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Melee Weapons 52‐53 Ranged Weapons

9 Rings Weapons List ‐ Ranged

low class cost= 30‐60 gold; medium cost = 150‐500 gold; high and special cost = 1000‐10000 gold

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Name

Short Bow Sling Small Crossbow Blowgun

Class

Description

Low small light bow Low hurls a medium stone Low fires small bolts Low shoots small, poisonous darts

Damage Critical Roll Hands Range (ft) Reqs Attributes

2d4 95-100 2 100

Max Might Dmg Bonus

1d6

3d3 95-100 1 50 2d4 95-100 1 90 1d4 95-100 1 60 1d6

+5 to hit

1d2 5% chance to cause target to sleep 0 for one turn

Bow Long Bow Hunting Bow Crossbow Knight's Bow Composite Bow Heavy Crossbow Repeating Crossbow Ranger's Bow Heavy Sling Great Bow Assassin's Bow

Massive Long Bow King's Bow Titan's Bow

Medium regular light bow Medium long bow Medium accurate long bow Medium fires regular bolts Medium high damage, short range bow Medium sturdy bow Medium fires large bolts Medium fires two shots in rapid succession Medium accurate long bow Medium hurls a large, heavy stone Medium sturdy bow High high damage, long range bow 4d6 85-100 2 140 Agility 21 Might 8 +20 Hit; 20% chance of head shot, 1d12 dealing double damage

High sturdy long bow High ornate, sturdy bow High powerful, short-range bow 2d6 95-100 2 110 2d6 90-100 2 120 1d8 1d10

2d6 85-100 2 120 3d4 95-100 1 110 4d6 90-100 2 130 3d3 90-100 2 100 3d8 95-100 2 120 3d3 * 2 90-100 1 100 +5 Hit +20 hit

+30 hit +20 hit 1d10 1d4 1d8 1d12 1d6 1d4

2d8 85-100 2 130 4d4 95-100 1 50 +10 Hit 1d10 1d10

2d10 90-100 2 130 1d12

3d6 90-100 2 200 Agility 18 Might 10 +5 damage 1d12 and 1d4

4d6 +1 90-100 2 120 Agility 19 Might12 5d10 90-100 2 70 Agilty30 Might15 1d12 and 1d2 1d12 and 1d6

Moon Bow Rapid‐Fire Crossbow Dusk Bow Ballista Catapult

High low damage, very high range bow

4d4 95-100 2 250 Agility25 +10 Hit High fires two accurate shots in rapid succession 3d3 * 2 85-100 1 100 Agility 17 +30 Hit High fires arrows imbued with death 3d4 85-100 2 120 Agility 19 Might 9 +1d10 death damage

High siege weapon found on battlefield 5d8 95-100 - 200 Agility 15 Might 20 30 foot damage radius

High siege weapon found on battlefield 6d8 95-100 - 220 Agility 17 Might 23 30 foot damage radius 1d12 1d8 1d10 0 0

Cannon

High siege weapon found on battlefield 5d10 95-100 - 200 Agility 10 Might 30 40 foot damage radius

0 Devil Sling High hurls a large fiery stone 4d4 95-100 1 60 Agility 18 Energy 5 +1d8 fire damage for two turns 1d12 Quick‐Draw Repeating Crossbow High fires two accurate shots in rapid succession at 3d3 * 2 85-100 1 100 Agilty27 +40 hit 1d6 bleed damage 1d8 two targets

Dagger Shot Soul Launcher

High gauntlet modified to shoot knives 4d6 80-100 1 70 Agility +30 to hit

1d8 High bow that can launch souls from other 3dd10 95-100 - 200 Agility 25 Energy 10 At an additional cost, as if you where 1d10 dimensions into existence casting the spell you may fire a summoning spell at the opponent if it hits. The bow deals damage as normal whether the shot hits or misses. The creature is summoned next to the opponent.

Titan's Crossbow

High fires large puncturing bolts 4d10 95-100 2 150 Might 21 Agility 7 +40 Hit; +5 Dmg 1d10

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