Hugh Foster P O R T F O L I
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MEASURED DRAWING OF A CROISSANT The task involved scanning a croissant in plan and sections in order to scale the front and side elevation photographs. The template could then be used to accurately sketch in pen and pencil the details of the croissant, in order to develop our architectural hand drawing techniques. From the sections and the top elevation an axonometric drawing was also generated. The axonometric drawing steps outside the finite box of pictorial space and into the infinite. In regard to the axonometric drawing I feel as though this was my best representation of the croissant. I was able to clearly demonstrate the steps that I used in order to create the final image through a clear and concise format. Both the pencil and pen rendering although very abstract, were still able to demonstrate the third dimension of the croissant.
Axonometric
Scale photographs
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Pen
Pencil
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NEW MARIO WORLD
The task was to create an axonometric world utilizing 2 differing images from Mario the game. Through the use of colours, precise measurements and textures. The 3 dimensions of the world can clearly be examined; capturing the complexities and fluidity of gaze. It has gone beyond the 2nd dimension to create a measurable and completely new realm in which Mario can be viewed and engaged. The subtle yet elegant transformation of colours and gradients to create not only an accurate representation of the colour used in the initial Mario, has also been utilized to precisely portray depth and shadow. The elegant Mario world can be seen floating simultaneously in in both time and space. Through the use of illustrator, I have aimed at creating a completely new world, inspired by original images in which one can engage, perceive and most of all enjoy.
Texture Mario World
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Colour Mario World
Grayscale Mario World
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Mario Distortion
First layer axonometric. Desk set up of the first layer of the axonometric . T square used with a set square in order to measure and draw at 45 degrees.
Completed First axonometric
layer.
Front
section
of
the
Second Layer axonometric. Same set up as layer 1 except the trace has been overlayed on both the first layer and second mario world image.
Hand Drawn Mario World
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Completed Second axonometric
layer.
Back
section
of
the
PAPER LANDSCAPE
The aim of this project was to develop a model using both 2d and 3d panelling tools on rhino that utilized apart of Tasmania’s terrain as its base surface. Initially I looked at the cultural history of Tasmania and came across the influential aboriginal elder Truganini who had been denied the proper burial in Hobart, instead her remains were exhibited at the museum of Hobart for many years. I then chose to map her face into the terrain as an apologetic and commemorative gesture for the atrocities done in the past. The Manifestation of the face and the landscape can be seen in the final design. The eye becomes entranced, seeing vague familiarities between the form of the face and the landscape, essentially capturing the Fluidity and complexities of the landscape with the abstraction and symbolism of the Tasmanian aboriginal culture. Both the 3d and 2d come together to form a Fluid, organic, rigid, harsh and symbolic entity creating its form from the very fabric of Australia and Australian Culture.
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2D terrain. On the left features the initial Terrain given and on the right demonstrates the 2D pattern mapped across the landscape using PT tools in rhino
Truganini Face pattern. Trunganini’s face was converted to greyscale, then halftones and mapped out in a 10 x 10 grid in order to generate the formation for the 3D landscape.
3D obects used.The following 3D objects were then mapped accross the landscape in accordance with 10 x 10 grid of turganini’s face. Terrain 3d Render. The render represents the final digital form of the Model. Using Rhino the model was then separated into sections and unrolled into developable surfaces. These were then put into illustrator formatted onto an A0 page, printed and constructed.
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line depiction of the final model. The model was then generated and unrolled into strips on rhino in order to print and then construct.
HIDDEN CITIES 4: THEODORA
The task involved reading a segment from Marco polo’s experiences in the novel invisible cities. Like a musical score the isometric notation transcends though time to convey the planning of my two perspectives. It Portrays the complexities, themes and motifs established in Marco polo’s experiences. The isometric and perspectives aim to Draw a link between the descriptions illustrated by Marco polo to create a new, individual and creative seen set in both time and space. A permanent depiction of the ephemerality of time, representing the past, present and future as a collective.
Isometric notation
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Perspective 1 Battle : The use of characters, objects and textures can all be linked back to the themes, motifs and descriptions illustrated in the story. The positioning of them also relate to the order in which they were described in the story. The placement was then used in accordance with the notation isometric. I feel the vast array of characters, use of dark shadows and overlayed textures has effectively created a dark and extremely confusing seen, in order to accurately represent the gruesome and complex battle that the humans faced against the Fauna as described by Marco polo.
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Perspective 2 Library: Once again the use of characters and objects in this seen can all be linked back to the themes and motifs described in the story. My use of texture has been used to create a futuristic and utopian existence of the new and rebuilt Theodora. The use of animal skin as a texture has been used in order to illustrate the death of the typical fauna illustrated in the previous perspective. The librarian can be asleep as a sphinx stands over her, as in the story it illustrates that a mythical creature watches over the sleeper in the library. The creatures lurking outside the the quad can be seen as the animals that have escaped into the city and into the future. The use of the galaxy texture and characters outside has been utilized in order to represent the uncertain future of the city. All elements combine to create a bold abstraction of the experiences of Marco polo.
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ANIMATION
The aim of this project was to portray the progression and deformation of form. I was able to use Maya and Blender two animation software’s in order to produce the final renders and animation. The animation should be viewed as an experimentation of the software and imagination. From complete simplicity to chaos the functionless and meaningless object struggles to find its purpose and thus decays into pandemonium. Animation has always been about the imagination and I feel that it links in well with architecture as it is able to represent another dimension that traditional renders cannot offer to the client. It has the ability to Show the progression of light, weather, patina and how the structure engages with its inhabitants and environment. refer to the link for the full animation. https://www.youtube.com/watch ?v=aah4gaKktBk&feature=youtu.be
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TENNIS TOWNSVILLE
I engaged in the schematic drawings for the proposal of a small tennis club at the Townsville tennis center. The project was very much limited by its surroundings as seen in the plan and had to involve the following: Bar and kitchen
Kitchen: table fridges, cooktop
top,
oven
microwave,
Bar: fridges, indoor outdoor bar stools 1 office
stock shop or shop front area to sell rackets and balls and so on trophy space and cabinets in the new club house 1 unisex disabled toilet
Due to the limited budget of approx. $200,000 the structure was limited by the price and quality of contractors in Townsville. Townsville is also an extremely hot area, thus the use of an indoor outdoor area in order to provide shelter from the weather in the hot months was seen as a necessity. The use of slatted wood for the faรงade of the building was decided in order to act as a barrier the harsh sun filtering light into the building as necessary. The form was derived in order to fit the brief, cost, functions and climate. Creating a simple yet environmentally sympathetic structure that promotes indoor outdoor movement, whilst also framing the views of the tennis courts. This is by no means complete as it is still in the preliminary stages.
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TENNIS TOWNSVILLE: EXISTING PLAN SPORTS RESERVE previous proposal for garden
BURKE ST Admin
Existing Clubhouse Previous proposal for Garden Area
Schematic plan for new club house
GRAMMAR SCHOOL
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Existing site plan
Entry
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scale 1:500
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TENNIS TOWNSVILLE: PRELIM PLAN 8m
9.5 m
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7 8
3m
10 6
7m
1
4
5
3 2
17.5 m
Key 1: Entry/ Glass sliding doors
6: Canteen
2: Trophy Case
7: Kitchen
3: Tennis shop
8: Bar Area
4: Multi functional Toilet
9: Oudoor seating
5: office
10: Bench area
Scale 1: 50
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4m
TENNIS TOWNSVILLE: PRELIM ELEVATIONS
SCALE 1:100
ELEVATION: FACING COURT
ElEVATION: FACING ROAD
ELEVATION: FACING SCHOOL
ELEVATION: REAR
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TENNIS TOWNSVILLE: PRELIM PERSPECTIVES SCALE 1:100
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RMIT APPLICATION
Affordable Homeless Shelter for Major Cities and initiating Policy for All New Planning Applications in Urban cities Some of the most disadvantaged people attracted to the city by the lure of opportunity end up living on the street.There is now a primary need for shelter for the underprivileged living on the street, in order to provide a small solution to the major problem at hand. Many Homeless are either shunned from the city or forced to sleep on the ground, benches or parks around the CBD. It is clear that there is an emerging growth in unemployment and poverty and homeless people are a global contemporary side effect of the Expanding World. In order to prevent the homeless from getting harmed and prevent illness I have designed affordable sleeping pods for the homeless to be incorporated into all new planning applications in urban cities.The pods are not the final solution to the problem but a step in the right direction to at least protect the homeless from the elements,
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