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Tuesday, September 20, 2005

A Second Life Publication

Contest winners are announced

Inside

CLUB REOPENS - PAGE 6

Sports A STAGECOACH Island resident makes a withdrawl from a Wells Fargo atm in order to pay for sun activities. Stagecoach Island is an educational tool developed by Swivel Media. - Courtesy Photo

SKEEBALL - PAGE 9

FYI Voting ends tomorrow in the movie trailer contest. Go to the Supernova sim for an exclusive viewing of the five entries in the Second Life Trailer Contest. LL strongly suggest residents consider originality, visual quality, editing quality, humor and/or coolness factor, and the highlighting of resident-made content, building, and socializing in their voting decision.

Index Perspectives . . . . . Page 2 Comics .. . . . . . . . . Page 6 Entertainment . . . . Page 6 Sports . .. . . . . . . . . Page 9 Classifieds . . .. . . .. Page 6

Web Poll Go to our website at www.metaversemessenger.com

to participate in our online poll. This week’s question: Should LL develop a Bill of Rights for SL residents? Look for the results from last week’s poll on Page 2.

About Us Volume 1, No. 6 Second Life The Metaverse Messenger Sido (169, 195) Rose from Ash Publishing

Free

Stagecoach Island tool rolls into Second Life By KATT KONGO Staff writer Philip Linden, chief executive officer and founder of Linden Lab, announced last week that Wells Fargo will launch Stagecoach Island, which he bills as “an immersive experience set in Second Life that teaches young adults how to handle their finances in an entertaining way,” this week. Linden said that Swivel Media, an experiential marketing agency, bought the islands for the Stagecoach Island project and paid Second Life developers to build the content and provide products for sale for Stagecoach Island users. Swivel Media founder and creative director Erik Hauser, himself a SL resident, said that he has known the people at Linden Lab for years and loves the platform. So when he heard that Wells Fargo was searching for a way to teach young people about money in a fun way, Hauser saw a real opportunity to create an educational game within SL. The islands are private islands and new users log directly into those islands. Much of the content, such as buildings and games, on the islands was provided by Bedazzle, who did a phenomenal job, said Hauser. Although the game is now in the stage of test marketing, Swivel will soon be dispersing multi-use codes for others to join in. Hauser said that the target

audience is in the age range of 18 to 24. Stagecoach Island players choose fun experiences such as shopping or skydiving and pay via their Wells Fargo account. Players can earn money by visiting the Virtual Learning Lounge and answering trivia questions about banking basics such as budgeting, saving and managing money, said Hauser. He added that they plan to add jobs and apartments soon to allow the audience to have additional types of fun. “This is version 1.0,” he said. Hauser calls the game “groundbreaking,” adding that no one has ever utilized the platform of SL in this manner before. “I’m proud to be a part of it,” he said. Hauser predicts that the many businesses will use this platform and others like it in the future. “We may be the first, but we won’t be the last,” he said. According to the company’s web site, Wells Fargo & Company is a diversified financial services company with $435 billion in assets, providing banking, insurance, investments, mortgage and consumer finance to more than 23 million customers from more than 6,000 stores and the internet across North America and elsewhere internationally. The site refers to Swivel Media as “the creative, full service experience marketing shop headquartered in San Francisco, CA.” The agency provides the highest level of creative and strategic vision to solve challenging marketing objectives, says the site.

"The Best of Second Life," a contest in which Messenger readers picked their favorites in a variety of categories, has come to an end. Katt Kongo, the newspaper’s publisher, said that the contest was a lot of fun. "Unlike many contests that only have one category to pick your favorites in, the ‘Best of’ is a type of readers’ choice awards," she added. Ballots for the contest appeared in the Sept. 6 and 13 issues, with the winners appearing in this issue. Readers voted by simply cutting and pasting the ballot into an e-mail form and sending it to BestOfSL@metaversemessenger. com. Readers were also able to writein categories that they felt were missing from the ballot and entering a vote in that category, said Kongo. The winners in each category will receive certificates, discounted rates on advertising in the Messenger, and an exclusive invitation to the “Best of SL” ball. To learn who won in each category of the contest, see page 6.

Messenger erects new office in old Sido location By GEORGE BACKBITE Staff Writer The Metaverse Messenger staff moved into a new, modern five story office tower on Sept. 17. The new structure replaces the previous single story wood frame buildng that previously stood at the site and expands the Messenger's land holdings from 512 to 4608 square meters. The new building contains about 18,000 square feet of floor space, said Messenger associate publisher Phoenix Psaltery, and includes executive, editorial, and advertising staff offices, a conference room, an InfoNET terminal (which is available for the public’s use), and a money tree for residents less than 30 days old. An open house is planned for the near future; however, those who wish to see the structure before the open house is welcome to stop by for a tour. The related photo can be seen on page 5 of this issue.

Burning Life crawls to an end until next year By KATIER REITVELD Staff writer Jeska Linden recently announced that Burning Life would be extended past its original end date, and though it’s now gone, it went out with a final event. A Burning Life crawl around the whole exhibition, lead by Hamlet Linden, took place on Sept. 14. Hamlet Linden said that "Burning Life began, appropriately enough, near the Burning Man; about 70-80 people showed up, I'd estimate, enough to lag us down to a super slomo crawl." The crawl then traveled a path from Burning Life sim to sim, with

Linden showing SL residents the wide range of thoughts and creativity on display and commenting on various builds. Linden said, "Everyone seemed impressed by the creativity at hand,” adding, "Most pleasing to me, most of the residents who came to the tour were folks I'd never met before." Though Burning Life is now over, it will return again next year. Burning Life is a SL event based on Burning Man, an annual experiment dedicated to radical self-expression and self-reliance. Burning Man takes place once a year in Black Rock City, Nevada.

BURNING LIFE ended this year with a crawl around various exhibits and builds in the six Burning Life sims. There yesterday, those sims (Burning Life 1-6) are gone today. - Photo by KATT KONGO.


Perspectives Page 2

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September 20, 2005

A Bird’s Eye View Observations on Second Life and its denizens By Phoenix Psaltery

A Bright Shiny New Toy! As I write these words, I am sitting in my new office in the brand spanking new Messenger building, at my new desk, in front of my new computer, with its enormous flatscreen monitor. There are workmen still around in various parts of the building — there are still some walls to be finished, sheetrock to be mudded, carpet and tile to lay, wallpaper to be applied — but at long last, the old, single story 1,500 square foot wood frame building that the paper had been housed in since its inception is history, having been replaced by five stories of office space, made of brick and steel and glass. At last we have room for our staff to really do some work. At last we have a place to meet with clients without one of both parties having to sit on the only desk in the building, because we didn’t have enough prims available to put any more chairs out. And the money tree is back — newbies, come visit us for some free L$! New things certainly are fun, aren’t they? It’s part of the joy of events like Christmas or your birthday — the fun of getting something new. This new building still smells of sawdust, and paint, and contact cement. I’m still learning the new teleport interface that transports us between floors.

And I couldn’t keep from grinning as I stood on the roof and watched the workmen install the high dive — the REALLY High dive — that extends off the back of the roof over the beautiful blue ocean below. I’m telling you, new things are just plain FUN! Which brings me to the real point of this week’s column. The world that we have all chosen to reside in — Second Life, here on this beautiful planet that some call Lindenworld — is something new for most people out there. SL recently reached another milestone; if you go back and re-read my first column in this space, which was published on Aug. 9 of this year, I mentioned at that time that Second Life had just reached the 40,000 mark in resident enrollment. As I write these words, it stands at 51,626 (and climbing quickly!). In about five weeks’ time, SL has gained more than 10,000 new residents. Let’s look at these statistics a little more closely: In two years the population of Second Life grew from zero residents to 40,000. That is an average growth of 1,666 per month, or about 385 new residents a week. In the past five weeks, SL’s growth has averaged more than 2,000 a week! Second Life’s growth potential is

See, BIRD’S EYE, Page 11

The Metaverse Messenger Sido (169, 195) E-mail: metaverse_messenger@yahoo.com Website: http://www.1webspace.biz/metaversemessenger Publisher: Katt Kongo Associate Publisher: Phoenix Psaltery Composition: Katt Kongo Phoenix Psaltery Account Executive: Phoenix Psaltery Maureen McLean Lola Rosebud Office Manager: George Backbite

Distribution: Lola Rosebud Sports: Porscopino Brocco News editor: Katier Reitveld Staff Writers: Katt Kongo Aluria Quatro Phoenix Psaltery Katier Reitveld Rooney Fitzcarraldo

The Metaverse Messenger is published once each week on Tuesday for $L0 per year in Second Life. Subscribers send notecard or instant message to publishers. Any erroneous reflection upon the character, standing or reputation of any person, firm or corporation, which may occur in the columns of The Metaverse Messenger, will be gladly corrected upon being brought to the attention of the publisher(s). The publisher is not responsible for copy ommissions or typographical errors which may occur other than to correct them in the nearest issue after it is brought to the publisher’s attention and in no case does the publisher hold him/herself liable for damages further than the amount received by him for actual space covering the error. Copyright © 2005.The entire contents of this publication are copyrighted by The Metaverse Messenger and the Rose from Ash Publishing Company. No material may be reproduced without the expressed written permission of the publisher.

Write a Letter to the Editor Our policy pertaining to letters: The Metaverse Messenger accepts letters to the editor/publisher from our readers. Letters must include a valid SL name and an email address. All letters will be verified before being published, and only letters that address SL matters will be accepted. To submit your letter, either send it via a notecard in-world, with “Letter to editor” in the file name or e-mail it to the newspaper.


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Log-A-Thon fails to meet goal By ROONEY FITZCARRALDO Staff writer In an effort to combat the inevitable issues facing an evergrowing world, Linden Labs held its second Log-A-Thon in as many months Sunday. The previous Log-A-Thon, held July 31, failed to reach its goal of five thousand concurrently logged-in residents. For Sunday's event, LL boasted a less ambitious goal of 4,500, still nearly 700 more than the total reached in July. Hoping to bottleneck

traffic, the event was also shortened from two hours to one. Despite the July Log-A-Thon's shortcomings, LL reported a maximum concurrent user average increase from approximately 2,200 per a day to 2,800 in August. This also helped enable LL to launch the free basic account campaign, which was announced Aug. 8. Since then, SL has seen its overall population grow to more than 51,000 residents. It is uncertain whether the changes made to Sunday's Log-A-Thon helped increase resident traffic, but Adam

Linden, who was logged in for the duration of the event, said he did not see the numbers come close to the goal. Sentiment from many residents leading up to the event was less than enthusiastic, with one anonymous resident actually referring to it as the "Lag-A-Thon." Most residents interviewed were unsure if they would attend. The official results for the Log-A-Thon should be announced soon. Expect Linden Labs to post the results in the announcements section of the forums.

THE METAVERSE MESSENGER moved into a new five- story office building in Sido. - Photo by KATT KONGO

We’re ready for Halloween

Are You? The Messenger’s Spooktacular Ball Oct. 29 at 7pm, Cocktails Ballroom


Entertainment Page 6

September 20, 2005

The Metaverse Messenger Sido (169, 195)

CLUB DARK Dreams reopened on Sept. 14 after a bomb attack left the previous site in rubble. Patrons of the club celebrated its reopening during a Leather and Latex contest. - Photo by KATIER REITVELD

Club Dark Dreams reopens after bombing By KATIER REITVELD Staff writer Shortly after moving from its skybox into a ground level, pyramid shaped building, Club Dark Dreams became the victim of a bomb attack that reduced the club to rubble. Elle74 Zaftig, club manager, stated that she wasn't sure of why someone would attack the club, and hadn't recieved any threats or information about it, but her guess was that the attack came from someone who didn't like the Goth theme of the club. The explosion shut the club's operations down and forced Zaftig, assisted by club owner Script Shark, to rebuild the club and its surrounding area from scratch.

On Sept. 14, the rebuild was complete, and with great delight and her usual enthusiasm, Zaftig reopened the club with a Leather and Latex event which saw many familiar faces as well as new ones enjoying the dancers and the new surroundings. The club itself is smaller than either of the previous incarnations, and is lighter and airier, with large areas of windows. The main dance floor is large enough to hold a decent number of dancers without seeming too large. Around the floor are a series of couches, dancing poles and dancing cages, all making the regular visitor feel instantly at home. In the other half of the club there are two floors. The lower floor

includes an entrance area with a bar and couches, and provides easy access to the dance floor. The upper floor, accessable either by stairs or a teleporter, contains more couches and a slightly more private feel, as well as a nice hot tub to relax in. Overall, the new club provides a friendly, airy and welcoming atmosphere. Its size is perfect for the typical numbers of visitors it sees, while also feeling very much a part of the area where it is located. Around the club on two sides are small rentable retail spaces, while on the other two sides there is a large deck area leading up to the large pool sometimes used for events by the club.

The Best of Second Life Best designer of men’s clothing: DoC Eldritch of DE Designs Best designer of women’s clothing: Nephilaine Protagonist of Pixel Dolls Best shoes: Asri Falcone

The readers’s choice of the best in Second Life

of NOMINE Best vampire skins: Munchflower Zaius of NOMINE Best museum: Le musee du Crescent de L'ile de Montmartre

Bests planes: Cubey Terra Best rental property: Ravenglass Rentals Best banquet/reception hall: Cocktails Ballroom and Wedding Chapel

Favorite Linden: Robin Linden Best live musician: Singer Tyne Radio station: RockNGames Radio

Best free items: Yadni's Junkyard Best boots: Asri Falcone Best wedding gown designer: Zellina Jacques Best hair: Lash Xevious

Best night club: DFO

Movie theater: XXX

Best place to relax: On the Rocks

Best place to shop out-world (SL Store Website): SLBoutique.com

Best residential community: Neualtanberg

Best pose balls: Nytemyst Grace of Nyterave Island

SL fan site: www.sluniverse.com Newspaper: Metaverse Messenger Best photographer: Marilyn Murphy

Best tattoos: Daphne Molinari

Best musical venue: Club Belle Feu

Best genitalia: Green Fate

Best jewelry: Random Calliope

Best casino: Club Extreme

Best Builder: Thili Playfair

Best female avatar skins: Santana Lumiere of Nevermore

Best sports venue: Silver Motorsports Complex

Best Scripter: Grim Hathor

Best place to play Slingo: Dragon’s Playpen

Best animator: Jesse Murdock

Best place to play Tringo: Pink Rose

Best male avatar skins: Munchflower Zaius of NOMINE

Favorite store: NOMINE Best Automobile maker: Shiryu Musashi

Best NEW game: Powerball

Best in-game game: Slingo

Best fur skins: Cheetah Kitty

Favorite wedding chapel: Cocktails Ballroom and Wedding Chapel

Best gothic skins: Munchflower Zaius

Favorite restaurant:The Blue Fox Diner

Best DJ: Dominik Bauer Best Boats: Kanker Greenacre Best group: Fur Nation


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Sports Page 9

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Make your money count with advertising advertising@metaversemessenger.com

NEW SKEEBALL games have been installed at Dragon’s Playpen. The games are the newest creation of R&L Gaming, who also desiged the Spades game. - Photo by KATT KONGO

Skeeball Rolls into Town By PORCOSPINO BROCCO Sports writer The days of boardwalks and stale cotton candy are soon to return now, with the release of the newest game in Second Life. A very large event to celebrate the release of Skeeball was held last week at IceDragon's Playpen. Skeeball was created and developed by R&L Gaming, owned and operated by Ralek Queso and Luckee Charming. This group has also created the Spades game, which was their first offering. The history of this partnership grew out of desire and necessity. Charming, a former Spades tournament host for the Gaming Zone for several years, came to Second Life with a desire to get to know the new world, but missed Spades, which didn't exist in SL at that time. She started looking for a coder who could help her create the inner workings for a Spades game. While playing Tringo one day, she struck up a conversation with Queso, who had been developing scripted items since coming to SL. From that began a partnership that is going strong today. Charming is the idea generator and builds the

physical components of the games, plus helps test them while in production. Queso is the scripter and developer of the programs. Queso has said he does not build anything in-world that someone else has already created that works well. Skeeball, the duo's newest creation, is very simple to play but difficult to master. Players get a thrower attachment, free of charge, and approach the machine. After paying in the required amount of money to the machine (anywhere from no charge to L$10), a ball will dispense for the player to pick up. The player then aims the ball and throws it into the game area using mouselook. Points are scored for each of the ten balls thrown, from 0 to 100 points each. The company's motto is "It's All About Fun + Games," and they are very conscious to the effect of their games on the world at large. Queso is very lag conscious with the scripts he creates. He says he considers that above all else. During the release of the game at IceDragon's Playpen, the 10 machines in use contributed only about one percent of the physics use in the area. The Messenger will be watching R&L Gaming for future releases.


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New notary service now open in Thyris The newly opened notary Nota Bene is now offering a secure, tamper proof notary service to all residents. The service enables real contracts and certificates wholly within Second Life. Zarf Vantongerloo, the notary agent, explains: "The notary certifies signatures on documents. Once you've notarized a signature on a document, neither the signature or the document can be altered in any way. It becomes a permanent record." The new service is a useful when people need to be sure they all agree: Building Contracts, Employment Agreements, Land Leases, and PreNuptuals. Vantongerloo said it is also of value when people need to be able to demonstrate their sincere intentions: Oaths of Office, Group Statements, Neighbor Policies, and Credentials. The business, Nota Bene, is a fully automated shop where you can notarize signatures and verify them at any time, even when the notary avatar isn't present. The shop offers extensive help, sample documents, espresso and champagne. What sets Nota Bene apart from

other contract mechanisms in Second Life is the security. Vantongerloo explains, "There are over 2000 lines of LSL scripts at the notary implementing only public, proven cryptographic protocols. The scripts ensure that neither the signatures, nor the document texts can be tampered with. No one can alter a notarization. Not I. Not even a Linden!" While contracts ensure things go smoothly most of the time, they don't always. When disputes arise, the group SL Mediators is available to help resolve conflict. The group has published a guide book about mediation, including sample clauses for documents, and the full mediation procedure. The guide book is available from the SL Mediators desk in the Nota Bene office. Nota Bene is now open for business at Thyris 14,178. The business will be holding workshops in the coming weeks on all aspects of notarizations and agreements. For information about the notary, contact Zarf Vantongerloo. For information about mediation, contact the group SL Mediators.

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BIRD’S EYE From Page 2 exponential — the more happy residents there are, the more potential “SL evangelists” there are. I spend a lot of time in the Ahern welcome area, greeting new residents. I’m not a mentor or an official greeter, but it’s one of the things I love to do. Virtually every new member that I have met tells me that they are in SL because a friend invited them here, and I believe that is the most effective way to make SL “converts.” Conversely, the few new members that I have spoken to that seem unimpressed with SL tend to be those who heard about SL from a gaming magazine or website. And it’s true — if they are used to Half-Life 2, or Quake 3, or FarCry, they probably won’t be impressed with Second Life at its present stage. But just wait a few years! On the other hand, if you approach SL like the world’s most amazing construction and communication tool — a computerized erector set, box of Legos, Lite-Brite and chat client all rolled into one — then your eyes will truly be opened to SL’s immense possibilities. Someone pointed out to me recently that Second Life’s enroll-

ment is only about 1.5% of that of World Of Warcraft. However, my belief is that our Linden friends are in this for the long haul. Games like WoW, Call Of Duty, Doom, and the Quake series have a certain… uh… “Half-Life” (pun most definitely intended!). There is a specific reason that even the online multi-player versions of most games have a limit on their flexibility and depth, even with multiple “expansion packs” being available. But guess what? SL never needs an expansion pack — you ARE SL’s expansion pack! Every time one of us creates something new that hasn’t been seen in SL before — an incredibly realistic vehicle or airplane, a new and novel game, a line of clothing with an unusual twist, an item that seems so real you’d think it was from First Life, or an avatar that makes you stop, do a double take, and go “WHOA,” or maybe a full color newspaper — shameless self-promotion, I know — it makes SL that much better than it was before. So not only is Second Life something that seems to continually refresh its newness, but don’t forget that for the people that you know who have never tried SL, it’s a COMPLETELY new thing. So invite

them to try it! Second Life is not a secret to be kept, but a treasure to be shared! Not to mention the fact that you’ll get a nice referral bonus. Also, kudos to those who created the SL trailers that are now available for viewing in Supernova! I was blown away with how talented those people are. Having worked in television and video editing in my First Life, I know just how much work went into each of those. If you haven’t taken the time to view these, you really need to do so. There are a couple of them that Linden Labs just needs to license for use as a nationally broadcast commercial for SL. They’re THAT good, and each one seems to have a distinctly different flavor that would appeal to a different sort of person. Each of us has a long list of e-mail addresses that we’ve collected over the years, and most of us know those people reasonably well. I challenge you today to review your address book and see who you know that would like SL, and invite them to join. It’s free now, you know; they have nothing to lose — except all of their spare time — and a Second Life to gain.


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End of Summer Brings Regatta Season By PORCOSPINO BROCCO Sports writer

Buttercup ~ Zephyr Sunny Buttercup and Lincoln Zephyr will wed in holy matrimony on Sept. 24 at 6pm SLT, at Wedding Belle’s in Lotus. The bride’s dress is from AZ. Her bridesmaids will be wearing red, and the reception colors are red and white.

Basic accounts are now free By KATIER REITVELD Staff writer Jeska Linden recently announced via the forums that LL will remove the charge for new basic accounts. This change is aimed at encouraging people to try out Second Life by making it completely free to basic users. All other charges remain the same with the exception of the changes to stipend payments outlined in last week's edition of this paper. Linden stated, "Earlier this summer, Linden Lab ran a test to determine how the addition of free accounts would impact the Second Life community." The result of this test showed that

growth of new users was accelerated with minimal increase in accounts that may be used for negative purposes, she said. She summarized this offer with the following points: only the first basic account is free; any additional basic accounts will be charged at the current price of US$9.95 per account. The fee for premium accounts will not change. The free account offer is not available to currently active residents. Account creation will still require a valid credit card or Paypal account, and the referral program and referral bonus remain the same. Initial signup bonuses remain the same as well.

The soft chill in the air usually brings an end to swimsuits and summer fun, but now it also brings the beginning of the current season of regattas. Whether a spectator or a competitor, regattas are making autumn more enjoyable for many people. For the uninitiated, a sailing regatta is an event in which sailboats run through a course, usually from the starting line to a point and then back around to the start to finish. The course is usually around a single island or set of islands, adding to the difficulty of the race with landscape hazards. The regatta is usually a combination of three separate runs and points

are awarded for each race. A typical fleet racing format for scoring in a regatta is .75 points for 1st place, 2 points for 2nd place, 3 points for 3rd and so on. The racer with the lowest score at the end of the regatta is declared the winner. Currently, the regatta series sponsored by SL-Rentals.com is just past the halfway mark in its season. Located in Tompson (196,79), the series has just completed the third of six scheduled regattas. These events are being run by Eloise Pasteur, who also designed the course at the Tompson location, and Doc Nielsen, land owner and sponsor of the events. The boats used in these regattas, the Flying Tako wind powered sailboat, were designed and built by Kanker Greenacre.

Built using the standard LSL vehicle functions, these craft use the physical wind for movement. The use of the actual wind, as opposed to rowing, makes these boats a little more challenging and realistic to pilot. The events in Tompson have been running since the middle of June and have been gaining popularity. A typical turnout has been anywhere from 5 to 8 competitors, plus the spectators. Prizes have been given away at each regatta event for the top three finishers. The first place winner receives L$500, second place receives L$200, and L$100 goes to the third place finisher. At the end of the entire series, a prize of L$1000 will go to the overall winner with the best point total.

LL seeks to develop a Bill of Rights By KATT KONGO Staff writer A proposal asking for a "Bill of Rights" in Second Life was recently removed from the feature voting tool by Linden Lab. Howver, Robin Linden, VicePresident of LL, clarifed in a recent interview that the proposal was removed only because it isn't a feature that development would code. "Its removal had nothing to do with a refusal to give rights to SL residents," she said. While LL has not yet taken steps to discuss a bill of rights, Linden said, "I actually think the request for a bill of rights is valid, and something we should discuss." Linden added that this particular proposal had a significant number of

votes (1322 from 178 voters). "It's clearly something we should address," she said. Said Linden, "There's an interesting underlying question, which is why the community standards, which are based on a belief in tolerance and free expression, aren't sufficient for a rights guarantee." She added that she thinks that people want to dispel the possibility of confusion over what is meant by the community standards. The bill of rights would clearly define what LL means by tolerance and free expression, said Linden. "[It would be] a statement about the values behind the community standards," she added. She said it would be very important to gather additional resident input to use in developing a bill of

rights. "And an additional challenge will be to define how a bill of rights would be enforced," she added. "As an example, we are challenged on the forums when we delete personal attacks as censoring free speech," she said, adding, "But as the people responsible for the tone of the forums, as well as for maintaining the business of Linden lab, we can't allow that sort of thing to continue." Establishing some rights such as freedom of press is somewhat of a moot point when LL does nothing to restrict that freedom. However, Linden said that given the response to the bill of rights proposal, it seems that the absence of a specific definition of rights is a problem with residents. Editor’s Note: Printed twice due to the subject’s importance.


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