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Simulating 3D from 2D
n the editorial page of the January issue of Photo Insights, I was bemoaning the fact that Adobe was no longer going to support 3D capabilities in Photoshop. The aspect of 3D I most enjoyed working with was texture mapping, a technique where you apply a two dimensional photograph onto a three dimensional object such as a sphere or cube. I would then incorporate this object into a 2D photograph. Below is an example of what I’m talking about. I texture mapped the colorful hotel corridor onto a sphere then placed that sphere in the corridor itself.
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With the new non-support of 3D in Photoshop, I thought I was not going to be able to do this unless I bought or subscribed to a 3D program. I did some experimenting, though, and came up with a solution. On the next page, you can see a simulated 3D sphere in the same hotel corridor. The image inside the sphere is from a slightly different angle, but it has the same characteristics of a 3D floating sphere as in the composite below where I used the 3D tools in Photoshop. Here is how I did this: 1. Open the corridor photo, chose Select > all,