Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 107

106

Legacy of the Dragons

Totem Spectre Template It is a truism, sadly, that anything pure risks corruption. Totem spectres are hateful, murderous reflections of the animals they once represented. Although totem spectres were never living animals, they were the spiritual manifestations of all the qualities the living animals represented. Thus, the corrupted spirits are, for all intents and purposes, undead entities. Totem spectres come in many varieties—virtually any kind of animal—but the most common forms are bears, wolves, wolverines, snakes, sharks, and hawks. Sometimes a totem spectre manifests itself to a totem warrior or greenbond that can communicate with spirits, posing as a pure totem spirit. In this guise, it tells the mortal lies that run counter to the best interests of both the listener and the land. Cunning and clever, totem spectres never tell obvious lies but mix them with the truth. If caught in a lie, they attack. Their spiritblast power affects only those with animistic ties, but their regular attacks, such as the energy draining touch, are devastating to everyone. Although the presence of a totem spectre terrifies normal animals, they can (and often do) enslave animals to do their bidding. Totem spectres speak Common.

Sample Totem Spectre: Bear Large Undead (Incorporeal) Hit Dice: 10d12 (120 hp), dying/dead —/0 Initiative: +4 Speed: Fly 80 feet (good) Armor Class: 19 (–1 size, +4 Dexterity, +6 deflection), touch 19, flat-footed 14 Base Attack/Grapple: +5/— Attack: Claw +7 melee (1d8+8) Full Attack: 2 claws +7 melee touch (1d8+8) and bite +2 melee touch (2d6+4) Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Spiritblast, energy drain, enslave animals, spell-like abilities, undead traits Special Qualities: Low-light vision, scent, incorporeal, speak with animals, unnatural aura Saves: Fort +3, Ref +7, Will +8 Abilities: Str —, Dex 19, Con —, Int 12, Wis 16, Cha 12 Skills: Bluff +14, Intimidate +9, Listen +14, Sneak +10, Spot +16, Wilderness Survival +12 Feats: Defensive Move, Night Owl, Speed Burst, Track, Weapon Finesse Environment: Cold forests Organization: Solitary Treasure: None Challenge Rating: 9 Advancement: 11–14 HD (Large) Level Adjustment: —

These creatures stand nearly 9 feet tall. Only semi-corporeal, the front/upper half of their body appears mostly solid, while the rear/lower half gradually fades into near invisibility. Totem bear spectres are bad-tempered and territorial.

Combat A totem bear spectre attacks mainly by tearing at opponents with its spiritual claws, inflicting terrible damage and draining energy. Using its Speed Burst feat, it starts combat by moving its full speed and making a full attack. It prefers to act at night, when its Night Owl feat makes it more powerful. Spiritblast (Sp): See ability description on the next page. A Reflex save (DC 16) can reduce this damage by half. Energy Drain (Su): See ability description on the next page. The Fortitude save to remove a negative level is DC 16. Enslave Animals (Sp): See ability description on the next page. The Will save to resist is DC 16. Spell-Like Abilities (Sp): A totem bear spectre can cast the following spells as a 10th-level witch: 1/day—enfeebled mind, fireburst, learn truename, stone blast, suggestion, water roil, whisper of madness, wind churn. The save DC against these spells is DC 10 + the creature’s Wisdom bonus + spell level. Scent (Ex): The totem bear spectre can detect opponents within 30 feet by sense of smell. For upwind foes, the range increases to 60 feet; downwind, it drops to 15 feet. When detecting a scent, the totem bear spectre doesn’t determine its exact source, only its presence in range. The spectre can take a standard action to note the scent’s direction. Once within 5 feet of the source, it can pinpoint the source. A totem bear spectre also can follow tracks by smell, making a Wisdom check to find or follow a track. Incorporeal (Su): See ability description on the next page. Unnatural Aura (Su): See description on the next page.

Creating a Totem Spectre “Totem spectre” is a template that one can add to any animal, although it is usually applied only to typical totem animals. A totem spectre uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to undead. Size does not change. Hit Dice: The Hit Die type changes to d12; increase the number of Hit Dice by +4. As undead versions of the epitome of their species, all totem spectres have maximum hit points. Speed: The spectre’s means of movement becomes flying, if it isn’t already. Speed doubles. Maneuverability is good. AC: Change the creature’s natural armor bonus to a deflection bonus, plus give it an additional deflection bonus to Armor Class based on its Charisma modifier. Attacks: The creature’s attack progression changes to that of an undead creature (+1/2 per Hit Die). All attacks become touch attacks. Damage remains the same. Despite its incorporeality, its damage psychically mimics the damage a living,


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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