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Digital project
Interactive
A digital project covering all course content which adapts to any platform and device.
Versatile
Adaptable to different approaches and needs: for those who complement the paper book and for fully digital classrooms.
Traceable
You will be able to visualise the completion and results of the proposed activities.
What is Edudynamic like?
Intuitive . Easy to use for you and your students.
Downloadable. You can use it without an internet connection and download it to more than one device.
Multi-device . It adapts to any type of device (computer, tablet, smartphoneetc,) and works with any screen size and resolution.
Inclusive
Its environment facilitates the personalisation of learning by adapting the tasks to the pupils' needs.
Contains a variety of resources such as videos, animations, gamification, self-assessment activities and self-correcting interactive activities
It is much more than a copy of the paper book.
Synchronizable . Any changes made by the user are automatically synchronized when connecting any of the devices that they are using.
Universal Compatible with all operating systems, virtual learning environments (VLE) and educational platforms most commonly-used in schools.
1 Who am I? 9:45 AM
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What about the pupils?
For Year 1 and Year 2, an active book combines the digital version of the pupil’s book with the resources developed for the multimedia and interactive reproduction of all the contents of the course, gamification, audio, video, etc.
For classroom work and homework, the active book can be used as a digital complement to the printed book or as an independent learning tool.
From Year 3 to Year 6, an specially designed format for the educational digital environment, using all the technological potential and is compatible with any device. Specific editions of all the theoretical and practical contents of the textbook have been made to obtain an interactive and dynamic version that includes all the curricular content corresponding to that level, together with a wide variety of multimedia resources, videos, gamification.
What does it offer?
Resources
Active methodologies (like techniques and strategies) and resources for the following:
• Exercise: interactive activities, musical and rhythmic dictations.
• Study: active listening, songs, karaoke, etc.
• Learning: musicograms, choreographies, videos, scores, etc.
• Assessment: self-assessment, portfolio, etc.
Evaluation
• Assessment instruments, self-assessment and co-assessment.
• Instruments to evaluate teaching practice.
Programming, teacher’s guides and documentation of the project
•The keys to Global Action.
• Teacher’s guide.
• Schedules.