PENG
heidi HUILIN
我 不 知 道 我 在 干 什 么
a confused creative’s process for f***ing up
DEDICATED TO: My family and friends. This semester has presented many challenges, and I wouldn’t have been able to make it out alive (and sane) without the help of those closest to me. p.s. I’ll be using some colorful language and making many snarky comments throughout this book. You have been warned.
TABLE OF CONTENTS SEMESTER STARTING POINT
5
THESIS PRESENTATION
6
Preliminary Thesis Research on “Redesigning Psychology” PROJECT BACKGROUND INITIAL RESEARCH
8 9
INSPIRATION & IDEATION PROJECT OUTCOMES
10 12
PROJECT PATTERN FINAL REFLECTION
DESIGN HISTORY
16
Exploration of Art Nouveau & Ukiyo-e PROJECT BACKGROUND INITIAL RESEARCH
18 19
INSPIRATION & IDEATION PROJECT OUTCOMES
20 22
PROJECT PATTERN FINAL REFLECTION
100 DAYS
28 29
INSPIRATION & IDEATION PROJECT OUTCOMES
30 32
PROJECT PATTERN FINAL REFLECTION
PENG DYNASTY 44 45
INSPIRATION & IDEATION PROJECT OUTCOMES
40 41
42
Creation of RPG Inspired by Chinese Folklore PROJECT BACKGROUND INITIAL RESEARCH
24 25
26
Illustration of 100 Anime & Manga Eyes PROJECT BACKGROUND INITIAL RESEARCH
14 15
46 50
PROJECT PATTERN FINAL REFLECTION
56 57
SEMESTER STARTING POINT PROGRAM PARAMETERS
ABILITY PARAMETERS
INDESIGN
BOOK-BINDING
4
3
PROCREATE
ILLUSTRATOR
3
4
PREMIERE
PHOTOSHOP
1
3
ORGANIZATION
TYPOGRAPHY
WORK ETHIC
ILLUSTRATION
5
4
2
10 9 NUMBER OF NIGHTS
8 7 6 5
3
SEMESTER GOALS
SEMESTER MOTTO
I had several semester goals: • Maintain straight A’s (at least try to) • Get some sleep (like four hours) • Have a social life (debatable) • Develop illustration style (CHIBI) • Practice book design (we love type)
My semester motto is always “Anything worth doing is worth doing right.” No matter how stressed or tired I get, I must always put my best foot forward. By doing good work, I can become both a better student and designer.
SEMESTER FEARS
4 3 2 1 0
4
WEB DESIGN
AFTER EFFECTS
DECEMBER SLEEP TIMES
4
1 AM
2 AM
3 AM TIMES
4 AM
I had many semester fears: • Will I get any sleep or eat at all? • Will I talk to any of my friends? • Will I make good work? • Will I have time to watch anime? • Will I be broke at the end of the year?
STRESS LEVEL Since the semester has only just started, we’re at a stress level of 4/10.
THESIS PRESENTATION
论 文 介 绍
PROJECT BACKGROUND PROJECT 3: THESIS PRESENTATION TIMELINE: 1.21–2.25 OUTCOMES: RESEARCH PRESENTATION Okay, close your eyes. Or maybe not because you’ll need to read this. Let’s start over... Pretend it’s your last semester of BFA (or whatever graphic design program you’re in). You’re probably a senior, and you’ve been tasked with the all-important THESIS. *insert sparkling noises* You’re told to read an article about planning the perfect thesis, but let’s be honest, you’ll skim it at best. Now your mind is swirling with ideas about what you should spend your final days of college working on. You start looking into designers who inspire you and asking grand questions about what design means to you. Then you put it all down on paper... or on Google Slides...or on InDesign. The last step is to present your proposal to your peers. You’ve got five minutes. Good luck.
RESEARCH LOGIC MODEL THE SOURCES:
THE OUTCOMES:
Unofficial Resources: • Psychology Background • Psychologists Poster
Project Outcomes: • Thesis topic: Redefining Psychology • Thesis research presentation • Minimal poster on psychology term • Mock-up of spread from booklet
Tangible Resources: • Lilienfeld paper on Misused Psychology Terms • Notes from Social Psychology • University of the District of Columbia article on Importance of Psychology in Society
THE IMPACTS:
Designers: • Lorena Lane • Patrick Smith • Studio Carreras
Expected Growth: • Better understanding of thesis requirements • Consideration for purpose of a project • Practice with “public” speaking • Desire to pursue more personal projects
THE ACTIVITIES:
Miscellaneous: • A little less sleep (not bad though) • Mild stress from needing to present
For the Project: • Compile research into presentation • Settle on thesis statement and direction • Sketch out potential poster ideas • Create mock-up for spread • Rehearse presentation a few times Unhelpful (but unavoidable) Activities: • Procrastination by doing anything BUT working on your presentation and design • Read old psychology notes to see how much you actually remember (not a lot oops) • Reminisce about the days when you thought that sleeping at 1 am was late
INITIAL RESEARCH | SPRING 2021 | PENG | 9
INSPIRATION THE CONCEPT: As a Psychology and Graphic Design major, I’m in a unique position where I have a certain level of expertise in both subjects. Thus, I can use my creative side to make these difficult concepts easier to understand for the general public. By simplifying complex phenomena into minimal icons, we can foster conversations about these topics in layman’s terms. I also hope show my peers and viewers the power of psychology in society.
Patrick Smith Patrick Smith
Studio Carreras Studio Carreras
DESIGN // LORENA LANE
DESIGNS // PATRICK SMITH 10 | PENG | SPRING 2021 | INSPIRATION & IDEATION
DESIGNS // STUDIO CARRERAS
POSTER SKETCHES
INSPIRATION & IDEATION | SPRING 2021 | PENG | 11
THESIS PRESENTATION Misunderstood Psychology Phenomena Bystander Apathy | Naive Realism | Heuristics | Fundamental Attribution Error | Implicit Bias | Reciprocal Liking | Self-handicapping | Catharsis | Propinquity | Stereotypes | Cognitive Dissonance | Prejudice | Social Facilitation | Affective-based Attitudes | Subliminal Messaging | Social Loafing | Equity Theory | Lowballing | Justification of Effort | Self-serving Attribution | Chameleon Effect | Bias Blind Spot | Conformity | Injunctive Norms | Resilience | Perceived Control | Weapons Focus Effect
Redesigning Psychology Heidi Peng
Background ● Psychology BA ● “A wonderful wall of influential psychologists” poster (right) ● Personal and observed conversation about psych
Psychology is Important Thus, I want to reframe these misused psychological phenomena in layman's’ terms, leaving less room for ambiguity and increasing conversation about them.
Works Cited I aim to explore how increasing the awareness for and understanding of commonly misused psychological phenomena, specifically those that occur in the field of social psychology, may improve an individual’s decision making as well as understanding of self.
Lilienfeld, Scott O., et al. “Fifty Psychological and Psychiatric Terms to Avoid: a List of Inaccurate, Misleading, Misused, Ambiguous, and Logically Confused Words and Phrases.” Frontiers, Frontiers, 17 July 2015, www.frontiersin.org/articles/10.3389/fpsyg.2015.01100/full. Lorena Lane, 8 Nov. 2017, www.thinkartprint.com/. “Striking Minimalist Posters Reveal What It’s Like To Struggle With A Mental Disorder.” HuffPost, HuffPost, 7 Dec. 2017, www.huffpost.com/entry/mental-disorder-posters_n_4435862. Studio Carreras. “Philographics.” Behance, www.behance.net/gallery/1964649/Philographics. “The Importance of Psychology in Today's World.” University of the District of Columbia, 7 Mar. 2018, www.udc.edu/social-udc/2018/03/07/importance_psychology_todays_world/#:~:tex t=Essentially%2C%20psychology%20helps%20people%20in,to%20better%20predic t%20future%20behavior.
12 | PENG | SPRING 2021 | PROJECT OUTCOMES
CONSCIOUSNESS
14 | PENG | SPRING 2021 | PROJECT PATTERN
FINAL REFLECTION PROGRAM PARAMETERS
ABILITY PARAMETERS
INDESIGN
BOOK-BINDING
4
3
PROCREATE
ILLUSTRATOR
3
4
PREMIERE
PHOTOSHOP
1
3
ORGANIZATION
TYPOGRAPHY
WORK ETHIC
ILLUSTRATION
5
4
2
10 9 NUMBER OF NIGHTS
8 7 6 5
3
FAVORITE ASPECT
PROJECT GOALS
I enjoyed getting to explore a potential thesis topic, and I love having the ability to blend my two majors together in a meaningful way. I will personally work on this project over the summer and continue to practice this type of minimal design.
My goal for this research project was to “Find a way to show people the power of psychology,” which is why I titled the thesis presentation: Redefining Psychology. I also wanted to practice minimal and typographic design.
LESSONS LEARNED
4 3 2 1 0
4
WEB DESIGN
AFTER EFFECTS
JANUARY SLEEP TIMES
4
2 AM
3 AM
4 AM TIMES
5 AM
There are many components to consider when planning a thesis that I hadn’t thought of before, especially how you will exhibit your work and your reasoning behind the thesis topic in the first place. This project forced me to think critically.
STRESS LEVEL Stress levels were really low for this project, so I give it measly a 2/10. SPRING 2021 | PENG | 15
DESIGN HISTORY
设 计 历 史
PROJECT BACKGROUND PROJECT 4: DESIGN HISTORY TIMELINE: 1.21–4.27 OUTCOMES: JOURNAL REFLECTION, NEW ARTIFACT Think of an embarrassing story. The more cringe-worthy the better. I can’t tell you how many nights I’ve been kept awake by some embarrassing event that happened in middle school, but I digress. Got your story? Good. The important part comes next...What did you learn? I hope you learned something good because that’s what any story from the past (aka history) should do. Now let me say something else. Design informs design, which sounds redundant but I can promise is true. But let’s put this concept into practice for shits and giggles. Pick some design movement, like the Age of Posters or Psychedelic Design, and research a designer from that era. Now, take that piece of history and make something new. Redefine it. Breathe new life into it. You’ll get a feel for what it means to have design inform design, and I can promise you that you’ll get something cool out of it.
RESEARCH LOGIC MODEL THE SOURCES:
THE OUTCOMES:
Artists: • Toulouse-Lautrec • Katsushika Hokusai
Project Outcomes: • Journal reflection on Art Nouveau & Ukiyo-e • Manga oneshot on Moulin Rouge • Physical copy of oneshot
Tangible Resources: • Articles on Ukiyo-e (Japanese woodblock printing) & its influence on Art Nouveau • Manga Collection
THE IMPACTS:
Toulouse-Lautrec Pieces: • Moulin Rouge • Confetti • Troupe de Mlle Eglantine • L’Anglais au Moulin Rouge
Expected Growth: • Appreciation for Asian influences on Western art & design movements • Practice with “public” speaking • Understanding for Lautrec’s style of illustration • Practice with storytelling
THE ACTIVITIES:
Miscellaneous: • Stress from needing to create three spreads of manga in completely new style • Joy from creating a manga
For the Project: • Draw connection between Ukiyo-e & Art Nouveau designer Toulouse-Lautrec • Compile research in journal reflection • Create manga oneshot about La Goulue and Valentin at the Moulin Rouge • Print and bind manga Unhelpful (but unavoidable) Activities: • Procrastination yet again by doing anything BUT drawing the manga • Lose lots and lots and lots of sleep • Read manga and justify that choice with “It will help inform how I draw this oneshot”
INITIAL RESEARCH | SPRING 2021 | PENG | 19
MOODBOARD THE CONCEPT: I’ve had extensive exposure to French culture and Art Nouveau since I was a freshman in high school taking AP
20 | PENG | SPRING 2021 | INSPIRATION & IDEATION
French, so I jumped at the opportunity to use that knowledge in my design work. As an avid manga reader and collector, I’ve also always wanted a reason to create my own manga or oneshot. For
this oneshot, however, I wanted to honor Lautrec’s style of illustration and create an “Art Nouveau” manga. The figures are pulled directly from Lautrec’s posters, save for the final spread, but
aspects of manga art are scattered throughout the piece through shading and texture. You also have to read from right to left (as you would with traditional manga). Lastly, there are bits of French in the manga.
STORYBOARD SKETCHES
INSPIRATION & IDEATION | SPRING 2021 | PENG | 21
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7
6
5
4
FROM ME TO YOU
HÉLAINE PENG
LOVE IS IN THE AIR
24 | PENG | SPRING 2021 | PROJECT PATTERN
FINAL REFLECTION PROGRAM PARAMETERS
ABILITY PARAMETERS
INDESIGN
BOOK-BINDING
4
3
PROCREATE
ILLUSTRATOR
4
4
PREMIERE
PHOTOSHOP
1
3
ORGANIZATION
TYPOGRAPHY
WORK ETHIC
ILLUSTRATION
5
4
2
10 9 NUMBER OF NIGHTS
8 7 6 5
3
FAVORITE ASPECT
PROJECT GOALS
I thoroughly enjoyed being able to illustrate and write a manga oneshot about the Moulin Rouge. I have a pretty large manga collection, so it was fun to get to make my own. I also liked being able to practice my French again.
My primary goal was to “Shed light on the many Asian, specifically Japanese, influences on Western art & design movements that have long been ignored.” I think I was able to successfully blend the two styles together.
LESSONS LEARNED
4 3 2 1 0
4
WEB DESIGN
AFTER EFFECTS
FEBRUARY SLEEP TIMES
4
2 AM
3 AM
4 AM TIMES
5 AM
Try to work ahead and make sure you always have a plan. Pushing off work and responsibilities will only hurt you in the long run, but you need to remember that sleep (for at least four hours) is also a crucial part of the process.
STRESS LEVEL Stress levels were higher for this project, especially for the second part: 5/10. SPRING 2021 | PENG | 25
100 DAYS
一 百 天
PROJECT BACKGROUND PROJECT 1: 100 DAYS TIMELINE: 1.21–4.30 OUTCOMES: 100 POSTS, FINAL PRESENTATION Want to destroy your will to live? Okay that was a little extreme. Hmm...Want to suffer productively? Yes? No? I’m taking this silence as a yes. Let me introduce *insert drum roll* 100 DAYS!!! From now until the end of time, you will make something (literally anything you want) every day. Let me elaborate. Pick an activity to repeat once a day for 100 days. I can promise you it’ll be worth it. Naturally there will be days where unaliving yourself sounds particularly enticing, or you’ll look at your work and only one word will come to mind: Shit. But you’ll hit a runner’s high sometime over the course of the project. You’ll get better, feel enlightened or just stop caring about whether it’s “good” or not. It’s time to just create and maybe have fun.
RESEARCH LOGIC MODEL THE SOURCES:
THE OUTCOMES:
Anime Studios: • Lerche • Kyoto Animation • Bones • Production I.G • CloverWorks • Madhouse • Pierrot
Project Outcomes: • 100 posts on Instagram • Handbound lookbook • Online sticker shop for anime eyes
THE IMPACTS:
Some Favorite Anime: • Haikyu!! • Toilet-Bound Hanako-kun • Jujutsu Kaisen • Demon Slayer
Expected Growth: • Better understanding of eye anatomy • Ability to create original eyes • Improved skill in Procreate • Appreciation for a daily action • Grow social media
THE ACTIVITIES:
Miscellaneous: • So much stress it feels like your hair might turn white or you might pass out at any moment • No sleep. Your eyebags will be intense • Joy from the act of creating • Some moneys if people buy your stickers • Actually injure finger while binding final book because it was 100+ pages ;-;
For the Project: • Complete a drawing every day • But try to work ahead by staying a few days ahead so you don’t get overwhelmed • Compile all drawings into a final book as well as on your website & store • Bind final lookbook • Turn drawings into stickers Unhelpful (but unavoidable) Activities: • Watch anime all the time instead of working • Cry about how much your wrists hurt • Questions life and your art • Fangirl over Gojo Satoru’s eyes
INITIAL RESEARCH | SPRING 2021 | PENG | 29
THE CONCEPT: At the start of the planning process, I had two ideas: Anime eyes and Foodimals, the animals from Cloudy with a Chance of Meatballs 2. Both involved heavy illustration, but I
ended up choosing anime eyes because I realized I, for the life of me, could not draw eyes. And what better way to learn than to draw 100 eyes from some of the best animation studios in the world? This project became a huge source of joy and stress
for me as the semester continued. I loved getting to watch anime as a part of my homework, but I also chose an activity that required a couple hours to complete, rather than the recommended 20-40 minutes. Nevertheless, I saw my illustration
skills steadily improve. I got faster and more accurate with every eye, and I developed a good workflow that I continue to use in my other illustrations. I also achieved my goal of using my newfound knowledge to create original eyes.
EYE PROCESS
STEP 1: SKETCH LAYER
STEP 2: HAIR/TOP LAYER
STEP 3: EYE LAYER
STEP 4: SKIN LAYER INSPIRATION & IDEATION | SPRING 2021 | PENG | 31
ANIME EYE GALLERY
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PROJECT OUTCOMES | SPRING 2021 | PENG | 35
FAVORITE EYES DAY 14
DAY 71
DAY 52
DAY 87
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ORIGINAL EYES DAY 94 DAY 100
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EYE OF THE BEHOLDER
40 | PENG | SPRING 2021 | PROJECT PATTERN
FINAL REFLECTION PROGRAM PARAMETERS
ABILITY PARAMETERS
INDESIGN
BOOK-BINDING
4
4
PROCREATE
ILLUSTRATOR
4
4
PREMIERE
PHOTOSHOP
1
3
ORGANIZATION
TYPOGRAPHY
WORK ETHIC
ILLUSTRATION
5
5
2
10 9 NUMBER OF NIGHTS
8 7 6 5
3
FAVORITE ASPECT
PROJECT GOALS
The sheer number of eyes I now have under my belt is truly astonishing. It’s crazy to think we practically drew for 100 days straight, and being able to look at all that work together is satisfying AF. I also got to grow my social media.
My project goal was to become better at illustrating eyes and gain a better understanding of anime eye “anatomy.” I also had a secondary goal of learning how to use my Cricut by making stickers. I accomplished both goals.
LESSONS LEARNED
4 3 2 1 0
4
WEB DESIGN
AFTER EFFECTS
MARCH SLEEP TIMES
4
2 AM
3 AM
4 AM TIMES
5 AM
It takes a lot to do something every day and develop a habit of it. I don’t think I do anything every day, expect for basic bodily functions. This project took a lot of discipline and compromise because you sometimes had to publish “meh” work.
STRESS LEVEL This project was really stressful because of daily work, so it give it a 9/10. SPRING 2021 | PENG | 41
PENG DYNASTY
彭 朝
PROJECT BACKGROUND PROJECT 2: INDEPENDENT PROJECT TIMELINE: 2.02–4.30 OUTCOMES: 10 PIECES, 500 WORD STATEMENT How ya feeling? Creative juices running on an all-time low? Need a booster? I gotchu. Now take a guess. If you’ve been reading, you probably got it right... It’s ANIME! Just kidding. It’s another project. This time, however, you’ve got complete control. You don’t have to imagine yourself as a senior or think of an embarrassing story. Your only requirement is to make 10 pieces of anything. 10 posters. 10 animations. 10 books. Whatever. The world is your goddamn oyster, and it’s one of those fresh oysters from Australia. I’ll put you on the right track though. Identify your current design aesthetic and maybe a couple weaknesses. You should also think about something you’ve always wanted to experiment with. Now, go crazy.
RESEARCH LOGIC MODEL THE SOURCES:
THE OUTCOMES:
Unofficial Resources: • My memories from my childhood • My parents • My gamer friends • My “creative” brain • Manga & Webnovel knowledge of games
Project Outcomes: • Five Original Characters • Backstories & game plot for each character • Five animations (one per character) • Printable posters and postcards • Stickers for each character • Player roles & illustrations • Five collectibles (one per character) • Printed & handbound character manual • Peng Dynasty Website • Peng Dynasty Website: Chinese version
Tangible Resources: • Journey to the West novel • A Chinese Odyssey movies • Old stories about yaoguai • Character design manuals • Game design manuals • Coding manuals & how-to’s
THE ACTIVITIES: For the Project: • Illustrate each original character with their accompanying collectible • Write stories for each of the characters • Create animations for website • Learn coding for website • Create character manual to be printed & bound • Set up store & different products
THE IMPACTS: Expected Growth: • Ability to create original art • Development of illustration style • Exploration of Chinese folklore & storytelling • Practice with coding & web design Miscellaneous: • Stress from trying to create characters • Joy from learning new skills
Unhelpful (but unavoidable) Activities: • As always, heavy procrastination • Make random drawings for fun • Fry brain trying to learn code in a month • Read webnovels instead of working
INITIAL RESEARCH | SPRING 2021 | PENG | 45
MOODBOARD
THE CONCEPT: For this project, I wanted to develop my own illustration style and finally 46 | PENG | SPRING 2021 | INSPIRATION & IDEATION
create some original work. Additionally, this project became a way for me to connect more with my childhood. I was told these stories growing up,
and it was a fun way to learn more about Chinese culture. America also doesn’t really have these kinds of stories about yaoguai or the interaction
between the “heavens” and mortals, so I was excited to use my art and design to inform others about the richness of Chinese folklore & culture.
DESIGN PROCESS
STEP 1
STEP 2
STEP 3
STEP 4
The first step in the process (after sketching) is creating the line art of each character. I stuck with a solid black line in a soft crayon texture so it would look more cartoonesque. I also turned off the pressure control so that the line weight would be consistent throughout.
The second step is adding flat colors. I used a specialized crayon brush for this layer. Each character also had six colors specifically assigned to them. Color was added in layers and started from the skin (or fur) and ended with accessories & clothing.
The third step in illustrating these characters is adding highlights, shadows, texture and details. I also got to experiment with pattern making. This part is absolutely crucial because it really brings the characters to life. It also usually takes the most time to complete.
The final step is adding the calligraphy, background, seal and paper texture. This step also shows the final character posters for each yaoguai. The background color uses a color pulled from the character’s eyes, and the seal uses a color featured in the character’s outfit.
PENG DYNASTY COLOR PALETTE
PENG DYNASTY BRUSHES INSPIRATION & IDEATION | SPRING 2021 | PENG | 47
CHARACTER SKETCHES
ZHU BAJIE
BAI SUZHEN
Zhu Bajie was actually the first character I sketched but the second character I began rendering. His original design in Journey to the West was absolutely hideous, so I wanted to make his character design a lot cuter and more lovable. I hadn’t started using the symmetry tool in Procreate at this point and was just copying and pasting each half as I finished.
Bai Suzhen was the third character I rendered in Procreate. I started using the symmetry tool to make her face, but I wanted to make her outfit “unique” so didn’t use symmetry tool there. My sketches at this point are still very messy because I’m unsure of the style and proportions for each character. Her Chinese dress—hanfu—also heavily references my own.
48 | PENG | SPRING 2021 | INSPIRATION & IDEATION
HULI JING
BAIGUJING
Huli Jing was the fourth character I rendered, and I actually created two outfits for her. At this point, I fully embraced using the symmetry tool to make my life easier. I also solidified the character proportions, so her sketch was much cleaner than the previous ones. From the start, her character design was one of my favorites because of how cute her fox features are.
Baigujing was the final character I conceptualized, which is fitting because she is the antagonist in the game. Her sketch was surprisingly clean, and it may have been because I was sure of how I wanted to her look. But her design is my least favorite. If I were to revisit her design, I would immediately change the eyes and most of her facial features. INSPIRATION & IDEATION | SPRING 2021 | PENG | 49
FINAL CHARACTERS THE MONKEY KING
THE REDEEMED GLUTTON
THE IMMORTAL WHITE SNAKE
SUN WUKONG 孙悟空
ZHU BAJIE 猪八戒
BAI SUZHEN 白素贞
THE BENEVOLENT VIXEN
THE BENEVOLENT VIXEN
THE WHITE BONE SPIRIT
HULI JING 狐狸精
HULI JING (MASKED) 狐狸精
BAIGUJING 白骨精
50 | PENG | SPRING 2021 | PROJECT OUTCOMES
PLAYER ROLES
THE LONGEVITY MONK
THE SWORD SAINT
THE LIGHT HEALER
THE DARK HEALER PROJECT OUTCOMES | SPRING 2021 | PENG | 51
CHARACTER MANUAL
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PROJECT OUTCOMES | SPRING 2021 | PENG | 53
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ALL FOR THE GLORY
56 | PENG | SPRING 2021 | PROJECT PATTERN
FINAL REFLECTION PROGRAM PARAMETERS
ABILITY PARAMETERS
INDESIGN
BOOK-BINDING
4
4
PROCREATE
ILLUSTRATOR
4
4
PREMIERE
PHOTOSHOP
1
3
ORGANIZATION
TYPOGRAPHY
WORK ETHIC
ILLUSTRATION
5
5
2
10 9 NUMBER OF NIGHTS
8 7 6 5
4
FAVORITE ASPECT
PROJECT GOALS
Creating a game and original characters! I’ve never had the opportunity to explore something like this, so I was incredibly excited to show off the beauty of Chinese folklore through my art. I also enjoyed getting to learn some code.
My main goal during this project was to create original characters and develop an illustration style, and I think I was able to do that for the most part. I also wanted to explore game design and web coding.
LESSONS LEARNED
4 3 2 1 0
4.5
WEB DESIGN
AFTER EFFECTS
APRIL SLEEP TIMES
4
3 AM
4 AM
5 AM TIMES
6 AM
Know when to put down the Apple pen. I can edit a piece for hours and hours on end, but I had to learn how to say, “This is good enough” and move on. You have to look at the project as a whole and not get stuck up on one line or pattern.
STRESS LEVEL This project was pretty stressful, but it was more enjoyable. I give it a 7/10. SPRING 2021 | PENG | 57
SPECIAL THANKS PROFESSORS: JENNY EL-SHAMY ALEXANDER LANDERMAN SARAH MARTIN FAMILY: 爸爸 DAD 妈妈 MOM 妞妞 ELLEN FRIENDS: ALEX HERNANDEZ JULIA FEGELMAN THET MAUNG MISCELLANEOUS: MY BANK ACCOUNT MY MENTAL HEALTH (ISH) STICKER COLLECTION ANIME SUBSCRIPTIONS
该死 TO: COVID-19 MY INFLAMED LUNGS MY CRIPPLING INSOMNIA THE DAMN UNIVERSE 58 | PENG | SPRING 2021 | SPECIAL THANKS
我可以睡觉了吗?