Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Bog Salamander Large Magical Beast Hit Dice: 14d10+70 (147 hp), dying/dead –6/–20 Initiative: +0 Speed: 20 feet, swim 40 feet AC: 19 (–1 size, +10 natural), touch 9, flat-footed 19 Base Attack/Grapple: +14/+25 Attack: Bite +20 melee (2d8+7) Full Attack: Bite +20 melee (2d8+7) and 4 claws +15 melee (1d8+3) Space/Reach: 10 feet/10 feet (Face/Reach: 10 feet by 10 feet/10 feet) Special Attacks: Force wave, murky vortex Special Qualities: Bog lurker, darkvision 60 feet, low-light vision Saves: Fort +14, Ref +9, Will +6 Abilities: Str 24, Dex 11, Con 20, Int 6, Wis 14, Cha 6 Skills: Listen +12, Sneak +7 Feats: Cleave, Fast Healer, Improved Cleave, Power Attack, Stomp, Trample Environment: Warm swamps Organization: Solitary, pair, or clutch (3–5) Challenge Rating: 10 Treasure: Standard Advancement: 15–20 HD (Large); 21–30 HD (Huge) Level Adjustment: +6 Bog salamanders lurk in isolated swamps and fens. Strong and vicious, they are compact enough to hide in shallow water. When prey wanders by, they rear up from the murk to rip and tear the victim with their claws and fangs. They enjoy a magical bond with their swampy environment, allowing them to turn the terrain against their victims. The black, scaled bog salamander resembles an eightlegged lizard with a large, fanged maw. Over 10 feet long, its powerful body barely reaches 5 feet off the ground. Even in the shallows, a bog salamander can slip beneath the water and hide, leaving only its eyes and nostrils above the surface. These creatures’ bodies are imbued with magical energy that forges a bond with the water and mud around them, allowing them to exercise a crude level of control over their environment. When a clutch of bog salamanders settles in a swampy area, the land slowly becomes wilder and more dangerous. Quicksand becomes more common, the fens’ waters expand outward from their old borders, and the trees and undergrowth seem to grow thicker and more menacing. The salamanders’ magical attunement to plant life not only draws on the swamp’s nature, but it also feeds back into the terrain and causes the land to flourish. While humans and giants

may consider a wild, overgrown swamp to be dangerous, many greenbonds would disagree with that assessment. They point to the bog salamanders as important children of the Green, predators that help maintain the balance between the wilds and the encroaching forces of civilization. Greenbonds who dwell within swamps rely on these creatures as guardians and allies. The spells of greenbonds allow them to forge relationships with these normally predatory, voracious beasts.

Combat Salamanders prefer to remain in hiding for as long as possible. While vicious, they are also cautious and patient. A salamander would prefer to let a dozen potential targets wander just out of reach of its jaws before rising up to overwhelm that unlucky thirteenth traveler who stumbles into its hiding spot. Salamanders usually pick shallow pools of water near pathways or similar areas that see frequent traffic. They remain below the surface until an obviously vulnerable opponent moves past them. If a salamander spots a wounded or apparently weak foe, it remains in hiding but uses its murky vortex ability to drag its meal to it. Force Wave (Su): A bog salamander’s affinity for its watery environment allows it to create sudden, powerful surges of water that batter its foes. As a standard action, a salamander can project a 60-foot cone of water in the form of a crashing wave. All creatures in this area must make Reflex saves (DC 17) or take 4d6 points of damage and be knocked prone. On a successful save, a creature takes half damage and remains on its feet. The save DC is Strength based. A salamander can only use this ability in water that is at least 2 feet deep. Murky Vortex (Su): A bog salamander can form a powerful vortex around its body that drags opponents toward it. As a free action, a salamander causes a strong flow of water that forces any opponent within 60 feet who fails a Strength check (DC 15) to move 10 feet closer to it each round. A creature makes this check immediately after taking its actions for the round. This ability only operates in areas where the water is deep enough to reach mid-thigh on a potential victim. For example, a swampy area might be deep enough for a salamander’s vortex to drag a human toward it, but too shallow for a giant to feel the effect of the vortex. Creatures already adjacent to a salamander using this ability fall prone if they fail their Strength checks. A creature that becomes prone in shallow water may begin to drown. Bog Lurker (Ex): Despite their great size, bog salamanders are adept at finding cover in swampy areas. A salamander can almost completely submerge in water as shallow as 4 feet. In such areas, it gains a +15 competence bonus on all Sneak checks to remain hidden from view.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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