Play, Interactive Toy

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wk 3: Logitech

product design 8

Jacqueline Bae


wk 3: Logitech

Logitech:

Vision Statement: The interface that links people and information will transformv the way they work, learn, communicate and play. Mission Satement: Logitech brings to market tools that enrich the interface between people and information.

Founded: Switzerland in 1981 Logitech provides peripheral devices for PCs

User Friendly

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Agility

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Low Cost


wk 3: Logitech

Logitech

Computer Accessories:

• mice/ presenters • keyboard • webcam • headsets • pc speakers

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wk 3: Logitech

Logitech

Mobile Accessories:

• tablet accessories • smartphone accessories

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wk 3: Logitech

Logitech Digital Home:

• harmony remotes • video security

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Logitech Logitech G:

• mice • keyboards • controllers • lifestyle

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Logitech Music:

• ultimate ears (portable speakers) • multimedia speakers (home pc speakers)

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wk 3: Logitech

Logitech Business:

• products (conference camera, presenters device, headsets etc) • unified communication (service systems: Cisco, Sykpe)

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Competitors:

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Logitech:

Mission Statement: Designs personal peripherals to help people enjoy a better experience with the digital world.

digital

internet

speciality

innovative

mobile

adapts

tech-savy

home system

adjust

experience

collaboration

customizable

quality

connect

mechanical

mouse

personalize

smart device

interaction

professional

lifestyle

interface

multidevice

tactile feed-

system

affordable

gaming

business

comfortable

music

practical

ergonomic

entertainment

heritage

peripherals

pc

bold

navigation

business

control

diversity

engineers

wellrounded

communication •

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back

accessories

Jacqueline Bae


wk 3: Logitech

Keywords:

Experience

• • • •

interaction connect multisensory tactile

Diversity

• • • •

Digital

system diversity multidevice mixture

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• • • • •

technical tech-savy mechanical innovative digital

Humanistic

• • • • •

personalize adapt humanistic mechanical innoative

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Entertainment

• • • • •

entertainment collaboration pleasure celebration ammusement


wk 3: Logitech

Inspiration Images:

• • • • •

Technology vs Human Linkage or Bridge System Humanistic Behavior Physical Interaction

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Jacqueline Bae


wk 3: Logitech

Recommendations:

Connection

• • • •

emotional technology bridge lubricant

Environment Friendly

Story

• • • •

• brand • product • system

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eco-friendly ecosystem services transparency

Partnership

• • • •

mobile computer music game

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Harmony

• • • •

products environment systems services


wk 3: Logitech

Concept 1:

Q. What if each peripherals have character? Q. What if it is controlled in a more humanistic way? NUI?

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wk 3: Logitech

Examples:

LeapMotion

MagicLeap

Myo Nod

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Concept 2:

Q. What if all electronics can be harmonized? smart-home?

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wk 3: Logitech

Examples: Jibo

Nest

BelkinSensor

SmartHome

Aether’sCone

AmazonEcho

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Concept 3:

Q. How would Logitech’s kid’s electronic peripherals look like?

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wk 3: Logitech

Examples:

The Froebel Gifts

Littlebits

The Froebel Gifts

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wk 4: Logitech

Catherine, 32:

‘Jonah’s been using it twice a day, for up to half an hour, since he was four months old,’

Interview Analysis:

‘It’s incredibly useful in getting him to settle at night, something we’d been struggling to do.

When those comments were reported, what surprised me was the absence of a slightest whisper of concern that a toddler, who hasn’t yet mastered language, has been so exposed to technology he already has favourite computer games. But that silence is, itself, telling. Instead of traditional playthings like train sets and dolls, computer tablets are fast becoming children’s favourite toys, and many parents see nothing wrong with it.

Be Quiet

product design

Favorite Toy

Why Bad?

Jacqueline Bae


wk 4: Logitech

Maria, Child Education Expert; Interview Analysis:

“The sort of interaction babies and toddlers need is interaction with real people and the real-life environment. That’s how they develop communication skills and learn to co-ordinate and control their whole body, not just jabbing with a finger at a screen.”

Having many children exposed to technologic devices such as ipad, there are toddlers coming into schools lacking basic mucle strength or the balancing skills to stand on one leg. Technology is making it more difficult for children to learn to read and write.

Real Life Real Space

Interaction

Real Time product design

Jacqueline Bae


wk 4: Logitech

Megna, 34:

Interview Analysis: Including Megna, they believe that today’s childhoods are not worse or harmful - but just different. She also thinks that she is rather pleased with the fact that he is already eager to move onto other things. But really the question is why are parents encouraging children into cyber world before they even know there is real one to discover.

“I worried I was a bad mother — I didn’t know any other mum using the iPad to the extent we were. I was conscious my son wasn’t playing with wooden educational toys instead. But then I realised every parent was using it in different ways.” “Nobody likes to admit it — you feel like you’re being a lazy parent — but an iPad is convenient; it holds a child’s attention.”

Just Different

product design

Lazy Parent

Early Adopter?

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wk 4: Logitech

Marson, 46:

“They can use them until the battery runs out. The biggest fight is for the power cord.”

Interview Analysis:

“There was no consoling him.”

Now that Jacob is 10, he typically plays on his own iPod Touch for 90% of the drive to Orange County, Calif., a trip the family makes frequently, Mr. Marson said. Meanwhile, his daughter, Hannah, who is 14, plays games on her iPhone.

Fight

product design

Play

Free

Jacqueline Bae


wk 4: Logitech

Market Trend: Young Children and the Technology Trend: Toddlers nad Tablets Unite A recent survey conducted by PBS reports that a staggering 70 percent of parents allow their toddlers and young kids to use their iPad. The same polled parents have downloaded an average of eight apps designed specifically for kids. Which isn’t a surprise considering we see children playing with digital devices wherever we go: restaurants, waiting rooms, nestled in their car seats, on the play structure at the park. The job of parents is not to deprive them but to help them manage their consumption.

Lazy Mothers

Back-To-School Shopping List: Flash Drive, Apps and Tablet

Parental Control

Educational Apps

product design

Jacqueline Bae


wk 4: Logitech

Market Trend: Merging Technology with Play

Physical interaction with the world and the involvement of all five senses—taste, touch, smell, hearing, seeing—is the way young children learn. We can begin to know what they understand and how they perceive their world through their constructions and we use that understanding to design a program that will build their skills. For the young child, the concrete and visible is real. Being able to hold and direct a pencil or paintbrush is not just about being able to form specific shapes that can then be turned into particular letters, but it’s also about gaining control of one’s own movements and making connections to others. It’s also a starting place for literacy and for the knowledge that speech and words are tools for mastering our reality.

Interactive Story Book

Back-To-School Shopping List: Flash Drive, Apps and Tablet

Interactive Kindergarten ex) racing with the vertual elephant

Animal Sunpowers

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Week 5: Logitech

Logitech :

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Week 5: Logitech

Brand Study:

Vision Statement: The interface that links people and information will transform the way they work, learn, communicate and play. Mission Satement: Logitech brings to market tools that enrich the interface between people and information.

Founded: Switzerland in 1981 Logitech provides peripheral devices for PCs

User Friendly

Product 8

Agility

Low Cost

Jacqueline Bae


03

Week 5: Logitech

Brand Statement:

• • • • • • •

“Logitech, the Bridge.” “We provide the link.” “Sense more.” “Connect with Technology.” “Control with your Multisensory.” “Let you control.” “Explore and Experience.”

It is no longer just mouse, keyboard and camera that can control technology. Many technologies has been introduced in the market, and so the slogan should be more than just digital navigation.

Product 8

Jacqueline Bae


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Week 5: Logitech

Current Competitors:

Brand: Apple Model: Magic Mouse Price: 69.99 Review: 4.7/5

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Brand: Insignia Model: USB Optical Mouse Price: 6.99 Review: 4.6/5

Brand: Razer Model: Ouroboros Gaming Mouse Price: 124.99 Review: 5/5

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Week 5: Logitech

Potential Competitors:

Brand: Magic Leap Model: NA Price: NA Review: NA

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Brand: Oculus Model: Oculus Touch Price: NA Review: NA

Brand: Little Bits Model: Ouroboros Gaming Mouse Price: 124.99 Review: 5/5

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Week 5: Logitech

Potential Competitors:

Brand: Leap Motion Model: Leap Motion Controller Price: 79.99 Review: 2.5/5

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Brand: Myo Model: Gesture Control Armband Price: 199.99 Review: 4/5

Brand: Nod Model: Nod Gesture Ring Price: 99 Review: 5/5

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Week 5: Logitech

Potential Competitors:

Brand: Osmo Model: Osmo Gaming System Price: 79.99 Review: 4.5/5

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Brand: Critter & Guitari Model: Modular Synthesizers Price: 135-400 Review: 4/5

Brand: Teenage Engineering Model: Pocket Operator Price: 89 Review: 5/5

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Week 5: Logitech

Potential Competitors:

Brand: Tiggly Model: Tiggly Shape Price: 28.22 Review: 4.5/5

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Brand: Patatap Model: Web/ App Price: Free Review: NA

Brand: Smart Toy Lab Model: NA Price: NA Review: NA

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Week 5: Logitech

Current Product Analysis:

• Conflicting Design Language • Branches own different logo and brand • Well-known to be the best product • Good Reputation • Long history • Seek for a change • Adapts contemporary look and feel

Product 8

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Week 5: Logitech

Research Insight:

“The sort of interaction babies and toddlers need is interaction with real people and the real-life environment. That’s how they develop communication skills and learn to co-ordinate and control their whole body, not just jabbing with a finger at a screen.”

‘Jonah’s been using it twice a day, for up to half an hour, since he was four months old,’ ‘It’s incredibly useful in getting him to settle at night, something we’d been struggling to do.

“I worried I was a bad mother — I didn’t know any other mum using the iPad to the extent we were. I was conscious my son wasn’t playing with wooden educational toys instead. But then I realised every parent was using it in different ways.”

• • • • •

• Be Quiet • Favorite Toy • Why Bad?

• Just Different • Lazy Parent • Early Adopter

Real Life Real Space Real Time Interaction Cognitive Development

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Design Criteria:

Week 5: Logitech

Introduction

Story

• Bridge • Plug/Unplug • Simple Structure

• Storytelling • Roleplay • Narratives

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Universal Toy

Froebel’s

• Creativity • Grow together

• Symbolize real life • Building • Reconstruction • Learning Properties of an object

Theory

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Week 5: Logitech

Children

Market Analysis:

Analogue

Digital

Competitors: • • • • • • • •

Magic Leap Leap Motion Osmo Oculus Myo Tiggly Little Bits Nod

Adult

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Week 5: Logitech

Branding Proposal 1: l

Logitech

Logitech digital

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Logitech home

Logitech entertainment

Logitech music

Logitech business

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Week 5: Logitech

Branding Proposal 2: Logitech Entertainment

Logitech Digital

Logitech Business

Logitech Music

Logitech

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Logitech Home


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Branding Proposal 3:

Logitech

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Logitech Digital

Logitech Entertainment

Logitech Home

Logitech Musi c

Logitech Business

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept Sketches:

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Concept One:

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Concept Two:

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Concept Three:

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Product Design 8

Logitech: Introducing Technology to Children

Summer, 2015

Jacqueline Bae


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Logitech: Introducing Technology to Children

Logitech Identity

Summer, 2015

Jacqueline Bae


Product Design 8

Brand Statement:

Logitech: Introducing Technology to Children

• “Logitech, the Bridge.” • “We provide the link.” • “Sense more.” • “Connect with Technology.” • “Control with your Multisensory.” • “Let you control.” • “Explore and Experience.”

It is no longer just mouse, keyboard and camera that can control technology. Many technologies has been introduced in the market, and so the slogan should be more than just digital navigation.

Summer, 2015

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

Primary Typeface: Akkurat

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789 !@#$%^&*()_+{}|:”<>,.

Secondary Typeface: Adobe Caslon Pro

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789 !@#$%^&*()_+{}|:”<>,.

Summer, 2015

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of

Jacqueline Bae


Product Design 8

Logo:

Logitech: Introducing Technology to Children

Color Use:

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Product Design 8

Logitech: Introducing Technology to Children

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Product Design 8

Logitech: Introducing Technology to Children

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Logitech: Introducing Technology to Children

Ideation

Summer, 2015

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

Design Criteria:

Introduction

Story

• Bridge • Plug/Unplug • Simple Structure

• Storytelling • Roleplay • Narratives

Summer, 2015

Froebel’s

Universal Toy

• Creativity • Grow together

Theory

• • • •

Symbolize real life Building Reconstruction Learning Properties of an object

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

Summer, 2015

Jacqueline Bae

Original Sketch:


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Logitech: Introducing Technology to Children

Build your Sound Initial concept

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Jacqueline Bae


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Logitech: Introducing Technology to Children

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Product Design 8

Logitech: Introducing Technology to Children

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Product Design 8

Logitech: Introducing Technology to Children

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Product Design 8

Logitech: Introducing Technology to Children

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Logitech: Introducing Technology to Children

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Logitech: Introducing Technology to Children

Child Development

Summer, 2015

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

Years of Child Development:

Between the ages of one and two, your child is beginning to leave the stage of babyhood and become a toddler. He has gained many new skills and has a high level of energy. As a parent, your major role is to help your child enjoy his discovered independence while recognizing his need for security. Summer, 2015

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

12 months to 18 months

2 years to 4 years

5 years and above

Muscle Development: – Musical toys such as a xylophone or drum to help them learn the difference between sounds, and to improve fine motor dexterity and hand-eye coordination – Hammer & Peg Toys for pounding pegs through holes in a frame Intellectual Stimulation: – Stacking & Nesting Toys such as cups or boxes to teach shapes and colors

Motor Skill Development: – Lacing beads to enhance manual dexterity and hand-eye coordination Intellectual Stimulation: – The Geometric Sorting Board to teach shapes and categorization by stacking geometric pieces in the correct positions Creativity and Imagination: – Pretend play toys such as the Circus Set, Activity Bus, Kitchen Set or the Fruit & Vegetable Play Set to help make learning new vocabulary fun and engaging

Motor Skill Development: – The Tie-Up Shoe enhances handeye coordination and finger dexterity. Intellectual Stimulation: – The Construction Set and Tool Belt allow children to create and assemble objects using nuts, wrenches, screws and screwdrivers that are just the right size for their hands Creativity and Imagination: – City building sets encourages imaginative play.

Target Age:

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Jacqueline Bae


Product Design 8

01

Logitech: Introducing Technology to Children

Growing with Child

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Jacqueline Bae


Product Design 8

Steps:

Logitech: Introducing Technology to Children

Step 1:

Learning the property of the materials.

Step 2:

Following the instruction and arranging them in order, color.

Step 3:

Following the instruction and making the same shape.

Step 4:

Following the instruction and making the same sound.

Step 5:

Following the instruction and reading the music notes and playing a song .

Step 6:

Learning how to record, upload and share your music.

Step 7:

Customize your board with different modules: creating your one and only instrument.

Step 8:

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Create a music that you can only play with your instrument.

Jacqueline Bae


Product Design 8

Logitech: Introducing Technology to Children

Summer, 2015

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Module Size:


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Module Peg Size:

1.5cm

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Logitech: Introducing Technology to Children

0.7cm

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Product Design 8

Logitech: Introducing Technology to Children

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Board Size:


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Logitech: Introducing Technology to Children

Types of Shape

Module Style: Colors

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Types of Material

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Logitech Kids | Play

Introducing Technology to Children

Advanced Product Design 8

Summer 2015

Jacqueline Bae


Logitech Kids | Play

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

Advanced Product Design 8

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Logitech Kids | Play

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

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Logitech Kids | Play

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Logitech Kids | Play

Introduction

Logitech

Logitech is a Swiss global provider of personal computer and tablets accessories with EMEA headquarters in Lausanne, Switzerland and Americas headquarters in Newark, California, USA. The company develops and markets products like peripheral devices for PCs, including keyboards, mice, trackballs, microphones, game controllers and webcams.

Advanced Product Design 8

Summer 2015

Jacqueline Bae


Logitech Kids | Play

Brand Image

User Friendly

Vision Statement: The interface that links people and information will transform the way they work, learn, communicate and play.

Advanced Product Design 8

Summer 2015

Agility

Low Cost

Mission Statement: Logitech brings to market tools that enrich the interface between people and information.

Jacqueline Bae


Logitech Kids | Play

Current Product

Analysis: Logitech currently have 6 different branches, each product line have different design language. They are followers not leaders.

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Logitech Kids | Play

Rebranding

(old)

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(new)

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Logitech Kids | Play

Rebranding

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Logitech Kids | Play

Logitech’s Identity

Human

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Technology

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Logitech Kids | Play

Logitech’s Identity

Human

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Technology

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Logitech Kids | Play

Logitech’s Identity connecting human to technology

Bridge

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Logitech Kids | Play

New Opportunity connecting children to technology

Bridge

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Logitech Kids | Play

New Opportunity connecting children to technology

Logitech

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Logitech Kids | Play

Logitech’s New Target Audience

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Logitech Kids | Play

Social Problem

“Be Quiet”

Use of interactive screen time below three years of age could also impair a child’s development of the skills needed for maths and science, they found, although they also said some studies suggested benefits to toddlers’ use of mobile devices including in early literacy skills, or better academic engagement in students with autism.

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Jacqueline Bae


Logitech Kids | Play

Potential Age Group

12months ~ 18 months • • • •

twists and moves easily while sitting grasps with thumb and forefinger looks at small things and pictures hears clearly and understands simple words

2 years to 4 years • can walk on tiptoe and on heels • easily moves fingers back and forth from nose to moving objects • sees small shapes clearly at 6 meters • hops on one foot

5 years and above • • • •

skilled with construction toys, puzzles use pedals and can steer can balance on one foot play ball games, skips and energetic

• throws and catches ball

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Logitech Kids | Play

Research Analysis

Interaction with Real Things

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“Unplugged” Movement

Forest Schools

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Logitech Kids | Play

Froebel’s Theory

“Treat Child as Child” "This system though intellectual, is truly infantile; it treats the child as a child; encourages him to think for himself; teaches him by childish toys and methods, gradually to develop in action his own idea, to tell his own story and to listen to that of others; there is no use of hard names, whatever is said and whatever is done is totally and altogether such as belongs to a child"

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Logitech Kids | Play

Proposal

Froebel’s Theory

Logitech

(The Fundamental Concept of Children’s Toy)

(The Bridge Between Human and Technology)

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Logitech Kids | Play

Proposal

Froebel’s Theory

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+

Logitech

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Logitech Kids | Play

Proposal

Froebel’s Theory

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Logitech

=

The Future of Play and Education

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Design Criteria

Story

Introduction

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Universal Toy

Froebel’s Theory

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

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Logitech Kids | Play

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Logitech Kids | Play

Play is a combination of Froebel’s Gift toys and modern technology. It is a toy that children can play sounds and later grow as a one and only instrument.

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Logitech Kids | Play

board

modules

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High Pitch

board

Low Pitch

modules

B

C

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speaker

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renderings usb charge

aux port

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renderings

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renderings

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renderings

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

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Logitech Kids | Play

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

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Logitech Kids | Play

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About Logitech Brand Analysis Research & Proposal Introduction of Play User Scenario Package Design Application

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Jacqueline Bae


Logitech Kids | Play

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Logitech Kids | Play

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Logitech Kids | Play

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Logitech Kids | Play

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Logitech Kids | Play

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Jacqueline Bae


Logitech Kids | Play

environment application “Logitech kindergarten�

Advanced Product Design 8

Summer 2015

Jacqueline Bae



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