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Appendix 2. Complete overview of best practices and literature
You can find below a one page showcase of 39 good practices and literature examples
Programme/activity name Citizenship in Action
Lead organisation Harens Lyceum
Country The Netherlands
Period 2022 – ongoing
Objective Young people try to activate the elderly through games and sports activities.
Programme, activities, events Sjoelen (Dutch shuffleboard game), checker, chess, easy ball games.
Stakeholders and roles
Elderly home, High school.
The department of sports looked in the immediate area to see what opportunities there were to put citizenship into practice. In the vicinity is a home for the elderly and contact was made with this home.
Barriers No barriers identified.
Outcomes
Contact was realised. Elderly and young people have been interacting. Sports and games were the means. At first the children found this exciting, but in the end, they experienced it as very instructive, and the students but also the elderly had a lot of fun.
Principles for behaviour change
Tips & Tricks
Other information
Activities that lead to success for all participants; part of policy of the school and government; yearly event “health week”; structural implementation.
Learn by doing; Just keep it simple; Realizing activities together.
Creativity; Realising accessibility; Creating a climate to interact with each other.
Source https://www.harenslyceum.nl/gezonde-school/