Design Studio 3.1

Page 11

DESIGN DEVELO PMENT Massing Gallery

Meeting

1. Initial volume Create a multi-storey gallery, slightly below roof level.

1. Initial volume Simple mass with a central void creating a piazza for gatherings.

2. David Chipperfield Stairs Different levels are connected by long stairs. Disregarded for impracticality.

2. Added floor level Add a cantilevering volume for a sky restaurant? Dismissed as it didn't work with our roof design.

3. Irregular Terracing Interactive space where people experience a vertical and horizontal journey through allottments.

3. Initial Arcade Mirroring of the historical traditional arcade design on the North and East facades with a modern approach.

4. Regular Terracing The journey is more direct and the volumes interact with the existing mezzanines more.

4. Opening the volume Top floor becomes entirely glazed to provide views down and further onto the scheme.

5. Final Design A final drastic move, still with the idea of a vertical and horizontal journey but with a much bigger and more flexible installation space.

5. Final Design The lower floor is partly voided for continuity on the ground plane. The steel structure is expressed.

Growing

1. Initial volume Create a long interactive winter garden.

2. Sunken Courtyard Remove the floor and push the courtyard to the basement levels. Idea was dismissed as we lost fluidity and load bearing strength. 3. Garden Huts Interactive learning space for people to wander around.

4. Pitch Roofed Huts Pitched roofs respond better to our analysis of vertical movement and initial ideas of massing, while the varying sizes accommodate different spaces.

5. Final Design The pitched roofs slope inwards to create a clear and straighforward axis of circulation.

11


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.