Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Dread Helminth Small Magical Beast Hit Dice: 4d10+4 (26 hp), dying/dead –2/–12 Initiative: +3 Speed: 20 feet AC: 21 (+1 size, +3 Dexterity, +6 natural, +1 dodge), touch 14, flat-footed 16 Base Attack/Grapple: +4/–1 Attack: Bite +7 melee (1d4–1 + poison) Full Attack: Bite +7 melee (1d4–1 + poison) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Breath weapon, poison Special Qualities: Blindsight 30 feet; air, earth, fire, and water resistance 5 Saves: Fort +5, Ref +7, Will +2 Abilities: Str 8, Dex 17, Con 12, Int 8, Wis 9, Cha 7 Skills: Sneak* +7, Spot +2 Feats: Defensive, Iron Will, Weapon Finesse Environment: Any Organization: Solitary (usually in addition to a host creature) Challenge Rating: 3 Treasure: Standard Advancement: 5–6 HD (Small); 7–8 HD (Medium) Level Adjustment: — The dread helminth presents a terrible surprise to a foe. This parasitic worm remains within its host until that creature dies, at which point it comes out, ready to hunt. Thus a character may think she has defeated her opponent, only to have a helminth burst from its corpse and attack her. The dread helminth procreates by laying eggs in a corpse, which is then eaten by a predator or scavenger. Only one egg survives within a given host, and the larva grows quickly. If the host is Small or smaller, the helminth never grows large enough to be anything but a vicious parasite that slays the host prematurely and then dies itself. If the host is at least Medium, however, the helminth can grow to become a deadly and horrible predator on its own. Within a Medium creature, the dread helminth can grow to full size, although this almost always creates a distended lump in the host’s abdomen or back. Within a Large or larger creature, the helminth’s presence causes no external change to the host. When the host dies, the helminth bursts out of the corpse and attacks any and all nearby creatures. A dread helminth free of its host must eat almost continually or die, so outside of a host one of the creatures usually lives a week at most. A few, however, find enough food to continue much longer, and grow to be almost six feet long.

A full-grown dread helminth usually measures about 2 to 3 feet long, depending on the size of its host. Its pale yellow skin glistens with a sticky moisture that coats its body. It has no eyes, and one can distinguish its head from its tail only by its large, hooked mouth. The dread helminth is more intelligent than one would expect for a parasitic worm. Although it cannot sense what is going on outside its host, it can interpret various physical signals from the host to get a basic idea—it knows when the host is in danger, when it is moving, fighting, eating, sleeping, and so forth. Dread helminths cannot speak or understand language, and they are always Unbound. The dread helminth is not a native of this world, but instead a parasite brought here within another creature. It has lived here long enough to have adapted to the realm, however, and made itself at home. Sages speculate that such adaptability may be a special ability of the creature, allowing it to propagate throughout any and all environments. Dread helminths are able to live on flesh normally anathema to other creatures, such as the substance of an ooze or meat from a demon’s corpse. A remove disease spell cast on the host of a dread helminth slays the parasite if the caster can make a caster power check (DC 10 + the helminth’s Hit Dice + its Constitution bonus, DC 15 for an average specimen). There is a 10 percent chance, however, that, rather than slaying the helminth, the spell merely forces it to burst out of the living host (inflicting 6d6 points of damage) and leave it. Of course, it immediately attacks any and all nearby creatures, including even the host.

Combat Inside a host, the dread helminth attaches itself to an inner cavity and feeds off food the host eats or off the host’s own flesh, if it must. Its poison is such that it can make the host unaware of its presence by numbing its nerves. While in the host, the helminth suffers no damage or ill effects experienced by its host until the host is dead. Outside of its host, the creature uses its breath weapon on the first creature(s) it sees, and then moves in to attack with its bite, relying on the surprise of its sudden appearance as it emerges. If not attacking from within its host, it attempts to hide, sometimes within corpses, sometimes simply in the mud, to attack prey. Impatient and starving, however, it doesn’t wait long before moving to a new, hopefully more fruitful location. It can control the virulence of its venom, changing its numbing bite to one that induces complete paralysis. Extremely hardy creatures, dread helminths prove resistant to all elements (air, earth, fire, and water resistance 5).


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
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Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

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Arachtar

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pages 9-11

Akashic Seeker

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Blade Breaker

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Arathad

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Arboreal Corrupter

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