MADISON BAUTISTA
3D MODELER AND DIGITAL DESIGNER
1 Timothy 4:15
Practice these things, immerse yourself in them, so that all may see your progress.
Practice these things, immerse yourself in them, so that all may see your progress.
This project demostrates the basic understanding of creating a liquid special effect. The objective was to create a simple animation of tea being poured into a teacup. This showcase not only the simulation itself, but also includes the basics of animation movements and materials given to the 3d models.
A 3D model setup that displays an exterior scene for a sci-fi desert home with a toy block style. This project uses three programs to complete. 3D models created in Autodesk Maya, Substance Painter used to apply material onto the models, and Blender to composite and light the models.
This piece is a short ten second render of a concept of a title sequence for television or movie media. The themes that are represented into this project conveys adventure and a western genre for the story shown. The charater design was made in Adobe Illustrator and the animation was created in Adobe After Effects. The skills and effects used, such as turbluent displacement and film burn, and presented in this render.
This piece is a infographic of the details and meaning behind the Mexico’s decorative flower, the marigolds. The themes given to this piece is to send a warm and vibrant feeling whenever learning about the flower and how it corporates to the Dia de Los Muertos holiday.
A 3D model setup that displays an exterior scene for a sci-fi desert home with a toy block style. This project uses three programs to complete. 3D models created in Autodesk Maya, Substance Painter used to apply material onto the models, and Blender to composite and light the models.
This animation illustrates an advertisment for a self-made company of their design. The company is for an airlines that wants to acheive the idea of a fast and smooth service with a fun and friendly experience that is conveyed to the viewers. The animation for this render involved masking letters and adding the motion blur element.
This project demostrates the general basics of a particle simulation while incorporating a creative use of it for a project. This idea and symbol is to honor and pay tribute to a beloved character in the Star Wars universe: Ahsoka Tano. Thie symbol is made in Maya as the simulation was created and rendered in the software, Blender.
This piece is to create an interior scene with multiple objects and the use of texturing with another program. This project introduced texturing in the software, Adobe Photoshop, and how the use of texture will enhance the models and the overall scene in the render. Modeling and lighting are done is Autodesk Maya.
This project demonstartes the idea of using illustrations to create animation for a commerical/advertisment. The concept of this piece is to use items within a sandwhich to draw the viewers in and have the crave of fresh food to eat. The art work was done in Adobe Illustrator and the animation and composition done in Adobe After Effects.
This piece displays a tribute to the legendary Saul Bass by creating a title sequence to a spy espionage television show. This project demostrates compositing videos and clips together to create a cohesive and fluid transition of editing with music and creating a story along with it.
This project demostrates the general basics of a cloth simulation while presenting a realistic idea of how cloth is moved in the wind. Based from the exterior scene, this piece is to create the clothed tarp to move in the desert wind in a ten second animated render. The simulation was done in Autodesk Maya and then was moved over to Blender for lighting and finished render.
This piece demonstrates the complexity of creating a model with advanced and well-detailed elements. The weapon from the Star Wars franchise was created in Autodesk Maya where multiple models were crafted and built together to create a complete hard surface weapon.