Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Jade Lavana Hsu
Emmanuel Alexander Cohen
916583 Studio 1
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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM
What are Durer’s rules for perspectival projection? Durer’s first rule for perspectival projection is that all perpendiculars have to meet at a vanishing point, which is determined by the perpendicular drawn from the eye to the picture plane. Secondly, all parallels, in whatever direction they lie, have a common vanishing point. Their vanishing point will be located on the horizon if they are on the horizontal plane and the distance between the vanishing point and central vanishing point will be the same as the distance between the eye and picture plane if the parallel forms a 45-degree angle with the picture plane. The Durer’s last rule is that equal dimensions will diminish as they recede in space.
Describe homogenous space?
Homogeneous space, whcih is infinite and unchanging, is constructed within a mathematical realm. In a homogenous space, all its elements, the points that are joined, are merely determinations of position, possessing no independent content of their own outside of this relation, they occupy in relation with each other. These points are mere expressions of ideal relations and the homogenous space is never given space. However, “space produced by construction and expressed by the postulate that from every point in space it must be possible to draw similar figures in all directions and magnitude.” , which means that the point established by homogenous space does not exist in real world.
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INVISIBLE CITY: BEERSHEBA
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OLD QUAD ISOMETRIC
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1m
2.5m
View from south-east isometric The line works are at 0.5 pt.
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5m
OLD QUAD ISOMETRIC WITH NOTATIONS
I made the see-through vaults by part of the surface rather than whole curves. This can make my symbols more clear and obvious. I set up two different space . The higher one is the celestial city which has a light mood and another one is the underground city of imagination with more heavy mood.
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1m
2.5m
5m
The lines of symbols are set at 1 pt with the shadow around cutting sections.
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QUAD PERSPECTIVE 1 + 2 Perspective 1 This view is set at one of the four corners. It gives an idea of what the celestial city is about and it is also a great perspective which light could enter directly from the left side. This could make the whole scene brighter and look more transparently.
Perspective 2 This view is set at another corner which is seperated from perspective1. As this is an underground world, the setting direction of the light is the same as perspective 1. However, the light will be darker in this perspective in order to easly compare different mood between two city.
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PERSPECTIVE SCENE 1 + 2
The celestial city From the story, there is a belief that if terrestrial people have virtue and respect toward the celestial city, then the two cities will become one. As a result, I created the well-respected characters flooting on the cloud, representing the pursuit from normal citizens. The city is made of pure gold decorated with leave and flowers.
The underground city This perspective illustrates the darkness and hopelessness from the angle of the underworld. The waterpipes, the preyer and cracked walls bring a more strong sense of the poor, helpless concept.
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WEEK 4 READING: MAPPING THE UN-MAPPABLE ON NOTATION W(“ PRACTICE: ARCHITECTURE, TECHNIQUE AND REPRESENTATION� Question 1: IWhat is the difference between autographic and allographic practice?
Autographic is a type of arts which depends on their author completely for authenticity, while allographic practice involves the use of notation which would allow it to be reproduced without direct interation with the author just like music or performance art notation. Also, allographic operates through interpretation and on the basis of convention. The use of notation is a defining aspect of allographic arts.
Question 2: Why do architects need new representational techniques? s Architectural drawings are neither allographic or autographic. Technolohies increase and with it new ways of representing the world arises, in order to confront this architects must adapt. As traditional representation is best suited for stable and fixed objects, however, contemporary design needs a representation of complicated formations and interactions between subjects.
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FINAL DRAWINGS Cities & the sky 2: BeersheBa
Key Different space Light/Dark Movement Stare Glance Crowd/people
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1m
2.5m
Light/Heavy mood
5m
Perspective1 Perspective2
Perspective 1
Perspective 2
Jade Lavana Hsu, 916583
Final drawings with both isometric and perspective views
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APPENDIX
Part of the objects. Part of the characters in perspective 1.
Background image of perspective 1.
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Texture of the walls in perspective 2.