GSD2020_Representation + Landscape_ Rhino + Vray Tutorial One

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R h i n o + V- R a y R e n d e r i n g : Tu t o r i a l 0 1

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I n t er f a c e Workspace The V-Ray Compact contains the functions of asset

beyond the camera view.

editor, V-Ray objects, lights setting and render.

Fur – Creates simple procedural fur at render time.

Open the asset editor on the main tab to prepare for

Proxy Scene – Imports a .vrscene file as a proxy,

rendering. The asset editor is comprised of 5 primary

which is fully loaded only at render time.

aspects. Settings Materials

V-Ray Settings provide control over the parameters

Material Workplace shows all the selected materials.

that adjust the rendering process. They can be

Right click to add, import, export, rename,

accessed from the Asset Editor in the Settings tab.

remove, and select the objects with current materials, such as assigning current materials to the

V-Ray Settings are organized in two panels - the main

selected objects or to the selected layers, deleting

one exposes the default options for scene setup. The

materials that are not used in the scene, and

default options usually work for many kind of scenes,

adding layers with reflections, refractions to the

but if access to more advanced options is needed, the

materials.

right-hand side panel of the Asset Editor provides those.

Lights V-Ray for Rhino offers a number of lights essential for

Render

a good render. No matter what the type of the scene

The Render rollout provides convenient access

is, you can find the appropriate lighting options in the

to common Rendering functions such as choosing

V-Ray toolbar or in the Asset Editor.

the render devices or turning on and off V-Ray Interactive and Progressive mode. You are also able

Depending on the scene and the effect you are trying

to choose from several Quality presets as well.

to create with light, you might choose to use only one type of light or any combination of lights.

Workflow

Geometry

The basic workflow for V-Ray is as follows:

V-Ray provides a number of tools that create

> Switch current renderer to V-Ray

geometry loaded in the scene at render time, that

> Create new or open saved render settings with asset

does not weigh to the scene.

editor > Modify the rendering settings

Clipper – A virtual plane for clipping geometry at

> Preview

render time.

> Render and Export the image

Proxy Mesh – Imports geometry from an external

+

mesh file, which is fully loaded only at render time.

> note :You can restore, save and load V-Ray settings (in

The geometry is not present in the scene. Instead, it

a .vropt file format) from the bottom three buttons in the

is substituted by preview object that does not take

Settings panel area. The three options are Load Render

any additional resources to be displayed.

Settings from File..., Save Render Settings to File... and

Infinite Plane – A virtual plane that always extends

Revert to Default Render Settings. These options are inactive during rendering.


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