IJLTER.ORG Vol 20 No 12 December 2021

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International Journal of Learning, Teaching and Educational Research Vol. 20, No. 12, pp. 195-211, December 2021 https://doi.org/10.26803/ijlter.20.12.12 Received Sep 29, 2021; Revised Dec 11, 2021; Accepted Dec 16, 2021

Game-Based Didactic Resources as a Strategy in Foreign Language Pedagogy Valeria Sumonte Rojas, Lidia Fuentealba Fuentealba and Ranjeeva Ranjan* Faculty of Educational Sciences Universidad Católica del Maule, Talca, Chile https://orcid.org/0000-0001-8873-1892 https://orcid.org/0000-0002-9908-2928 https://orcid.org/0000-0002-7667-2191 *

Abstract. Gamification is a method widely used in recent years in the educational field to facilitate the teaching and learning process using different game elements and mechanics. The objective of this study was to analyze the use of non-digital game-based (NDGB) didactic resources as a strategy to facilitate the learning of Haitian Creole and its culture by native Chilean adult professionals. The study followed a qualitative approach, the design of which was a case study corresponding to the implementation of a Haitian Creole language-learning program. Sixty Chilean adult professionals participated, of which thirty-one belonged to the police department and twenty-nine to the local health department. These professionals have to help Haitian migrants who arrive in the country without the capacity to communicate in the target language, Spanish. The instruments used in this case study were participant classroom observation and a semi-structured interview, both implemented by the researchers. The results show that NDGB didactic resources facilitate language learning, favor situated work, and motivate learners to learn. In addition, it enables the co-construction of knowledge, based on collaborative work where all learners play a participatory role in the game. Participants showed greater commitment to language learning, those they have to attend to, and the needs of those they have to serve in their professional life. Keywords: Chilean adult professionals; gamification; non-digital; strategy

game-based

learning;

1. Introduction The theory of evolution proffered by Darwin in the 19th century is as true for the human species as it is for languages. The field of education and language *

Corresponding author: Ranjeeva Ranjan; ranjan@ucm.cl

©Authors This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).


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