Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 121

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Legacy of the Dragons

Witchraven Small Magical Beast Hit Dice: 3d10 (16 hp), dying/dead –1/–11 Initiative: +2 Speed: 10 feet, fly 50 feet (average) AC: 14 (+1 size, +2 Dexterity, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +3/–2 Attack: Bite +6 melee (1d3–1) Full Attack: Bite +6 melee (1d3–1) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Paralysis, curse Special Qualities: Darkvision 60 feet, SR 11, aid witchery Saves: Fort +3, Ref +5, Will +3 Abilities: Str 8, Dex 15, Con 11, Int 11, Wis 14, Cha 15 Skills: Move Silently +5, Sneak +6, Spot +5 Feats: Defensive Move, Focused Healing, Weapon Finesse Environment: Any Organization: Solitary or murder (6–13) Challenge Rating: 2 Treasure: Standard Advancement: 4 HD (Small); 5–9 HD (Medium) Level Adjustment: — In a ritual handed down through familial ties, some witches can call upon the services of a witchraven, a creature that is a boon to the witch and a bane to virtually anyone else. The witchraven serves a witch for a year and a day as a companion, assistant, and—if need be—defender. In exchange, the witch provides the witchraven with food, shelter, and safety for the same period. Most people consider witchravens a bad omen when sighted. They have a sinister reputation, perhaps unfairly so. In the wild, they keep to themselves and feed on rodents and small animals. Witchravens are found mainly in magical areas: around witchery sites, akashic nodes, power cysts, ancient tombs, and so forth. Aeons ago, witchravens were a powerful and intelligent race of avian creature that dwelled in the Lands of the Diamond Throne. They committed a heinous crime in those long-lost days, however, offending the gods of the Denotholan (see “The Gods and Religions” section in Chapter One of The Diamond Throne). Their subsequent curse relegated them to the position of servants to the races that would follow, but only those who could understand them. The verrik’s discovery of witchcraft finally allowed people to communicate with the creatures and work with them. Before that time, they were a menace and a nuisance, but one rarely encountered. Despite

the fact that their destiny revolves around an ancient curse, witchravens do not seem to object to their role. They form sincere bonds with the witches who call them. Witchravens are indistinguishable from other ravens except for their size—they stand 3 feet tall—and an unnerving aura. Witches can use the Sight to tell a witchraven from a normal but prodigious raven. Some people compare witchravens to the verrik, saying that witchravens are to other birds what verrik are to other humanoid races. Most verrik take that as a compliment. It’s unknown what witchravens think of such a statement. Witchravens speak Common, although they usually talk only to each other and to witches.

Combat Witchravens tend to fight defensively. They use their paralysis ability against the first foe that meets their gaze, then attempt to fly away. A witchraven only uses its curse ability against a creature that has wronged it. Paralysis (Su): Once per day, the witchraven can paralyze one foe it can see within 60 feet, unless the creature makes a Will saving throw (DC 13). The paralysis lasts for 1d6+4 rounds. The saving throw DC is Charisma based. Curse (Su): Once per day, the witchraven can curse one foe it can see within 60 feet, unless the creature makes a Will saving throw (DC 13). The affected creature suffers a –2 penalty on attacks, saves, and checks until the curse is removed. The saving throw DC is Charisma based. Aid Witchery (Su): Witches within 30 feet of a witchraven can use all witchery powers as if they were two levels higher than their actual level. Further, three times per day, the witchraven can concentrate (requiring a standard action) during the same round as a witch within 30 feet uses a witchery power to grant the power’s saving throw DC (if any) a +2 bonus and double its range and duration (if any).

Master Witchravens Instead of serving witches, sometimes a witchraven can be a witch itself. These masters often have some distinguishing physical characteristic, such as a red tuft of feathers around their eyes, yellow tips to their wings, and so on. Such witchravens always have at least one level of witch (often wind or ice witch) and an additional racial bonus of +2 to Intelligence, Wisdom, and Charisma. They have maximum hit points on their witchraven Hit Dice, but not on their witch class Hit Dice. Their witchery powers are aided by their own presence, and they gain a further +1 bonus to their witchery powers’ saving throw DCs (if any). In addition, the powers’ range and duration (if any) double for every three normal witchravens within 30 feet. (Normal


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Monsters and Characters by CR

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page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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