Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 105

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Legacy of the Dragons

Tingual Medium Magical Beast Hit Dice: 5d10+5 (27 hp), dying/dead –2/–13 Initiative: +2 Speed: 30 feet AC: 17 (+2 Dexterity, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +5/+7 Attack: Bite +7 melee (1d6+2) Full Attack: Bite +7 melee (1d6+2) and 4 claws +5 melee (1d4+1) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Heat drain Special Qualities: Darkvision 60 feet, low-light vision, fire suppression Saves: Fort +5, Ref +6, Will +2 Abilities: Str 15, Dex 14, Con 13, Int 5, Wis 12, Cha 9 Skills: Listen +5, Sneak +8 Feats: Light Sleeper, Multiattack*, Skill Focus (Listen) Environment: Any warm Organization: Pack (4–9) Challenge Rating: 4 Treasure: Standard Advancement: 6–10 HD (Medium); 11–15 HD (Large) Level Adjustment: — * Denotes a feat from the MM.

Sparkling blue eyes. Those are the first words that come to mind of most people who’ve encountered a tingual. The next words are often “cold, very cold.” The tingual is a shaggy mammal with six legs. Its head is broad and its eyes are large, as are its long, pointed ears. It dwells in hot regions, often in the same area as creatures of the fire subtype—hellhounds, red dragons, and the like. However, such creatures hate the tingual, for the tingual eats heat. The creature can draw any amount of heat within 30 feet of it into its body immediately—this is an unconscious and reflexive action that the tingual does not control. Thus, creatures that come close to the tingual notice a severe drop in temperature, both in the air around them and within their own bodies. (The air around a tingual is about 40 to 50 degrees Fahrenheit at all times.) Fire of any kind, even that generated by magic, is immediately extinguished within this radius. Torches go out. Fire spells fizzle. A witch’s fire shield winks out. Further, the tingual can focus its ability to drain heat on a single target each round, just by looking at it. Tinguals measure 4 feet long and 3 feet high. They run in packs, like wolves, always with a strong, dominant

leader. While they can feed on any heat source, only temperatures over 90 degrees Fahrenheit can really sustain a tingual, and temperatures of 100 degrees Fahrenheit or more are best. Thus, living creatures usually provide some of the easiest “meals.” During the high summer months, however, the tingual need not hunt at all—it is sustained by the ambient high daytime temperatures. Likewise, a pack of tinguals lucky enough to find the vent of an active volcano or hot spring can feed easily for days. (Of course, even these geothermal heat sources won’t last forever when drained at a tingual’s insatiable rate. Alternatively, such an area might sustain only a few tinguals at a time.) In any case, if the tinguals have a nonliving source of heat, people will find them quite docile. Tinguals were created by the dramojh to combat fireusing creatures. Most such creatures attack tinguals on sight, and the tinguals love to fight them, as they provide such high temperatures to feed upon. Some people use tinguals as guardians—bribing them with fire (mages might bribe them with conjured fire elementals). A human mage blade named Kerreckis lives in the southern Elder Mountains within an active volcano. His trained tinguals draw the heat from the surrounding magma to cool it, allowing him to dwell safely within a fortress surrounded by molten rock. By getting the tinguals to move, he can slowly change the shape of his molten manse, expanding or contracting its area, creating entrances or sealing it up tight with hardened magma.

Combat Tinguals drain heat, upon which they subsist; with enough heat, they have no need to kill prey and eat meat. However, since most creatures do not want their heat drained, the tingual has adopted keen combat instincts as well. It can support itself on two legs long enough to make four claw attacks against foes in melee. A tingual initiates combat by draining heat, resorting to melee only if the victim chooses to do so first. Fire Suppression (Su): Fire within 30 feet of the tingual ceases to exist. Natural fires go out, and magical fire is suppressed. For example, a fiery sorcerous blast detonating next to a tingual has no effect, while one centered on a point at the edge of its effect only spreads out in areas not within the tingual’s suppression. A fiery energy blade spell ceases to exist while a tingual is nearby, but it flares back to life again when it leaves. This effectively makes the tingual and anyone within 30 feet of it immune to fire and heat damage. Even lava cools and hardens in this area, although if the tingual leaves and conditions are right, the stone becomes molten once again. A fire elemental in a tingual’s range


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Monsters and Characters by CR

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page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
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Blade Breaker

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pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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