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Basic Game Play Options 8

MATERIALS NEEDED

All you need to play are the dice, rules document, enemy book, and some character sheets. Although not required, a board and pieces can help make the game more visible, but more on that latter.

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THE DICE

The following dice are required to play 9 Rings: d2, d3, d4, d6, d8, d10, d12, and d100. The d100 is usually just two 10‐sided dice, where one is the tens and the other is the ones, but you may actually use a full d100 if you can find one of these rather rare die.

TO START

First each player gets a Character Sheet (See Appendix A).

Choice of GENDER: The player chooses Male, Female, or Neutral

Choice of DEMON RACE: The player chooses one of the four possible options: Titan, Kundai, Voulge, or Avadon

Choice of MORTAL RACE: The player chooses one of the four possible options, hailing from the four corners of the world: Onagei (in the East), Tegai (in the West), Nagahelm (in the North), Rag Nok (in the South)

Starting attributes and abilities are defined by the races chosen and outlined later in this document. Once the starting points are marked down, the player gets 15 points to spend on their Core Attributes. A player may not put more than five of these fifteen points into any one singular attribute during distribution.

Players get 225 points + (Mind Attribute x 2) to spend on Skills & Talents. After a skill reaches 60, it costs double the points. After a skill reaches 90, it costs quadruple the points.

Players get 15 Special Ability points and 0 Demonic Gift points

Every level thereafter, a player is given 5 Attribute points, 50 + (Mind x 2) Skill points, 10 Special Ability points, and +10 HP. In addition, every player has a progressive chart of Attribute bonuses and Demonic Traits and Gifts they gain every level as their powers become stronger, as dictated in the Demon Races and Human Races section of this document.

To get new spells, you must either level up or purchase from or trade with spell teachers in the game.

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