistry: Are you afraid of being banned? MANAX: Not as much as I‘d expect myself to be. TheEvil Chemistry: How do you get your ideas for your MANAX: I ask native leprechauns their opinions.

tracted by it‘s potential for creation. Artist Statement quickly thelast Steampunk IHe have livedbecame in Boise,enamoured Idaho USA with for the 30 years comand munity and is high an active of New spenworked in the tech member industry for over Babbage, 18 years. Light dingelectricity much of his time aestheticsone. of steam, and as an artpondering form is notthe a common I found machinery tentacles. this to be aand great way to integrate my love of technology with my love of art. My goal is to create art that is auFor The Wall project and Elfodcan created the central element, interactive be touched, handled and the buildstomated, on sl? Wall itself - 20m x 60m arena. and comprising 155I believe prims, the wall played with in a public By doing so I am contains only 4 listeners yet precisely controls the laying of deliberately blurring the distinction between spectator and each brick on command and explodes participant, thus redefining theultimately way we look at art.the Wewall find with every as brick to move individually. ourselves partcompelled of the art and the beauty of it

Regularly helping Second Lifeothers with building projects, he most reTheEvil Chemistry: What is your favorite thing to make in sl? About cently built a dynamically resizingin shopping inspired I have found that my interests second lifetower are the MANAX: Weapons and vehicles have usually proven the mostsame entertaining. by VanasAllen‘s Chrysler building. is currently working on my real life pursuits. My He focus for the last several several personal projects, one of which is a simlocal build. have been on creating events to support chariMANAX: Weapons and vehicles have usually proven the mostyears entertaining. ties and non-profit foundations . I have found the opportuTheEvil Chemistry: What skills do you have in sl? Elfod from Wales,life, where it rains more Cancer than nity tohails do so alsoSouth in Second United Kingdom Cambridge,American but lives Breast in London working as a Software EnResearch,, Foundation, Uthango, Virtual TheEvil Chemistry: What skills do you have in sl? gineerand for aBurningman\Burninglife media company. Don‘t ask him toofsing howeAfrica are some the event MANAX: Building, mostly. I‘m also a par scripter. I do custom too, obviously. ver,charachters, just he‘s Welsh doesn‘t mean he‘s any good that havebecause benefited from firework displays. MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously. (which he isn‘t). While currently working in pyrotechnics in the RL as a TheEvil Chemistry: What are the favorite groups you are in? Burningman artist, I have found this real world application helpful while designing particles sculptures that utilize, TheEvil Chemistry: What are the favorite groups you are in? scripting , music and animation in cyberspace. I look forward to pushing theand limitsPeople of this Against technologies and develoMANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, Negative Gormabs ping some innovative designs with the Carp3 team. MANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs TheEvil Chemistry: Could you explain those groups to me? TheEvil Chemistry: Could you explain those groups to me? MANAX: Well, MEVco is my buisness. It‘s the group of peope I go to and pay to get things made, that I couldn‘t do,


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TheEvil Chemistry: Who are you? MANAX: I am me.

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TheEvil Chemistry: Why do you play sl?

juniversBing Duggy stockholm

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglecting to relax more than it would occour in rl. TheEvil Chemistry: What do you do on sl? Duggy Bing entered SL in February of 2007. An artist in RL, MANAX: I usually get myself into a bunch of messes that I can‘t work my out of,and then I get banned few times, then he quickly tookway to building animating a wild acollection I build something. of wacky and whimsical animals, which can be found in his Cartoonimals shop on Comatose. Toll (RL Janine Miller-Fritz) TheEvil Chemistry: How many times have you been banned? Eden The puppets Duggy created for The Wall are based on Artistic Summary: I am Technical Artist that works in mixed characters created by cartoonist Gerald Scarfe for the media (metal, wood, pyrotechnics, neon, fiber optics mofeatureglass, film version. saics, kinetics, and visual poetry) MANAX: Justly, twice. The third time was because I orbited someone who was trying to grief me on my land, because

eject wouldn‘t work. Recently, my account broke, and i had toEducation: switch over to a fifth one. and Hardware Enginereeing Computer Science TheEvil Chemistry: Are you afraid of being banned? MANAX: Not as much as I‘d expect myself to be. TheEvil Chemistry: How do you get your ideas for your MANAX: I ask native leprechauns their opinions.

Artist Statement I have lived in Boise, Idaho USA for the last 30 years and worked in the high tech industry for over 18 years. Light and electricity as an art form is not a common one. I found this to be a great way to integrate my love of technology with my love of art. My goal is to create art that is aubuildstomated, on sl? interactive and can be touched, handled and played with in a public arena. By doing so I believe I am deliberately blurring the distinction between spectator and participant, thus redefining the way we look at art. We find ourselves as part of the art and the beauty of it

TheEvil Chemistry: What is your favorite thing to make in sl? About Second Life I have found that my interests in second life are the MANAX: Weapons and vehicles have usually proven the mostsame entertaining. as my real life pursuits. My focus for the last several have been on creating events to support local chariMANAX: Weapons and vehicles have usually proven the mostyears entertaining. ties and non-profit foundations . I have found the opportuTheEvil Chemistry: What skills do you have in sl? nity to do so also in Second life, United Kingdom Cancer Research,, American Breast Foundation, Uthango, Virtual TheEvil Chemistry: What skills do you have in sl? Africa and Burningman\Burninglife MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously. are some of the event that have benefited from firework displays. MANAX: Building, mostly. I‘m also a par scripter. I do customWhile charachters, obviously. currently too, working in pyrotechnics in the RL as a Burningman artist, I have found this real world application TheEvil Chemistry: What are the favorite groups you are in? helpful while designing particles sculptures that utilize, TheEvil Chemistry: What are the favorite groups you are in? scripting , music and animation in cyberspace. I look forward to pushing theand limitsPeople of this Against technologies and develoMANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, Negative Gormabs ping some innovative designs with the Carp3 team. MANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs TheEvil Chemistry: Could you explain those groups to me? TheEvil Chemistry: Could you explain those groups to me? MANAX: Well, MEVco is my buisness. It‘s the group of peope I go to and pay to get things made, that I couldn‘t do,


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CARP 4 vjazz events

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carp 3 CARP 4 1th. VJAZZ session (diabolus Benvolio VJAZZ DOM) 2008 03. 09. Sunday 1 PM SLT - 3 PM SLT visual artists:

Josina Burgess, Calimera Lane Velazquez Bonetto

audio artists:

Frutti Freschi

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carp 3 CARP 4 2. VJAZZ session (diabolus Benvolio VJAZZ DOM) 2008 03. 16. Sunday 1 PM SLT - 3 PM SLT visual artists:

Josina Burgess, Calimera Lane audio artists:

Kourosh Eusebio

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carp 3 CARP 4 3. VJAZZ session (Korova club) 2008 04. 26. Saturday 2 PM SLT - 4 PM SLT visual artists:

Caravaggio Bonetto, Velazquez Bonetto

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carp 3 CARP 4 4. VJAZZ session (diabolus VJAZZ Dom) 2008 04. 16. Saturday 3 PM SLT - 5 PM SLT visual artists:

Josina Burgess, Calimera Lane, Velazquez Bonetto audio artist:

Juniverse Stockholm

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56 carp 3 VIRTUAL VISIONS OF GLOBAL JUSTICE Art Show Gala to Celebrate the International Criminal Court in New Justice Center in Second Life with USC * Global event March 19th 5PM PST available online in Second Life * Hosted by USC Network Culture Project at the Annenberg School for Communication * A dozen prominent artists presenting new works on themes of justice * Unique interactive collaboration in virtual world connects real world issues The USC Network Culture Project at the Annenberg School for Communication harnesses creative potential in digital media with a groundbreaking new art exhibition opening March 19th at 5PM PST in Second Life. The Visions of Global Justice gala will share new works on themes of justice with international leaders to preview the new Justice Center in celebration of the International Criminal Court. On Wednesday March 19th the new Justice Commons and International Island sims in Second Life will feature a dozen talented artists from the virtual world presenting their visions of justice. USC Network Culture hosts this gala opening with support from the John D. and Catherine T. MacArthur Foundation in partnership with Global Kids. Teens from Global Kids will also present original art at the Justice Commons throughout the month of March. This arts exhibition is a transmedia celebration of the International Criminal Court. Additionally, the International Criminal Court will be the topic of simulcasts on March 20th with Global Kids in the virtual worlds of Second Life, There, and Whyville. On the same day, the International Justice Center will host a live video screening in which former United Nations Secretary-General Kofi A. Annan will receive the MacArthur Award for International Justice from the John D. and Catherine T. MacArthur Foundation, an independent grantmaking institution committed to building a more just, sustainable, and peaceful world. Mr. Annan will also deliver a major address on international justice. The March 20th simulcast will be the first time an international event will

streamed across all three of these virtual worlds. The International Justice Center builds on Global Kids’ groundbreaking work by establishing an online hub supporting the ICC and the global justice concerns it addresses; this innovative online learning center will provide resources for people to learn about the ICC, connect with ICC officials and advocates, and take action in support of human rights and international justice. Learn more about the Justice Center on the web at http://justicecenter.net. About USC Network Culture Project at the Annenberg School for Communication USC Network Culture Project is exploring how technology can be used to build bridges between cultures, promoting genuine dialogue with the residents of virtual worlds about what really matters, taking the conversation beyond branding, marketing and profits. The Network Culture Project is interested in how network culture and virtual online communities can have a real and significant impact on a wide range of activities including civic engagement, ethics, education and every day practices. About Global Kids In 2006, Global Kids became the first non-profit to develop a dedicated space for programming in the virtual world of Teen Second Life (TSL). Global Kids brings students from its New York-based programs into the organization’s headquarters to conduct youth leadership programming and stream audio and video of major international events. This innovative program is conducted in collaboration with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, Youth Venture, and the International Criminal Court, among others. More information on this program can be found on the Global Kids’ website at www.GlobalKids.org. About the International Criminal Court The International Criminal Court is the world’s first international human rights tribunal, designed to investigate and try those accused of committing some of the worst violations of human rights, including genocide, mass rape and war crimes. The ICC, headquartered in The Hague,


carp 3 Netherlands since 1998, is investigating and trying crimes committed in Sudan, Uganda, the Democratic Republic of Congo, and the Central African Republic. The International Justice Center (IJC) is a project of Global Kids and is supported by a generous grant from the Digital Media and Learning initiative of the John D. and Catherine T. MacArthur Foundation. The IJC is an independent initiative and does not purport to represent or imply any formal association with the International Criminal Court. For more information, see http://www.justicecenter.net. Media Release Evonne Heyning USC Network Culture Project Tel: +1.310.953.1087 Skype: Amoration Email: networkculture@gmail.com http://www.holymeatballs.org/2008/03/usc_network_culture_project_an.html For Global Kids blog on this event.

Exhibiting Avatars in Second Life Tuna Oddfellow, AM Radio, Pavig Lok, Tooter Claxton, Juria Yoshikawa, Dancoyote Antonelli, Filthy Fluno, elros Tuominen, Chance Abattoir, Adam Ramona, Josina Burgess, Velazquez Bonetto, Junivers Stockholm; curated by In Kenzo, Bettina Tizzy and Delia Lake.

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carp 3 VISION of GLOBAL JUSTICE GALA Live audiovisual collaborative improvisation (VJAZZ) 2008 03. 19. 5 PM SLT -7 PM SLT visual artists:

Josina Burgess, Caravaggio Bonetto Velazquez Bonetto

audio artist:

Juniverse Stockholm

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carp 3 VISION of GLOBAL JUSTICE GALA Cinetic installation 2008 03. 19. 5 PM SLT -7 PM SLT visual artist:

Juria Yoshikawa

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Break those WALLS lyrics by Josina Burgess They build Walls between countries They declare each other Bad They say: There is the enemy But the Walls are in their head… There are Generals and there are Presidents And they all speak out to the crowd To convince just everybody That there´s a war that is allowed… Look in your heart to see if there is a wall to break and let your mind be free just be real not another fake All these men, great and mighty Tell us “others” they are bad But what real is and what is certain Are the Walls right in their heads… It is time to awaken It is time that it is said give us back what you have taken Break those Walls right in your head… Break those Walls............ Break those Walls............


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Pink Floyd

The SL Wall Mother, should I trust the government? On July 21 1990, nine months after the dismantlement of the Berlin Wall, Roger Waters and an all-star cast performed „The Wall“ at Potzdamer Platz in Berlin. The performance was watched by a live audience of 250,000 and half-billion people on TV. And now, the Cybernetic Art Research Project (CARP) bring „The Wall“ to SL...

Creativ director: Debbie Trilling Producer: Velazquez Bonetto Choreography and dancing: Caravaggio Bonetto, Debbie Trilling Elfod Nemeth, Klute Coppola Arena design and build: Velazquez Bonetto Wall design and build: Elfod Nemeth Puppets: Duggy Bing Special effects: Debbie Trilling and Velazquez Bonetto Costume design: Caravaggio Bonetto, Josina Burgess Scripting: Debbie Trilling Elfod Nemeth Velazquez Bonetto Song: Josina Burgess, Juniverse Stockholm


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The making of the WALL Direction, Organisation, Production: Debbie Trilling, Velazquez Bonetto

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carp 3 The making of the WALL Kostume Design: Caravaggio Bonetto, Josina Burgess. Elfod Nemeth

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carp 3 The making of the WALL The Choreography & Dancing: Caravaggio Bonetto, Debbie Trilling, Klute Coppola, Elfod Nemeth

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carp 3 The making of the WALL The WALL Design: Elfod Nemeth

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carp 3 The making of the WALL The Pupett Design: Duggy Bing

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carp 3 The making of the WALL The Audiovisual Set Control & Environment Design: Velazquez Bonetto, Debbie Trilling

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carp 3 The making of the WALL The Special Effect Design: Debbie Trilling, Josina Burgess, Velazquez Bonetto

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carp 3 The making of the WALL The Scripting: Elfod Nemeth, Debbie Trilling, Velazquez Bonetto

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carp 3 The making of the WALL Break those Walls: Juniverse Stockholm, Josina Burgess

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carp 3 The WALL First Part:

In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh

The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives

Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women

Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns

Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye

Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part: Break those Walls

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The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell

The Trial Outside the Wall Second Part: Break those Walls

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carp 3 The WALL First Part: In the Flesh The Thin Ice The Happiest Days of Our Lives Mother Dirty Women Young Lust One of My Turns Another Brick in the Wall Goodbye Is There Anybody Out There? Run Like Hell The Trial Outside the Wall Second Part:

Break those Walls

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The Cybernetic Art Research Project proudly present.... ** The Wall ** ** ALL PROCEEDS TO RELAY FOR LIFE ** On July 21 1990, nine months after the dismantlement of the Berlin Wall, Roger Waters and an all-star cast performed „The Wall“ at the Potzdamer Platz in Berlin. The performance was watched by a live audience of 250,000 and an estimated half-billion people on television… And now, an international team of artists working with the Cybernetic Art Research Project (CARP) bring „The Wall“ to Second Life ™... A collaboration spanning over 10 weeks to bring Pink Floyd‘s ‚The Wall‘ into Second Life, with spectacular results... The five inital SL performances were a complete sell out and the original concert venue was filled within minutes. The Production Team of this incredible SL show are now relocating to Havens Paradise to the 4 SIM Mankind Tracer Amphitheatre. The Production Team of this incredible SL show are now relocating for further performances to the 4-SIM Mankind Tracer Amphitheatre @ Havens Paradise which has capacity for 150 people. What the audience have to say: „A MASSIVE, MAGICAL HIT.An unforgettable, enchanting triumph, ‚THE WALL‘ dazzles the senses and touches the heart.“ „Packed with shocks, sorcery, special effects and incredible costumes, ‚THE WALL‘ IS A SL SENSATION.“ „A GREAT BIG LUSCIOUS SL MUSICAL EXTRAVAGANZA. ‚THE WALL‘ has taken SL by surprise and will be a hit musical, powerful and subversive. It‘s a fabulous production.“ „An incredible technical feat to have achieved all this within SL“ „Up with the best live performances ever to be staged in SL“ „Sets a new benchmark for live performances in SL“


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Caravaggio Bonetto

The global wood the exhibition.... .....Money, money, money

visual artist: Caravaggio Bonetto lyrics: josina Burgess sound design: Juniverse Stockholm scripting: Velazquez Bonetto

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134 carp 3 „A human being is part of a whole,called by us the „Universe,“ a partlimited in time and space. He experiences himself, his thoughts and feelings, as something separated from the rest--a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest us. Our task must be to free ourselves from this prison by widening our circles of compassion to embrace all living creatures and the whole of nature in its beauty.“ Albert Einstein

Global Wood.

Lyrics by Josina Burgess There is a wood…a Global wood, where money hangs on trees It generates a Global wealth for just a few to see Only a few.. a Happy few.. they closed an evil pact This small amount of Human Snakes.. that made this self-select Billions go to Afghanistan and millions to Atjeh The victims of old Pakistan, for the happy few a play A Game to get the money there, for nobody to find Just in Their pockets it will end ad suffering leaves behind It’s a global wood Global wood In - balance is the name The dance around the money tree For the happy few their game And Libra’s arms are not alike, the balance is not right The suffering of half the world causes hate and war and fight But the happy few , the Happy few, don’t care. Don’t feel. Don’t see They dance their dance of ignorance .. around the money tree It’s a global wood Global wood In – balance is the name The dance around the money tree For the happy few their game


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We are HaxGrot, Ux Hax and Maria Grot. Using the Second Life platform as stand-work. We decided to adjust this multimediatic duo for realizing an audiovisual 3d experience.

diabolus second life virtual art space (benvolio)

We started experimenting with sounds inside „boxes“. Later, these „boxes“ , with variations and forms, lead us to planning our first proyect: „Geometry of sound“ as an installation performance. +info: http://haxgrot.blogspot.com/ Geometry of sound: - Instalation: Is a 3D auviovisual experience that invinted people to play and Intervening over this geometry instruments. Sounds, forms, colours, textures and lights represent the four elements: air, water, fire and earth. The opposites, complementaries, and the interrelation within them show the form of this interactive and audiovisual experiment. - HaxGrot - LIVE PERFORMANCE: • 8 March - Marzo 22 hs-spain--19 hs argentina, 01 hs pm sl time. Gallery Diabulus: +info: http://haxgrot.blogspot.com/

Geometry of sound installation by

Ux Hax & maria Grot

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I have had a lifelong interest in photography, and am now bringing my work to public view for the first time, through participation in the Second Life art scene, with a showroom in the Cetus District. I aim to produce pictures that transcend representation, conveying the emotion latent in our perception of things, and exploring the human capacity to find meaning in the natural world. My pictures represent my own view, or rather my personal, often emotional response to the world I see around me. Our perceptions are always being shaped by our emotions and our state of mind, and this is what I try to express. These photographs are not intended to be objective (despite being just photos) and I would like you, the viewer to look at them in the light of your own feelings. In my talk I will discuss my „faded flowers“ pictures. The exhibition “Faded Flowers” is a set of digital close-ups of garden flowers (roses, peonies and poppies), taken over a period of a few days as the blooms fade and die, changing colour, texture and shape and displaying unexpected riches. I will also introduce the landscape pictures currently on show in my Cetus district gallery

camera obscura by

Marion Rickenbacker

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diabolus art space

2008.03.29. the disaster at

diabolus When working on a new project I (Josina) was approached by a avatar with a question. He told me , he did put his ao (overrider)o n the floor on one of our platforms, but could not find it back. Could I maybe find it for him and return it? I went on the IN Land program and looked for items belonging to him and it showed there were 11 items, so I selected them and gave the order to return them. Right after that whole parts of every platform including the ground floor disappeared……. It was a Mess.. the exhibitions we did carefully build (velazquez) were half gone, floors were no longer there so we couldn’t walk around, and the store on the ground floor

missed parts. The platform where THE WALL was situated was a disaster too, and it was not possible to rebuild, because items returned very slowly and after putting something back after 11 minutes everything disappeared again…. We stood for a riddle… what happened here. First we thought the guy could be a terrorist and did put scripted items (bombs) around and just needed a touch from owner.. we confronted him with it and he assured us he had nothing to do with this and was as much surprised as we were. I wrote a report and did send a e-mail to SL as well. The next day everything was still the same, We all still had no idea what to do to solve this and were blaming SL now. Eden got in contact with a member of the Linden Family and Debbie finally had a solution. What happened with the parameter, could that have been changed??? Velazquez looked and yes the parameter was changed form 0 into 11. That made that we could not repair anything and items disappeared again. Now we could fix everything again. Ekim Linden, a member of the Lindens came also to see what happened but at that moment we already found out about the parameters. Still we don’t have a clue HOW this parameter was changed.. so when all of the sudden stuff disappears…Look there and see if something has changed. We all at CARP had 2 days of standing in disaster. Now all is fine again but it was a experience we will not forget soon.


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diabolus art space

Eden Toll

visual poetry Eden Toll (RL Janine Miller-Fritz)Artistic Summary: I am Technical Artist that works in mixed media (metal, wood, pyrotechnics, neon, fiber optics someone who was trying to grief me. Education: Computer Science and Hardware Enginereeing Artist StatementI have lived in Boise, Idaho USA for the last 30 years and worked in the high tech industry for over 18 years. Light and electricity as an art form is not a common one. I found this to be a great way to integrate my love of technology with my love of art. My goal is to create art that is automated, interactive and can be touched, handled and played with in a public arena. By doing so I believe I am deliberately blurring the distinction between spectator and participant, thus redefining the way we look at art. We find ourselves as part of the art and the beauty of it. About Second Life. I have found that my interests in second life are the same as my real life pursuits. My focus for the last several years have been on creating events to support local charities and non-profit foundations . I have found the opportunity to do so also in Second life, United Kingdom Cancer Research, American Breast Foundation, Uthango, Virtual Africa and Burningman\Burninglife are some of the event that have benefited from firework displays. While currently working in pyrotechnics in the RL as a Burningman artist, I have found this real world application helpful while designing particles sculptures that utilize, scripting , music and animation in cyberspace. I look forward to pushing the limits of this technologies and developing some innovative designs with the Carp4 team.


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diabolus art space

2008.04.27. the wall exhibition Creativ director: Debbie Trilling Producer: Velazquez Bonetto Choreography and dancing: Caravaggio Bonetto, Debbie Trilling Elfod Nemeth, Klute Coppola Arena design and build: Velazquez Bonetto Wall design and build: Elfod Nemeth Puppets: Duggy Bing Special effects: Debbie Trilling and Velazquez Bonetto Costume design: Caravaggio Bonetto, Josina Burgess, Scripting: Debbie Trilling Elfod Nemeth Velazquez Bonetto Song: Josina Burgess, Juniverse Stockholm


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copyrightt carp 4 team 2008

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