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Legacy of the Dragons
Dothrog Large Aberration Hit Dice: 4d8+4 (22 hp), dying/dead –2/–12 Initiative: +0 Speed: 20 feet, swim 30 feet AC: 15 (–1 size, +6 natural), touch 9, flat-footed 15 Base Attack/Grapple: +3/+9 Attack: Bite +5 melee (1d6+2) Full Attack: Bite +5 melee (1d6+2) Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Improved grab, stinging stream, swallow whole Special Qualities: Agile leaper, low-light vision, prodigious leaper Saves: Fort +5, Ref +1, Will +1 Abilities: Str 14, Dex 11, Con 12, Int 5, Wis 10, Cha 8 Skills: Jump* +30, Spot* +7 Feats: Affinity With Skill (Jump), Power Leap†, Weapon Focus (bite) Environment: Temperate marsh Organization: Solitary, pair, or pod (3–12) Challenge Rating: 3 Treasure: Standard Advancement: 5–8 HD (Large); 9–16 HD (Huge) Level Adjustment: +2 This lizardlike beast has a large, spherical body, two massive hind legs, and a pair of puny forelimbs much like a tyrannosaurus rex’s arms. It has slimy, scaly skin and round, bulging eyes. A dothrog maintains a small colony of its young within its body. It drinks tremendous amounts of water and swallows prey whole to feed them. In battle, it can blast a foe with a combination of mucus and a stream of its stinging, tadpolelike young. These creatures are usually little more than a nuisance in swampy areas, though they can cause severe injury when they combine their melee attacks with their acidic mucus. Dothrogs have a strange life cycle that has drawn the interest of many researchers. They reproduce asexually, with a single dothrog spontaneously producing a swarm of viable young every few years from within its gullet. Dothrogs continually have small clusters of their young within their stomachs, but the vast majority of these tiny creatures never mature into adults. A “pregnant” dothrog swallows prey and digests it to give its spawn sustenance. After a few months, it belches them into the swamp’s waters, thereafter requiring them to fend for themselves. These creatures undergo a rapid, explosive period of growth soon after their liberation. Within a few months, they mature into adult dothrogs. In their tadpole form, dothrogs are easy to capture but difficult to tame. Still, their ferocity makes them a popular
mount for creatures that dwell in swamplands. Their strength and impressive leaping ability can prove useful to an owner, but training a dothrog is a difficult task. The stubborn creatures prove resistant to most training methods, but a trained dothrog is a faithful companion.
Combat Dothrogs are usually skittish and fearful of humanoids, but hunger can drive them to attack almost anything. They prefer to harry an opponent with repeated, quick strikes. A dothrog may leap in to bite an opponent and jump away before its foes can ready a response. Many expeditions into wet areas have been surprised by a dothrog that leaped into their midst, swallowed a guide or pack bearer, and disappeared into a thick grove of trees or similar terrain before the other explorers can counterattack. * Skills (Ex): With their long, powerful legs, dothrogs gain a +20 racial bonus to all Jump checks. Their wide, large eyes give them a +4 racial bonus to all Spot checks. Improved Grab (Ex): To use this ability, the dothrog must hit with its bite attack. If it gets a hold, it can attempt to swallow its opponent. Stinging Stream (Ex): Dothrogs carry their stinging, tadpolelike young within their gullets. If one of these creatures stands in a pool, it can gulp down water and then forcibly eject a combination of acidic mucus and stinging, tiny young dothrogs at an opponent. This attack functions as a ranged touch attack that deals 2d6 points of acid damage with a maximum range of 30 feet and no range increment. If a dothrog has a creature in its gullet when it uses this attack, the swallowed foe flies from its mouth toward the target. The swallowed creature takes 1d6 points of damage and lands prone in the target square. If the attack hits, the target takes an additional 1d6 points of damage from the impact. Swallow Whole (Ex): A dothrog can try to swallow a Medium or smaller opponent that it has grabbed. It must make a successful grapple check to force an opponent down its gullet. Once inside, the opponent takes 1d8+2 points of damage as digestive fluids and the dothrog’s young eat away at it. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the dothrog’s gizzard (AC 10). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A dothrog’s interior can hold one Medium, two Small, or four Tiny or smaller opponents. Agile Leaper (Ex): With their strong legs, dothrogs can leap high into the air with a minimum of effort and wasted motion. They never provoke attacks of opportunity due to moving if their movement consists entirely of a jump. For example, if a dothrog jumps through a threatened area, it does not provoke attacks of opportunity.