Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Darval Huge Aberration Hit Dice: 16d8+96 (168 hp), dying/dead –7/–22 Initiative: +0 Speed: 40 feet AC: 20 (–2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +12/+26 Attack: Bite +18 melee (2d6+6) Full Attack: Bite +18 melee (2d6+6), slam +16/+11 melee (1d8+1 plus poison) Space/Reach: 15 feet/15 feet (Face/Reach: 10 feet by 10 feet/15 feet) Special Attacks: Attraction, improved grab, swallow whole, poison Special Qualities: Darkvision 60 feet, camouflage Saves: Fort +11, Ref +10, Will +13 Abilities: Str 23, Dex 11, Con 22, Int 5, Wis 16, Cha 15 Skills: Climb +18, Sneak +15, Spot +13 Feats: Cleave, Fast Healer, First Strike, Lightning Reflexes, Multiattack*, Power Attack, Skill Focus (Sneak) Environment: Underground Organization: Solitary Challenge Rating: 14 Treasure: Standard Advancement: 17–32 HD (Huge) Level Adjustment: — * Denotes a feat from the MM.

A terrible subterranean predator, the darval has earned the name “the living trap.” A few refer to it as “the joyous death.” The akashic Neverad Nosk once used his abilities to learn of the fate of the human explorer Maggerin Thyll at the “hands” of a darval: “Maggerin made his way down the narrow, natural passage. Like a cleft in the earth, the tunnel’s floor angled toward the center, and the passage rose very high above him. His companion, the spryte Theea, hovered behind him a few steps. Ahead, the tunnel split. Normally, the two would take a moment to discuss the proper path, often with Theea flying ahead to scout down each option. This time, however, Maggerin kept moving forward and entered the left tunnel branch, ducking beneath a low rock formation jutting from the wall. “‘Wait!’ Theea called, but her companion did not stop. “It lay just ahead! Maggerin thought excitedly. What he’d been seeking all his life. His heart raced as he quickened his pace. The tunnel was treacherous, sloping down roughly and filled with loose stones, but he thrust aside concerns for safety. “Theea called again, but he did not answer. Had she only realized he had fallen victim to a magical compulsion, things may have ended differently. “Maggerin stumbled into a high-ceilinged cave. Above him loomed a creature of nightmare—tall and slender, spiderlike legs

supporting a bulbous body that seemed to be almost all mouth. A broad tendril-like tail covered in spikes rose from the thing’s body, flailing about. Maggerin did not see the beast until he was actually underneath it. Rather than being afraid, however, he was delighted. This monstrosity was the most wonderful thing he had ever seen—it was what he had sought all his life. Even as the creature lowered its body toward him, even as the huge maw engulfed him, Maggerin felt joy. Theea flew into the cave and shrieked. She attempted to cast a spell, but the beast thrashed her with its tail, smashing her against the cavern wall. “Maggerin disappeared down the creature’s throat, pulled along by muscles that crushed his bones as it swallowed. He slid down into its gut, happier than he had ever been.” This carnivorous creature dwells deep underground—so deep, in fact, that most surface dwellers have never heard of it. The slassans (see Chapter Four in The Diamond Throne) and the Vallorians (see page 112) hate and fear the darvals and destroy them whenever they can find them. Sometimes, deep-delving chorrim use darvals to guard their own lairs (bribing them with food) or even to battle as tests of combat prowess and willpower. (In such tests, a powerful chorrim warrior is thrown into a darval’s lair and must come out alive.) The darval does not burrow but lives in natural caves and underground structures constructed by others. Once every 10 years, females lay 11 to 20 eggs, but they abandon them immediately afterward. Most darval eggs in a clutch never hatch, but instead form into crystalline nodules worth 1d6 × 100 gp each. Darvals live at least a hundred years, sometimes going for almost a year without eating. During such periods, they become almost dormant, never moving until prey approaches. Darvals obtain all the water they need from the creatures they kill. With their legs fully extended, these creatures stand almost 16 feet high. When at rest, however, they often crouch, their round bodies resting on the ground. Underground explorers can easily mistake their four spindly limbs for tall “soda straw” stalagmites or thin pillars. This sometimes allows the creatures to “hide in plain sight” right above an entrance to a cavern. Darvals do not speak, but some learn to understand a few words in various languages. They are usually Unbound.

Combat The darval relies on its attraction ability to draw prey to it and hold the prey nearby until it can bite and swallow it. While eating, it uses its barbed tail to strike at other foes. The poison on each barb weakens and incapacitates its targets, giving the creature victims for its next meal. The darval is content to wait for hours or even days, hidden in a cave, for prey to come along.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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