Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 126

Part Two: Characters of the Diamond Throne

Aarach If one could get Aarach’s version of the tale, he would say that when he was young, the river spoke to him. He would explain that the river awoke something inside of him with its words, and he joined with the river’s tribe and abandoned his own. Getting that story would be an impressive feat, however, for Aarach would still sooner kill and eat the questioner than respond. He is still a rhodin. (See Chapter Four: Creatures in The Diamond Throne.) Aarach has lived alone for most of his life, abandoned by his kind due to a strange feeling that they got about him. Expected to die in the desert, he found an isolated stream and was saved. Along the river’s banks, he grew—and grew. Years later, he joined with a new band of rhodin as its fearsome skurg leader. The raiding band prospered, not due to his leadership, but due to his might, ferocity, and skill in combat. However, Aarach still felt a strange stirring within him. With no one to teach him of such things, he manifested his witchery power and spellcasting abilities through trial and error. He still has not realized, for example, that his spells frequently fail in battle because he wears armor and carries a shield. Aarach, in fact, does not think of himself as a witch or even as a spellcaster. (Although technically a sea witch, Aarach certainly would never use that term. He’s never even seen the sea, having lived in the hot, dry wastes all his life.) In his mind, his powers come from being in the “tribe of the river.” The river no longer speaks to Aarach, but he doesn’t care. He looks upon it as a human might look upon a parent, never straying too far from its banks. A monstrous, hulking brute, Aarach is even more dullwitted than most of his kind. However, he has keen intuition and a way about him that draws other rhodin to his side, even as he repelled them when he was young.

Combat Aarach begins most fights with his liquid fire ability, then charges into melee. His only thought toward tactics is that he prefers to fight opponents weaker than himself, although he has no problem with fighting multiple foes. Like most rhodin, he gives no thought to honor or bravery. He is only interested in survival and success. Thus, he doesn’t hesitate to flee if needed.

Using Aarach Aarach dwells in the Southern Wastes with his band of rhodin. Folk in those parts refer to him as “the skurg witch,” which is quite descriptive—he’s the only rhodin/skurg witch anyone has ever heard of. Because they hate and fear him so, they might be inclined to raise funds to put a bounty on his head. Aarach would never do anything to help someone else unless it was only the indirect result of his benefiting himself.

Therefore, he is not likely usable as an ally of the player characters—he can become an effective opponent for them, however. Aarach, male rhodin (skurg) War3/Wtc3 (sea): CR 9; Large humanoid; HD 6d8+18 + 3d8+9 + 3d6+9; hp 103; Dying/Dead –4/–17; Init +1; Speed 30 feet; AC 21 (–1 size, +1 Dex, +3 natural, +5 armor, +4 shield), touch 10, flatfooted 13; Armor Check–7, Spell Failure 45%; Space/Reach 10 feet/10 feet (Face/Reach 5 feet by 5 feet/10 feet); BAB +9; Grapple +15; Attack +15 melee (2d6+6, critical 20/×3, heavy mangler); Full Attack +15/+10 melee (2d6+6, critical 20/×3, heavy mangler) and +12 melee (1d8+2, horns); SA Liquid fire; SQ Darkvision 60 feet, low-light vision, breathe water; Hero Points 0; SV Fort +12, Ref +5, Will +8; Str 21, Dex 12, Con 17, Int 7, Wis 14, Cha 15 Languages: Common, Rhodin Skills and Feats: Climb +2, Heal +4, Intimidate +7, Jump +2, Listen +3, Spot +4, Swim +1; Cleave, Exotic Weapon Proficiency (heavy), Multiattack, Night Owl, Power Attack, Skill Focus (Swim), Weapon Focus (heavy mangler). Liquid Fire (Su): Once per day Aarach can spray burning liquid in a 180-degree arc with a 20-foot range, inflicting 2d6 points of acid damage (Reflex save, DC 13, for half damage). Water Breathing (Su): Once per day, for up to 30 minutes, Aarach can breathe water as well as air. Possessions: +1 heavy mangler, breastplate, +2 Devanian great shield, witchbag, 3 tindertwigs, 25 gp Spell Slots: 3/3 Spells Readied: 4/3: 0—bash, ghost sound, lesser repair, scent bane; 1st—acrobatics, resistance, touch of fear

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Monsters and Characters by CR

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page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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