CLUE: High School Edition Process Book

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CLUE: HIGH SCHOOL EDITION

Kelsey Rossignol Self Directed Project Fall 2015

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Table of Contents Research

4

Inspiration

6

Exploration

8

Type Exploration

10

Final Work

11

Gallery Setup

21

Process Essay

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Research Clue was invented by Anthony E. Pratt. The game was originally called Murder! and was invented as something new to play during lengthy air raid drills in underground bunkers during World War II. The game was licensed to Parker Brothers in the US where it name was changed to Clue. 1985 the movie based on the game is released. The original game Murder! was designed by Anthony Pratt’s wife Elva Pratt, until it was patented and sold to Parker Brothers/Hasbro. Rob Daviau has been designing Clue games since 2006. He designed Clue DVD game, and Clue: Discover the Secrets. He also designed Clue: Harry Potter Edition. This edition combines the classic Clue with a few new ideas; one new change is the everchanging board. Another new edition is that a player can win or all players can lose and the dark side wins. By using the extra things makes the game just different enough. Waddingtons is the UK publisher of Parker Brothers’.

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The original Patent submitted in 1944

5


Inspiration

6


7


Exploration

Original Suspect Sketches

8


Room Design Layout 9


Type Exploration

CLUE CLUE CLUE I was exploring using these typefaces because they are representative to the original clue brand. I final chose Futura because it is more modern and pairs with my final work much better.

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Adobe Caslon Bold

Clarendon Bold

Futura (T1) Light


Final Work Suspect Cards

Brittany

Charlie

Natalie

Suspect

Suspect

Suspect

Edward

Suspect

Suspect

Suspect

Andrew

Victoria

Each suspect represents a stereotype that can be found in hight school

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Weapon Cards

Eating Disorder

Weapon

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Laptop Weapon

Weapon

Alcohol

Weapon

Weapon

Weapon

Cell Phone

Bat

Overdose


Weapon

Weapon

Weapon

Knife

Rope

Gun

These are miniatures that I purchased to be the new weapons in my version of clue. Each weapon represents a the modern world we live in today. They address issues such as technology, violence, drugs and body issues.

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Room Cards

Room

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Gym Room

Room

Auditorium

Room

Room

Room

Art Class

Principals Office

Science Lab

Library


Computer Lab

Room

Room

Room

Math Class

Cafeteria

The rooms are illustrated with colored pencil. This are rooms that every high school will have.

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Board

CLUE HIGH SCHOOL EDITION

In progress Board Design 16


START

START

Computer Lab Art Studio

START

Library

START

Cafeteria START

Gym

Princapals Office

START

Math Class

Auditorium START

START

START

Science Lab

Final Board Layout 17


Detectives Guide

Who? Edward Andrew Brittany Charlie Natalie Victoria

What? Cell Phone Bat Eating Disorder Laptop Overdose Gun Knife Rope Alcohol

Where? Computer Lab Science Lab Art Class Cafeteria Gym Library Principals Office Auditorium Math Class

This is used to help the plays figure out who the murder is.

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Gallery Setup For my gallery set up I imagined having a stand for it to be displayed on, but I also wanted to put something on the wall. I wanted to see if I could hang the game box on the wall so that it would pop off. I also thought about possible having it in cased so that its just able to be looked at, but on the other hand I thought about making it interactive to people could play the game if they wanted.

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Process Essay For my self-direct project I decided to design my own version of a game. I chose to redesign CLUE; I thought that it had a lot of elements that I could design such as the board, all the character, weapon, and room cards, the game box, the detective check list and the rules book.

I started my process by doing research on the original Clue game and

all the editions that have been created. There were some interesting facts that I wasn’t expecting. I was shocked to learn that the Clue movie was based on the game and not the other way around. I also didn’t know how old it actual is, it was designed in 1944 but wasn’t published until 1949. The creator of Clue Anthony E. Pratt’s original intention for the game was to use it to pass time in the underground bunkers during the war. I then began to look for inspiration by looking at past Clue game designs and other board games. I then began to think of how to change the game, to make it my own. So I first stared by thinking of a way to change the characters, I decided to make them stereotypes. My characters include: “the jock, the geek, the dumb blonde, the “do gooder,” the nice guy and the spoiled princess. I was then told that these are stereotypes that you find in high school. So that is when I got my content to make it CLUE: High School Edition. My next thought was to change the weapons to have them more relevant to the modern times and address high schools issues. But I also wanted to comment on how technology is “killing” or society. With that in mind I feel like that how it can relate back to my project as a whole, today’s people are constantly on their phones and not communicating with each other

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in a physical way. So by making a board game it gives family and friends a way to sit down and do something together.

I started by designing the cards boarder design as well as the suspects.

I designed multiple border designs and drawings of the characters. The suspects were drawn in colored pencil and were designed to fit the stereotypical character, for example I gave the Geek glasses and freckles. I also experimented with multiple frames. Next I made a board layout. For this I set it up more like the older version of clue with spaces in between the rooms which, I preferred this over the modern versions because it makes the game more challenging but also I think it has a stronger design. After getting feedback on what I had at this point my projects design changed, I was no longer going to draw the characters; instead I decided to take photographs of people that would represent the suspects. I also photographed my weapons. From this point I had to make the room. My first step was taking the board layout I made and drawing it onto illustration board, I decided to make it double the size it would be on the actual finished board so that when I scanned it in it would have a high resolution. After the room was drawn to proportion I started to draw in the furniture. As I was doing this I struggled with getting it into the proper angle. To help me with this I used Google SketchUp, this program allowed me to place in specific items and then I could orb around the objects at any angle. I also designed a detectives checklist that helps you win the game and solve the mystery of who done it.

I actually struggled a lot while doing this project mainly with the rooms.

I didn’t realize how long it was going to take me to make them fully detailed and to the quality of what I would want. So maybe if I had to start all over again I would try to find a new way of approaching the rooms. Overall I like the direction that this project is headed in, I know I still have work to do to make it gallery ready.

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