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Theriofiend
Alternate Form (Su): Please see the Ghaele entry under “Eladrin” on page 95 ofthe MM.
Gaze (Su): In humanoid form,Azibeel has a gaze attack that slays good creatures of5 HD or fewer,range 60 feet (Will negates,DC 19). Even ifthe save succeeds,the creature is affected as though by a fear spell for 2d10 rounds.Nongood creatures,and good creatures with more than 5 HD,must succeed at a Will save (DC 19) or suffer the fear effect.
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Light Ray (Ex): Please see the Ghaele entry under “Eladrin” on page 95 ofthe MM.
Protective Aura (Su): Against attacks made or effects created by good creatures,this ability provides a +4 deflection bonus to Armor Class and a +4 resistance bonus on saving throws to anyone within 20 feet ofAzibeel.Otherwise,it functions as a magic circle against good effect and a lesser globe ofinvulnerability (caster level equals Azibeel’s Hit Dice).The defensive benefits from the circle are not included in Azibeel’s statistics.
Spirit Inversion: Effects that specifically target angels do not work on Azibeel,while an effect that specifically targets demons does. Azibeel can communicate telepathically with any creature within 100 feet ifit has a language.His damage reduction/evil becomes damage reduction/good at the same value,and his natural attacks (as well as any weapons he wields) count as evil weapons for the purpose ofbypassing damage reduction.
Creating Fallen Angels
“Fallen angel” is an acquired template you can add to any creature with the rebellious angel template (referred to hereafter as the “base creature”).
It uses all ofthe base creature’s statistics and special abilities except as noted here.
Special Attacks/Special Qualities: A rebellious angel retains all the special qualities ofthe base creature except as follows.
Evil’s Reward (Ex): A fallen angel gains evil abilities equivalent to the good abilities it lost when it gained the outcast angel or rebellious angel template.For example,an angel that could use detect evil, holy aura, holy smite, holy word, and magic circle against evil as spell-like abilities gains the ability to use detect good, unholy aura, unholy blight, blasphemy, and magic circle against good as spell-like abilities.
Ifit could cast spells from the Good domain,it gains the ability to cast spells from the Evil domain.Ifit had paladin levels,it gains appropriate blackguard abilities based on its paladin class level (or can convert paladin levels to blackguard levels ifit has 11 or more paladin levels).
This power includes converting good abilities that it could use as a neutral (nonevil) creature but not as an actual evil creature (such as the seraphim ability to summon a seraph,which is a good act because all seraphim are good,and therefore unusable by evil creatures).
Ifno evil ability equivalent to the base creature’s good ability exists,the fallen angel does not gain anything to compensate for this lack.In most cases,though,common sense can determine an equivalent evil ability.(For example,a fallen seraph would gain the ability to summon another fallen seraph,replacing its normal ability to summon a good seraph.) This ability makes up for most ofthe losses from the outcast purge and rebellious purge,but the purges should still be noted in the description ofthe fallen angel in order to make sure the fallen angel doesn’t use any ability it shouldn’t have.
Spirit Inversion: A fallen angel is no longer considered an angel. Chaotic fallen angels are considered demons,lawful ones are considered devils,and neutral ones may choose one or the other.Effects that specifically target angels do not work on fallen angels,while an effect that specifically targets demons or devils works on fallen angels of those types.They gain the ability to communicate telepathically with any creature within 100 feet if it has a language (replacing the tongues ability they lost when becoming rebellious angels).Ifthe angel had the good alignment subtype,it loses that and gains the evil alignment subtype.Ifthe angel had damage reduction/evil,it becomes damage reduction/good at the same value,and its natural attacks (as well as any weapons it wields) count as evil weapons for the purpose ofbypassing damage reduction.
Outcast Purge (Ex): A fallen angel has lost all its racial special attacks and special qualities that specifically dealt with evil,such as the ability to use detect evil, holy aura, holy smite, holy word, or magic circle against evil as spell-like abilities.This restriction does not affect class abilities,so spellcasters can still prepare spells with these effects,angels with paladin levels can still smite evil,and so on.The angel just loses the ability to invoke these effects automatically by nature ofbeing an angel.It retains all other special attacks and special qualities.
Rebellious Purge (Ex): Because a fallen angel’s alignment has changed from good,it loses any abilities tied to having a good alignment,such as the ability to access spells from the Good domain or any abilities based on paladin class levels.
Challenge Rating: Same as the original angel’s (without the decreases for the outcast angel and/or rebellious angel templates).
Alignment: Any evil
Level Adjustment: As the base creature
Theriofiend
Theriofiends are low demons made from the unnatural crossing of fiends and animals. Created to serve as thugs,they are plagued with a constant hunger and foul temper.
Fiends create these monsters by infecting a normal animal (usually a domesticated animal) by impregnating it with an evil seed. The rapidly growing demon slowly consumes the animal’s body from within,eventually bursting out ofthe animal’s emaciated form.The theriofiend is a roughly humanoid creature with physical traits resembling those ofits animal parent.For example,a theriofiend born ofa bull would resemble a minotaur,while one born ofa goat would look like a stereotypical goat-demon.Regardless ofthe animal parent,a theriofiend has sharp teeth,jagged claws,and an infernal glow in its eyes.
Theriofiends can understand Abyssal but lack the ability to speak it.
Sample Theriofiend
This minotaurlike creature is more hunched and bestial than others ofits kind, and its jagged claws and the fiendish glow in its eyes hint that it is more than what it seems.
This example uses a bison as the base creature.
Murrgh (Theriofiend Bison)
Large Outsider (Augmented Animal) (Native)
Hit Dice: 5d8+15 (37 hp)
Initiative: +0 Speed: 40 feet AC: 14 (–1 size,+5 natural);touch 9,flat-footed 14 Base Attack/Grapple: +3/+13 Attacks: Gore +8 melee (1d8+9) or bite +8 melee (1d8+9) Full Attacks: Gore +8 melee (1d8+6) and 2 claws +3 melee (1d6+3),or bite +8 melee (1d8+6) and 2 claws +3 melee (1d6+3)
Space/Reach: 10 feet/10 feet
Special Attacks: Hunger’s bite,stampede
Special Qualities: Darkvision,damage reduction 5/magic,resistance to cold and fire 5,scent
Saves: Fortitude +7,Reflex +4,Will +1 Abilities: Str 18,Dex 10,Con 16,Int 4,Wis 11,Cha 4 Skills: Listen +7,Spot +5 Environment: Any land and underground Organization: Solitary or gang (3d6) Challenge Rating: 3 Alignment: Neutral evil Advancement: By character class Level Adjustment: —
Combat
Theriofiends are dull,brutish,and aggressive.Like trolls,they are always hungry— when they down a foe,they usually stop to take at least one bite out ofit.
See Special Attacks under “Creating Theriofiends”for more combat details.
Creating Theriofiends
“Theriofiend” is an inherited template that you can add to any animal of
Small to Huge size.The animal’s type changes to “outsider (native).” Do not recalculate base attack bonus,skill points,or saves.It uses all ofthe base creature’s statistics and special abilities except as noted here.
AC: Natural armor increases by +1.
Attacks: A theriofiend gains a bite attack and two claw attacks,ifit did not have them already,in addition to the base creature’s attacks.
Damage: Use the values below or the creature’s damage (ifany),whichever is greater.
Size Bite Claw Small 1d4 1d3 Medium 1d6 1d4 Large 1d8 1d6 Huge 2d6 2d8 Gargantuan 2d8 2d6 Colossal 4d6 2d8
Space/Reach: Ifthe base creature is Large or Huge,its space is 10 feet;otherwise,its space is 5 feet.The theriofiend has 10-foot reach ifthe creature is Large or Huge;otherwise,its reach is 5 feet.
Special Attacks: A theriofiend retains the special attacks ofthe base creature and gains the following.
Hunger’s Bite (Ex): This ability functions like the Cleave feat,except instead of allowing an extra attack against another creature in the immediate vicinity,the theriofiend may only make a bite attack against the creature it just dropped (even if