Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 103

102

Legacy of the Dragons

Terrig Medium Humanoid Hit Dice: 1d8+3 (8 hp), dying/dead –4/–16 Initiative: +3 Speed: 40 feet AC: 15 (+3 Dexterity, +2 armor), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Spear +2 melee (1d8+1) or shortbow +4 ranged (1d8 plus poison) Full Attack: Spear +2 melee (1d8+1) or shortbow +4 ranged (1d8 plus poison) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attack: Poison Special Qualities: Low-light vision Saves: Fort +5, Ref +3, Will +1 Abilities: Str 13, Dex 17, Con 16, Int 8, Wis 12, Cha 6 Skills: Knowledge (nature)* +3, Sneak* +4, Wilderness Survival* +4 Feats: Fleet of Foot, Track Environment: Warm or temperate plains Organization: Solitary, pair, hunting party (3–6 plus 1 warrior of 2nd to 3rd level), or tribe (11–30 plus 2–7 warriors of 2nd to 3rd level and a totem warrior leader of 4th to 5th level) Challenge Rating: 1 Treasure: Standard Advancement: By character class Level Adjustment: +0 Distant cousins of the litorians that roam the plains of the north, terrig live in the jungles of the south. They are cunning hunters and adept trackers, but they have experienced little contact with the city-dwelling cultures and technologically advanced races, such as humans or giants. For example, the terrig use no metal. They have not developed the wheel or agricultural methods. Mostly this is because they have no need for such things where they live. They are masters of their domain. Terrig stand, on average, about 6 feet tall. Their shoulders are wide and their bodies muscular and sinewy. They are covered in short, striped fur: golden-yellow and black, brown and black, or orange and black. A few rare tribes have black and dark brown spots on golden-yellow fur. All of these patterns make it much easier for them to hide in dense foliage. Terrig males do not have manes like litorians, but their fur/hair is sometimes longer on their heads than elsewhere. They have feline snouts, sharp teeth, and feline eyes. Most wear only a little clothing, although warriors going into battle wear armor similar to leather jacks, made from tanned skins. They use spears, shortbows, and sometimes stone axes.

On the whole, Terrig are less intelligent than their plainsdwelling brethren. They are hardier and just as fast, however. Their language resembles standard Litorian enough to be considered the same tongue, but there are a number of minor cultural differences and nuances. The terrig’s statistics here are for a typical 1st-level warrior wearing a leather jack.

Combat Terrig normally hunt in small groups, using tactics developed over generations. For example, they might chase or lure prey into a trap or an ambush. Most individual terrig are not exceptionally intelligent, but they have had centuries to perfect their techniques. * Skills: Terrig enjoy a +2 racial bonus on Knowledge (nature), Sneak, and Wilderness Survival checks. Poison: Some terrig tribes use poisoned arrows for hunting and self-defense. This poison, made from jungle roots, inflicts 1d3 points of Strength damage as both primary and secondary damage, and has a Fortitude save Difficulty Class of 13.

Terrig Society Terrig live in small tribes. When a tribe grows too large, a few families agree to leave, forming their own new tribe. They worry about exhausting their hunting grounds, so they never let their communities grow too large. Terrig tribes sometimes feud over food and water supplies, but mostly they get along with members of their own race. Terrig are very superstitious. They have little direct experience with magic, but their belief in animism is such that they see spirits in every tree, rock, and fern. This belief leads them to perform small rituals and acts, or refrain from certain activities, all to appease various spirits. These acts consume a great deal of a terrig’s day, and remembering each of them (as well as the proper omens that show whether the spirits are pleased) is extremely difficult for them. The superstitious terrig have many ways to appease angered spirits. Terrig are xenophobic and reclusive. Winning the trust of a terrig is a feat worthy of mention in a history book. These folk do not see litorians as any closer relations to them than humans, faen, or any other creature (litorians feel differently, however). They distrust all outsiders and anything new, whether it be a creature, a mode of dress, an object, or some aspect of magic. Unlike litorians, terrig have no strong sense of personal honor. For them, survival is the key concept. They will do whatever it takes to survive and to ensure the survival of their family and tribe (in that order). A great individual worthy of praise is one who survives to an advanced age with a large family and a prosperous tribe.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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