Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Briar Beast Large Magical Beast Hit Dice: 8d10+40 (84 hp), dying/dead –5/–19 Initiative: +0 Speed: 40 feet AC: 23 (–1 size, +14 natural), touch 9, flat-footed 23 Base Attack/Grapple: +8/+18 Attack: Claw +13 melee (1d6+6) or briar whip +8 melee (1d8+6) Full Attack: 2 claws +13 melee (1d6+6) and gore +11 melee (1d8+3), or 2 briar whips +8 melee (1d8+6) Space/Reach: 10 feet/10 feet or 15 feet (briar whips) (Face/Reach: 5 feet by 5 feet/10 feet or 15 feet) Special Attacks: Control briars Special Qualities: Low-light vision, briars, immunities Saves: Fort +10, Ref +6, Will +5 Abilities: Str 23, Dex 11, Con 19, Int 6, Wis 13, Cha 9 Skills: Knowledge (nature) +4, Listen +4, Spot +3 Feats: Light Sleeper, Multiattack*, Opportunistic Attack†, Stunning Blow Environment: Temperate forest or hills Organization: Solitary or pair Challenge Rating: 6 Treasure: Standard Advancement: 9–12 HD (Large); 13–16 HD (Huge) Level Adjustment: +3 * Denotes a feat from the MM.

A huge beast covered in briar tangles, this monstrosity roams the wilderness, capturing prey by mentally controlling the strands of briars wrapped around it. It can use them to grab foes, whip them, or spray them with barbs. It can even control briars found in patches nearby, causing them to grasp at foes or forming them into difficult barriers. The briar beast is a predator, but normally it only goes after prey that does not fight back. Nevertheless, it can prove a threat to humanoids, because it defends its territory against all other perceived competition. It is an obstinate and easily irritated beast. The briar beast usually roams alone, but occasionally two siblings (the beasts are always born in litters of two) or a mated pair hunt together. Unless part of such a pairing, briar beasts hate others of their kind more than anything. Anytime a beast comes upon a briar patch, it renews the briar tangles that wrap around it. It often sleeps within briar patches but rarely keeps a permanent lair, unless it is caring for newborn young. For their first year, the parents watch over these young beasts closely. Known for its extremely durable armored hide, the briar beast has a muscular physique. It normally walks on all

fours, with its back hunched. It can, for short periods, walk on only its rear legs, which—unlike the massive weapons on its front legs—bear only small claws. Its head looks a little like that of a boar, with two yellowish tusks on each side of its wide snout. Its hide is dark brown with tufts of long, wiry black hair. The briars covering the creature are light brown and dark green.

Combat When hunting, a briar beast aggressively pursues its quarry by running it down and grasping with briars (or its claws). Against dangerous foes, it fights defensively, retracting into a tight mass of muscle, claws, and briars. Briars (Ex): This beast is covered in barbs. Any creature that attempts to grapple it, becomes grappled by it, or strikes it with natural weapons (including unarmed strikes) suffers 1d3 points of damage per round from the barbs. Control Briars (Su): The briar beast can psionically control all briars within 50 feet at will, making them move as if using telekinesis. This ability allows it to produce a number of effects, each requiring a standard action (except for wall of thorns, which requires a full round). Whip: The simplest thing the briar beast can do is whip someone with a strand of briars. It can strike anyone within 15 feet of itself with a strand from its own body. It can also use a separate briar strand within 50 feet of it to attack a target within 15 feet of the briar. (A briar whip not wrapped around the beast strikes with an attack bonus of +8, inflicting 1d8 points of damage.) The briar beast can use one briar whip attack as a standard action or two as a full attack action. Grapple: A creature struck by a briar whip is subject to an immediate grapple attack if the beast wishes it. This does not provoke an attack of opportunity. A briar attached to the beast may use the beast’s size and grapple bonus. Otherwise, the briar’s grapple bonus is +8, and it is treated as a Medium creature. An individual strand has a hardness of 2 and 5 hit points. Spray Barbs: The briars wrapped around the beast flail about, launching their barbs in all directions. Everyone within 30 feet suffers 3d6 points of damage. A Reflex saving throw (DC 14) decreases the damage by half. The beast can spray barbs only from its own encircling briars. The saving throw DC is Dexterity based. Wall of Thorns: This effect, which takes a full-round action to create, requires a particularly thick, briar-filled area beyond those briars attached to the beast itself. The beast creates an effect as described in the wall of thorns spell, as if cast by a 10th-level caster. The briar beast can use this ability once per day.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
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Blade Breaker

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pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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