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Legacy of the Dragons
MONSTERS AND CHARACTERS BY CHALLENGE RATING Monster or Character Spined grappler Staj Terrig Vallorian Balthrok Bone viper Grynloc Kahrn (larva) Rune animal (wolf) Urgan’s minion Witchraven Balthrok (elder) Daelan Bitterslice* (spryte unf) Dothrog Dread helminth Hate reaper Mud slime Spelleater Squamous lir Valkith Bova Tel-Bera* (human twr [wolf]) Chlorthek Lasher beast Rock ape Tingual
CR 1/4 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 4
Monster or Character Akashic seeker Blade breaker Corrupted tree Rune manifest, arcane Rune manifest, terror Arachtar Briar beast Elemental scion (mojh) Navver’s curse Vuldrog Blade troll Kahrn (adult) Rune manifest, disease Faradian Hypnolox Kelberen* (human mbl) Lastrogos Rune manifest, battle Veirid Runechaser* (loresong faen aks/rth) Wind lord Aarach* (rhodin skurg war/wtc [sea]) Ghoul worm Totem spectre (bear)
CR 5 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 8 8 8 8 9 9 9
Monster or Character Bog salamander Cralla* (sibeccai cmp [death]) Night beast Qualleg Slaughterfiend Algar* (mojh aks/osn) Arboreal corrupter Denassa* (undead verrik aks) Rune reaver Spirit of sorrow Abalan* (chorrim wrm/osn) Briessec-Cur* (sibeccai grn/somn) Darval Paushen Pugwhistle* (sibeccai aks/unf) Chloris* (litorian cmp [freedom]) Crested serpent Domagoth* (mojh mgr) Zetetic Marvalontal* (alabast mbl) Oathstalker Vo-Tarran* (giant unf/paragon) Arathad Shuyarn
CR 10 10 10 10 11 12 12 12 13 13 14 14 14 14 15 15 16 16 17 17 17 18 20
* Indicates an NPC in Part Two of this book
completed, no matter how long it takes. If the instructions involve some open-ended task that the subject cannot complete through her own actions, the subject remains compelled for a maximum of one day per the character’s level. Note that a clever subject can subvert some instructions. If something prevents the subject from obeying the instructions for a whole day, she takes 3d6 points of damage each day she does not attempt to follow them. Additionally, each day she must succeed at a Fortitude saving throw. A failure means she becomes sickened. A sickened subject moves at half her normal speed and suffers a –4 penalty on both Strength and Dexterity. She heals damage at one-tenth her normal rate and cannot benefit from any magical healing effects. Starting on the second day, a sickened creature must succeed at a Fortitude save each day or become crippled. Once crippled, the subject is effectively disabled (as if she had 0 hit points) and can’t choose to take strenuous actions. These effects remain until the day after the subject attempts to resume the task. This magical effect can be dispelled, and it ends if the character with the feat dies. A character can use this feat over a given subject only once, whether she makes the initial Will save or not. It is a full-round action to invoke the Power of the Name.
Benefit: The character selects a weapon that she’s proficient with and wields with the Weapon Focus feat. Once per day per level, as part of a full attack action, she can use this weapon to make an additional attack, with a base attack bonus of half her highest normal base attack bonus. Even if she wields more than one weapon, however, no more than one rapid strike is possible in a round. Special: A character may take this feat multiple times, each time selecting a different weapon.
Rapid Strike [General]
Speed Burst [General]
You can make an extra, blindingly fast melee strike. Prerequisites: Dexterity 15, Weapon Focus, proficiency with weapon, base attack bonus +3
You can move very fast in short bursts. Benefit: Once per day per two character levels, the character can take an extra move action in a single round.
Resistance to Magic [Talent] You have an innate resistance to magic. Prerequisite: Character level 1st only Benefit: The character gains a +1 saving throw bonus to all saves against spells, spell-like abilities, supernatural abilities, magic items, and so on.
Resistance to Poison [Talent] You have an innate resistance to toxins. Prerequisite: Character level 1st only Benefit: The character gains a +4 saving throw bonus to all saves against poisons, including magical poisons.