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UDL Guidelines in Global Action

The different elements of the Global Action Project are designed taking the principles of Universal Design for Learning (UDL) into account. The following table shows the relationship between the UDL principles or guidelines and the elements of the project:

Image and context

• The direct relationship with the SDGs (challenges of the 21st century) and with the daily life of students optimizes relevance, value and authenticity (7.2).

• An alternative representation of the text facilitates the understanding and the personal connection with the context of the Learning Situation (2.5).

• The questions link the Learning Situation with the pupils' experiences and knowledge (3.1).

What do you think?

Context

Target in action

• It provides objective and verifiable information about the importance of the target in action (8.1).

• It stimulates collective reflection using a useful thinking strategy which can be used to deal with everyday problems (9.2).

• It encourages independence by proposing a final product which is open to contextualization in the center and allows the students to choose (7.1), varying the levels of difficulty (8.2).

• Facilitates generalisation and transfer of essential learning (3.4).

• It promotes community and collaboration for the collective creation and presentation of the final product (8.3).

• Give teachers and pupils access to up-todate information about the SDGs using various means of communication (5.1).

• What do I know? It suggests traceable interactive activities to detect previous ideas at the start of the unit (3.1).

• It uses audiovisual materials that present learning situations, stimulating expectations and beliefs that increase motivation (9.1) at the start of the unit.

• In each unit, further information from selected sources is presented in different formats to provide alternatives to auditory (1.2) and visual (1.3) information to represent the text (2.5): songs, subtitled audio or video, locutions of textual information, graphical organisers, visual thinking, etc. also usable to stimulate participation.

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