Irina Bogdan _ Portfolio [updated 2013]

Page 1

PORTFOLIO ARCH.DIPL. BOGDAN IRINA MIHAELA


Projects and workshops: Initiated the T_A_I Reasearch Group along with Tudor Cosmatu and Andrei Raducanu (September 2010 to present) http://tailab.wordpress.com http://www.facebook.com/pages/T_a_i/159952987356968 A. Organized along with T_A_I Research Group, the international Questionable Traditions Wokshop. It was a 7 days long training that aimed to introduce the participants to the basics of parametric design and to make them familiar with 1:1 digital fabrication methods. As a result we had three architectural scale cardboard mockups that were later exhibited in several public spaces and architectural exhibitions. guests: Bence Pap [ZHA Architects], Andrei Gheorghe [Die Angewandte], Alexander Kalachev [AL-TU] (this workshop was sponsored by S.C. RUUKKI Romania S.R.L)

F 09.11.1985 http://one-to-many.blogspot.com http://oneworktomany.blogspot.com http://tailab.wordpress.com/ http://add3sign.wordpress.com/ http://dtarchlab.wordpress.com/

BACKGROUND

e-mail: bogdan.irina@gmail.com Address: 12 Avram Iancu Street, sector 2 Bucharest, Romania STUDIES: Master Course: DIA Master Course, Hochschule Anhalt, Dessau 06846, Anhalt, Germany [Erasmus scholarship - 2008/2009] University: “Ion Mincu” Architecture and Urban Planning University – Bucharest [diploma graduation - 2011] High school: Spiru Haret High school, Bucharest – informatics and mathematics studies[intensive English language class]

B. Under the name of T_A_I, we organized our first Computational Design workshop as an Introduction to Parametric Design at the “G.M. Cantacuzino” University of Architecture, Iasi (the 29th of October – the 1st of November 2010) - I have been part of the organizing team and I have participated at the Advanced Digital Design and Fabrication Workshop, held at the University of Architecture and Urbanism “Ion Mincu”, May 2010 (tutors: Han Feng and Ran Berman, TU Delft) http://add3sign.wordpress.com/ - Took part as a trainer at the Parametric Design Training 01 held at the University of Architecture and Urbanism “Ion Mincu”, April 2010 http://dtarchlab.wordpress.com/page/2/ - Participated at the international “No Man’s Land” Parametric Urbanism Competition held in Cyprus [March-April 2010] under the tutoring hand of Arch. Christos Passas [Zaha Architects] http://nomanslandproject.com/ - Participated at the “In Search of Entropy” Workshop held at the Hochschule Anhalt[FH], Dessau Germany [Master Course Program] - I`ve participated at the International Architecture Workshop “Czernowitz 2006”, organized by the University of Architecture in Berlin. The theme of the workshop was the rehabilitation of four different areas of the city Czernowitz, in Ukraine. The participating teams were formed by students from Germany, Austria, Ukraine and Romania. - The participation at the Babel Project Workshop organized during the Contemporary Art Biennial 2006[Bucharest] http://www.youtube.com/watch?v=-yKeuHKXOSc - The participation at the conference dedicated to the Mexican architect Luis Barragan, held in march 2006, at the Romanian National Art Museum in Bucharest


Architectural Projects

Awards

- International Touristic Cruise Ship Terminal [Famagusta, Cyprus]

- Infospeed Diploma for EQ-IQ+, Accelerate the Learning Process;

- Olympic masterplan proposal for the 2012 Olympic Games, London [project made during the academic Erasmus exchange year 2008/2009] http://diastudioxss09.blogspot.com/ http://v-ir-tu-al.blogspot.com/

- Infospeed Diploma for Fast Reading and Memorising; [INFOSpeed -creative intelligence- is an EDUGATE member. It is a program recognized and integrated in the National Program of Gifted Education, launched by the EDUGATE Consortium] http://infospeed.ro/ http://www.supradotati.ro/

- Olympic stadium proposal made for the 2012 Olympic Games, London [project made during the academic Erasmus exchange year 2008/2009] http://diastudiox.blogspot.com/

- 1st prize obtained at the Geography Olympiad[2001] [Bucharest stage]

- Urban Hotel proposed to be built in Bucharest on an existing site that has a new urban plan layer set upon it >> Urban Restructuring[2008]: http://oneworktomany.blogspot.com/2008/01/blog-post.html

- 1st and 3rd prize obtained at the Romanian Language and Literature Olympiad[2001 and 2002] [Bucharest stage]

- Participated at the National stage of the Geography Olympiad[2001]

- printing the photography named “Dimensions” in the book called “Images of the mind”[SUA][2003]

- Collective housing, Bucharest[2007]: http://i47.photobucket.com/albums/f174/irinaxe/PLANPARTERmic.jpg?t=1206643364 http://i47.photobucket.com/albums/f174/irinaxe/PLAN3copyMIC.jpg?t=1206643412 http://i47.photobucket.com/albums/f174/irinaxe/PLAN2mic.jpg?t=1206643459 - Project for the redesigning of an urban area – Pictor Verona Street, Bucharest - Project for a multifunctional space[mediateque], planned in the Opera House Park in Bucharest http://www.iaim.ro/gal, erie/proiecte/214/ http://one-to-many.blogspot.com/2007/10/live-up-your-splace.html - Row house project http://www.iaim.ro/galerie/proiecte/217/

- English Language Degree[The Ministry of Education and Research] - Informatics Degree[The Ministry of Education and Research]

Work experience - Architecture and design intern at AnOther Architect, Berlin (October 2009January 2010) http://www.anotherarchitect.com/Creative_Solutions.html - Worked as an intern for Universidad de la Salle, Bogota, Colombia [IAESTE, July- September 2008] - Worked for ArtisProject Architectural Bureau, Bucharest, 2006 - Worked as an intern for Re-Act Now Architectural Bureau, Bucharest [arh. Mario Kuibus], 2005

- Individual house project[Aviatorilor area, Bucharest] http://www.iaim.ro/galerie/proiecte/220/

EXTRA Spoken languages: English: very good German: good Spanish: good Italian: basic Romanian: native speaker

Software I work with: Rhinoceros + Grasshopper Adobe Master Collection CS4 Processing AutoCAD 3Dmax FlashMX HTML/DreamwaverMX

Social Services Donated the HEXigloo pavilion at the “Universul Copiilor” kindergarten(July 2011) During the internship at the Universidad de la Salle, Bogota, Colombia (July-August- September 2008), we had to work for the local community and help the people from El Consuelo neighborhood to revitalize their homes and their living conditions. We took measurements of the existing buildings and came up with new proposals for several family houses.

BACKGROUND

- The Filaret Mediateque, Bucharest[2007]: http://oneworktomany.blogspot.com/2007/11/mediatech-filaretbucharest.html


chapters projects

EXPERIMENTS

WORKSHOPS


PROJECTS

PAGE

1. INTERNATIONAL CRUISE SHIP TERMINAL, Famagusta, Cyprus

6 - 33

2. OLYMPIC VILLAGE MASTERPLAN, London, UK

34 - 39

3. URBAN HOTEL, Bucharest, Romania

40 - 47

4. MediaTECH, Bucharest, Romania

48 - 51

5. PLAY MINCU PAVILION, Venice, Italy

52 - 57

1. RIEMANN SURFACE: TRANSMUTING PHYSICAL INTO DIGITAL (CAD Logic), DIA, Dessau, Germany

60 - 69

2. HEXilion_4D Network: deformed hexagonal grid pavilion (studio study), DIA, Dessau, Germany

70 - 79

3. SPORTS HALL diagrid enclosure, Bucharest, RO

80 - 81

1. QUESTIONABLE TRADITIONS WORKSHOP, Bucharest, Romania

84 - 111

2. LACUSTE IN ETER // GRASSHOPPERS IN ETHER WORKSHOP, Timisoara, Romania

112 - 119

3. N14 Pavilion WORKSHOP, Bucharest, Romania

120 - 133


projects

INTERNATIONAL CRUISE SHIP TERMINAL | Famagusta . Cyprus

01 ICST


projects

Concept: Applying nodal surfaces of degenerate states in optimizing circulation flows

Ambition: Optimizing the passenger’s and visitor’s circulation flows in a multifunctional cruise-ship terminal Context and statement

WHY CHOOSE FAMAGUSTA TO BUILD AN INTERNATIONAL CRUISE SHIP TERMINAL? In 1932, Famagusta was the only deep sea water port in Cyprus and soon it became the only international port on the island. In 1974, after the Turkish invasion that led to the massive abandonment of Varosha (a flourishing neighborhood of Famagusta), the UN put Varosha under military restriction and closed the whole area down. All the commercial routes between the Turkish administration of the island and the rest of the world were cut. Today, the only boats anchoring in the port are local fisherman boats or other small scale local commercial boats. The political isolation turned the city into a no man’s land.

Q: What should there to be done after a future political understanding among the Greek and the Turkish administrations? A: From my point of view, a leap into a hybrid world of reality and utopia; bringing back to life the international port by proposing a touristic and a small local commercial node in the vicinity of the old city center - an international cruise ship terminal. Q: What would that lead to? A: An economical growth that would be able to enhance and to partly support the revitalization of the abandoned neighborhood of Varosha.

TUTOR: Prof.Dr.Arh. Dorin Ştefan

Irina Bogdan | http://one-to-many.blogspot.com


Project insight The site is part of the commercial port, it is placed in the vicinity of the old center of the city and it is benefiting from having access to the main roads and to an already existing port infrastructure.

concept

In order to enhance all these aspects, the main issue of this project was to properly manage and optimize the exterior and the interior circulation flows of the terminal.

Irina Bogdan | http://one-to-many.blogspot.com


FINAL CONFIGURATION OF THE CIRCULATION NODE

Irina Bogdan | http://one-to-many.blogspot.com


CENTRAL CIRCULATION NODE To satisfy all the needs of a passenger terminal, I focused on developing a concept that would bunch together the solution for three of the main issues: the continuous flux of arriving and departing tourists plus the optimum structural solution that would also correspond to the spatial and functional needs of the program. I began doing my research on minimal surfaces. After a series of trial and error tests, I ended up focusing on one certain family of minimal surfaces that would answer to most of the key problems: Nodal Surfaces of Degenerate States.


FINAL CONFIGURATION OF THE CIRCULATION NODE

CONTOUR LINES OF THE CENTRAL NODE

Irina Bogdan | http://one-to-many.blogspot.com


TERMINAL MODEL

The next step in the designing process was to fit all the parameters into one coherent organism. This determined the relationship of the building with the site, the optimization of the interior spaces and the calculation of the structural needs and dimensions. In order to facilitate and to encourage the people to walk through the terminal and experience the continuity of the space, the concrete structural skin was doubled by a second layer of wood. This transformed the whole structure into an open walkable “terrain�.


SECTION

Irina Bogdan | http://one-to-many.blogspot.com


concept

model


Irina Bogdan | http://one-to-many.blogspot.com


plans.sections.details


FUNCTIONS From a functional point of view, the complex gathers together all the features of an international cruise ship terminal, with two decks suited for both, arrivals and departures, luggage rooms, cafeterias, a landscaped roof terrace that is accessible for both passengers and visitors, with panoramic views oriented towards the old city, the neighborhood of Varosha and towards the sea. There is also an area dedicated to offices and conference halls. The underground level is divided in two main areas, one dedicated to commercial use and the other being used as a parking lot. From the commercial area there is a direct access to the lower deck of the terminal, where a boat exhibition hall can be found.

Irina Bogdan | http://one-to-many.blogspot.com


site plan


first floor (+2.5m)

Irina Bogdan | http://one-to-many.blogspot.com


underground level(-2,5m)

longitudinal section


walkway(+10m)

Arrivals/departures deck(+15m)

Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


final physical model


Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


02 ovm olimpic vilage masterplan london 2012


Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


P03 URBAN HOTEL


SITE PLAN

UNDERGROUND_LEVEL Irina Bogdan | http://one-to-many.blogspot.com


VIEW FROM THE GARII BOULEVARD

GROUND LEVEL

UNDERGROUND_LEVEL 2

VIEW FROM THE BERZEI STREET


Irina Bogdan | http://one-to-many.blogspot.com


FIRST floor

mezzanine PERPENDICULAR VERTICAL SECTIONS


TENTH floor

second floor TRANSVERSAL VERTICAL SECTIONS

TOP FLOOR

apartments restaurant



Irina Bogdan | http://one-to-many.blogspot.com


P04 MEDIATECH


Irina Bogdan | http://one-to-many.blogspot.com




P05 PLAY MINCU A game between officialdom and architecture

http://www.playmincu.ro

T

he Play Mincu Pavilion is a semiotic, interactive installation producing architectural stamps, which speak about the two modes of the architectural profession: the artistic aspect - esthetic and conceptual, and the bureaucratic, judicial aspect, which generates social norms and values. The concept of the pavilion revolves around the personality of Ion Mincu, creator of modern Romanian architecture who was also active in the political and the bureaucratic side of this field. The exhibition itself has two designs: as cultural device for mediating contemporary Romanian architecture, and ironic decentering of the respect given to the architect’s profession in some parts of the world. The postage stamp and the notary seal embosser are the symbolic vectors of the exhibition. Visitors can play with these, producing for example notary dry stamps that in real life invest papers with official authority, but in the context of the Play-Mincu Pavilion reframe bureaucracy and its normative forces within a cultural act mediating architecture. TEAM MEMBERS: Emil Ivanescu(curator), Ioana Calen, Paul Popescu, Matei Popescu, Irina Bogdan, Laura Iosub, Ana Constantinescu

Romanian Pavilion at the 13th International Architecture biennale - venice, 2012




Irina Bogdan | http://one-to-many.blogspot.com




EXPERIMENTS


1. RIEMANN SURFACE: TRANSMUTING PHYSICAL INTO DIGITAL (CAD Logic), DIA, Dessau, Germany 2. HEXilion_4D Network: deformed hexagonal grid pavilion (studio study), DIA, Dessau, Germany 3. SPORTS HALL diagrid enclosure, Bucharest, RO

Irina Bogdan | http://one-to-many.blogspot.com


e01 minimal surface study The aim of this exercise was to translate the physical properties of a hand-made model, into a digital 3D model. We made several experiments out of which we extracted the general law and translated the information into an algorithm. In this particular case we used Mathematica 7.0 to reproduce the Riemann minimal surface.


Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


e02


Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan

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http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


E03

double layered skin, with three dimensional truss and a diagrid external structure

sports hall enclosure

Location: UAUIM [University of Architecture and Urbanism “Ion Mincu�], Bucharest.RO O Task: Designing the enclosure of a sports hall double layered skin, with three dimensional truss and a diagrid external structure


three dimentional truss

diagrid external structure

Irina Bogdan | http://one-to-many.blogspot.com


WORKSHOPS ORGANIZED AND TUTORED


1. QUESTIONABLE TRADITIONS WORKSHOP, Bucharest, Romania 2. LACUSTE IN ETER // GRASSHOPPERS IN ETHER WORKSHOP, Timisoara, Romania 3. N14 Pavilion WORKSHOP, Bucharest, Romania

Irina Bogdan | http://one-to-many.blogspot.com


w01 questionable traditions

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP LASER CUT CARDBOARD structure Irina Bogdan | http://one-to-many.blogspot.com



Workshop

Day1:

Workshop started out with an incredible amount of people. Both students and architects seemed very interested of this event, which of course made the whole pre-event time worth its while. The day started off with the three of us (Tudor Cosmatu, Andrei Raducanu and Irina Bogdan) and our dear friend Alexander Kalachev giving a short introductory lecture on parametric design and fabrication methodes and talking about our thesis projects approaches. A short introduction into Rhino followed, allowing (most of the people) to get a glance on what this software is able to do. Grasshopper introduction and tutored examples followed. This proved to be the hardest part, but we definitely believe everyone got the point and can start discovering the potential of it further.

Workshop

Day2:

More tutored examples followed during the whole day, increasing the number of bedazzled people. Things started to get messy towards noon, but in the end everyone got the point, which was a great deed. We went through a series of examples ranging from object to potential urban plan scenario.


Irina Bogdan | http://one-to-many.blogspot.com


Workshop

Day3:

Following our previous presentations we decided to let the people start to discover the software on their own. They had to work in teams of 5 and they were given the task to develop a system (knowing that they will have to deal with – flat sheets of 6mm cardboard) which had to have a chosen function (although this was not our biggest interest, given the workshop scope). Alex Cristal from our new best friends SPOT DESIGN came to join us and brought with him one of his babies (a 600x450mm laser cutter). Our intent for this day was that people were supposed to see how such a machine works and how the process of sending files to factory has to be dealt with. People started regaining interest and enthusiasm and worked hard on getting things done. Later that night we met Bence Pap and Andrei Gheorghe and went out for a beer in order to discuss details regarding the following days.




Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


Workshop

Day4:

Bence and Andrei delighted the participants and us with a presentation about previous workshops and projects of their own. Madalina Dumitru marketing director of RUUKKI for Romania and Bulgaria (our platinum sponsor – which believed in the success of the workshop and gave us the chance to make it happen) gave a short presentation about some of their latest works and softwares and explained why RUUKKI is interested in the participants work. The whole day past pretty fast and towards the evening we had the participants present their 2 days developed proposals. We were very excited about the results. Unfortunately (given the remaining time) we asked them to vote for one project each, so that in the end we can build at least one. After a long discussion between ourselves (tutors) we decided we might have time to built 3 projects fitting in 3 different types of approaches – emergence, sculptural endeavor and component based pavilion. The finalists were named: VIRULENCE, WISHBONE and hex[igloo. Immediately teams merged and prepared for the final run.



Workshop

Day5:

People started working early in the morning, merging concepts, ideas and methods in order to make everything work correctly. The team of tutors went through all the projects trying to make each and every one of them work. Late that night the VIRULENCE project got sent to the laser cutter, while the Wishbone and hex[igloo were still struggling to prepare the files for laser cutting.

Workshop

Day6:

While the VIRULENCE people were waiting for final pieces and starting the assembly on site the other teams were struggling to make the files for production as intelligent as possible.

Thanks to

our good friend (dj/vj) Cristi aka CRID we had the chance to stay up because of his nice speakers and amplifier. Soon the university square was covered in the furious beats of cristi’s playlist.


Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


Wokshop

Day7:

After a long night for the laser cutter and for Alex (SPOT DESIGN), most of the WISHBONE pieces were done and more than half of the hex[igloo components arrived. Soon a very interesting configuration emerged: some of the people were involved in putting the pieces together on site, while the so called FACTORY was working hard on putting the components together. Half of our tutoring staff had to leave, so a quick ceremony took place where participants received their participation certificate. Days and nights started to merge and to become one (a thing we really enjoyed). The Wishbone got finished towards the end of the night.


Irina Bogdan | http://one-to-many.blogspot.com


Workshop

Day8:

To our surprise a lot of people (all of them) showed up for the final run in assembling the final pieces of the hex[igloo. Although our estimation was to finish towards 6 pm it proved to be rather wrong. Towards the end of the night the hex[igloo started to force itself into place waiting for the final rows to come into place . The work and fun continued until late in the morning. Glue guns started running out of bullets, jamming and giving up on the tough job they had to perform, tapes were being reused and people were tired. 6pm (our previous deadline) quickly became 6 am, but with the enthusiasm and interest of the whole group, the hex[igloo got finished as the sun was rising, allowing our final guest (Alex) to get to his flight on time. As a final conclusion we have to say that we (as tutors/organizers of this event) are extremely proud of the results and the way people worked together. Although we placed the mockups without any permission in the main universities hallway, we are happy that everyone was glad to see the results. Irina Bogdan | http://one-to-many.blogspot.com




Irina Bogdan | http://one-to-many.blogspot.com



Between the 10th and the 12th of June, HEXigloo spent the night under the blue sky, as part of the Street Delivery festival.

Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


w02 lacuste in eter 2012 // grasshoppers in ether - timisoara TUTORS: Ionut Anton, Dana Tanase, Irina Bogda, Alex Cozma ORGANIZERS: Edukube, FOR (Oana Simionescu&Alex Cozma), TAI(Irina Bogdan)

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP 1:1 cnc milled plastic structures and diy 3d printed models

c


Irina Bogdan | http://one-to-many.blogspot.com



3D PRINTEED MODELS OF THE FINAL INSTALATIONS

Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com



Irina Bogdan | http://one-to-many.blogspot.com


w03 N14 PAVILION

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP 1:1 cnc milled wood structure


Irina Bogdan | http://one-to-many.blogspot.com


LOCATION: UAUIM terrace_Academiei Street, Bucharest AMBITION_Build a temporary wooden structure that relates to an existing concrete spiral wall built on the “Ion Mincu” Universitie’s terrace. MEANS_CNC milling machine . Wood pannels . Rhinoceros + Grasshopper AVAILABLE TIME_1 week

project layout: Horatiu Valcu


CONCEPT The way we chose to relate to the spiral like structure was to continue the curve path of the existing geometry and introduce the Fibonaci sequence in the design work flow. ORGANIZATION One of the most challenging issues of the workshop was to condense the design and fabrication processes in one week. In order to be able to do so, we divided the assignment in three and worked in teams. Each team was given a certain task: the first dealt with designing the beams, the second dealt with the enclosure and the third team designed the floor. FABRICATION In order to be able to fabricate the pavilion, we had to deal with the components separately. We prepared the beam files for the cnc milling machine, the skin pannels for the laser cutter and the floor’s wooden beams for the electric chainsaw.

Irina Bogdan | http://one-to-many.blogspot.com


B

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A

M

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D

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S

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Following the curvature of the existing shell like structure, a surface has been modeled and its cross sections have been used to develop the wood beams that later sustained the pavilion.

project layout: Horatiu Valcu


S

K

I

N

The skin has been designed as a sequence of fish like scales, oriented according to a linear atractor. The result was that of a light filter.

F

L

O

O

R

The floor is designed according to the beams’ axes. The structure is made out of wood and the aim was to create an irregular, multitask, weavy platform, needed for future interractive instalations.

Irina Bogdan | http://one-to-many.blogspot.com


1

2

Initial surface built along the existing structure.

Structural beams following the isocurve paths of the initial surface.

render . project layout: Horatiu Valcu


3

4

Floor beams used to enhance the stability of the vertical structure.

The skin is made out of wooden scales. They are oriented according to a linear attractor, enhancing the filtering of the light.

Irina Bogdan | http://one-to-many.blogspot.com


render . project layout: Horatiu Valcu


Irina Bogdan | http://one-to-many.blogspot.com


BUILDING

IN

PROCESS


photo sequence . project layout: Horatiu Valcu

Irina Bogdan | http://one-to-many.blogspot.com


CONTACT


arch.dipl. Irina Mihaela Bogdan www: http://one-to-many.blogspot.com g email: bogdan.irina@gmail.com phone: (+04) 0721 1 544 227

Irina Bogdan | http://one-to-many.blogspot.com


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