102
Legacy of the Dragons
Terrig Medium Humanoid Hit Dice: 1d8+3 (8 hp), dying/dead –4/–16 Initiative: +3 Speed: 40 feet AC: 15 (+3 Dexterity, +2 armor), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Spear +2 melee (1d8+1) or shortbow +4 ranged (1d8 plus poison) Full Attack: Spear +2 melee (1d8+1) or shortbow +4 ranged (1d8 plus poison) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attack: Poison Special Qualities: Low-light vision Saves: Fort +5, Ref +3, Will +1 Abilities: Str 13, Dex 17, Con 16, Int 8, Wis 12, Cha 6 Skills: Knowledge (nature)* +3, Sneak* +4, Wilderness Survival* +4 Feats: Fleet of Foot, Track Environment: Warm or temperate plains Organization: Solitary, pair, hunting party (3–6 plus 1 warrior of 2nd to 3rd level), or tribe (11–30 plus 2–7 warriors of 2nd to 3rd level and a totem warrior leader of 4th to 5th level) Challenge Rating: 1 Treasure: Standard Advancement: By character class Level Adjustment: +0 Distant cousins of the litorians that roam the plains of the north, terrig live in the jungles of the south. They are cunning hunters and adept trackers, but they have experienced little contact with the city-dwelling cultures and technologically advanced races, such as humans or giants. For example, the terrig use no metal. They have not developed the wheel or agricultural methods. Mostly this is because they have no need for such things where they live. They are masters of their domain. Terrig stand, on average, about 6 feet tall. Their shoulders are wide and their bodies muscular and sinewy. They are covered in short, striped fur: golden-yellow and black, brown and black, or orange and black. A few rare tribes have black and dark brown spots on golden-yellow fur. All of these patterns make it much easier for them to hide in dense foliage. Terrig males do not have manes like litorians, but their fur/hair is sometimes longer on their heads than elsewhere. They have feline snouts, sharp teeth, and feline eyes. Most wear only a little clothing, although warriors going into battle wear armor similar to leather jacks, made from tanned skins. They use spears, shortbows, and sometimes stone axes.
On the whole, Terrig are less intelligent than their plainsdwelling brethren. They are hardier and just as fast, however. Their language resembles standard Litorian enough to be considered the same tongue, but there are a number of minor cultural differences and nuances. The terrig’s statistics here are for a typical 1st-level warrior wearing a leather jack.
Combat Terrig normally hunt in small groups, using tactics developed over generations. For example, they might chase or lure prey into a trap or an ambush. Most individual terrig are not exceptionally intelligent, but they have had centuries to perfect their techniques. * Skills: Terrig enjoy a +2 racial bonus on Knowledge (nature), Sneak, and Wilderness Survival checks. Poison: Some terrig tribes use poisoned arrows for hunting and self-defense. This poison, made from jungle roots, inflicts 1d3 points of Strength damage as both primary and secondary damage, and has a Fortitude save Difficulty Class of 13.
Terrig Society Terrig live in small tribes. When a tribe grows too large, a few families agree to leave, forming their own new tribe. They worry about exhausting their hunting grounds, so they never let their communities grow too large. Terrig tribes sometimes feud over food and water supplies, but mostly they get along with members of their own race. Terrig are very superstitious. They have little direct experience with magic, but their belief in animism is such that they see spirits in every tree, rock, and fern. This belief leads them to perform small rituals and acts, or refrain from certain activities, all to appease various spirits. These acts consume a great deal of a terrig’s day, and remembering each of them (as well as the proper omens that show whether the spirits are pleased) is extremely difficult for them. The superstitious terrig have many ways to appease angered spirits. Terrig are xenophobic and reclusive. Winning the trust of a terrig is a feat worthy of mention in a history book. These folk do not see litorians as any closer relations to them than humans, faen, or any other creature (litorians feel differently, however). They distrust all outsiders and anything new, whether it be a creature, a mode of dress, an object, or some aspect of magic. Unlike litorians, terrig have no strong sense of personal honor. For them, survival is the key concept. They will do whatever it takes to survive and to ensure the survival of their family and tribe (in that order). A great individual worthy of praise is one who survives to an advanced age with a large family and a prosperous tribe.