ougd202 self evaluation

Page 1

BA (Hons.) GRAPHIC DESIGN

LEVEL

05

Module Code

OUGD202

Module Title

DESIGN PRODUCTION - DIGITAL

END OF MODULE SELF-EVALUATION NAME

Dom Rugman

1. What skills have you developed through this module and how effectively do you think you have applied them? Pre production – Storyboarding/Time lining Over the last couple of modules I have become a lot more prone to focusing on idea generation and exploring ideas before realising them in any kind of software. OUGD202 in particular has been quite a ʻkey frameʼ so to speak, in my progression as a designer, more specifically in my progression as an idea generator, trying to explore a range of concepts, ideas and processes in an attempt to get closer to a realised product. Story-boarding an time lines have been a great aid in this module, recording and especially organising ideas, a necessity when taking time into consideration. I can think of a number of occasions throughout working, especially on the main sequence, in which I had to refer back to paper in order to get my thoughts and ideas collated before proceeding. Masses of software knowledge – Iʼm a bit of a software geek at heart and love being introduced to new methods of production. The technical side of OUGD202 has been tedious at times to say the least, but with Mikeʼs sessions being taught in the well-rounded and methodical manor they are, it was fairly easy, soon picking up the bare essentials, and more. The underlying idea behind my sequence was to not only produce a relevant piece of motion graphics, but really show-reel the skills and techniques Iʼve learnt throughout the module and show them in practice. I felt myself (as always) being overwhelmed with interest for the software and focusing the majority of my attention to experimenting and getting acquainted with it, often naturally diverting my attention from the aforementioned storyboarding/idea generation stages. In terms of skills and putting them to good use, Iʼve attempted to apply technical software approaches as and where possible; write on techniques, track motion, 3D camera layers, sound manipulation, still simple I know, but a vast progression from nothing. My organisational skills have been forced to book their ideas up dramatically, digitally that is. Naming files and keeping track of folder and their content has been one thing Iʼve stuck too, taking a little longer at the time of save but saving so much once everything is entwined with After Effects. A skill Iʼve grown to enjoy and will continue to practice. 2. What approaches to/methods of design production have you developed and how have they informed your design development process? -The idea of storyboarding ideas as a generative process was quite daunting at first, not knowing the software was a big factor of this. I wasnʼt sure of the capabilities of the software and moreover my personal abilities to create what I was designing. Sticking to simple storyboarding outcomes at first, the silent movie brief was a sturdy way to approach the idea of using this method to generate ideas, easing the process in.


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ougd202 self evaluation by Dom Rugman - Issuu