R h i n o + V- R a y R e n d e r i n g : Tu t o r i a l 0 1
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I n t er f a c e Workspace The V-Ray Compact contains the functions of asset
beyond the camera view.
editor, V-Ray objects, lights setting and render.
Fur – Creates simple procedural fur at render time.
Open the asset editor on the main tab to prepare for
Proxy Scene – Imports a .vrscene file as a proxy,
rendering. The asset editor is comprised of 5 primary
which is fully loaded only at render time.
aspects. Settings Materials
V-Ray Settings provide control over the parameters
Material Workplace shows all the selected materials.
that adjust the rendering process. They can be
Right click to add, import, export, rename,
accessed from the Asset Editor in the Settings tab.
remove, and select the objects with current materials, such as assigning current materials to the
V-Ray Settings are organized in two panels - the main
selected objects or to the selected layers, deleting
one exposes the default options for scene setup. The
materials that are not used in the scene, and
default options usually work for many kind of scenes,
adding layers with reflections, refractions to the
but if access to more advanced options is needed, the
materials.
right-hand side panel of the Asset Editor provides those.
Lights V-Ray for Rhino offers a number of lights essential for
Render
a good render. No matter what the type of the scene
The Render rollout provides convenient access
is, you can find the appropriate lighting options in the
to common Rendering functions such as choosing
V-Ray toolbar or in the Asset Editor.
the render devices or turning on and off V-Ray Interactive and Progressive mode. You are also able
Depending on the scene and the effect you are trying
to choose from several Quality presets as well.
to create with light, you might choose to use only one type of light or any combination of lights.
Workflow
Geometry
The basic workflow for V-Ray is as follows:
V-Ray provides a number of tools that create
> Switch current renderer to V-Ray
geometry loaded in the scene at render time, that
> Create new or open saved render settings with asset
does not weigh to the scene.
editor > Modify the rendering settings
Clipper – A virtual plane for clipping geometry at
> Preview
render time.
> Render and Export the image
Proxy Mesh – Imports geometry from an external
+
mesh file, which is fully loaded only at render time.
> note :You can restore, save and load V-Ray settings (in
The geometry is not present in the scene. Instead, it
a .vropt file format) from the bottom three buttons in the
is substituted by preview object that does not take
Settings panel area. The three options are Load Render
any additional resources to be displayed.
Settings from File..., Save Render Settings to File... and
Infinite Plane – A virtual plane that always extends
Revert to Default Render Settings. These options are inactive during rendering.