Verto Storyboard

Page 1

Verto Productions – Reference Material

Production: “Falling Into the Sky”

Document: Preproduction: Storyboard

Created by: Justin Loranger-Ahluwalia

14/10/31


Verto Productions – Reference Material

Scene 1: Shot 1: Sequence 1 Action: Isla climbs a small hill towards a tree Camera: Fixed, long shot Audio: Ambient outdoor noise (birds, wind) Colour/Lighting: Bright, sunny, colourful, green (tree), blue (sky), & white (clouds) Duration: 3 seconds (0:00-0:03)

Scene 1: Shot 1: Sequence 2 Action: Isla reaches top of hill and begins to lie down by a tree Camera: Fixed, long shot Audio: Ambient outdoor noise (birds, wind) Colour/Lighting: Bright, sunny, colourful, green (tree), blue (sky), & white (clouds) Duration: 4 seconds (0:03-0:07)

Scene 1: Shot 1: Sequence 3 Action: Isla lies down by a tree and looks up at sky Camera: Fixed, long shot Audio: Ambient outdoor noise (birds, wind) Colour/Lighting: Bright, sunny, colourful, green (tree), blue (sky), & white (clouds) Duration: 3 seconds (0:07-0:10)

Scene 1: Shot 2: Sequence 1 Action: POV of Isla looking at sky Camera: Fixed, wide shot Audio: Ambient outdoor noise (birds, wind) Colour/Lighting: Bright, sunny, colourful, green (tree), blue (sky), & white (clouds) Duration: 2 seconds (0:10-0:12)

Scene 1: Shot 3: Sequence 1 Action: Isla relaxes on grass Camera: Full or wide close-up Audio: Ambient outdoor noise (birds, wind), sigh of relaxation Colour/Lighting: Bright, sunny, colourful, green (grass) Duration: 3 seconds (0:12-0:15)


Verto Productions – Reference Material

Scene 1: Shot 3: Sequence 2 Action: Isla gradually rises from the ground, notices, and turns to look back down Camera: Full or wide close-up Audio: Ambient outdoor noise (birds, wind), hint of ominous sound effect Colour/Lighting: Bright, sunny, colourful, green (grass) Duration: 2 seconds (0:15-0:17)

Scene 1: Shot 3: Sequence 3 Action: Isla turns and tries to grab at the ground as she continues to plummet upwards Camera: Rotates around Isla and moves away from her, shifting from top-down to bottom-up perspective, & full/wide close-up to long shot Audio: Ambient outdoor noise (birds, wind), ominous sound effect Colour/Lighting: Bright, sunny, blue (sky), white (clouds), yellow glare (sun) Duration: 2 seconds (0:18-0:20)

Scene 1: Shot 3: Sequence 4 Action: Isla continues to panic as she falls into the sky, until she is barely visible Camera: Fixed bottom-up perspective, long shot Audio: ambient sounds from previous sequence drowned out by ominous/threatening sound effect Colour/Lighting: Bright, increasing glare until screen is almost entirely white Duration: 2 seconds (0:20-0:22)

Scene 2: Shot 1: Sequence 1 Action: Isla abruptly wakes from her dream, sitting up from her bed (and into frame) Camera: Fixed, wide close-up Audio: Quiet, morning birds, gasping noise Colour/Lighting: Dawn, indoors, purple (walls) Duration: 2 seconds (0:22-0:24)


Verto Productions – Reference Material

Scene 2: Shot 2: Sequence 1 Action: Isla’s POV of room, which appears upsidedown Camera: Pan left and right, medium shot Audio: Quiet, morning birds, Isla’s heavy breathing (recovering from initial shock) Colour/Lighting: Dawn, indoors, purple (walls) Duration: 3 seconds (0:24-0:27)

Scene 2: Shot 3: Sequence 1 Action: Establishing shot as Isla looks around room, which is viewed as being upside down Camera: Fixed, long shot Audio: Quiet, morning birds, Isla’s heavy breathing (gradual shock recovery) Colour/Lighting: Dawn, light through window, indoors, purple (walls) Duration: 2 seconds (0:27-0:29)

Scene 2: Shot 4: Sequence 1 Action: Isla shuts her eyes tightly Camera: Fixed, close shot Audio: Quiet, morning birds Colour/Lighting: Dawn, light through window, indoors, purple (walls) Duration: 1 seconds (0:29-0:30)

Scene 2: Shot 4: Sequence 2 Action: Isla opens back up her eyes Camera: Fixed, close shot Audio: Quiet, morning birds Colour/Lighting: Dawn, light through window, indoors, purple (walls) Duration: 2 seconds (0:30-0:32)

Scene 2: Shot 5: Sequence 1 Action: Isla looks around room, which is now right-side up, and sighs Camera: Fixed, long shot Audio: Quiet, morning birds, Isla’s sigh Colour/Lighting: Dawn, light through window, indoors, purple (walls) Duration: 3 seconds (0:32-0:35)


Verto Productions – Reference Material

Scene 2: Shot 6: Sequence 1 Action: Title panel Camera: Fixed Audio: Quiet, morning birds (continues from previous sequence) Colour/Lighting: Black (background) Duration: 3 seconds (0:35-0:38)

Scene 3: Shot 1: Sequence 1 Action: Isla stands around, visibly tired as she watches her coffee pour Camera: Fixed, medium shot Audio: Quiet, morning birds, coffee machine Colour/Lighting: Morning, pink (walls), white & brown (kitchen) Duration: 2 seconds (0:38-0:40)

Scene 3: Shot 1: Sequence 2 Action: Door knocks, Isla turns to look, and takes coffee before heading to door Camera: Tilts towards door, following Isla’s movement, medium shot Audio: Quiet, door knock, coffee machine Colour/Lighting: Morning, pink (walls), white & brown (kitchen) Duration: 2 seconds (0:40-0:42)

Scene 4: Shot 1: Sequence 1 Action: Isla approaches door, coffee in hand Camera: Fixed, medium shot Audio: Quiet, walking Colour/Lighting: Morning, pink (walls) Duration: 3 seconds (0:42-0:45)

Scene 4: Shot 1: Sequence 2 Action: Isla opens door, Xavier is on the other side, and greets her Dialogue: (Xavier) Isla! How are you? You haven’t been down at the cafe for days. Camera: Fixed, medium shot Audio: Walking, door opening, talking Colour/Lighting: Morning, pink (walls) Duration: 5 seconds (0:45-0:50)


Verto Productions – Reference Material

Scene 4: Shot 2: Sequence 1 Action: Xavier is speaking with Isla, who looks weary Dialogue: (Xavier) You haven’t heard from Gabrielle have you? She left on Sunday without a word. (Isla) No, sorry. I haven’t really been out. Camera: Fixed, wide close-up or close shot Audio: Talking Colour/Lighting: Morning, pink (walls) Duration: 5 seconds (0:50-0:55)

Scene 4: Shot 3: Sequence 1 Action: Xavier rests his arm on the door frame and speaks casually Dialogue: (Xavier) How about I buy you a coffee in exchange for you pretending to be interested while I cry about her. Camera: Fixed, wide close-up or close shot Audio: Talking Colour/Lighting: Wall lights, deep red & brown (hall walls), deep green (Xavier’s vest) Duration: 6 seconds (0:55-1:01)

Scene 4: Shot 4: Sequence 1 Action: Isla slowly closes door as she speaks Dialogue: (Isla) Look, Xavier, I don’t mean to be rude but I kind of have things to get on with so... Camera: Fixed, wide close-up or close shot Audio: Talking, door closing Colour/Lighting: Morning, pink (walls) Duration: 5 seconds (1:01-1:06)

Scene 4: Shot 5: Sequence 1 Action: Isla closes door, Xavier tries to look through shrinking crack and speak but is interrupted by door being closed Dialogue: (Xavier) It’s happening again isn’t it? The upside down thing... Camera: Fixed, wide close-up or close shot Audio: Talking, door closing Colour/Lighting: Morning, pink (walls) Duration: 3 seconds (1:06-1:09)


Verto Productions – Reference Material

Scene 4: Shot 6: Sequence 1 Action: Isla looks through peephole of door Camera: Fixed, Medium shot Audio: Quiet Colour/Lighting: Morning, pink (walls) Duration: 2 seconds (1:09-1:11)

Scene 4: Shot 7: Sequence 1 Action: Xavier, seen through peephole, is about to speak, but gives up and slouches Camera: Fixed, medium close shot, fish eye Audio: sigh (Xavier) Colour/Lighting: Wall lights, deep red & brown (hall walls), deep green (Xavier’s vest) Duration: 2 seconds (1:11-1:13)

Scene 4: Shot 7: Sequence 2 Action: Xavier, seen through peephole, gives up and slouches his way down the hall Camera: Fixed, medium close shot, fish eye Audio: walking Colour/Lighting: Wall lights, deep red & brown (hall walls), deep green (Xavier’s vest) Duration: 2 seconds (1:13-1:15)

Scene 4: Shot 8: Sequence 1 Action: Isla turns her back to the door and leans against it as she sighs sadly, and the shot fades to black Camera: Fixed, medium shot Audio: Press up against door, sigh Colour/Lighting: Morning, pink (walls) Duration: 4 seconds (1:15-1:19)

Scene 5: Shot 1: Sequence 1 Action: Fade in from black, Isla wakes up and looks around room, which is right-side up Camera: Fixed, long shot Audio: Quiet, rustling bed sheets Colour/Lighting: Morning, light through window, indoors, purple (walls) Duration: 4 seconds (1:19-1:23)


Verto Productions – Reference Material

Scene 5: Shot 1: Sequence 2 Action: Isla turns in surprise as she hears the door knock Camera: Fixed, long shot Audio: Quiet, knock Colour/Lighting: Morning, light through window, indoors, purple (walls) Duration: 2 seconds (1:23-1:25)

Scene 5: Shot 2: Sequence 1 Action: Isla approaches door, quickly putting on her robe as she walks Camera: Fixed, medium shot Audio: Quiet, walking, robe rustling Colour/Lighting: Morning, pink (walls) Duration: 3 seconds (1:25-1:28)

Scene 5: Shot 2: Sequence 2 Action: Isla opens door, Xavier is on the other side, and begins speaking abruptly Dialogue: (Xavier) I know, I know! Just let show you something... Five minutes. Camera: Fixed, medium shot Audio: Walking, door opening, talking Colour/Lighting: Morning, pink (walls) Duration: 4 seconds (1:28-1:32)

Scene 5: Shot 3: Sequence 1 Action: Xavier continues speaking, and Isla tilts her head in amusement, and responds Dialogue: (Xavier) You don’t have to go outside, just pop over to my place for five minutes. Then you can run back and I won’t bother you... Two minutes! (Isla) Okay, two minutes. Camera: Fixed, wide close-up or close shot Audio: Talking Colour/Lighting: Morning, pink (walls) Duration: 6 seconds (1:32-1:38)


Verto Productions – Reference Material

Scene 5: Shot 3: Sequence 2 Action: Xavier takes Isla’s hand and pulls her into hall, but she holds door frame in panic. Xavier reassures her, and she nods, before continuing eyes closed Dialogue: (Isla) Oh god! (Xavier) It’s okay. Close your eyes... Feel your feet on the floor. Follow me. Camera: Fixed, wide close-up or close shot Audio: Talking, panic gasp, walking Colour/Lighting: Morning, pink (walls) Duration: 6 seconds (1:38-1:44)

Scene 6: Shot 1: Sequence 1 Action: Isla’s POV as she walks through hall led by Xavier, eyes closed Camera: Black screen Audio: walking, worried breathing Colour/Lighting: Black screen Duration: 3 seconds (1:44-1:47)

Scene 6: Shot 2: Sequence 1 Action: Isla arrives at Xavier’s apartment, eyes still closed, and Xavier stops them and speaks Dialogue: (Xavier) Okay...Open your eyes. Camera: Fixed, wide close-up or close shot Audio: walking, speaking Colour/Lighting: Wall lights, deep red & brown (hall walls) Duration: 2 seconds (1:47-1:49)

Scene 6: Shot 2: Sequence 2 Action: Isla opens her eyes and looks around in surprise Camera: Fixed, wide close-up or close shot Audio: Quiet Colour/Lighting: Wall lights, deep red & brown (hall walls) Duration: 1 second (1:49-1:50)


Verto Productions – Reference Material

Scene 6: Shot 3: Sequence 1 Action: Isla and Xavier look at Xavier’s apartment, which is made to be upside down Camera: Fixed, long shot (cut around waist) Audio: Quiet Colour/Lighting: Deep green & brown, earthy tones Duration: 2 seconds (1:50-1:52)

Scene 6: Shot 4: Sequence 1 Action: Isla walks forward into room in surprise, looking around as she does so Camera: Follows Isla from in front, close shot Audio: walking Colour/Lighting: Deep green & brown, earthy tones Duration: 3 seconds (1:52-1:55)

Scene 6: Shot 5: Sequence 1 Action: Isla’s POV as she scans the room, which appears right-side up Camera: Pan, long shot (cut around waist) Audio: Quiet Colour/Lighting: Deep green & brown, earthy tones Duration: 3 seconds (1:55-1:58)

Scene 6: Shot 6: Sequence 1 Action: Isla continues to look around, her face changing from surprise to a slight smile, at which point the scene cuts to black and the credits roll Camera: Full close-up, moving in slightly to Isla’s face Audio: Warm note (reassuring) Colour/Lighting: Deep green & brown, earthy tones Duration: 2 seconds (1:58-2:00)*

*Note: Following the creation of the storyboard, it was found that the original estimate for the video duration proved too short, particularly due to the quantity of establishing shots required by the script. This will be mitigated to some degree by slightly faster than usual character actions to match the cartoonish style, though in the event that some shots are too long, certain sequences that involve establishing shots may be merged to reduce the number of abrupt cuts.


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