Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Crested Serpent Gargantuan Magical Beast Hit Dice: 20d10+200 (310 hp), dying/dead –11/–30 Initiative: +1 Speed: 20 feet AC: 30 (–4 size, +1 Dexterity, +23 natural), touch 7, flat-footed 29 Base Attack/Grapple: +20/+43 Attack: Bite +28 melee (4d8+13) Full Attack: Bite +28 melee (4d8+13) and 2 claws +25 melee (1d10+5) Space/Reach: 10 feet/10 feet (Face/Reach: 10 feet by 10 feet/10 feet) Special Attacks: Coiled charge Special Qualities: DR 10/adamantine (or 20/+3), low-light vision, psychic bond, SR 30 Saves: Fort +22, Ref +13, Will +11 Abilities: Str 32, Dex 13, Con 30, Int 5, Wis 14, Cha 13 Skills: Listen +11, Spot +11, Wilderness Survival +7 Feats: Cleave, Defensive Move, Mobility, Multiattack*, Power Attack, Power Charge, Weapon Focus (bite), Weapon Specialization (bite) Environment: Any temperate or warm Organization: Solitary or pair Challenge Rating: 15 Treasure: Standard Advancement: 21–30 HD (Gargantuan); 31–50 HD (Colossal) Level Adjustment: +5 * Denotes a feat from the MM.

This four-legged, serpentine beast has a long, beaked mouth and a towering, jagged spur that runs from the base of its neck to the crown of its tail. Its thick blue scales glitter in the sun. A crested serpent attacks its prey by crushing it beneath an overwhelming charge. These creatures attack humanoids only when their young are threatened or when mating season causes them to become temperamental and aggressive. Crested serpents usually keep to isolated forest areas, but inevitably they overhunt their home territory and must range farther afield to track down suitable prey. Their strength and ferocity in battle lead most travelers to avoid areas where they are rumored to hunt. Crushed trees, the shattered bones of prey, and other such signs are the best indicators of their presence. Wherever one of these beasts settles down, it quickly establishes itself as the mightiest predator in the region. Despite their reputation as terrible monsters, crested serpents only rarely hunt humanoid creatures. Usually they prefer to avoid such prey, since armored warriors and skilled mages are much more difficult to overcome than herd beasts. During their mating season, they become exceptionally aggressive and temperamental. They lash out at any perceived

invasion of their hunting grounds and may attempt to claim additional territory to help impress potential mates. If a crested serpent lairs near civilized lands, it may attack border towns, ambush travelers and caravans, and wreck farmlands. These beasts mate only once each decade, but in some cases that delay between rampages merely provides settlers enough time to repair the damage dealt by the previous attack. Crested serpents pose a vexing problem to settlers and others who dwell near them. Attacking these creatures in their lairs might prevent their depredations, but crested serpents are daunting foes. A failed attack might prompt one to become more aggressive than normal. Magical solutions offer the best hope, and many greenbonds use their spells to lead crested serpents to deserted regions or other areas where they can exist in peace. The only thing more aggressive than a crested serpent seeking to improve its status during mating season is one whose young are threatened. A serpent protecting its offspring flies into a rage at the slightest hint of interlopers and works tirelessly to defeat would-be kidnappers and scavengers. Crested serpent hide is a valued material for forging weapons and armor. Since adult specimens are such dangerous opponents, some hunters try to corner and kill young serpents while the parents are away hunting. Unfortunately for such opportunists, crested serpents have a strong emotional and psychic bond with their young. Many outposts and border settlements have been reduced to rubble by a rampaging crested serpent in search of its young or their remains.

Combat In battle, a crested serpent folds its body over so that its beak latches onto a bony spur at its tail. It then rolls through its enemies, slicing them with its crest before unlocking its jaws to attack. If possible, it makes repeated passes with its coiled charge attack, sweeping in to strike before slipping away from an enemy’s grasp. Serpents usually employ direct, simple tactics. They continually roll through an area, hammering their opponents with their spines. Serpents rarely attack with their claws and bite unless cornered. Coiled Charge (Ex): This fearsome attack is similar to a trample. A crested serpent throws itself at its enemies, crushing them with its tremendous bulk and gashing them with its sharp, bony plate. The serpent may use a full-round action to take its normal charge movement. It gains the benefits of any feats that modify its charge attack or distance as normal, though it can move through both enemies and allies that are Huge or smaller. Any creature’s space that the serpent completely covers during the course of its movement is affected by the coiled charge attack. This attack deals 4d6+20 points of slashing and bludgeoning damage. A Reflex save (DC 27) cuts this damage in half.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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