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CONSUME Participating Artists/Builders/Scripters/Beautiful Souls: Aequitas (Banrion Constantine/Sowa Mai) Artistide Despres Georg Janick Jeb Soderstrom Lollito Larkham luce laval Nonnatus Korhonen Pete Jiminy Pixels Sideways Poid Mahovlich Trinity Halberstadt Up Yifu

a special edition of the

virtual art space

diabolus edited by velazquez bonetto


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CONSUME baase of building / tubes for Trans Can teleport back. DISENFRANCISED CAMP: Wander around and wonder...

Some suggestions to make your CONSUME! experience better:

1. Remove all scripted avatar attachments and/or huds including AO‘s, radar and face/body lights. Reducing prim attachments will be helpful as well. 2. You will need a flight assist to fly around the installations above a certain point -- Here‘s one i use that is minimal lag. Take it into your inventory, click and WEAR -- it attaches as a HUD on lower left hand side of your screen. 3. LOOK - LISTEN (turn on your sounds) and TOUCH things. Move your cursor around and over the installations -- there are a lot of interactive elements. *** luce laval on Floor five „Grand Illusions“ has video/ media stream accessible inside the large bottle in center of room. ELEVATORS: RED BUTTON in middle panel on back wall is the elevator call button. TOUCH it and an elevator will come to your floor -- the elevator doors will open -- If they close, TOUCH them to open them again). SIT on pose balls (yes, those are funny strange animated poses we made and not some avatar glitch). TOUCH the elevator floor or ceiling or railing to get menu -- chose your floor and away you go. NOTE: the menu has „two pages“ so choose next to access the higher floor numbers (11-13). GROUNDS AROUND BUILDING: TRUCKS -- you can sit in them but they will dump you under the buidling platform -- if you do get dumped there, you will have to walk out via the tube. TRASH -- Go diving for freebies in the trash can on the building platform. Once inside the trash dump, look near

4. CREDIT CARD GAME: Instructions on ground floor at first station at top of first escalator. Basically, when you see the shopping bags near elevators, you can „buy“ these items and your credit card hud will keep track of your spending/ debt. Buy one, both, or as many of each as you want. **** Credit Card Game does NOT use Linden currency. If you play the credit card game -- be sure to „cash out“ on the 13th floor to find out how you did. 5. 3rd FLOOR BAILOUT BUMPER BOONDOGGLE TP to Bumper Cars: Click on the Teleport cube near the elevators. This will take you inside the bumper car rezzer. REZ A BUMPER CAR: Touch the box (black with gold text) to rez a bumper car. Click and sit in a car. Use your arrow keeys to drive the car. When you stand up the car will die (disappear) -- you can go back to the rezzer and rez another. TP back to elevators -- the TP to the elevators is inside the Car Rezzer station on the groun. Right click to TP out. 6. 7th Floor HURKEY!!! installation has 3 levels -- each one has a TP for access: LEVEL ONE: Right click on hand nex to gold door to enter LEVEL TWO: Right click on the teleport pad under the giant test tube (located at the top ofthe round cascading steps). This TP takes you to the lab. LEVEL THREE: Right click on Bob‘s ID card which is on the floor near the read elevator door in the lab. ** There is a mystery about the missing scientist Bob -- look for clues along the way. Many things to touch, poses, TP‘s, etc. 7. 9th floor -- ONCE UPON A TIME THER WERE BOOKS -- has two levels. MAZE: Navigate thru maze, look for book on ground, open and touch tiny spinning globe inside to tp to next level. TP back to elevators -- touch the book on the checkout counter in the library.


CONSUME

8. 11th floor -- NOT SO VIRTUAL THIS REALITY *** The tiny donatio box is a REAL donation box --- it is not part of the credit card game and will take LINDENS $$ from yoru account if you pay it -- just want to be sure you know this. ;-) 9. 13th Floor has 3 levels LEVEL ONE: You must be wearing your credit card hud to ener the vault -- sit on security probe to receive instruction. LEVEL TWO: TP is a golden globe on the desk in the cubicle with TRAVEL on the computer screen. LEVEL THREE: TP is in one of the „tubes“ in the control center (it has the Teleport pad on the base of it) On Level Three: ARTIST INFO: Touch the names on the artist photo kiosks to receive info about the artists. TELEPORTS: Tthere are 3 teleports in the center -- take the one to the TOWER to see the top of the build -- there are fun things up there ;)

station. Find it in your inventory and WEAR. PLANES: Click and sit on plane and you will be in it and flying (they are automated on track). To exit plan, stand up -- you may be suspended in the air but will fall when you take a stp. Okay because there is a giant transperen map floor to catch you. HAND: Click on the „big problem‘s“ hand and sit-- there is a pose in it. :) Stand up and you will fall AND you will be caugh by transparent map floor. TELEPORTS: Ther are teleports around the base of the radio tower -- they are marked as to where they will take you. JUMP: if you ant, you can jump from the platform -- the parachute you are wearing will pose you as you fall then will open a couple hundred meters above ground. You can control the direction with arrow keys. I hope you enjoy CONSUME and have a great time. Thank you. Pixels....

TOWER -- the walls are phantom -- walk thru and inside -central cor has „magic stairs“ enter thru opening and stairs will appear. Stails will take you to the top of the Tower for TP access to SPHERE and BIG PROBLEM. SPHERE: SOUL LIGHT: Take a Soul Light from the box at the SPHERE Teleport station. Find the Soul light in your inventory and WEAR it. TP is into SPHERE. INSIDE SPHERE ther are little spheres with sit poses if you get thrown up against the side or to the bottom. Sit and then stand to get back in the magneetic field. SMALL CENTER SPHERE is Teleport out. A VERY BIG PROBLEM: PARCHUTE: Take one from the box at BIg Problem teleport

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diabolus artspace

ground level

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If you haven‘t had the opportunity to see CONSUME, I hope you will come by and check it out before it‘s gone. So Monday July 13 is the very last last day to see CONSUME! There is quite a lot to experience -- it‘s a pretty massive build -on 3/4 sim and stands over 1200m tall. Explore the grounds, then play the Consume Game while you ride the elevators to see 13 floors with art installations by fabulous artists, the tower on top that leads to the sphere & „very big problem hanging on top of the radio tower“ and some new additons to the build. Don‘t miss this one last chance to experience a truly unique work.


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diabolus artspace

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Artistide Despres & Pixels Sideways consum creditcard game

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Ub Yifu make your choice

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Pixels Sideways sweet home

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Artistide Despres & Pixels Sideways capitalism

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consume artist group an exquisit technology

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luce Laval grand illusion

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Lollito Larkham health circle

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Pixels Sideways hurkey

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Poid Mahovlich live a geener life

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Pixels Sideways once upon a time there were books

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Artistide Despres two worlds

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