Martin O’Dea & Hannah Watt
The Faculty of Wonder
Research & concept
Board 1
The concept is based on the book Sophie’s World, which was aimed at introducing philosophical concepts to a younger target audience. It is uniquely told through the narrative between a little girl Sophie and the letters she recieves from a mystery writer. Adapting a previously set ISTD brief about presenting information in an interesting and unusual way, we wanted to bring
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philosophy to life through hand-lettering and animation. This was an intersting collaboration as it allowed us to take advantage of each other’s skill set and be exposed to different ways of working. We intend to project the complete animation as an academic tool, making use of light and dark to provoke thought and make people go on to question philosophy.
Martin O’Dea & Hannah Watt
The Faculty of Wonder
Visual development & Experimentation
Board 2
We began the design process by experimenting with different styles of type using a range of different media and mark making equipment to achieve a suitable aesthetic. The animation is purely typographical so the type had to be appropriate to our message as well as visually engaging. The passages of the story we have chosen present different
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concepts and as such need to be portrayed differently. To highlight important points within the story, key words were also brought to life through more experimental imagery. This is intended to break up the animation and keep the audience interested throughout.
Martin O’Dea & Hannah Watt
The Faculty of Wonder
Creating sound and animation
Board 3
The most time consuming aspect of the project was scanning and editing, we wanted to maximise brightness and invert the colours so our animation would make use of white type on a black background. This would bemore suitable for dark, projected environments. In order to prepare for the animation we had to extract each word as a seperate file and ensure that we were organised due to the high volume of words we had to include. We
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were keen on putting an emphasis on sound, creating a bespoke sound track and voice overs that would add to the uniqueness of the experience and allow us to guide the viewer through the stories by empahsising important sections in both type and the spoken word.
Martin O’Dea & Hannah Watt
The Faculty of Wonder
Visual development & refinement
Board 4
Editing all of the type was a time consuming process as each indovidual word was a seperate image. We wanted to retain the types hand drawn quality so didn’t edit out the accidental paint marks and ink drips. This gives it a more personal, raw quality which fits with the concept and purpose of the animation. The type doesn’t follow a standard layout and instead is organised
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with the flow of how you would speak the words. The layout is matched with the voiceovers so thae words with more emphais palced on them in the voicover are larger creating a connection and linking the two visually.
Martin O’Dea & Hannah Watt
The Faculty of Wonder
Context & Final projection
Board 5
Our animation was deisgned to be shown in museum spaces and academic settings. It’s purpose is to educate and be thought provoking. In order to show how the animation would look in context we used the projector to showcase thee animation on a
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large scale and in the environment. A range of printed emphemera such as posters and desccriptive postcards were also created to highlight the questions asked further. Martin O’Dea & Hannah Watt
The Faculty of Wonder
In Context
Board 6
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The animation would be projected in large scale spaces. It is designed for museums although would work over a range of environments. The space has to be dark to experience the full impact of the animation and take in the philosphical words and questions in the voice over. Martin O’Dea & Hannah Watt
The Faculty of Wonder